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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/dcbase.cpp | |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWidgets team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/dc.h" | |
28 | #include "wx/math.h" | |
29 | ||
30 | // bool wxDCBase::sm_cacheing = false; | |
31 | ||
32 | // ============================================================================ | |
33 | // implementation | |
34 | // ============================================================================ | |
35 | ||
36 | #if WXWIN_COMPATIBILITY_2_6 | |
37 | void wxDCBase::BeginDrawing() | |
38 | { | |
39 | } | |
40 | ||
41 | void wxDCBase::EndDrawing() | |
42 | { | |
43 | } | |
44 | #endif // WXWIN_COMPATIBILITY_2_6 | |
45 | ||
46 | // ---------------------------------------------------------------------------- | |
47 | // special symbols | |
48 | // ---------------------------------------------------------------------------- | |
49 | ||
50 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, | |
51 | wxCoord width, wxCoord height) | |
52 | { | |
53 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
54 | ||
55 | wxCoord x2 = x1 + width, | |
56 | y2 = y1 + height; | |
57 | ||
58 | // this is to yield width of 3 for width == height == 10 | |
59 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
60 | ||
61 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
62 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
63 | y3 = y1 + height / 2; // y of the left tick branch | |
64 | DoDrawLine(x1, y3, x3, y2); | |
65 | DoDrawLine(x3, y2, x2, y1); | |
66 | ||
67 | CalcBoundingBox(x1, y1); | |
68 | CalcBoundingBox(x2, y2); | |
69 | } | |
70 | ||
71 | // ---------------------------------------------------------------------------- | |
72 | // line/polygons | |
73 | // ---------------------------------------------------------------------------- | |
74 | ||
75 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) | |
76 | { | |
77 | int n = list->GetCount(); | |
78 | wxPoint *points = new wxPoint[n]; | |
79 | ||
80 | int i = 0; | |
81 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
82 | { | |
83 | wxPoint *point = (wxPoint *)node->GetData(); | |
84 | points[i].x = point->x; | |
85 | points[i].y = point->y; | |
86 | } | |
87 | ||
88 | DoDrawLines(n, points, xoffset, yoffset); | |
89 | ||
90 | delete [] points; | |
91 | } | |
92 | ||
93 | ||
94 | void wxDCBase::DrawPolygon(const wxList *list, | |
95 | wxCoord xoffset, wxCoord yoffset, | |
96 | int fillStyle) | |
97 | { | |
98 | int n = list->GetCount(); | |
99 | wxPoint *points = new wxPoint[n]; | |
100 | ||
101 | int i = 0; | |
102 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
103 | { | |
104 | wxPoint *point = (wxPoint *)node->GetData(); | |
105 | points[i].x = point->x; | |
106 | points[i].y = point->y; | |
107 | } | |
108 | ||
109 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
110 | ||
111 | delete [] points; | |
112 | } | |
113 | ||
114 | void | |
115 | wxDCBase::DoDrawPolyPolygon(int n, | |
116 | int count[], | |
117 | wxPoint points[], | |
118 | wxCoord xoffset, wxCoord yoffset, | |
119 | int fillStyle) | |
120 | { | |
121 | if ( n == 1 ) | |
122 | { | |
123 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); | |
124 | return; | |
125 | } | |
126 | ||
127 | int i, j, lastOfs; | |
128 | wxPoint* pts; | |
129 | wxPen pen; | |
130 | ||
131 | for (i = j = lastOfs = 0; i < n; i++) | |
132 | { | |
133 | lastOfs = j; | |
134 | j += count[i]; | |
135 | } | |
136 | pts = new wxPoint[j+n-1]; | |
137 | for (i = 0; i < j; i++) | |
138 | pts[i] = points[i]; | |
139 | for (i = 2; i <= n; i++) | |
140 | { | |
141 | lastOfs -= count[n-i]; | |
142 | pts[j++] = pts[lastOfs]; | |
143 | } | |
144 | ||
145 | pen = GetPen(); | |
146 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
