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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// Windows headers define it
26#ifdef Yield
27 #undef Yield
28#endif
29
30// ----------------------------------------------------------------------------
31// constants
32// ----------------------------------------------------------------------------
33
34enum wxMutexError
35{
36 wxMUTEX_NO_ERROR = 0, // operation completed successfully
37 wxMUTEX_INVALID, // mutex hasn't been initialized
38 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
39 wxMUTEX_BUSY, // mutex is already locked by another thread
40 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
41 wxMUTEX_TIMEOUT, // LockTimeout() has timed out
42 wxMUTEX_MISC_ERROR // any other error
43};
44
45enum wxCondError
46{
47 wxCOND_NO_ERROR = 0,
48 wxCOND_INVALID,
49 wxCOND_TIMEOUT, // WaitTimeout() has timed out
50 wxCOND_MISC_ERROR
51};
52
53enum wxSemaError
54{
55 wxSEMA_NO_ERROR = 0,
56 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
57 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
58 wxSEMA_TIMEOUT, // returned by WaitTimeout()
59 wxSEMA_OVERFLOW, // Post() would increase counter past the max
60 wxSEMA_MISC_ERROR
61};
62
63enum wxThreadError
64{
65 wxTHREAD_NO_ERROR = 0, // No error
66 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
67 wxTHREAD_RUNNING, // The thread is already running
68 wxTHREAD_NOT_RUNNING, // The thread isn't running
69 wxTHREAD_KILLED, // Thread we waited for had to be killed
70 wxTHREAD_MISC_ERROR // Some other error
71};
72
73enum wxThreadKind
74{
75 wxTHREAD_DETACHED,
76 wxTHREAD_JOINABLE
77};
78
79// defines the interval of priority
80enum
81{
82 WXTHREAD_MIN_PRIORITY = 0u,
83 WXTHREAD_DEFAULT_PRIORITY = 50u,
84 WXTHREAD_MAX_PRIORITY = 100u
85};
86
87// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
88// to lock a normal mutex by a thread which already owns it results in
89// undefined behaviour (it always works under Windows, it will almost always
90// result in a deadlock under Unix). Locking a recursive mutex in such
91// situation always succeeds and it must be unlocked as many times as it has
92// been locked.
93//
94// However recursive mutexes have several important drawbacks: first, in the
95// POSIX implementation, they're less efficient. Second, and more importantly,
96// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
97// wxCondition will work under Windows and some Unices (notably Linux) but will
98// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
99// to ensure that a recursive mutex is not used with wxCondition, it is a good
100// idea to avoid using recursive mutexes at all. Also, the last problem with
101// them is that some (older) Unix versions don't support this at all -- which
102// results in a configure warning when building and a deadlock when using them.
103enum wxMutexType
104{
105 // normal mutex: try to always use this one
106 wxMUTEX_DEFAULT,
107
108 // recursive mutex: don't use these ones with wxCondition
109 wxMUTEX_RECURSIVE
110};
111
112// forward declarations
113class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
114class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
115class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
116class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
117class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
118
119// ----------------------------------------------------------------------------
120// A mutex object is a synchronization object whose state is set to signaled
121// when it is not owned by any thread, and nonsignaled when it is owned. Its
122// name comes from its usefulness in coordinating mutually-exclusive access to
123// a shared resource. Only one thread at a time can own a mutex object.
124// ----------------------------------------------------------------------------
125
126// you should consider wxMutexLocker whenever possible instead of directly
127// working with wxMutex class - it is safer
128class WXDLLIMPEXP_BASE wxMutex
129{
130public:
131 // constructor & destructor
132 // ------------------------
133
134 // create either default (always safe) or recursive mutex
135 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
136
137 // destroys the mutex kernel object
138 ~wxMutex();
139
140 // test if the mutex has been created successfully
141 bool IsOk() const;
142
143 // mutex operations
144 // ----------------
145
146 // Lock the mutex, blocking on it until it is unlocked by the other thread.
147 // The result of locking a mutex already locked by the current thread
148 // depend on the mutex type.
149 //
150 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
151 wxMutexError Lock();
152
153 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
154 // during the given number of milliseconds
155 wxMutexError LockTimeout(unsigned long ms);
156
157 // Try to lock the mutex: if it is currently locked, return immediately
158 // with an error. Otherwise the caller must call Unlock().
