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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/cocoa/evtloop.mm | |
3 | // Purpose: implements wxEventLoop for Cocoa | |
4 | // Author: David Elliott | |
5 | // Created: 2003/10/02 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2003 David Elliott <dfe@cox.net> | |
8 | // (c) 2013 Rob Bresalier | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #include "wx/evtloop.h" | |
15 | ||
16 | #ifndef WX_PRECOMP | |
17 | #include "wx/log.h" | |
18 | #include "wx/app.h" | |
19 | #endif //WX_PRECOMP | |
20 | ||
21 | #import <AppKit/NSApplication.h> | |
22 | #import <AppKit/NSEvent.h> | |
23 | #import <Foundation/NSRunLoop.h> | |
24 | ||
25 | // ======================================================================== | |
26 | // wxGUIEventLoop | |
27 | // ======================================================================== | |
28 | ||
29 | // ---------------------------------------------------------------------------- | |
30 | // wxGUIEventLoop running and exiting | |
31 | // ---------------------------------------------------------------------------- | |
32 | ||
33 | int wxGUIEventLoop::DoRun() | |
34 | { | |
35 | [[NSApplication sharedApplication] run]; | |
36 | ||
37 | OnExit(); | |
38 | ||
39 | return m_exitcode; | |
40 | } | |
41 | ||
42 | void wxGUIEventLoop::ScheduleExit(int rc) | |
43 | { | |
44 | wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not started") ); | |
45 | ||
46 | m_exitcode = rc; | |
47 | ||
48 | NSApplication *cocoaApp = [NSApplication sharedApplication]; | |
49 | wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]); | |
50 | wxTheApp->WakeUpIdle(); | |
51 | /* Notes: | |
52 | If we're being called from idle time (which occurs while checking the | |
53 | queue for new events) there may or may not be any events in the queue. | |
54 | In order to successfully stop the event loop, at least one event must | |
55 | be processed. To ensure this always happens, WakeUpIdle is called. | |
56 | ||
57 | If the application was active when closed then this is unnecessary | |
58 | because it would receive a deactivate event anyway. However, if the | |
59 | application was not active when closed, then no events would be | |
60 | added to the queue by Cocoa and thus the application would wait | |
61 | indefinitely for the next event. | |
62 | */ | |
63 | [cocoaApp stop: cocoaApp]; | |
64 | } | |
65 | ||
66 | // ---------------------------------------------------------------------------- | |
67 | // wxEventLoop message processing dispatching | |
68 | // ---------------------------------------------------------------------------- | |
69 | ||
70 | bool wxGUIEventLoop::Pending() const | |
71 | { | |
72 | // a pointer to the event is returned if there is one, or nil if not | |
73 | return [[NSApplication sharedApplication] | |
74 | nextEventMatchingMask: NSAnyEventMask | |
75 | untilDate: nil /* Equivalent to [NSDate distantPast] */ | |
76 | inMode: NSDefaultRunLoopMode | |
77 | dequeue: NO]; | |
78 | } | |
79 | ||
80 | bool wxGUIEventLoop::Dispatch() | |
81 | { | |
82 | // This check is required by wxGTK but probably not really for wxCocoa | |
83 | // Keep it here to encourage developers to write cross-platform code | |
84 | wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); | |
85 | NSApplication *cocoaApp = [NSApplication sharedApplication]; | |
86 | // Block to retrieve an event then send it | |
87 | if(NSEvent *event = [cocoaApp | |
88 | nextEventMatchingMask:NSAnyEventMask | |
89 | untilDate:[NSDate distantFuture] | |
90 | inMode:NSDefaultRunLoopMode | |
91 | dequeue: YES]) | |
92 | { | |
93 | [cocoaApp sendEvent: event]; | |
94 | } | |
95 | ||
96 | return true; | |
97 | } | |
98 | ||
99 | int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) | |
100 | { | |
101 | NSApplication *cocoaApp = [NSApplication sharedApplication]; | |
102 | NSEvent *event = [cocoaApp | |
103 | nextEventMatchingMask:NSAnyEventMask | |
104 | untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000] | |
105 | inMode:NSDefaultRunLoopMode | |
106 | dequeue: YES]; | |
107 | if ( !event ) | |
108 | return -1; | |
109 | ||
110 | [cocoaApp sendEvent: event]; | |
111 | ||
112 | return true; | |
113 | } | |
114 | ||
115 | bool wxGUIEventLoop::YieldFor(long eventsToProcess) | |
116 | { | |
117 | #if wxUSE_LOG | |
118 | // disable log flushing from here because a call to wxYield() shouldn't | |
119 | // normally result in message boxes popping up &c | |
120 | wxLog::Suspend(); | |
121 | #endif // wxUSE_LOG | |
122 | ||
123 | m_isInsideYield = true; | |
124 | m_eventsToProcessInsideYield = eventsToProcess; | |
125 | ||
126 | // Run the event loop until it is out of events | |
127 | while (1) | |
128 | { | |
129 | // TODO: implement event filtering using the eventsToProcess mask | |
130 | ||
131 | wxAutoNSAutoreleasePool pool; | |
132 | /* NOTE: It may be better to use something like | |
133 | NSEventTrackingRunLoopMode since we don't necessarily want all | |
134 | timers/sources/observers to run, only those which would | |
135 | run while tracking events. However, it should be noted that | |
136 | NSEventTrackingRunLoopMode is in the common set of modes | |
137 | so it may not effectively make much of a difference. | |
138 | */ | |
139 | NSEvent *event = [GetNSApplication() | |
140 | nextEventMatchingMask:NSAnyEventMask | |
141 | untilDate:[NSDate distantPast] | |
142 | inMode:NSDefaultRunLoopMode | |
143 | dequeue: YES]; | |
144 | if(!event) | |
145 | break; | |
146 | [GetNSApplication() sendEvent: event]; | |
147 | } | |
148 | ||
149 | /* | |
150 | Because we just told NSApplication to avoid blocking it will in turn | |
151 | run the CFRunLoop with a timeout of 0 seconds. In that case, our | |
152 | run loop observer on kCFRunLoopBeforeWaiting never fires because | |
153 | no waiting occurs. Therefore, no idle events are sent. | |
154 | ||
155 | Believe it or not, this is actually desirable because we do not want | |
156 | to process idle from here. However, we do want to process pending | |
157 | events because some user code expects to do work in a thread while | |
158 | the main thread waits and then notify the main thread by posting | |
159 | an event. | |
160 | */ | |
161 | if (wxTheApp) | |
162 | wxTheApp->ProcessPendingEvents(); | |
163 | ||
164 | #if wxUSE_LOG | |
165 | // let the logs be flashed again | |
166 | wxLog::Resume(); | |
167 | #endif // wxUSE_LOG | |
168 | ||
169 | m_isInsideYield = false; | |
170 | ||
171 | return true; | |
172 | } |