]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: cube.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Julian Smart | |
5 | // Modified by: Vadim Zeitlin to use new wxGLCanvas API (2007-04-09) | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/wx.h" | |
29 | #endif | |
30 | ||
31 | #if !wxUSE_GLCANVAS | |
32 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
33 | #endif | |
34 | ||
35 | #include "cube.h" | |
36 | ||
37 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
38 | #include "../../sample.xpm" | |
39 | #endif | |
40 | ||
41 | // ---------------------------------------------------------------------------- | |
42 | // helper functions | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
45 | static void CheckGLError() | |
46 | { | |
47 | GLenum errLast = GL_NO_ERROR; | |
48 | ||
49 | for ( ;; ) | |
50 | { | |
51 | GLenum err = glGetError(); | |
52 | if ( err == GL_NO_ERROR ) | |
53 | return; | |
54 | ||
55 | // normally the error is reset by the call to glGetError() but if | |
56 | // glGetError() itself returns an error, we risk looping forever here | |
57 | // so check that we get a different error than the last time | |
58 | if ( err == errLast ) | |
59 | { | |
60 | wxLogError(_T("OpenGL error state couldn't be reset.")); | |
61 | return; | |
62 | } | |
63 | ||
64 | errLast = err; | |
65 | ||
66 | wxLogError(_T("OpenGL error %d"), err); | |
67 | } | |
68 | } | |
69 | ||
70 | // function to draw the texture for cube faces | |
71 | static wxImage DrawDice(int size, unsigned num) | |
72 | { | |
73 | wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") ); | |
74 | ||
75 | const int dot = size/16; // radius of a single dot | |
76 | const int gap = 5*size/32; // gap between dots | |
77 | ||
78 | wxBitmap bmp(size, size); | |
79 | wxMemoryDC dc; | |
80 | dc.SelectObject(bmp); | |
81 | dc.SetBackground(*wxWHITE_BRUSH); | |
82 | dc.Clear(); | |
83 | dc.SetBrush(*wxBLACK_BRUSH); | |
84 | ||
85 | // the upper left and lower right points | |
86 | if ( num != 1 ) | |
87 | { | |
88 | dc.DrawCircle(gap + dot, gap + dot, dot); | |
89 | dc.DrawCircle(size - gap - dot, size - gap - dot, dot); | |
90 | } | |
91 | ||
92 | // draw the central point for odd dices | |
93 | if ( num % 2 ) | |
94 | { | |
95 | dc.DrawCircle(size/2, size/2, dot); | |
96 | } | |
97 | ||
98 | // the upper right and lower left points | |
99 | if ( num > 3 ) | |
100 | { | |
101 | dc.DrawCircle(size - gap - dot, gap + dot, dot); | |
102 | dc.DrawCircle(gap + dot, size - gap - dot, dot); | |
103 | } | |
104 | ||
105 | // finally those 2 are only for the last dice | |
106 | if ( num == 6 ) | |
107 | { | |
108 | dc.DrawCircle(gap + dot, size/2, dot); | |
109 | dc.DrawCircle(size - gap - dot, size/2, dot); | |
110 | } | |
111 | ||
112 | dc.SelectObject(wxNullBitmap); | |
113 | ||
114 | return bmp.ConvertToImage(); | |
115 | } | |
116 | ||
117 | // ============================================================================ | |
118 | // implementation | |
119 | // ============================================================================ | |
120 | ||
121 | // ---------------------------------------------------------------------------- | |
122 | // TestGLContext | |
123 | // ---------------------------------------------------------------------------- | |
124 | ||
125 | TestGLContext::TestGLContext(wxGLCanvas *canvas) | |
126 | : wxGLContext(canvas) | |
127 | { | |
128 | SetCurrent(*canvas); | |
129 | ||
130 | // set up the parameters we want to use | |
131 | glEnable(GL_DEPTH_TEST); | |
132 | glEnable(GL_LIGHTING); | |
133 | glEnable(GL_LIGHT0); | |
134 | glEnable(GL_TEXTURE_2D); | |
135 | ||
136 | // add slightly more light, the default lighting is rather dark | |
137 | GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; | |
138 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
139 | ||
140 | // set viewing projection | |
141 | glMatrixMode(GL_PROJECTION); | |
142 | glLoadIdentity(); | |
143 | glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); | |
144 | ||
145 | // create the textures to use for cube sides: they will be reused by all | |
146 | // canvases (which is probably not critical in the case of simple textures | |
147 | // we use here but could be really important for a real application where | |
148 | // each texture could take many megabytes) | |
149 | glGenTextures(WXSIZEOF(m_textures), m_textures); | |
150 | ||
151 | for ( unsigned i = 0; i < WXSIZEOF(m_textures); i++ ) | |
152 | { | |
