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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: server.cpp | |
3 | // Purpose: Server for wxSocket demo | |
4 | // Author: Guillermo Rodriguez Garcia <guille@iies.es> | |
5 | // Modified by: | |
6 | // Created: 1999/09/19 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1999 Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ========================================================================== | |
13 | // declarations | |
14 | // ========================================================================== | |
15 | ||
16 | // -------------------------------------------------------------------------- | |
17 | // headers | |
18 | // -------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | # pragma implementation "server.cpp" | |
22 | # pragma interface "server.cpp" | |
23 | #endif | |
24 | ||
25 | // For compilers that support precompilation, includes "wx/wx.h". | |
26 | #include "wx/wxprec.h" | |
27 | ||
28 | #ifdef __BORLANDC__ | |
29 | # pragma hdrstop | |
30 | #endif | |
31 | ||
32 | // for all others, include the necessary headers | |
33 | #ifndef WX_PRECOMP | |
34 | # include "wx/wx.h" | |
35 | #endif | |
36 | ||
37 | #include "wx/socket.h" | |
38 | ||
39 | // -------------------------------------------------------------------------- | |
40 | // resources | |
41 | // -------------------------------------------------------------------------- | |
42 | ||
43 | // the application icon | |
44 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
45 | # include "mondrian.xpm" | |
46 | #endif | |
47 | ||
48 | // -------------------------------------------------------------------------- | |
49 | // classes | |
50 | // -------------------------------------------------------------------------- | |
51 | ||
52 | // Define a new application type | |
53 | class MyApp : public wxApp | |
54 | { | |
55 | public: | |
56 | virtual bool OnInit(); | |
57 | }; | |
58 | ||
59 | // Define a new frame type: this is going to be our main frame | |
60 | class MyFrame : public wxFrame | |
61 | { | |
62 | public: | |
63 | MyFrame(); | |
64 | ~MyFrame(); | |
65 | ||
66 | // event handlers (these functions should _not_ be virtual) | |
67 | void OnQuit(wxCommandEvent& event); | |
68 | void OnAbout(wxCommandEvent& event); | |
69 | void OnServerEvent(wxSocketEvent& event); | |
70 | void OnSocketEvent(wxSocketEvent& event); | |
71 | ||
72 | void Test1(wxSocketBase *sock); | |
73 | void Test2(wxSocketBase *sock); | |
74 | void Test3(wxSocketBase *sock); | |
75 | ||
76 | // convenience functions | |
77 | void UpdateStatusBar(); | |
78 | ||
79 | private: | |
80 | wxSocketServer *m_server; | |
81 | wxTextCtrl *m_text; | |
82 | wxMenu *m_menuFile; | |
83 | wxMenuBar *m_menuBar; | |
84 | bool m_busy; | |
85 | int m_numClients; | |
86 | ||
87 | // any class wishing to process wxWindows events must use this macro | |
88 | DECLARE_EVENT_TABLE() | |
89 | }; | |
90 | ||
91 | // -------------------------------------------------------------------------- | |
92 | // constants | |
93 | // -------------------------------------------------------------------------- | |
94 | ||
95 | // IDs for the controls and the menu commands | |
96 | enum | |
97 | { | |
98 | // menu items | |
99 | SERVER_QUIT = 1000, | |
100 | SERVER_ABOUT, | |
101 | ||
102 | // id for sockets | |
103 | SERVER_ID, | |
104 | SOCKET_ID | |
105 | }; | |
106 | ||
107 | // -------------------------------------------------------------------------- | |
108 | // event tables and other macros for wxWindows | |
109 | // -------------------------------------------------------------------------- | |
110 | ||
111 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
112 | EVT_MENU(SERVER_QUIT, MyFrame::OnQuit) | |
113 | EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout) | |
114 | EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent) | |
115 | EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent) | |
116 | END_EVENT_TABLE() | |
117 | ||
118 | IMPLEMENT_APP(MyApp) | |
119 | ||
120 | ||
121 | // ========================================================================== | |
122 | // implementation | |
123 | // ========================================================================== | |
124 | ||
125 | // -------------------------------------------------------------------------- | |
126 | // the application class | |
127 | // -------------------------------------------------------------------------- | |
128 | ||
129 | bool MyApp::OnInit() | |
130 | { | |
