]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_BUTTON | |
27 | ||
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/dcclient.h" | |
30 | #include "wx/dcscreen.h" | |
31 | #include "wx/button.h" | |
32 | #include "wx/validate.h" | |
33 | #include "wx/settings.h" | |
34 | #endif | |
35 | ||
36 | #include "wx/univ/renderer.h" | |
37 | #include "wx/univ/inphand.h" | |
38 | #include "wx/univ/theme.h" | |
39 | #include "wx/univ/colschem.h" | |
40 | #include "wx/stockitem.h" | |
41 | ||
42 | // ---------------------------------------------------------------------------- | |
43 | // constants | |
44 | // ---------------------------------------------------------------------------- | |
45 | ||
46 | // default margins around the image | |
47 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
48 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
49 | ||
50 | // ============================================================================ | |
51 | // implementation | |
52 | // ============================================================================ | |
53 | ||
54 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
55 | ||
56 | // ---------------------------------------------------------------------------- | |
57 | // creation | |
58 | // ---------------------------------------------------------------------------- | |
59 | ||
60 | void wxButton::Init() | |
61 | { | |
62 | m_isPressed = | |
63 | m_isDefault = false; | |
64 | } | |
65 | ||
66 | bool wxButton::Create(wxWindow *parent, | |
67 | wxWindowID id, | |
68 | const wxBitmap& bitmap, | |
69 | const wxString &lbl, | |
70 | const wxPoint &pos, | |
71 | const wxSize &size, | |
72 | long style, | |
73 | const wxValidator& validator, | |
74 | const wxString &name) | |
75 | { | |
76 | wxString label(lbl); | |
77 | if (label.empty() && wxIsStockID(id)) | |
78 | label = wxGetStockLabel(id); | |
79 | ||
80 | long ctrl_style = style & ~wxBU_ALIGN_MASK; | |
81 | ctrl_style = ctrl_style & ~wxALIGN_MASK; | |
82 | ||
83 | if((style & wxBU_RIGHT) == wxBU_RIGHT) | |
84 | ctrl_style |= wxALIGN_RIGHT; | |
85 | else if((style & wxBU_LEFT) == wxBU_LEFT) | |
86 | ctrl_style |= wxALIGN_LEFT; | |
87 | else | |
88 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; | |
89 | ||
90 | if((style & wxBU_TOP) == wxBU_TOP) | |
91 | ctrl_style |= wxALIGN_TOP; | |
92 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) | |
93 | ctrl_style |= wxALIGN_BOTTOM; | |
94 | else | |
95 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; | |
96 | ||
97 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) | |
98 | return false; | |
99 | ||
100 | SetLabel(label); | |
101 | SetImageLabel(bitmap); | |
102 | // SetBestSize(size); -- called by SetImageLabel() | |
103 | ||
104 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
105 | ||
106 | return true; | |
107 | } | |
108 | ||
109 | wxButton::~wxButton() | |
110 | { | |
111 | } | |
112 | ||
113 | // ---------------------------------------------------------------------------- | |
114 | // size management | |
115 | // ---------------------------------------------------------------------------- | |
116 | ||
117 | /* static */ | |
118 | wxSize wxButtonBase::GetDefaultSize() | |
119 | { | |
120 | static wxSize s_sizeBtn; | |
121 | ||
122 | if ( s_sizeBtn.x == 0 ) | |
123 | { | |
124 | wxScreenDC dc; | |
125 | ||
126 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
127 | // wxWin32Renderer::AdjustSize()) | |
128 | // s_sizeBtn.x = 8*dc.GetCharWidth(); | |
129 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
130 | // Otto Wyss, Patch 664399 | |
131 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
132 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
133 | } | |
134 | ||
135 | return s_sizeBtn; | |
136 | } | |
137 | ||
138 | wxSize wxButton::DoGetBestClientSize() const | |
139 | { | |
140 | wxClientDC dc(wxConstCast(this, wxButton)); | |
141 | wxCoord width, height; | |
142 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
143 | ||
144 | if ( m_bitmap.Ok() ) | |
145 | { | |
146 | // allocate extra space for the bitmap | |
147 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
148 | if ( height < heightBmp ) | |
149 | height = heightBmp; | |
150 | ||
151 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