147 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
148 | SetPen(pen); | |
149 | for (i = j = 0; i < n; i++) | |
150 | { | |
151 | DoDrawLines(count[i], pts+j, xoffset, yoffset); | |
152 | j += count[i]; | |
153 | } | |
154 | delete[] pts; | |
155 | } | |
156 | ||
157 | // ---------------------------------------------------------------------------- | |
158 | // splines | |
159 | // ---------------------------------------------------------------------------- | |
160 | ||
161 | #if wxUSE_SPLINES | |
162 | ||
163 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
164 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) | |
165 | { | |
166 | wxList point_list; | |
167 | ||
168 | wxPoint *point1 = new wxPoint; | |
169 | point1->x = x1; point1->y = y1; | |
170 | point_list.Append((wxObject*)point1); | |
171 | ||
172 | wxPoint *point2 = new wxPoint; | |
173 | point2->x = x2; point2->y = y2; | |
174 | point_list.Append((wxObject*)point2); | |
175 | ||
176 | wxPoint *point3 = new wxPoint; | |
177 | point3->x = x3; point3->y = y3; | |
178 | point_list.Append((wxObject*)point3); | |
179 | ||
180 | DrawSpline(&point_list); | |
181 | ||
182 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) | |
183 | { | |
184 | wxPoint *p = (wxPoint *)node->GetData(); | |
185 | delete p; | |
186 | } | |
187 | } | |
188 | ||
189 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
190 | { | |
191 | wxList list; | |
192 | for (int i =0; i < n; i++) | |
193 | { | |
194 | list.Append((wxObject*)&points[i]); | |
195 | } | |
196 | ||
197 | DrawSpline(&list); | |
198 | } | |
199 | ||
200 | // ----------------------------------- spline code ---------------------------------------- | |
201 | ||
202 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
203 | double a3, double b3, double a4, double b4); | |
204 | void wx_clear_stack(); | |
205 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
206 | double *y3, double *x4, double *y4); | |
207 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
208 | double x4, double y4); | |
209 | static bool wx_spline_add_point(double x, double y); | |
210 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
211 | ||
212 | wxList wx_spline_point_list; | |
213 | ||
214 | #define half(z1, z2) ((z1+z2)/2.0) | |
215 | #define THRESHOLD 5 | |
216 | ||
217 | /* iterative version */ | |
218 | ||
219 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
220 | double b4) | |
221 | { | |
222 | register double xmid, ymid; | |
223 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
224 | ||
225 | wx_clear_stack(); | |
226 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
227 | ||
228 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
229 | xmid = (double)half(x2, x3); | |
230 | ymid = (double)half(y2, y3); | |
231 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
232 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
233 | wx_spline_add_point( x1, y1 ); | |
234 | wx_spline_add_point( xmid, ymid ); | |
235 | } else { | |
236 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
237 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
238 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
239 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
240 | } | |
241 | } | |
242 | } | |
243 | ||
244 | /* utilities used by spline drawing routines */ | |
245 | ||
246 | typedef struct wx_spline_stack_struct { | |
247 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
248 | } Stack; | |
249 | ||
250 | #define SPLINE_STACK_DEPTH 20 | |
251 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
252 | static Stack *wx_stack_top; | |
253 | static int wx_stack_count; | |
254 | ||
255 | void wx_clear_stack() | |
256 | { | |
257 | wx_stack_top = wx_spline_stack; | |
258 | wx_stack_count = 0; | |
259 | } | |
260 | ||