153 | glBindTexture(GL_TEXTURE_2D, m_textures[i]); | |
154 | ||
155 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
156 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
157 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
158 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
160 | ||
161 | const wxImage img(DrawDice(256, i + 1)); | |
162 | ||
163 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
164 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), | |
165 | 0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); | |
166 | } | |
167 | ||
168 | CheckGLError(); | |
169 | } | |
170 | ||
171 | void TestGLContext::DrawRotatedCube(float xangle, float yangle) | |
172 | { | |
173 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
174 | ||
175 | glMatrixMode(GL_MODELVIEW); | |
176 | glLoadIdentity(); | |
177 | glTranslatef(0.0f, 0.0f, -2.0f); | |
178 | glRotatef(xangle, 1.0f, 0.0f, 0.0f); | |
179 | glRotatef(yangle, 0.0f, 1.0f, 0.0f); | |
180 | ||
181 | // draw six faces of a cube of size 1 centered at (0, 0, 0) | |
182 | glBindTexture(GL_TEXTURE_2D, m_textures[0]); | |
183 | glBegin(GL_QUADS); | |
184 | glNormal3f( 0.0f, 0.0f, 1.0f); | |
185 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
186 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f, 0.5f); | |
187 | glTexCoord2f(1, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
188 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
189 | glEnd(); | |
190 | ||
191 | glBindTexture(GL_TEXTURE_2D, m_textures[1]); | |
192 | glBegin(GL_QUADS); | |
193 | glNormal3f( 0.0f, 0.0f,-1.0f); | |
194 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
195 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f,-0.5f); | |
196 | glTexCoord2f(1, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
197 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
198 | glEnd(); | |
199 | ||
200 | glBindTexture(GL_TEXTURE_2D, m_textures[2]); | |
201 | glBegin(GL_QUADS); | |
202 | glNormal3f( 0.0f, 1.0f, 0.0f); | |
203 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
204 | glTexCoord2f(1, 0); glVertex3f( 0.5f, 0.5f,-0.5f); | |
205 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
206 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
207 | glEnd(); | |
208 | ||
209 | glBindTexture(GL_TEXTURE_2D, m_textures[3]); | |
210 | glBegin(GL_QUADS); | |
211 | glNormal3f( 0.0f,-1.0f, 0.0f); | |
212 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
213 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f,-0.5f); | |
214 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
215 | glTexCoord2f(0, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
216 | glEnd(); | |
217 | ||
218 | glBindTexture(GL_TEXTURE_2D, m_textures[4]); | |
219 | glBegin(GL_QUADS); | |
220 | glNormal3f( 1.0f, 0.0f, 0.0f); | |
221 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
222 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f, 0.5f); | |
223 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
224 | glTexCoord2f(0, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
225 | glEnd(); | |
226 | ||
227 | glBindTexture(GL_TEXTURE_2D, m_textures[5]); | |
228 | glBegin(GL_QUADS); | |
229 | glNormal3f(-1.0f, 0.0f, 0.0f); | |
230 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
231 | glTexCoord2f(1, 0); glVertex3f(-0.5f,-0.5f, 0.5f); | |
232 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
233 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
234 | glEnd(); | |
235 | ||
236 | glFlush(); | |
237 | ||
238 | CheckGLError(); | |
239 | } | |
240 | ||
241 | ||
242 | // ---------------------------------------------------------------------------- | |
243 | // MyApp: the application object | |
244 | // ---------------------------------------------------------------------------- | |
245 | ||
246 | IMPLEMENT_APP(MyApp) | |
247 | ||
248 | bool MyApp::OnInit() | |
249 | { | |
250 | if ( !wxApp::OnInit() ) | |
251 | return false; | |
252 | ||
253 | new MyFrame(); | |
254 | ||
255 | return true; | |
256 | } | |
257 | ||
258 | int MyApp::OnExit() | |
259 | { | |
260 | delete m_glContext; | |
261 | ||
262 | return wxApp::OnExit(); | |
263 | } | |
264 | ||
265 | TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) | |
266 | { | |
267 | if ( !m_glContext ) | |
268 | { | |
269 | // Create the OpenGL context for the first window which needs it: | |
270 | // subsequently created windows will all share the same context. | |
271 | m_glContext = new TestGLContext(canvas); | |
272 | } | |
273 | ||