152 | } | |
153 | ||
154 | // The default size should not be adjusted, so the code is moved into the | |
155 | // renderer. This is conceptual wrong but currently the only solution. | |
156 | // (Otto Wyss, Patch 664399) | |
157 | ||
158 | /* | |
159 | // for compatibility with other ports, the buttons default size is never | |
160 | // less than the standard one, but not when display not PDAs. | |
161 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) | |
162 | { | |
163 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
164 | { | |
165 | wxSize szDef = GetDefaultSize(); | |
166 | if ( width < szDef.x ) | |
167 | width = szDef.x; | |
168 | } | |
169 | } | |
170 | */ | |
171 | return wxSize(width, height); | |
172 | } | |
173 | ||
174 | // ---------------------------------------------------------------------------- | |
175 | // drawing | |
176 | // ---------------------------------------------------------------------------- | |
177 | ||
178 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
179 | { | |
180 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
181 | { | |
182 | renderer->DrawButtonBorder(); | |
183 | } | |
184 | ||
185 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
186 | } | |
187 | ||
188 | bool wxButton::DoDrawBackground(wxDC& dc) | |
189 | { | |
190 | wxRect rect; | |
191 | wxSize size = GetSize(); | |
192 | rect.width = size.x; | |
193 | rect.height = size.y; | |
194 | ||
195 | if ( GetBackgroundBitmap().Ok() ) | |
196 | { | |
197 | // get the bitmap and the flags | |
198 | int alignment; | |
199 | wxStretch stretch; | |
200 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
201 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
202 | } | |
203 | else | |
204 | { | |
205 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
206 | rect, GetStateFlags()); | |
207 | } | |
208 | ||
209 | return true; | |
210 | } | |
211 | ||
212 | // ---------------------------------------------------------------------------- | |
213 | // input processing | |
214 | // ---------------------------------------------------------------------------- | |
215 | ||
216 | void wxButton::Press() | |
217 | { | |
218 | if ( !m_isPressed ) | |
219 | { | |
220 | m_isPressed = true; | |
221 | ||
222 | Refresh(); | |
223 | } | |
224 | } | |
225 | ||
226 | void wxButton::Release() | |
227 | { | |
228 | if ( m_isPressed ) | |
229 | { | |
230 | m_isPressed = false; | |
231 | ||
232 | Refresh(); | |
233 | } | |
234 | } | |
235 | ||
236 | void wxButton::Toggle() | |
237 | { | |
238 | if ( m_isPressed ) | |
239 | Release(); | |
240 | else | |
241 | Press(); | |
242 | ||
243 | if ( !m_isPressed ) | |
244 | { | |
245 | // releasing button after it had been pressed generates a click event | |
246 | Click(); | |
247 | } | |
248 | } | |
249 | ||
250 | void wxButton::Click() | |
251 | { | |
252 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
253 | InitCommandEvent(event); | |
254 | Command(event); | |
255 | } | |
256 | ||
257 | bool wxButton::PerformAction(const wxControlAction& action, | |
258 | long numArg, | |
259 | const wxString& strArg) | |
260 | { | |
261 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
262 | Toggle(); | |
263 | else if ( action == wxACTION_BUTTON_CLICK ) | |
264 | Click(); | |
265 | else if ( action == wxACTION_BUTTON_PRESS ) | |
266 | Press(); | |
267 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
268 | Release(); | |
269 | else | |
270 | return wxControl::PerformAction(action, numArg, strArg); | |
271 | ||
272 | return true; | |
273 | } | |
274 | ||
275 | // ---------------------------------------------------------------------------- | |
276 | // misc | |
277 | // ---------------------------------------------------------------------------- | |
278 | ||
279 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
280 | { | |
281 | m_bitmap = bitmap; | |
282 | ||
283 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
284 | } | |
285 | ||
286 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
287 | { | |
288 | m_marginBmpX = x + 2; | |
289 | m_marginBmpY = y + 2; | |
290 | ||
291 | SetBestSize(wxDefaultSize); | |
292 | } | |
293 | ||
294 | void wxButton::SetDefault() | |
295 | { | |
296 | m_isDefault = true; | |
297 | } | |
298 | ||