261 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
262 | { | |
263 | wx_stack_top->x1 = x1; | |
264 | wx_stack_top->y1 = y1; | |
265 | wx_stack_top->x2 = x2; | |
266 | wx_stack_top->y2 = y2; | |
267 | wx_stack_top->x3 = x3; | |
268 | wx_stack_top->y3 = y3; | |
269 | wx_stack_top->x4 = x4; | |
270 | wx_stack_top->y4 = y4; | |
271 | wx_stack_top++; | |
272 | wx_stack_count++; | |
273 | } | |
274 | ||
275 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
276 | double *x3, double *y3, double *x4, double *y4) | |
277 | { | |
278 | if (wx_stack_count == 0) | |
279 | return (0); | |
280 | wx_stack_top--; | |
281 | wx_stack_count--; | |
282 | *x1 = wx_stack_top->x1; | |
283 | *y1 = wx_stack_top->y1; | |
284 | *x2 = wx_stack_top->x2; | |
285 | *y2 = wx_stack_top->y2; | |
286 | *x3 = wx_stack_top->x3; | |
287 | *y3 = wx_stack_top->y3; | |
288 | *x4 = wx_stack_top->x4; | |
289 | *y4 = wx_stack_top->y4; | |
290 | return (1); | |
291 | } | |
292 | ||
293 | static bool wx_spline_add_point(double x, double y) | |
294 | { | |
295 | wxPoint *point = new wxPoint ; | |
296 | point->x = (int) x; | |
297 | point->y = (int) y; | |
298 | wx_spline_point_list.Append((wxObject*)point); | |
299 | return true; | |
300 | } | |
301 | ||
302 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
303 | { | |
304 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
305 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); | |
306 | while (node) | |
307 | { | |
308 | wxPoint *point = (wxPoint *)node->GetData(); | |
309 | delete point; | |
310 | wx_spline_point_list.Erase(node); | |
311 | node = wx_spline_point_list.GetFirst(); | |
312 | } | |
313 | } | |
314 | ||
315 | void wxDCBase::DoDrawSpline( wxList *points ) | |
316 | { | |
317 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
318 | ||
319 | wxPoint *p; | |
320 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
321 | double x1, y1, x2, y2; | |
322 | ||
323 | wxList::compatibility_iterator node = points->GetFirst(); | |
324 | if (node == wxList::compatibility_iterator()) | |
325 | // empty list | |
326 | return; | |
327 | ||
328 | p = (wxPoint *)node->GetData(); | |
329 | ||
330 | x1 = p->x; | |
331 | y1 = p->y; | |
332 | ||
333 | node = node->GetNext(); | |
334 | p = (wxPoint *)node->GetData(); | |
335 | ||
336 | x2 = p->x; | |
337 | y2 = p->y; | |
338 | cx1 = (double)((x1 + x2) / 2); | |
339 | cy1 = (double)((y1 + y2) / 2); | |
340 | cx2 = (double)((cx1 + x2) / 2); | |
341 | cy2 = (double)((cy1 + y2) / 2); | |
342 | ||
343 | wx_spline_add_point(x1, y1); | |
344 | ||
345 | while ((node = node->GetNext()) | |
346 | #if !wxUSE_STL | |
347 | != NULL | |
348 | #endif // !wxUSE_STL | |
349 | ) | |
350 | { | |
351 | p = (wxPoint *)node->GetData(); | |
352 | x1 = x2; | |
353 | y1 = y2; | |
354 | x2 = p->x; | |
355 | y2 = p->y; | |
356 | cx4 = (double)(x1 + x2) / 2; | |
357 | cy4 = (double)(y1 + y2) / 2; | |
358 | cx3 = (double)(x1 + cx4) / 2; | |
359 | cy3 = (double)(y1 + cy4) / 2; | |
360 | ||
361 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
362 | ||
363 | cx1 = cx4; | |
364 | cy1 = cy4; | |
365 | cx2 = (double)(cx1 + x2) / 2; | |
366 | cy2 = (double)(cy1 + y2) / 2; | |
367 | } | |
368 | ||
369 | wx_spline_add_point( cx1, cy1 ); | |
370 | wx_spline_add_point( x2, y2 ); | |
371 | ||
372 | wx_spline_draw_point_array( this ); | |
373 | } | |
374 | ||
375 | #endif // wxUSE_SPLINES | |
376 | ||
377 | // ---------------------------------------------------------------------------- | |
378 | // Partial Text Extents | |
379 | // ---------------------------------------------------------------------------- | |
380 | ||
381 | ||
382 | // Each element of the widths array will be the width of the string up to and | |
383 | // including the corresponding character in text. This is the generic | |
384 | // implementation, the port-specific classes should do this with native APIs | |