131 | // Create the main application window | |
132 | MyFrame *frame = new MyFrame(); | |
133 | ||
134 | // Show it and tell the application that it's our main window | |
135 | frame->Show(TRUE); | |
136 | SetTopWindow(frame); | |
137 | ||
138 | // Success | |
139 | return TRUE; | |
140 | } | |
141 | ||
142 | // -------------------------------------------------------------------------- | |
143 | // main frame | |
144 | // -------------------------------------------------------------------------- | |
145 | ||
146 | // frame constructor | |
147 | ||
148 | MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1, | |
149 | _("wxSocket demo: Server"), | |
150 | wxDefaultPosition, wxSize(300, 200)) | |
151 | { | |
152 | // Give the frame an icon | |
153 | SetIcon(wxICON(mondrian)); | |
154 | ||
155 | // Make menus | |
156 | m_menuFile = new wxMenu(); | |
157 | m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); | |
158 | m_menuFile->AppendSeparator(); | |
159 | m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server")); | |
160 | ||
161 | // Append menus to the menubar | |
162 | m_menuBar = new wxMenuBar(); | |
163 | m_menuBar->Append(m_menuFile, _("&File")); | |
164 | SetMenuBar(m_menuBar); | |
165 | ||
166 | // Status bar | |
167 | CreateStatusBar(2); | |
168 | ||
169 | // Make a textctrl for logging | |
170 | m_text = new wxTextCtrl(this, -1, | |
171 | _("Welcome to wxSocket demo: Server\n"), | |
172 | wxDefaultPosition, wxDefaultSize, | |
173 | wxTE_MULTILINE | wxTE_READONLY); | |
174 | ||
175 | // Create the address - defaults to localhost:0 initially | |
176 | wxIPV4address addr; | |
177 | addr.Service(3000); | |
178 | ||
179 | // Create the socket | |
180 | m_server = new wxSocketServer(addr); | |
181 | ||
182 | // We use Ok() here to see if the server is really listening | |
183 | if (! m_server->Ok()) | |
184 | { | |
185 | m_text->AppendText(_("Could not listen at the specified port !\n\n")); | |
186 | return; | |
187 | } | |
188 | else | |
189 | { | |
190 | m_text->AppendText(_("Server listening.\n\n")); | |
191 | } | |
192 | ||
193 | // Setup the event handler and subscribe to connection events | |
194 | m_server->SetEventHandler(*this, SERVER_ID); | |
195 | m_server->SetNotify(wxSOCKET_CONNECTION_FLAG); | |
196 | m_server->Notify(TRUE); | |
197 | ||
198 | m_busy = FALSE; | |
199 | m_numClients = 0; | |
200 | UpdateStatusBar(); | |
201 | } | |
202 | ||
203 | MyFrame::~MyFrame() | |
204 | { | |
205 | // No delayed deletion here, as the frame is dying anyway | |
206 | delete m_server; | |
207 | } | |
208 | ||
209 | // event handlers | |
210 | ||
211 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
212 | { | |
213 | // TRUE is to force the frame to close | |
214 | Close(TRUE); | |
215 | } | |
216 | ||
217 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
218 | { | |
219 | wxMessageBox(_("wxSocket demo: Server\n" | |
220 | "(c) 1999 Guillermo Rodriguez Garcia\n"), | |
221 | _("About Server"), | |
222 | wxOK | wxICON_INFORMATION, this); | |
223 | } | |
224 | ||
225 | void MyFrame::Test1(wxSocketBase *sock) | |
226 | { | |
227 | unsigned char len; | |
228 | char *buf; | |
229 | ||
230 | m_text->AppendText(_("Test 1 begins\n")); | |
231 | ||
232 | // Receive data from socket and send it back. We will first | |
233 | // get a byte with the buffer size, so we can specify the | |
234 | // exact size and use the wxSOCKET_WAITALL flag. Also, we | |
235 | // disabled input events so we won't have unwanted reentrance. | |
236 | // This way we can avoid the infamous wxSOCKET_BLOCK flag. | |
237 | ||
238 | sock->SetFlags(wxSOCKET_WAITALL); | |
239 | ||
240 | sock->Read((char *)&len, 1); | |
241 | ||
242 | buf = new char[len]; | |
243 | sock->Read(buf, len); | |
244 | sock->Write(buf, len); | |
245 | delete[] buf; | |
246 | ||
247 | m_text->AppendText(_("Test 1 ends\n")); | |
248 | } | |
249 | ||
250 | void MyFrame::Test2(wxSocketBase *sock) | |
251 | { | |
252 | #define MAX_MSG_SIZE 10000 | |
253 | ||
254 | wxString s; | |
255 | char *buf = new char[MAX_MSG_SIZE]; | |
256 | wxUint32 len; | |
257 | ||
258 | m_text->AppendText(_("Test 2 begins\n")); | |
259 | ||
260 | // We don't need to set flags because ReadMsg and WriteMsg | |
261 | // are not affected by them anyway. | |
262 | ||
263 | len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount(); | |
264 | ||
265 | s.Printf(_("Client says: %s\n"), buf); | |
266 | m_text->AppendText(s); | |
267 | m_text->AppendText(_("Sending the data back\n")); | |
268 | ||
269 | sock->WriteMsg(buf, len); | |