159 wxMutexError TryLock();
160
161 // Unlock the mutex. It is an error to unlock an already unlocked mutex
162 wxMutexError Unlock();
163
164protected:
165 wxMutexInternal *m_internal;
166
167 friend class wxConditionInternal;
168
169 DECLARE_NO_COPY_CLASS(wxMutex)
170};
171
172// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
173// this ensures that mutex is always unlocked, even if the function returns or
174// throws an exception before it reaches the end
175class WXDLLIMPEXP_BASE wxMutexLocker
176{
177public:
178 // lock the mutex in the ctor
179 wxMutexLocker(wxMutex& mutex)
180 : m_isOk(false), m_mutex(mutex)
181 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
182
183 // returns true if mutex was successfully locked in ctor
184 bool IsOk() const
185 { return m_isOk; }
186
187 // unlock the mutex in dtor
188 ~wxMutexLocker()
189 { if ( IsOk() ) m_mutex.Unlock(); }
190
191private:
192 // no assignment operator nor copy ctor
193 wxMutexLocker(const wxMutexLocker&);
194 wxMutexLocker& operator=(const wxMutexLocker&);
195
196 bool m_isOk;
197 wxMutex& m_mutex;
198};
199
200// ----------------------------------------------------------------------------
201// Critical section: this is the same as mutex but is only visible to the
202// threads of the same process. For the platforms which don't have native
203// support for critical sections, they're implemented entirely in terms of
204// mutexes.
205//
206// NB: wxCriticalSection object does not allocate any memory in its ctor
207// which makes it possible to have static globals of this class
208// ----------------------------------------------------------------------------
209
210// in order to avoid any overhead under platforms where critical sections are
211// just mutexes make all wxCriticalSection class functions inline
212#if !defined(__WXMSW__) && !defined(__WXMAC__)
213 #define wxCRITSECT_IS_MUTEX 1
214
215 #define wxCRITSECT_INLINE inline
216#else // MSW
217 #define wxCRITSECT_IS_MUTEX 0
218
219 #define wxCRITSECT_INLINE
220#endif // MSW/!MSW
221
222// you should consider wxCriticalSectionLocker whenever possible instead of
223// directly working with wxCriticalSection class - it is safer
224class WXDLLIMPEXP_BASE wxCriticalSection
225{
226public:
227 // ctor & dtor
228 wxCRITSECT_INLINE wxCriticalSection();
229 wxCRITSECT_INLINE ~wxCriticalSection();
230
231 // enter the section (the same as locking a mutex)
232 wxCRITSECT_INLINE void Enter();
233
234 // leave the critical section (same as unlocking a mutex)
235 wxCRITSECT_INLINE void Leave();
236
237private:
238#if wxCRITSECT_IS_MUTEX
239 wxMutex m_mutex;
240#elif defined(__WXMSW__)
241 // we can't allocate any memory in the ctor, so use placement new -
242 // unfortunately, we have to hardcode the sizeof() here because we can't
243 // include windows.h from this public header and we also have to use the
244 // union to force the correct (i.e. maximal) alignment
245 //
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
248 //
249 // finally, we need this typedef instead of declaring m_buffer directly
250 // because otherwise the assert mentioned above wouldn't compile with some
251 // compilers (notably CodeWarrior 8)
252#ifdef __WIN64__
253 typedef char wxCritSectBuffer[40];
254#else // __WIN32__
255 typedef char wxCritSectBuffer[24];
256#endif
257 union
258 {
259 unsigned long m_dummy1;
260 void *m_dummy2;
261
262 wxCritSectBuffer m_buffer;
263 };
264#elif defined(__WXMAC__)
265 void *m_critRegion ;
266#endif // Unix&OS2/Win32
267
268 DECLARE_NO_COPY_CLASS(wxCriticalSection)
269};
270
271#if wxCRITSECT_IS_MUTEX
272 // implement wxCriticalSection using mutexes
273 inline wxCriticalSection::wxCriticalSection() { }
274 inline wxCriticalSection::~wxCriticalSection() { }
275
276 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
277 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
278#endif // wxCRITSECT_IS_MUTEX
279
280#undef wxCRITSECT_INLINE
281#undef wxCRITSECT_IS_MUTEX
282
283// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
284// to mutexes
285class WXDLLIMPEXP_BASE wxCriticalSectionLocker
286{
287public:
288 wxCriticalSectionLocker(wxCriticalSection& cs)
289 : m_critsect(cs)
290 {
291 m_critsect.Enter();
292 }
293
294 ~wxCriticalSectionLocker()
295 {
296 m_critsect.Leave();
297 }
298
299private:
300 wxCriticalSection& m_critsect;
301
302 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
303};
304
305// ----------------------------------------------------------------------------
306// wxCondition models a POSIX condition variable which allows one (or more)
307// thread(s) to wait until some condition is fulfilled
308// ----------------------------------------------------------------------------
309
310class WXDLLIMPEXP_BASE wxCondition
311{
312public:
313 // Each wxCondition object is associated with a (single) wxMutex object.
