]>
Commit | Line | Data |
---|---|---|
1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: dynlib.tex | |
3 | %% Purpose: wxDynamicLibrary documentation | |
4 | %% Author: Vadim Zeitlin | |
5 | %% Modified by: | |
6 | %% Created: 14.01.02 (extracted from dllload.tex) | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) Vadim Zeitlin | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxDynamicLibrary}}\label{wxdynamiclibrary} | |
13 | ||
14 | wxDynamicLibrary is a class representing dynamically loadable library | |
15 | (Windows DLL, shared library under Unix etc.). Just create an object of | |
16 | this class to load a library and don't worry about unloading it -- it will be | |
17 | done in the objects destructor automatically. | |
18 | ||
19 | % deprecated now... | |
20 | % | |
21 | %\wxheading{See also} | |
22 | % | |
23 | %\helpref{wxDllLoader}{wxdllloader} | |
24 | ||
25 | ||
26 | \membersection{wxDynamicLibrary::wxDynamicLibrary}\label{wxdynamiclibrarywxdynamiclibrary} | |
27 | ||
28 | \func{}{wxDynamicLibrary}{\void} | |
29 | ||
30 | \func{}{wxDynamicLibrary}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}} | |
31 | ||
32 | Constructor. Second form calls \helpref{Load}{wxdynamiclibraryload}. | |
33 | ||
34 | \membersection{wxDynamicLibrary::CanonicalizeName}\label{wxdynamiclibrarycanonicalizename} | |
35 | ||
36 | \func{wxString}{CanonicalizeName}{\param{const wxString\& }{name}, \param{wxDynamicLibraryCategory}{ cat = wxDL\_LIBRARY}} | |
37 | ||
38 | Returns the platform-specific full name for the library called \arg{name}. E.g. | |
39 | it adds a {\tt ".dll"} extension under Windows and {\tt "lib"} prefix and | |
40 | {\tt ".so"}, {\tt ".sl"} or maybe {\tt ".dylib"} extension under Unix. | |
41 | ||
42 | The possible values for \arg{cat} are: | |
43 | ||
44 | \begin{twocollist} | |
45 | \twocolitem{wxDL\_LIBRARY}{normal library} | |
46 | \twocolitem{wxDL\_MODULE}{a loadable module or plugin} | |
47 | \end{twocollist} | |
48 | ||
49 | \wxheading{See also} | |
50 | ||
51 | \helpref{CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname} | |
52 | ||
53 | ||
54 | \membersection{wxDynamicLibrary::CanonicalizePluginName}\label{wxdynamiclibrarycanonicalizepluginname} | |
55 | ||
56 | \func{wxString}{CanonicalizePluginName}{\param{const wxString\& }{name}, \param{wxPluginCategory}{ cat = wxDL\_PLUGIN\_GUI}} | |
57 | ||
58 | This function does the same thing as | |
59 | \helpref{CanonicalizeName}{wxdynamiclibrarycanonicalizename} but for wxWindows | |
60 | plugins. The only difference is that compiler and version information are added | |
61 | to the name to ensure that the plugin which is going to be loaded will be | |
62 | compatible with the main program. | |
63 | ||
64 | The possible values for \arg{cat} are: | |
65 | ||
66 | \begin{twocollist} | |
67 | \twocolitem{wxDL\_PLUGIN\_GUI}{plugin which uses GUI classes (default)} | |
68 | \twocolitem{wxDL\_PLUGIN\_BASE}{plugin which only uses wxBase} | |
69 | \end{twocollist} | |
70 | ||
71 | \membersection{wxDynamicLibrary::Detach}\label{wxdynamiclibrarydetach} | |
72 | ||
73 | \func{wxDllType}{Detach}{\void} | |
74 | ||
75 | Detaches this object from its library handle, i.e. the object will not unload | |
76 | the library any longer in its destructor but it is now the callers | |
77 | responsability to do this using \helpref{Unload}{wxdynamiclibraryunload}. | |
78 | ||
79 | \membersection{wxDynamicLibrary::GetSymbol}\label{wxdynamiclibrarygetsymbol} | |
80 | ||
81 | \constfunc{void*}{GetSymbol}{\param{const wxString\& }{name}} | |
82 | ||
83 | Returns pointer to symbol {\it name} in the library or NULL if the library | |
84 | contains no such symbol. | |
85 | ||
86 | \wxheading{See also} | |
87 | ||
88 | \helpref{wxDYNLIB\_FUNCTION}{wxdynlibfunction} | |
89 | ||
90 | \membersection{wxDynamicLibrary::IsLoaded}\label{wxdynamiclibraryisloaded} | |
91 | ||
92 | \constfunc{bool}{IsLoaded}{\void} | |
93 | ||
94 | Returns \true if the library was successfully loaded, \false otherwise. | |
95 | ||
96 | \membersection{wxDynamicLibrary::Load}\label{wxdynamiclibraryload} | |
97 | ||
98 | \func{bool}{Load}{\param{const wxString\& }{name}, \param{int }{flags = wxDL\_DEFAULT}} | |
99 | ||
100 | Loads DLL with the given \arg{name} into memory. The \arg{flags} argument can | |
101 | be a combination of the following bits: | |
102 | \begin{twocollist} | |
103 | \twocolitem{wxDL\_LAZY}{equivalent of RTLD\_LAZY under Unix, ignored elsewhere} | |
104 | \twocolitem{wxDL\_NOW}{equivalent of RTLD\_NOW under Unix, ignored elsewhere} | |
105 | \twocolitem{wxDL\_GLOBAL}{equivalent of RTLD\_GLOBAL under Unix, ignored elsewhere} | |
106 | \twocolitem{wxDL\_VERBATIM}{don't try to append the appropriate extension to | |
107 | the library name (this is done by default).} | |
108 | \end{twocollist} | |
109 | ||
110 | Returns \true if the library was successfully loaded, \false otherwise. | |
111 | ||
112 | \membersection{wxDynamicLibrary::Unload}\label{wxdynamiclibraryunload} | |
113 | ||
114 | \func{void}{Unload}{\void} | |
115 | ||
116 | \func{static void}{Unload}{\param{wxDllType }{handle}} | |
117 | ||
118 | Unloads the library from memory. wxDynamicLibrary object automatically calls | |
119 | this method from its destructor if it had been successfully loaded. | |
120 | ||
121 | The second version is only used if you need to keep the library in memory | |
122 | during a longer period of time than the scope of the wxDynamicLibrary object. | |
123 | In this case you may call \helpref{Detach}{wxdynamiclibrarydetach} and store | |
124 | the handle somewhere and call this static method later to unload it. | |
125 |