385 | // if available and if faster. Note: pango_layout_index_to_pos is much slower | |
386 | // than calling GetTextExtent!! | |
387 | ||
388 | #define FWC_SIZE 256 | |
389 | ||
390 | class FontWidthCache | |
391 | { | |
392 | public: | |
393 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
394 | ~FontWidthCache() { delete []m_widths; } | |
395 | ||
396 | void Reset() | |
397 | { | |
398 | if (!m_widths) | |
399 | m_widths = new int[FWC_SIZE]; | |
400 | ||
401 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
402 | } | |
403 | ||
404 | wxFont m_font; | |
405 | double m_scaleX; | |
406 | int *m_widths; | |
407 | }; | |
408 | ||
409 | static FontWidthCache s_fontWidthCache; | |
410 | ||
411 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
412 | { | |
413 | int totalWidth = 0; | |
414 | ||
415 | const size_t len = text.Length(); | |
416 | widths.Empty(); | |
417 | widths.Add(0, len); | |
418 | ||
419 | // reset the cache if font or horizontal scale have changed | |
420 | if ( !s_fontWidthCache.m_widths || | |
421 | !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) || | |
422 | (s_fontWidthCache.m_font != GetFont()) ) | |
423 | { | |
424 | s_fontWidthCache.Reset(); | |
425 | s_fontWidthCache.m_font = GetFont(); | |
426 | s_fontWidthCache.m_scaleX = m_scaleX; | |
427 | } | |
428 | ||
429 | // Calculate the position of each character based on the widths of | |
430 | // the previous characters | |
431 | int w, h; | |
432 | for ( size_t i = 0; i < len; i++ ) | |
433 | { | |
434 | const wxChar c = text[i]; | |
435 | unsigned int c_int = (unsigned int)c; | |
436 | ||
437 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) | |
438 | { | |
439 | w = s_fontWidthCache.m_widths[c_int]; | |
440 | } | |
441 | else | |
442 | { | |
443 | GetTextExtent(c, &w, &h); | |
444 | if (c_int < FWC_SIZE) | |
445 | s_fontWidthCache.m_widths[c_int] = w; | |
446 | } | |
447 | ||
448 | totalWidth += w; | |
449 | widths[i] = totalWidth; | |
450 | } | |
451 | ||
452 | return true; | |
453 | } | |
454 | ||
455 | ||
456 | // ---------------------------------------------------------------------------- | |
457 | // enhanced text drawing | |
458 | // ---------------------------------------------------------------------------- | |
459 | ||
460 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
461 | wxCoord *x, | |
462 | wxCoord *y, | |
463 | wxCoord *h, | |
464 | wxFont *font) | |
465 | { | |
466 | wxCoord widthTextMax = 0, widthLine, | |
467 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
468 | ||
469 | wxString curLine; | |
470 | for ( const wxChar *pc = text; ; pc++ ) | |
471 | { | |
472 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
473 | { | |
474 | if ( curLine.empty() ) | |
475 | { | |
476 | // we can't use GetTextExtent - it will return 0 for both width | |
477 | // and height and an empty line should count in height | |
478 | // calculation | |
479 | ||
480 | // assume that this line has the same height as the previous | |
481 | // one | |
482 | if ( !heightLineDefault ) | |
483 | heightLineDefault = heightLine; | |
484 | ||
485 | if ( !heightLineDefault ) | |
486 | { | |
487 | // but we don't know it yet - choose something reasonable | |
488 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
489 | NULL, NULL, font); | |
490 | } | |
491 | ||
492 | heightTextTotal += heightLineDefault; | |
493 | } | |
494 | else | |
495 | { | |
496 | GetTextExtent(curLine, &widthLine, &heightLine, | |
497 | NULL, NULL, font); | |
498 | if ( widthLine > widthTextMax ) | |
499 | widthTextMax = widthLine; | |
500 | heightTextTotal += heightLine; | |
501 | } | |
502 | ||
503 | if ( *pc == _T('\n') ) | |
504 | { | |
505 | curLine.clear(); | |
506 | } | |
507 | else | |
508 | { | |
509 | // the end of string | |
510 | break; | |
511 | } | |
512 | } | |