314 // The mutex object MUST be locked before calling Wait()
315 wxCondition(wxMutex& mutex);
316
317 // dtor is not virtual, don't use this class polymorphically
318 ~wxCondition();
319
320 // return true if the condition has been created successfully
321 bool IsOk() const;
322
323 // NB: the associated mutex MUST be locked beforehand by the calling thread
324 //
325 // it atomically releases the lock on the associated mutex
326 // and starts waiting to be woken up by a Signal()/Broadcast()
327 // once its signaled, then it will wait until it can reacquire
328 // the lock on the associated mutex object, before returning.
329 wxCondError Wait();
330
331 // exactly as Wait() except that it may also return if the specified
332 // timeout elapses even if the condition hasn't been signalled: in this
333 // case, the return value is false, otherwise (i.e. in case of a normal
334 // return) it is true
335 //
336 // the timeout parameter specifies an interval that needs to be waited for
337 // in milliseconds
338 wxCondError WaitTimeout(unsigned long milliseconds);
339
340 // NB: the associated mutex may or may not be locked by the calling thread
341 //
342 // this method unblocks one thread if any are blocking on the condition.
343 // if no thread is blocking in Wait(), then the signal is NOT remembered
344 // The thread which was blocking on Wait() will then reacquire the lock
345 // on the associated mutex object before returning
346 wxCondError Signal();
347
348 // NB: the associated mutex may or may not be locked by the calling thread
349 //
350 // this method unblocks all threads if any are blocking on the condition.
351 // if no thread is blocking in Wait(), then the signal is NOT remembered
352 // The threads which were blocking on Wait() will then reacquire the lock
353 // on the associated mutex object before returning.
354 wxCondError Broadcast();
355
356
357#if WXWIN_COMPATIBILITY_2_6
358 // deprecated version, don't use
359 wxDEPRECATED( bool Wait(unsigned long milliseconds) );
360#endif // WXWIN_COMPATIBILITY_2_6
361
362private:
363 wxConditionInternal *m_internal;
364
365 DECLARE_NO_COPY_CLASS(wxCondition)
366};
367
368#if WXWIN_COMPATIBILITY_2_6
369 inline bool wxCondition::Wait(unsigned long milliseconds)
370 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
371#endif // WXWIN_COMPATIBILITY_2_6
372
373// ----------------------------------------------------------------------------
374// wxSemaphore: a counter limiting the number of threads concurrently accessing
375// a shared resource
376// ----------------------------------------------------------------------------
377
378class WXDLLIMPEXP_BASE wxSemaphore
379{
380public:
381 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
382 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
383 wxSemaphore( int initialcount = 0, int maxcount = 0 );
384
385 // dtor is not virtual, don't use this class polymorphically
386 ~wxSemaphore();
387
388 // return true if the semaphore has been created successfully
389 bool IsOk() const;
390
391 // wait indefinitely, until the semaphore count goes beyond 0
392 // and then decrement it and return (this method might have been called
393 // Acquire())
394 wxSemaError Wait();
395
396 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
397 // successful and wxSEMA_BUSY if the count is currently zero
398 wxSemaError TryWait();
399
400 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
401 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
402 wxSemaError WaitTimeout(unsigned long milliseconds);
403
404 // increments the semaphore count and signals one of the waiting threads
405 wxSemaError Post();
406
407private:
408 wxSemaphoreInternal *m_internal;
409
410 DECLARE_NO_COPY_CLASS(wxSemaphore)
411};
412
413// ----------------------------------------------------------------------------
414// wxThread: class encapsulating a thread of execution
415// ----------------------------------------------------------------------------
416
417// there are two different kinds of threads: joinable and detached (default)
418// ones. Only joinable threads can return a return code and only detached
419// threads auto-delete themselves - the user should delete the joinable
420// threads manually.