270 | delete[] buf; | |
271 | ||
272 | m_text->AppendText(_("Test 2 ends\n")); | |
273 | ||
274 | #undef MAX_MSG_SIZE | |
275 | } | |
276 | ||
277 | void MyFrame::Test3(wxSocketBase *sock) | |
278 | { | |
279 | unsigned char len; | |
280 | char *buf; | |
281 | ||
282 | m_text->AppendText(_("Test 3 begins\n")); | |
283 | ||
284 | // This test is similar to the first one, but the len is | |
285 | // expressed in kbytes - this tests large data transfers. | |
286 | ||
287 | sock->SetFlags(wxSOCKET_WAITALL); | |
288 | ||
289 | sock->Read((char *)&len, 1); | |
290 | buf = new char[len * 1024]; | |
291 | sock->Read(buf, len * 1024); | |
292 | sock->Write(buf, len * 1024); | |
293 | delete[] buf; | |
294 | ||
295 | m_text->AppendText(_("Test 3 ends\n")); | |
296 | } | |
297 | ||
298 | void MyFrame::OnServerEvent(wxSocketEvent& event) | |
299 | { | |
300 | wxString s = _("OnServerEvent: "); | |
301 | wxSocketBase *sock; | |
302 | ||
303 | switch(event.SocketEvent()) | |
304 | { | |
305 | case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; | |
306 | default : s.Append(_("Unexpected event !\n")); break; | |
307 | } | |
308 | ||
309 | m_text->AppendText(s); | |
310 | ||
311 | // Accept new connection if there is one in the pending | |
312 | // connections queue, else exit. We use Accept(FALSE) for | |
313 | // non-blocking accept (although if we got here, there | |
314 | // should ALWAYS be a pending connection). | |
315 | ||
316 | sock = m_server->Accept(FALSE); | |
317 | ||
318 | if (sock) | |
319 | { | |
320 | m_text->AppendText(_("New client connection accepted\n")); | |
321 | } | |
322 | else | |
323 | { | |
324 | m_text->AppendText(_("Error: couldn't accept a new connection")); | |
325 | return; | |
326 | } | |
327 | ||
328 | sock->SetEventHandler(*this, SOCKET_ID); | |
329 | sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); | |
330 | sock->Notify(TRUE); | |
331 | ||
332 | m_numClients++; | |
333 | UpdateStatusBar(); | |
334 | } | |
335 | ||
336 | void MyFrame::OnSocketEvent(wxSocketEvent& event) | |
337 | { | |
338 | wxSocketBase *sock = event.Socket(); | |
339 | wxString s = _("OnSocketEvent: "); | |
340 | ||
341 | // We first print a msg | |
342 | switch(event.SocketEvent()) | |
343 | { | |
344 | case wxSOCKET_INPUT: s.Append(_("wxSOCKET_INPUT\n")); break; | |
345 | case wxSOCKET_LOST: s.Append(_("wxSOCKET_LOST\n")); break; | |
346 | default: s.Append(_("unexpected event !\n")); | |
347 | } | |
348 | ||
349 | m_text->AppendText(s); | |
350 | ||
351 | // Now we process the event | |
352 | switch(event.SocketEvent()) | |
353 | { | |
354 | case wxSOCKET_INPUT: | |
355 | { | |
356 | // We disable input events, so that the test doesn't trigger | |
357 | // wxSocketEvent again. | |
358 | sock->SetNotify(wxSOCKET_LOST_FLAG); | |
359 | ||
360 | // Which test are we going to run? | |
361 | unsigned char c; | |
362 | sock->Read((char *)&c ,1); | |
363 | ||
364 | switch (c) | |
365 | { | |
366 | case 0xBE: Test1(sock); break; | |
367 | case 0xCE: Test2(sock); break; | |
368 | case 0xDE: Test3(sock); break; | |
369 | default: s.Append(_("Unknown test id received from client\n")); | |
370 | } | |
371 | ||
372 | // Enable input events again. | |
373 | sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG); | |
374 | break; | |
375 | } | |
376 | case wxSOCKET_LOST: | |
377 | { | |
378 | m_numClients--; | |
379 | ||
380 | // Destroy() should be used instead of delete wherever possible, | |
381 | // due to the fact that wxSocket uses 'delayed events' (see the | |
382 | // documentation for wxPostEvent) and we don't want an event to | |
383 | // arrive to the event handler (the frame, here) after the socket | |
384 | // has been deleted. Also, we might be doing some other thing with | |
385 | // the socket at the same time; for example, we might be in the | |
386 | // middle of a test or something. Destroy() takes care of all | |
387 | // this for us. The only case where delete should be used instead | |
388 | // is when the event handler itself is also being destroyed; for | |
389 | // example, see the frame dtor above. | |
390 | ||
391 | m_text->AppendText(_("Deleting socket.\n")); | |
392 | sock->Destroy(); | |
393 | break; | |
394 | } | |
395 | default: ; | |
396 | } | |
397 | ||
398 | UpdateStatusBar(); | |
399 | } | |
400 | ||
401 | // convenience functions | |
402 | ||
403 | void MyFrame::UpdateStatusBar() | |
404 | { | |
405 | wxString s; | |
406 | s.Printf(_("%d clients connected"), m_numClients); | |
407 | SetStatusText(s, 1); | |
408 | } |