513 | else | |
514 | { | |
515 | curLine += *pc; | |
516 | } | |
517 | } | |
518 | ||
519 | if ( x ) | |
520 | *x = widthTextMax; | |
521 | if ( y ) | |
522 | *y = heightTextTotal; | |
523 | if ( h ) | |
524 | *h = heightLine; | |
525 | } | |
526 | ||
527 | void wxDCBase::DrawLabel(const wxString& text, | |
528 | const wxBitmap& bitmap, | |
529 | const wxRect& rect, | |
530 | int alignment, | |
531 | int indexAccel, | |
532 | wxRect *rectBounding) | |
533 | { | |
534 | // find the text position | |
535 | wxCoord widthText, heightText, heightLine; | |
536 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
537 | ||
538 | wxCoord width, height; | |
539 | if ( bitmap.Ok() ) | |
540 | { | |
541 | width = widthText + bitmap.GetWidth(); | |
542 | height = bitmap.GetHeight(); | |
543 | } | |
544 | else // no bitmap | |
545 | { | |
546 | width = widthText; | |
547 | height = heightText; | |
548 | } | |
549 | ||
550 | wxCoord x, y; | |
551 | if ( alignment & wxALIGN_RIGHT ) | |
552 | { | |
553 | x = rect.GetRight() - width; | |
554 | } | |
555 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
556 | { | |
557 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
558 | } | |
559 | else // alignment & wxALIGN_LEFT | |
560 | { | |
561 | x = rect.GetLeft(); | |
562 | } | |
563 | ||
564 | if ( alignment & wxALIGN_BOTTOM ) | |
565 | { | |
566 | y = rect.GetBottom() - height; | |
567 | } | |
568 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
569 | { | |
570 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
571 | } | |
572 | else // alignment & wxALIGN_TOP | |
573 | { | |
574 | y = rect.GetTop(); | |
575 | } | |
576 | ||
577 | // draw the bitmap first | |
578 | wxCoord x0 = x, | |
579 | y0 = y, | |
580 | width0 = width; | |
581 | if ( bitmap.Ok() ) | |
582 | { | |
583 | DrawBitmap(bitmap, x, y, true /* use mask */); | |
584 | ||
585 | wxCoord offset = bitmap.GetWidth() + 4; | |
586 | x += offset; | |
587 | width -= offset; | |
588 | ||
589 | y += (height - heightText) / 2; | |
590 | } | |
591 | ||
592 | // we will draw the underscore under the accel char later | |
593 | wxCoord startUnderscore = 0, | |
594 | endUnderscore = 0, | |
595 | yUnderscore = 0; | |
596 | ||
597 | // split the string into lines and draw each of them separately | |
598 | wxString curLine; | |
599 | for ( const wxChar *pc = text; ; pc++ ) | |
600 | { | |
601 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
602 | { | |
603 | int xRealStart = x; // init it here to avoid compielr warnings | |
604 | ||
605 | if ( !curLine.empty() ) | |
606 | { | |
607 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
608 | // wxALIGN_LEFT is 0 | |
609 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
610 | { | |
611 | wxCoord widthLine; | |
612 | GetTextExtent(curLine, &widthLine, NULL); | |
613 | ||
614 | if ( alignment & wxALIGN_RIGHT ) | |
615 | { | |
616 | xRealStart += width - widthLine; | |
617 | } | |
618 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
619 | { | |
620 | xRealStart += (width - widthLine) / 2; | |
621 | } | |
622 | } | |
623 | //else: left aligned, nothing to do | |
624 | ||
625 | DrawText(curLine, xRealStart, y); | |
626 | } | |
627 | ||
628 | y += heightLine; | |
629 | ||
630 | // do we have underscore in this line? we can check yUnderscore | |
631 | // because it is set below to just y + heightLine if we do | |
632 | if ( y == yUnderscore ) | |
633 | { | |
634 | // adjust the horz positions to account for the shift | |
635 | startUnderscore += xRealStart; | |
636 | endUnderscore += xRealStart; | |
637 | } | |
638 | ||
639 | if ( *pc == _T('\0') ) | |
640 | break; | |
641 | ||
642 | curLine.clear(); | |
643 | } | |
644 | else // not end of line | |
645 | { | |
646 | if ( pc - text.c_str() == indexAccel ) | |
647 | { | |
648 | // remeber to draw underscore here | |