421
422// NB: in the function descriptions the words "this thread" mean the thread
423// created by the wxThread object while "main thread" is the thread created
424// during the process initialization (a.k.a. the GUI thread)
425
426// On VMS thread pointers are 64 bits (also needed for other systems???
427#ifdef __VMS
428 typedef unsigned long long wxThreadIdType;
429#else
430 typedef unsigned long wxThreadIdType;
431#endif
432
433class WXDLLIMPEXP_BASE wxThread
434{
435public:
436 // the return type for the thread function
437 typedef void *ExitCode;
438
439 // static functions
440 // Returns the wxThread object for the calling thread. NULL is returned
441 // if the caller is the main thread (but it's recommended to use
442 // IsMain() and only call This() for threads other than the main one
443 // because NULL is also returned on error). If the thread wasn't
444 // created with wxThread class, the returned value is undefined.
445 static wxThread *This();
446
447 // Returns true if current thread is the main thread.
448 static bool IsMain();
449
450 // Release the rest of our time slice letting the other threads run
451 static void Yield();
452
453 // Sleep during the specified period of time in milliseconds
454 //
455 // NB: at least under MSW worker threads can not call ::wxSleep()!
456 static void Sleep(unsigned long milliseconds);
457
458 // get the number of system CPUs - useful with SetConcurrency()
459 // (the "best" value for it is usually number of CPUs + 1)
460 //
461 // Returns -1 if unknown, number of CPUs otherwise
462 static int GetCPUCount();
463
464 // Get the platform specific thread ID and return as a long. This
465 // can be used to uniquely identify threads, even if they are not
466 // wxThreads. This is used by wxPython.
467 static wxThreadIdType GetCurrentId();
468
469 // sets the concurrency level: this is, roughly, the number of threads
470 // the system tries to schedule to run in parallel. 0 means the
471 // default value (usually acceptable, but may not yield the best
472 // performance for this process)
473 //
474 // Returns true on success, false otherwise (if not implemented, for
475 // example)
476 static bool SetConcurrency(size_t level);
477
478 // constructor only creates the C++ thread object and doesn't create (or
479 // start) the real thread
480 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
481
482 // functions that change the thread state: all these can only be called
483 // from _another_ thread (typically the thread that created this one, e.g.
484 // the main thread), not from the thread itself
485
486 // create a new thread and optionally set the stack size on
487 // platforms that support that - call Run() to start it
488 // (special cased for watcom which won't accept 0 default)
489
490 wxThreadError Create(unsigned int stackSize = 0);
491
492 // starts execution of the thread - from the moment Run() is called
493 // the execution of wxThread::Entry() may start at any moment, caller
494 // shouldn't suppose that it starts after (or before) Run() returns.
495 wxThreadError Run();
496
497 // stops the thread if it's running and deletes the wxThread object if
498 // this is a detached thread freeing its memory - otherwise (for
499 // joinable threads) you still need to delete wxThread object
500 // yourself.
501 //
502 // this function only works if the thread calls TestDestroy()
503 // periodically - the thread will only be deleted the next time it
504 // does it!
505 //
506 // will fill the rc pointer with the thread exit code if it's !NULL
507 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
508
509 // waits for a joinable thread to finish and returns its exit code
510 //
511 // Returns (ExitCode)-1 on error (for example, if the thread is not
512 // joinable)
513 ExitCode Wait();
514
515 // kills the thread without giving it any chance to clean up - should
516 // not be used under normal circumstances, use Delete() instead.
517 // It is a dangerous function that should only be used in the most
518 // extreme cases!
519 //
520 // The wxThread object is deleted by Kill() if the thread is
521 // detachable, but you still have to delete it manually for joinable
522 // threads.
