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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: event.cpp | |
3 | // Purpose: wxWindows sample demonstrating different event usage | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 31.01.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | // DO NOT use event.cpp here, it breaks statics initialization in | |
22 | // src/common/event.cpp and nothing works at all then! | |
23 | #pragma implementation "eventsample.cpp" | |
24 | #pragma interface "eventsample.cpp" | |
25 | #endif | |
26 | ||
27 | // For compilers that support precompilation, includes "wx/wx.h". | |
28 | #include "wx/wxprec.h" | |
29 | ||
30 | #ifdef __BORLANDC__ | |
31 | #pragma hdrstop | |
32 | #endif | |
33 | ||
34 | // for all others, include the necessary headers (this file is usually all you | |
35 | // need because it includes almost all "standard" wxWindows headers) | |
36 | #ifndef WX_PRECOMP | |
37 | #include "wx/wx.h" | |
38 | #endif | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // private classes | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | // Define a new application type, each program should derive a class from wxApp | |
45 | class MyApp : public wxApp | |
46 | { | |
47 | public: | |
48 | // override base class virtuals | |
49 | // ---------------------------- | |
50 | ||
51 | // this one is called on application startup and is a good place for the app | |
52 | // initialization (doing it here and not in the ctor allows to have an error | |
53 | // return: if OnInit() returns false, the application terminates) | |
54 | virtual bool OnInit(); | |
55 | }; | |
56 | ||
57 | // Define a new frame type: this is going to be our main frame | |
58 | class MyFrame : public wxFrame | |
59 | { | |
60 | public: | |
61 | // ctor(s) | |
62 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
63 | virtual ~MyFrame(); | |
64 | ||
65 | void OnQuit(wxCommandEvent& event); | |
66 | void OnAbout(wxCommandEvent& event); | |
67 | void OnConnect(wxCommandEvent& event); | |
68 | void OnDynamic(wxCommandEvent& event); | |
69 | void OnPushEventHandler(wxCommandEvent& event); | |
70 | void OnPopEventHandler(wxCommandEvent& event); | |
71 | void OnTest(wxCommandEvent& event); | |
72 | ||
73 | void OnUpdateUIPop(wxUpdateUIEvent& event); | |
74 | ||
75 | protected: | |
76 | // number of pushed event handlers | |
77 | size_t m_nPush; | |
78 | ||
79 | private: | |
80 | // any class wishing to process wxWindows events must use this macro | |
81 | DECLARE_EVENT_TABLE() | |
82 | }; | |
83 | ||
84 | // Define a custom event handler | |
85 | class MyEvtHandler : public wxEvtHandler | |
86 | { | |
87 | public: | |
88 | MyEvtHandler(size_t level) { m_level = level; } | |
89 | ||
90 | void OnTest(wxCommandEvent& event) | |
91 | { | |
92 | wxLogMessage(_T("This is the pushed test event handler #%u"), m_level); | |
93 | ||
94 | // if we don't skip the event, the other event handlers won't get it: | |
95 | // try commenting out this line and see what changes | |
96 | event.Skip(); | |
97 | } | |
98 | ||
99 | private: | |
100 | size_t m_level; | |
101 | ||
102 | DECLARE_EVENT_TABLE() | |
103 | }; | |
104 | ||
105 | // ---------------------------------------------------------------------------- | |
106 | // constants | |
107 | // ---------------------------------------------------------------------------- | |
108 | ||
109 | // IDs for the controls and the menu commands | |
110 | enum | |
111 | { | |
112 | // menu items | |
113 | Event_Quit = 1, | |
114 | Event_About, | |
115 | Event_Connect, | |
116 | Event_Dynamic, | |
117 | Event_Push, | |
118 | Event_Pop, | |
119 | Event_Test | |
120 | }; | |
121 | ||
122 | // status bar fields | |
123 | enum | |
124 | { | |
125 | Status_Main = 0, | |
126 | Status_Dynamic, | |
127 | Status_Push | |
128 | }; | |
129 | ||
130 | // ---------------------------------------------------------------------------- | |
131 | // event tables and other macros for wxWindows | |
132 | // ---------------------------------------------------------------------------- | |
133 | ||
134 | // the event tables connect the wxWindows events with the functions (event | |
135 | // handlers) which process them. It can be also done at run-time, but for the | |
136 | // simple menu events like this the static method is much simpler. | |
137 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
138 | EVT_MENU(Event_Quit, MyFrame::OnQuit) | |
139 | EVT_MENU(Event_About, MyFrame::OnAbout) | |
140 | ||
141 | EVT_MENU(Event_Connect, MyFrame::OnConnect) | |
142 | ||
143 | EVT_MENU(Event_Test, MyFrame::OnTest) | |
144 | EVT_MENU(Event_Push, MyFrame::OnPushEventHandler) | |
145 | EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler) | |