649 | GetTextExtent(curLine, &startUnderscore, NULL); | |
650 | curLine += *pc; | |
651 | GetTextExtent(curLine, &endUnderscore, NULL); | |
652 | ||
653 | yUnderscore = y + heightLine; | |
654 | } | |
655 | else | |
656 | { | |
657 | curLine += *pc; | |
658 | } | |
659 | } | |
660 | } | |
661 | ||
662 | // draw the underscore if found | |
663 | if ( startUnderscore != endUnderscore ) | |
664 | { | |
665 | // it should be of the same colour as text | |
666 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
667 | ||
668 | yUnderscore--; | |
669 | ||
670 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
671 | } | |
672 | ||
673 | // return bounding rect if requested | |
674 | if ( rectBounding ) | |
675 | { | |
676 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
677 | } | |
678 | ||
679 | CalcBoundingBox(x0, y0); | |
680 | CalcBoundingBox(x0 + width0, y0 + height); | |
681 | } | |
682 | ||
683 | ||
684 | void wxDCBase::DoGradientFillLinear(const wxRect& rect, | |
685 | const wxColour& initialColour, | |
686 | const wxColour& destColour, | |
687 | wxDirection nDirection) | |
688 | { | |
689 | // save old pen | |
690 | wxPen oldPen = m_pen; | |
691 | ||
692 | wxUint8 nR1 = destColour.Red(); | |
693 | wxUint8 nG1 = destColour.Green(); | |
694 | wxUint8 nB1 = destColour.Blue(); | |
695 | wxUint8 nR2 = initialColour.Red(); | |
696 | wxUint8 nG2 = initialColour.Green(); | |
697 | wxUint8 nB2 = initialColour.Blue(); | |
698 | wxUint8 nR, nG, nB; | |
699 | ||
700 | if ( nDirection == wxEAST || nDirection == wxWEST ) | |
701 | { | |
702 | wxInt32 x = rect.GetWidth(); | |
703 | wxInt32 w = x; // width of area to shade | |
704 | wxInt32 xDelta = w/256; // height of one shade bend | |
705 | if (xDelta < 1) | |
706 | xDelta = 1; | |
707 | ||
708 | while (x >= xDelta) | |
709 | { | |
710 | x -= xDelta; | |
711 | if (nR1 > nR2) | |
712 | nR = nR1 - (nR1-nR2)*(w-x)/w; | |
713 | else | |
714 | nR = nR1 + (nR2-nR1)*(w-x)/w; | |
715 | ||
716 | if (nG1 > nG2) | |
717 | nG = nG1 - (nG1-nG2)*(w-x)/w; | |
718 | else | |
719 | nG = nG1 + (nG2-nG1)*(w-x)/w; | |
720 | ||
721 | if (nB1 > nB2) | |
722 | nB = nB1 - (nB1-nB2)*(w-x)/w; | |
723 | else | |
724 | nB = nB1 + (nB2-nB1)*(w-x)/w; | |
725 | ||
726 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
727 | if(nDirection == wxEAST) | |
728 | DrawRectangle(rect.GetLeft()+x, rect.GetTop(), | |
729 | xDelta, rect.GetHeight()); | |
730 | else //nDirection == wxWEST | |
731 | DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(), | |
732 | xDelta, rect.GetHeight()); | |
733 | } | |
734 | } | |
735 | else // nDirection == wxNORTH || nDirection == wxSOUTH | |
736 | { | |
737 | wxInt32 y = rect.GetHeight(); | |
738 | wxInt32 w = y; // height of area to shade | |
739 | wxInt32 yDelta = w/255; // height of one shade bend | |
740 | if (yDelta < 1) | |
741 | yDelta = 1; | |
742 | ||
743 | while (y > 0) | |
744 | { | |
745 | y -= yDelta; | |
746 | if (nR1 > nR2) | |
747 | nR = nR1 - (nR1-nR2)*(w-y)/w; | |
748 | else | |
749 | nR = nR1 + (nR2-nR1)*(w-y)/w; | |
750 | ||
751 | if (nG1 > nG2) | |
752 | nG = nG1 - (nG1-nG2)*(w-y)/w; | |
753 | else | |
754 | nG = nG1 + (nG2-nG1)*(w-y)/w; | |
755 | ||
756 | if (nB1 > nB2) | |
757 | nB = nB1 - (nB1-nB2)*(w-y)/w; | |
758 | else | |
759 | nB = nB1 + (nB2-nB1)*(w-y)/w; | |
760 | ||
761 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
762 | if(nDirection == wxNORTH) | |
763 | DrawRectangle(rect.GetLeft(), rect.GetTop()+y, | |
764 | rect.GetWidth(), yDelta); | |
765 | else //nDirection == wxSOUTH | |
766 | DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta, | |
767 | rect.GetWidth(), yDelta); | |
768 | } | |
769 | } | |
770 | ||
771 | SetPen(oldPen); | |
772 | } | |
773 | ||
774 | void wxDCBase::GradientFillConcentric(const wxRect& rect, | |
775 | const wxColour& initialColour, | |