523 wxThreadError Kill();
524
525 // pause a running thread: as Delete(), this only works if the thread
526 // calls TestDestroy() regularly
527 wxThreadError Pause();
528
529 // resume a paused thread
530 wxThreadError Resume();
531
532 // priority
533 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
534 //
535 // NB: the priority can only be set before the thread is created
536 void SetPriority(unsigned int prio);
537
538 // Get the current priority.
539 unsigned int GetPriority() const;
540
541 // thread status inquiries
542 // Returns true if the thread is alive: i.e. running or suspended
543 bool IsAlive() const;
544 // Returns true if the thread is running (not paused, not killed).
545 bool IsRunning() const;
546 // Returns true if the thread is suspended
547 bool IsPaused() const;
548
549 // is the thread of detached kind?
550 bool IsDetached() const { return m_isDetached; }
551
552 // Get the thread ID - a platform dependent number which uniquely
553 // identifies a thread inside a process
554 wxThreadIdType GetId() const;
555
556 // called when the thread exits - in the context of this thread
557 //
558 // NB: this function will not be called if the thread is Kill()ed
559 virtual void OnExit() { }
560
561 // Returns true if the thread was asked to terminate: this function should
562 // be called by the thread from time to time, otherwise the main thread
563 // will be left forever in Delete()!
564 virtual bool TestDestroy();
565
566 // dtor is public, but the detached threads should never be deleted - use
567 // Delete() instead (or leave the thread terminate by itself)
568 virtual ~wxThread();
569
570protected:
571 // exits from the current thread - can be called only from this thread
572 void Exit(ExitCode exitcode = 0);
573
574 // entry point for the thread - called by Run() and executes in the context
575 // of this thread.
576 virtual void *Entry() = 0;
577
578private:
579 // no copy ctor/assignment operator
580 wxThread(const wxThread&);
581 wxThread& operator=(const wxThread&);
582
583 friend class wxThreadInternal;
584
585 // the (platform-dependent) thread class implementation
586 wxThreadInternal *m_internal;
587
588 // protects access to any methods of wxThreadInternal object
589 wxCriticalSection m_critsect;
590
591 // true if the thread is detached, false if it is joinable
592 bool m_isDetached;
593};
594
595// wxThreadHelperThread class
596// --------------------------
597
598class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
599{
600public:
601 // constructor only creates the C++ thread object and doesn't create (or
602 // start) the real thread
603 wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
604 : wxThread(kind), m_owner(owner)
605 { }
606
607protected:
608 // entry point for the thread -- calls Entry() in owner.
609 virtual void *Entry();
610
611private:
612 // the owner of the thread
613 wxThreadHelper& m_owner;
614
615 // no copy ctor/assignment operator
616 wxThreadHelperThread(const wxThreadHelperThread&);
617 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
618};
619
620// ----------------------------------------------------------------------------
621// wxThreadHelper: this class implements the threading logic to run a
622// background task in another object (such as a window). It is a mix-in: just
623// derive from it to implement a threading background task in your class.
624// ----------------------------------------------------------------------------
625
626class WXDLLIMPEXP_BASE wxThreadHelper
627{
628private:
629 void KillThread()
630 {
631 // If detached thread is about to finish, it will set
632 // m_thread to NULL so don't delete it then
633 // But if KillThread is called before detached thread
634 // sets it to NULL, then the thread object still
635 // exists and can be killed
636 wxCriticalSectionLocker locker(m_critSection);
637
638 if ( m_thread )
639 {
640 m_thread->Kill();
641
642 if ( m_kind == wxTHREAD_JOINABLE )
643 delete m_thread;
644
645 m_thread = NULL;
646 }
647 }
648
649public:
650 // constructor only initializes m_thread to NULL
651 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
652 : m_thread(NULL), m_kind(kind) { }
653
654 // destructor deletes m_thread
655 virtual ~wxThreadHelper() { KillThread(); }
656
657 // create a new thread (and optionally set the stack size on platforms that
658 // support/need that), call Run() to start it
659 wxThreadError Create(unsigned int stackSize = 0)
660 {
661 KillThread();
662
663 m_thread = new wxThreadHelperThread(*this, m_kind);
664
665 return m_thread->Create(stackSize);
666 }
667
668 // entry point for the thread - called by Run() and executes in the context
669 // of this thread.
