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1/////////////////////////////////////////////////////////////////////////////
2// Name: colour.h
3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_COLOUR_H_
13#define _WX_COLOUR_H_
14
15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16#pragma interface "colour.h"
17#endif
18
19#include "wx/object.h"
20#include "wx/string.h"
21
22// Colour
23class WXDLLEXPORT wxColour : public wxObject
24{
25 DECLARE_DYNAMIC_CLASS(wxColour)
26public:
27 // ctors
28 // default
29 wxColour();
30 // from RGB
31 wxColour( unsigned char red, unsigned char green, unsigned char blue )
32 { Set(red, green, blue); }
33 wxColour( unsigned long colRGB ) { Set(colRGB); }
34
35 // implicit conversion from the colour name
36 wxColour( const wxString &colourName ) { InitFromName(colourName); }
37 wxColour( const char *colourName ) { InitFromName(colourName); }
38
39 // copy ctors and assignment operators
40 wxColour( const wxColour& col );
41 wxColour& operator = ( const wxColour& col );
42
43 // dtor
44 ~wxColour();
45
46 // Set() functions
47 void Set( unsigned char red, unsigned char green, unsigned char blue );
48 void Set( unsigned long colRGB )
49 {
50 // we don't need to know sizeof(long) here because we assume that the three
51 // least significant bytes contain the R, G and B values
52 Set((unsigned char)colRGB,
53 (unsigned char)(colRGB >> 8),
54 (unsigned char)(colRGB >> 16));
55 }
56
57 // accessors
58 bool Ok() const {return m_isInit; }
59 unsigned char Red() const { return m_red; }
60 unsigned char Green() const { return m_green; }
61 unsigned char Blue() const { return m_blue; }
62
63 int GetPixel() const { return m_pixel; };
64 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
65
66 inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
67
68 inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
69
70 // Get colour from name or wxNullColour
71 static wxColour CreateByName(const wxString& name);
72
73 // Allocate a colour, or nearest colour, using the given display.
74 // If realloc is TRUE, ignore the existing pixel, otherwise just return
75 // the existing one.
76 // Returns the allocated pixel.
77
78 // TODO: can this handle mono displays? If not, we should have an extra
79 // flag to specify whether this should be black or white by default.
80
81 int AllocColour(WXDisplay* display, bool realloc = FALSE);
82
83 void InitFromName(const wxString& col);
84
85private:
86 bool m_isInit;
87 unsigned char m_red;
88 unsigned char m_blue;
89 unsigned char m_green;
90
91public:
92 int m_pixel;
93};
94
95#endif
96// _WX_COLOUR_H_