776 | const wxColour& destColour, | |
777 | const wxPoint& circleCenter) | |
778 | { | |
779 | //save the old pen color | |
780 | wxColour oldPenColour = m_pen.GetColour(); | |
781 | ||
782 | wxUint8 nR1 = destColour.Red(); | |
783 | wxUint8 nG1 = destColour.Green(); | |
784 | wxUint8 nB1 = destColour.Blue(); | |
785 | wxUint8 nR2 = initialColour.Red(); | |
786 | wxUint8 nG2 = initialColour.Green(); | |
787 | wxUint8 nB2 = initialColour.Blue(); | |
788 | wxUint8 nR, nG, nB; | |
789 | ||
790 | ||
791 | //Radius | |
792 | wxInt32 cx = rect.GetWidth() / 2; | |
793 | wxInt32 cy = rect.GetHeight() / 2; | |
794 | wxInt32 nRadius; | |
795 | if (cx < cy) | |
796 | nRadius = cx; | |
797 | else | |
798 | nRadius = cy; | |
799 | ||
800 | //Offset of circle | |
801 | wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2); | |
802 | wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2); | |
803 | ||
804 | for ( wxInt32 x = 0; x < rect.GetWidth(); x++ ) | |
805 | { | |
806 | for ( wxInt32 y = 0; y < rect.GetHeight(); y++ ) | |
807 | { | |
808 | //get color difference | |
809 | wxInt32 nGradient = ((nRadius - | |
810 | (wxInt32)sqrt( | |
811 | pow((double)(x - cx - nCircleOffX), 2) + | |
812 | pow((double)(y - cy - nCircleOffY), 2) | |
813 | )) * 100) / nRadius; | |
814 | ||
815 | //normalize Gradient | |
816 | if (nGradient < 0 ) | |
817 | nGradient = 0; | |
818 | ||
819 | //get dest colors | |
820 | nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100)); | |
821 | nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100)); | |
822 | nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100)); | |
823 | ||
824 | //set the pixel | |
825 | m_pen.SetColour(wxColour(nR,nG,nB)); | |
826 | DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop())); | |
827 | } | |
828 | } | |
829 | //return old pen color | |
830 | m_pen.SetColour(oldPenColour); | |
831 | } | |
832 | ||
833 | /* | |
834 | Notes for wxWidgets DrawEllipticArcRot(...) | |
835 | ||
836 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
837 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
838 | which are also new. | |
839 | ||
840 | All methods are generic, so they can be implemented in wxDCBase. | |
841 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
842 | methods like (WinCE) wxDC::DoDrawArc(...). | |
843 | ||
844 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
845 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat | |
846 | parts) or every column (in steep parts) only one pixel is calculated. | |
847 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
848 | starting angle is not equal to the ending angle. The calculation of the | |
849 | pixels is done using simple arithmetic only and should perform not too | |
850 | bad even on devices without floating point processor. I didn't test this yet. | |
851 | ||
852 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
853 | For instance: an ellipse rotated 180 degrees is drawn | |
854 | slightly different from the original. | |
855 | ||
856 | The points are then moved to an array and used to draw a polyline and/or polygon | |
857 | (with center added, the pie). | |
858 | The result looks quite similar to the native ellipse, only e few pixels differ. | |
859 | ||
860 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
861 | slower as DrawEllipse(...), which calls the native API. | |
862 | An rotated ellipse outside the clipping region takes nearly the same time, | |
863 | while an native ellipse outside takes nearly no time to draw. | |
864 | ||
865 | If you draw an arc with this new method, you will see the starting and ending angles | |
866 | are calculated properly. | |
867 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
868 | and not properly calculated for ellipses. | |
869 | ||
870 | Peter Lenhard | |
871 | p.lenhard@t-online.de | |