670 virtual void *Entry() = 0;
671
672 // returns a pointer to the thread which can be used to call Run()
673 wxThread *GetThread() const
674 {
675 wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
676
677 wxThread* thread = m_thread;
678
679 return thread;
680 }
681
682protected:
683 wxThread *m_thread;
684 wxThreadKind m_kind;
685 wxCriticalSection m_critSection; // To guard the m_thread variable
686
687 friend class wxThreadHelperThread;
688};
689
690// call Entry() in owner, put it down here to avoid circular declarations
691inline void *wxThreadHelperThread::Entry()
692{
693 void * const result = m_owner.Entry();
694
695 wxCriticalSectionLocker locker(m_owner.m_critSection);
696
697 // Detached thread will be deleted after returning, so make sure
698 // wxThreadHelper::GetThread will not return an invalid pointer.
699 // And that wxThreadHelper::KillThread will not try to kill
700 // an already deleted thread
701 if ( m_owner.m_kind == wxTHREAD_DETACHED )
702 m_owner.m_thread = NULL;
703
704 return result;
705}
706
707// ----------------------------------------------------------------------------
708// Automatic initialization
709// ----------------------------------------------------------------------------
710
711// GUI mutex handling.
712void WXDLLIMPEXP_BASE wxMutexGuiEnter();
713void WXDLLIMPEXP_BASE wxMutexGuiLeave();
714
715// macros for entering/leaving critical sections which may be used without
716// having to take them inside "#if wxUSE_THREADS"
717#define wxENTER_CRIT_SECT(cs) (cs).Enter()
718#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
719#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
720#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
721#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
722
723// function for checking if we're in the main thread which may be used whether
724// wxUSE_THREADS is 0 or 1
725inline bool wxIsMainThread() { return wxThread::IsMain(); }
726
727#else // !wxUSE_THREADS
728
729// no thread support
730inline void wxMutexGuiEnter() { }
731inline void wxMutexGuiLeave() { }
732
733// macros for entering/leaving critical sections which may be used without
734// having to take them inside "#if wxUSE_THREADS"
735#define wxENTER_CRIT_SECT(cs)
736#define wxLEAVE_CRIT_SECT(cs)
737#define wxCRIT_SECT_DECLARE(cs)
738#define wxCRIT_SECT_DECLARE_MEMBER(cs)
739#define wxCRIT_SECT_LOCKER(name, cs)
740
741// if there is only one thread, it is always the main one
742inline bool wxIsMainThread() { return true; }
743
744#endif // wxUSE_THREADS/!wxUSE_THREADS
745
746// mark part of code as being a critical section: this macro declares a
747// critical section with the given name and enters it immediately and leaves
748// it at the end of the current scope
749//
750// example:
751//
752// int Count()
753// {
754// static int s_counter = 0;
755//
756// wxCRITICAL_SECTION(counter);
757//
758// return ++s_counter;
759// }
760//
761// this function is MT-safe in presence of the threads but there is no
762// overhead when the library is compiled without threads
763#define wxCRITICAL_SECTION(name) \
764 wxCRIT_SECT_DECLARE(s_cs##name); \
765 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
766
767// automatically lock GUI mutex in ctor and unlock it in dtor
768class WXDLLIMPEXP_BASE wxMutexGuiLocker
769{
770public:
771 wxMutexGuiLocker() { wxMutexGuiEnter(); }
772 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
773};
774
775// -----------------------------------------------------------------------------
776// implementation only until the end of file
777// -----------------------------------------------------------------------------
778
779#if wxUSE_THREADS
780
781#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
782 // unlock GUI if there are threads waiting for and lock it back when
783 // there are no more of them - should be called periodically by the main
784 // thread
785 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
786
787 // returns true if the main thread has GUI lock
788 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
789
790 // wakes up the main thread if it's sleeping inside ::GetMessage()
791 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
792
793 // return true if the main thread is waiting for some other to terminate:
794 // wxApp then should block all "dangerous" messages
795 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
796#endif // MSW, Mac, OS/2
797
798#endif // wxUSE_THREADS
799
800#endif // _WX_THREAD_H_