299 | // ============================================================================ | |
300 | // wxStdButtonInputHandler | |
301 | // ============================================================================ | |
302 | ||
303 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
304 | : wxStdInputHandler(handler) | |
305 | { | |
306 | m_winCapture = NULL; | |
307 | m_winHasMouse = false; | |
308 | } | |
309 | ||
310 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
311 | const wxKeyEvent& event, | |
312 | bool pressed) | |
313 | { | |
314 | int keycode = event.GetKeyCode(); | |
315 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
316 | { | |
317 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
318 | ||
319 | return true; | |
320 | } | |
321 | ||
322 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
323 | } | |
324 | ||
325 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
326 | const wxMouseEvent& event) | |
327 | { | |
328 | // the button has 2 states: pressed and normal with the following | |
329 | // transitions between them: | |
330 | // | |
331 | // normal -> left down -> capture mouse and go to pressed state | |
332 | // pressed -> left up inside -> generate click -> go to normal | |
333 | // outside ------------------> | |
334 | // | |
335 | // the other mouse buttons are ignored | |
336 | if ( event.Button(1) ) | |
337 | { | |
338 | if ( event.LeftDown() || event.LeftDClick() ) | |
339 | { | |
340 | m_winCapture = consumer->GetInputWindow(); | |
341 | m_winCapture->CaptureMouse(); | |
342 | m_winHasMouse = true; | |
343 | ||
344 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
345 | ||
346 | return true; | |
347 | } | |
348 | else if ( event.LeftUp() ) | |
349 | { | |
350 | if ( m_winCapture ) | |
351 | { | |
352 | m_winCapture->ReleaseMouse(); | |
353 | m_winCapture = NULL; | |
354 | } | |
355 | ||
356 | if ( m_winHasMouse ) | |
357 | { | |
358 | // this will generate a click event | |
359 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
360 | ||
361 | return true; | |
362 | } | |
363 | //else: the mouse was released outside the window, this doesn't | |
364 | // count as a click | |
365 | } | |
366 | //else: don't do anything special about the double click | |
367 | } | |
368 | ||
369 | return wxStdInputHandler::HandleMouse(consumer, event); | |
370 | } | |
371 | ||
372 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
373 | const wxMouseEvent& event) | |
374 | { | |
375 | // we only have to do something when the mouse leaves/enters the pressed | |
376 | // button and don't care about the other ones | |
377 | if ( event.GetEventObject() == m_winCapture ) | |
378 | { | |
379 | // leaving the button should remove its pressed state | |
380 | if ( event.Leaving() ) | |
381 | { | |
382 | // remember that the mouse is now outside | |
383 | m_winHasMouse = false; | |
384 | ||
385 | // we do have a pressed button, so release it | |
386 | consumer->GetInputWindow()->SetCurrent(false); | |
387 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
388 | ||
389 | return true; | |
390 | } | |
391 | // and entering it back should make it pressed again if it had been | |
392 | // pressed | |
393 | else if ( event.Entering() ) | |
394 | { | |
395 | // the mouse is (back) inside the button | |
396 | m_winHasMouse = true; | |
397 | ||
398 | // we did have a pressed button which we released when leaving the | |
399 | // window, press it again | |
400 | consumer->GetInputWindow()->SetCurrent(true); | |
401 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
402 | ||
403 | return true; | |
404 | } | |
405 | } | |
406 | ||
407 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
408 | } | |
409 | ||
410 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), | |
411 | const wxFocusEvent& WXUNUSED(event)) | |
412 | { | |
413 | // buttons change appearance when they get/lose focus, so return true to | |
414 | // refresh | |
415 | return true; | |
416 | } | |
417 | ||
418 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
419 | bool WXUNUSED(activated)) | |
420 | { | |
421 | // the default button changes appearance when the app is [de]activated, so | |
422 | // return true to refresh | |
423 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
424 | } | |
425 | ||
426 | #endif // wxUSE_BUTTON | |
427 |