146 | ||
147 | EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop) | |
148 | END_EVENT_TABLE() | |
149 | ||
150 | BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler) | |
151 | EVT_MENU(Event_Test, MyEvtHandler::OnTest) | |
152 | END_EVENT_TABLE() | |
153 | ||
154 | // Create a new application object: this macro will allow wxWindows to create | |
155 | // the application object during program execution (it's better than using a | |
156 | // static object for many reasons) and also declares the accessor function | |
157 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
158 | // not wxApp) | |
159 | IMPLEMENT_APP(MyApp) | |
160 | ||
161 | // ============================================================================ | |
162 | // implementation | |
163 | // ============================================================================ | |
164 | ||
165 | // ---------------------------------------------------------------------------- | |
166 | // the application class | |
167 | // ---------------------------------------------------------------------------- | |
168 | ||
169 | // 'Main program' equivalent: the program execution "starts" here | |
170 | bool MyApp::OnInit() | |
171 | { | |
172 | // create the main application window | |
173 | MyFrame *frame = new MyFrame("Event wxWindows Sample", | |
174 | wxPoint(50, 50), wxSize(450, 340)); | |
175 | ||
176 | // and show it (the frames, unlike simple controls, are not shown when | |
177 | // created initially) | |
178 | frame->Show(TRUE); | |
179 | ||
180 | // success: wxApp::OnRun() will be called which will enter the main message | |
181 | // loop and the application will run. If we returned FALSE here, the | |
182 | // application would exit immediately. | |
183 | return TRUE; | |
184 | } | |
185 | ||
186 | // ---------------------------------------------------------------------------- | |
187 | // main frame | |
188 | // ---------------------------------------------------------------------------- | |
189 | ||
190 | // frame constructor | |
191 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
192 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
193 | { | |
194 | // init members | |
195 | m_nPush = 0; | |
196 | ||
197 | // create a menu bar | |
198 | wxMenu *menuFile = new wxMenu; | |
199 | ||
200 | menuFile->Append(Event_About, "&About...\tCtrl-A", "Show about dialog"); | |
201 | menuFile->AppendSeparator(); | |
202 | menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program"); | |
203 | ||
204 | wxMenu *menuEvent = new wxMenu; | |
205 | menuEvent->Append(Event_Connect, "&Connect\tCtrl-C", | |
206 | "Connect or disconnect the dynamic event handler", | |
207 | TRUE /* checkable */); | |
208 | menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D", | |
209 | "Dynamic event sample - only works after Connect"); | |
210 | menuEvent->AppendSeparator(); | |
211 | menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P", | |
212 | "Push event handler for test event"); | |
213 | menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O", | |
214 | "Pop event handler for test event"); | |
215 | menuEvent->Append(Event_Test, "Test event\tCtrl-T", | |
216 | "Test event processed by pushed event handler"); | |
217 | ||
218 | // now append the freshly created menu to the menu bar... | |
219 | wxMenuBar *menuBar = new wxMenuBar(); | |
220 | menuBar->Append(menuFile, "&File"); | |
221 | menuBar->Append(menuEvent, "&Event"); | |
222 | ||
223 | // ... and attach this menu bar to the frame | |
224 | SetMenuBar(menuBar); | |
225 | ||
226 | #if wxUSE_STATUSBAR | |
227 | CreateStatusBar(3); | |
228 | SetStatusText("Welcome to wxWindows event sample"); | |
229 | SetStatusText(_T("Dynamic: off"), Status_Dynamic); | |
230 | SetStatusText(_T("Push count: 0"), Status_Push); | |
231 | #endif // wxUSE_STATUSBAR | |
232 | } | |
233 | ||
234 | MyFrame::~MyFrame() | |
235 | { | |
236 | // we must pop any remaining event handlers to avoid memory leaks and | |
237 | // crashes! | |
238 | while ( m_nPush-- != 0 ) | |
239 | { | |
240 | PopEventHandler(TRUE /* delete handler */); | |
241 | } | |
242 | } | |
243 | ||
244 | // ---------------------------------------------------------------------------- | |
245 | // standard event handlers | |
246 | // ---------------------------------------------------------------------------- | |
247 | ||
248 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
249 | { | |
250 | // TRUE is to force the frame to close | |
251 | Close(TRUE); | |
252 | } | |
253 | ||
254 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
255 | { | |
256 | wxMessageBox(_T("Event sample shows different ways of using events\n" | |
257 |