274 | m_glContext->SetCurrent(*canvas); | |
275 | ||
276 | return *m_glContext; | |
277 | } | |
278 | ||
279 | // ---------------------------------------------------------------------------- | |
280 | // TestGLCanvas | |
281 | // ---------------------------------------------------------------------------- | |
282 | ||
283 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
284 | EVT_PAINT(TestGLCanvas::OnPaint) | |
285 | EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) | |
286 | END_EVENT_TABLE() | |
287 | ||
288 | TestGLCanvas::TestGLCanvas(wxWindow *parent) | |
289 | // With perspective OpenGL graphics, the wxFULL_REPAINT_ON_RESIZE style | |
290 | // flag should always be set, because even making the canvas smaller should | |
291 | // be followed by a paint event that updates the entire canvas with new | |
292 | // viewport settings. | |
293 | : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */, | |
294 | wxDefaultPosition, wxDefaultSize, | |
295 | wxFULL_REPAINT_ON_RESIZE) | |
296 | { | |
297 | m_xangle = | |
298 | m_yangle = 30; | |
299 | } | |
300 | ||
301 | void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
302 | { | |
303 | // This is required even though dc is not used otherwise. | |
304 | wxPaintDC dc(this); | |
305 | ||
306 | // Set the OpenGL viewport according to the client size of this canvas. | |
307 | // This is done here rather than in a wxSizeEvent handler because our | |
308 | // OpenGL rendering context (and thus viewport setting) is used with | |
309 | // multiple canvases: If we updated the viewport in the wxSizeEvent | |
310 | // handler, changing the size of one canvas causes a viewport setting that | |
311 | // is wrong when next another canvas is repainted. | |
312 | const wxSize ClientSize = GetClientSize(); | |
313 | ||
314 | glViewport(0, 0, ClientSize.x, ClientSize.y); | |
315 | ||
316 | // Render the graphics and swap the buffers. | |
317 | wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); | |
318 | SwapBuffers(); | |
319 | } | |
320 | ||
321 | void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) | |
322 | { | |
323 | float *p = NULL; | |
324 | ||
325 | bool inverse = false; | |
326 | ||
327 | switch ( event.GetKeyCode() ) | |
328 | { | |
329 | case WXK_RIGHT: | |
330 | inverse = true; | |
331 | // fall through | |
332 | ||
333 | case WXK_LEFT: | |
334 | // rotate around Y axis | |
335 | p = &m_yangle; | |
336 | break; | |
337 | ||
338 | case WXK_DOWN: | |
339 | inverse = true; | |
340 | // fall through | |
341 | ||
342 | case WXK_UP: | |
343 | // rotate around X axis | |
344 | p = &m_xangle; | |
345 | break; | |
346 | ||
347 | default: | |
348 | event.Skip(); | |
349 | return; | |
350 | } | |
351 | ||
352 | float angle = 5; | |
353 | if ( inverse ) | |
354 | angle = -angle; | |
355 | ||
356 | *p += angle; | |
357 | ||
358 | Refresh(false); | |
359 | } | |
360 | ||
361 | ||
362 | // ---------------------------------------------------------------------------- | |
363 | // MyFrame: main application window | |
364 | // ---------------------------------------------------------------------------- | |
365 | ||
366 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
367 | EVT_MENU(wxID_NEW, MyFrame::OnNewWindow) | |
368 | EVT_MENU(wxID_CLOSE, MyFrame::OnClose) | |
369 | END_EVENT_TABLE() | |
370 | ||
371 | MyFrame::MyFrame() | |
372 | : wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample")) | |
373 | { | |
374 | new TestGLCanvas(this); | |
375 | ||
376 | SetIcon(wxICON(sample)); | |
377 | ||
378 | // Make a menubar | |
379 | wxMenu *menu = new wxMenu; | |
380 | menu->Append(wxID_NEW); | |
381 | menu->AppendSeparator(); | |
382 | menu->Append(wxID_CLOSE); | |
383 | wxMenuBar *menuBar = new wxMenuBar; | |
384 | menuBar->Append(menu, _T("&Cube")); | |
385 | ||
386 | SetMenuBar(menuBar); | |
387 | ||
388 | CreateStatusBar(); | |
389 | ||
390 | SetClientSize(400, 400); | |
391 | Show(); | |
392 | ||
393 | // test IsDisplaySupported() function: | |
394 | static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 }; | |
395 | wxLogStatus("Double-buffered display %s supported", | |
396 | wxGLCanvas::IsDisplaySupported(attribs) ? "is" : "not"); | |
397 | } | |
398 | ||
399 | void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) | |
400 | { | |
401 | // true is to force the frame to close | |
402 | Close(true); | |
403 | } | |
404 | ||
405 | void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) | |
406 | { | |
407 | new MyFrame(); | |
408 | } | |
409 |