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Workaround for Ctrl-A giving a keycode of 1 in EVT_KEY_DOWN on wxGTK
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1/////////////////////////////////////////////////////////////////////////////
2// Name: event.cpp
3// Purpose: wxWindows sample demonstrating different event usage
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 31.01.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 // DO NOT use event.cpp here, it breaks statics initialization in
22 // src/common/event.cpp and nothing works at all then!
23 #pragma implementation "eventsample.cpp"
24 #pragma interface "eventsample.cpp"
25#endif
26
27// For compilers that support precompilation, includes "wx/wx.h".
28#include "wx/wxprec.h"
29
30#ifdef __BORLANDC__
31 #pragma hdrstop
32#endif
33
34// for all others, include the necessary headers (this file is usually all you
35// need because it includes almost all "standard" wxWindows headers)
36#ifndef WX_PRECOMP
37 #include "wx/wx.h"
38#endif
39
40// ----------------------------------------------------------------------------
41// private classes
42// ----------------------------------------------------------------------------
43
44// Define a new application type, each program should derive a class from wxApp
45class MyApp : public wxApp
46{
47public:
48 // override base class virtuals
49 // ----------------------------
50
51 // this one is called on application startup and is a good place for the app
52 // initialization (doing it here and not in the ctor allows to have an error
53 // return: if OnInit() returns false, the application terminates)
54 virtual bool OnInit();
55};
56
57// Define a new frame type: this is going to be our main frame
58class MyFrame : public wxFrame
59{
60public:
61 // ctor(s)
62 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
63 virtual ~MyFrame();
64
65 void OnQuit(wxCommandEvent& event);
66 void OnAbout(wxCommandEvent& event);
67 void OnConnect(wxCommandEvent& event);
68 void OnDynamic(wxCommandEvent& event);
69 void OnPushEventHandler(wxCommandEvent& event);
70 void OnPopEventHandler(wxCommandEvent& event);
71 void OnTest(wxCommandEvent& event);
72
73 void OnUpdateUIPop(wxUpdateUIEvent& event);
74
75protected:
76 // number of pushed event handlers
77 size_t m_nPush;
78
79private:
80 // any class wishing to process wxWindows events must use this macro
81 DECLARE_EVENT_TABLE()
82};
83
84// Define a custom event handler
85class MyEvtHandler : public wxEvtHandler
86{
87public:
88 MyEvtHandler(size_t level) { m_level = level; }
89
90 void OnTest(wxCommandEvent& event)
91 {
92 wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
93
94 // if we don't skip the event, the other event handlers won't get it:
95 // try commenting out this line and see what changes
96 event.Skip();
97 }
98
99private:
100 size_t m_level;
101
102 DECLARE_EVENT_TABLE()
103};
104
105// ----------------------------------------------------------------------------
106// constants
107// ----------------------------------------------------------------------------
108
109// IDs for the controls and the menu commands
110enum
111{
112 // menu items
113 Event_Quit = 1,
114 Event_About,
115 Event_Connect,
116 Event_Dynamic,
117 Event_Push,
118 Event_Pop,
119 Event_Test
120};
121
122// status bar fields
123enum
124{
125 Status_Main = 0,
126 Status_Dynamic,
127 Status_Push
128};
129
130// ----------------------------------------------------------------------------
131// event tables and other macros for wxWindows
132// ----------------------------------------------------------------------------
133
134// the event tables connect the wxWindows events with the functions (event
135// handlers) which process them. It can be also done at run-time, but for the
136// simple menu events like this the static method is much simpler.
137BEGIN_EVENT_TABLE(MyFrame, wxFrame)
138 EVT_MENU(Event_Quit, MyFrame::OnQuit)
139 EVT_MENU(Event_About, MyFrame::OnAbout)
140
141 EVT_MENU(Event_Connect, MyFrame::OnConnect)
142
143 EVT_MENU(Event_Test, MyFrame::OnTest)
144 EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
145 EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
146
147 EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
148END_EVENT_TABLE()
149
150BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
151 EVT_MENU(Event_Test, MyEvtHandler::OnTest)
152END_EVENT_TABLE()
153
154// Create a new application object: this macro will allow wxWindows to create
155// the application object during program execution (it's better than using a
156// static object for many reasons) and also declares the accessor function
157// wxGetApp() which will return the reference of the right type (i.e. MyApp and
158// not wxApp)
159IMPLEMENT_APP(MyApp)
160
161// ============================================================================
162// implementation
163// ============================================================================
164
165// ----------------------------------------------------------------------------
166// the application class
167// ----------------------------------------------------------------------------
168
169// 'Main program' equivalent: the program execution "starts" here
170bool MyApp::OnInit()
171{
172 // create the main application window
173 MyFrame *frame = new MyFrame("Event wxWindows Sample",
174 wxPoint(50, 50), wxSize(450, 340));
175
176 // and show it (the frames, unlike simple controls, are not shown when
177 // created initially)
178 frame->Show(TRUE);
179
180 // success: wxApp::OnRun() will be called which will enter the main message
181 // loop and the application will run. If we returned FALSE here, the
182 // application would exit immediately.
183 return TRUE;
184}
185
186// ----------------------------------------------------------------------------
187// main frame
188// ----------------------------------------------------------------------------
189
190// frame constructor
191MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
192 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
193{
194 // init members
195 m_nPush = 0;
196
197 // create a menu bar
198 wxMenu *menuFile = new wxMenu;
199
200 menuFile->Append(Event_About, "&About...\tCtrl-A", "Show about dialog");
201 menuFile->AppendSeparator();
202 menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program");
203
204 wxMenu *menuEvent = new wxMenu;
205 menuEvent->Append(Event_Connect, "&Connect\tCtrl-C",
206 "Connect or disconnect the dynamic event handler",
207 TRUE /* checkable */);
208 menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D",
209 "Dynamic event sample - only works after Connect");
210 menuEvent->AppendSeparator();
211 menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P",
212 "Push event handler for test event");
213 menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O",
214 "Pop event handler for test event");
215 menuEvent->Append(Event_Test, "Test event\tCtrl-T",
216 "Test event processed by pushed event handler");
217
218 // now append the freshly created menu to the menu bar...
219 wxMenuBar *menuBar = new wxMenuBar();
220 menuBar->Append(menuFile, "&File");
221 menuBar->Append(menuEvent, "&Event");
222
223 // ... and attach this menu bar to the frame
224 SetMenuBar(menuBar);
225
226#if wxUSE_STATUSBAR
227 CreateStatusBar(3);
228 SetStatusText("Welcome to wxWindows event sample");
229 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
230 SetStatusText(_T("Push count: 0"), Status_Push);
231#endif // wxUSE_STATUSBAR
232}
233
234MyFrame::~MyFrame()
235{
236 // we must pop any remaining event handlers to avoid memory leaks and
237 // crashes!
238 while ( m_nPush-- != 0 )
239 {
240 PopEventHandler(TRUE /* delete handler */);
241 }
242}
243
244// ----------------------------------------------------------------------------
245// standard event handlers
246// ----------------------------------------------------------------------------
247
248void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
249{
250 // TRUE is to force the frame to close
251 Close(TRUE);
252}
253
254void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
255{
256 wxMessageBox(_T("Event sample shows different ways of using events\n"
257