872 | */ | |
873 | ||
874 | #ifdef __WXWINCE__ | |
875 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, | |
876 | wxCoord w, wxCoord h, | |
877 | double sa, double ea, double angle ) | |
878 | { | |
879 | wxList list; | |
880 | ||
881 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
882 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
883 | ||
884 | // Add center (for polygon/pie) | |
885 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
886 | ||
887 | // copy list into array and delete list elements | |
888 | int n = list.GetCount(); | |
889 | wxPoint *points = new wxPoint[n]; | |
890 | int i = 0; | |
891 | wxNode* node = 0; | |
892 | for ( node = list.GetFirst(); node; node = node->GetNext(), i++ ) | |
893 | { | |
894 | wxPoint *point = (wxPoint *)node->GetData(); | |
895 | points[i].x = point->x; | |
896 | points[i].y = point->y; | |
897 | delete point; | |
898 | } | |
899 | ||
900 | // first draw the pie without pen, if necessary | |
901 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) | |
902 | { | |
903 | wxPen tempPen( GetPen() ); | |
904 | SetPen( *wxTRANSPARENT_PEN ); | |
905 | DoDrawPolygon( n, points, 0, 0 ); | |
906 | SetPen( tempPen ); | |
907 | } | |
908 | ||
909 | // then draw the arc without brush, if necessary | |
910 | if( GetPen() != *wxTRANSPARENT_PEN ) | |
911 | { | |
912 | // without center | |
913 | DoDrawLines( n-1, points, 0, 0 ); | |
914 | } | |
915 | ||
916 | delete [] points; | |
917 | ||
918 | } // DrawEllipticArcRot | |
919 | ||
920 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
921 | { | |
922 | if( angle != 0.0 ) | |
923 | { | |
924 | double pi(M_PI); | |
925 | double dSinA = -sin(angle*2.0*pi/360.0); | |
926 | double dCosA = cos(angle*2.0*pi/360.0); | |
927 | for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() ) | |
928 | { | |
929 | wxPoint* point = (wxPoint*)node->GetData(); | |
930 | ||
931 | // transform coordinates, if necessary | |
932 | if( center.x ) point->x -= center.x; | |
933 | if( center.y ) point->y -= center.y; | |
934 | ||
935 | // calculate rotation, rounding simply by implicit cast to integer | |
936 | int xTemp = point->x * dCosA - point->y * dSinA; | |
937 | point->y = point->x * dSinA + point->y * dCosA; | |
938 | point->x = xTemp; | |
939 | ||
940 | // back transform coordinates, if necessary | |
941 | if( center.x ) point->x += center.x; | |
942 | if( center.y ) point->y += center.y; | |
943 | } | |
944 | } | |
945 | } | |
946 | ||
947 | void wxDCBase::CalculateEllipticPoints( wxList* points, | |
948 | wxCoord xStart, wxCoord yStart, | |
949 | wxCoord w, wxCoord h, | |
950 | double sa, double ea ) | |
951 | { | |
952 | double pi = M_PI; | |
953 | double sar = 0; | |
954 | double ear = 0; | |
955 | int xsa = 0; | |
956 | int ysa = 0; | |
957 | int xea = 0; | |
958 | int yea = 0; | |
959 | int sq = 0; | |
960 | int eq = 0; | |
961 | bool bUseAngles = false; | |
962 | if( w<0 ) w = -w; | |
963 | if( h<0 ) h = -h; | |
964 | // half-axes | |
965 | wxCoord a = w/2; | |
966 | wxCoord b = h/2; | |
967 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
968 | int decrX = 0; | |
969 | if( 2*a == w ) decrX = 1; | |
970 | int decrY = 0; | |
971 | if( 2*b == h ) decrY = 1; | |
972 | // center | |
973 | wxCoord xCenter = xStart + a; | |
974 | wxCoord yCenter = yStart + b; | |
975 | // calculate data for start and end, if necessary | |
976 | if( sa != ea ) | |
977 | { | |
978 | bUseAngles = true; | |
979 | // normalisation of angles | |
980 | while( sa<0 ) sa += 360; | |
981 | while( ea<0 ) ea += 360; | |
982 | while( sa>=360 ) sa -= 360; | |
983 | while( ea>=360 ) ea -= 360; | |
984 | // calculate quadrant numbers | |
985 | if( sa > 270 ) sq = 3; | |
986 | else if( sa > 180 ) sq = 2; | |
987 | else if( sa > 90 ) sq = 1; | |
988 | if( ea > 270 ) eq = 3; | |
989 | else if( ea > 180 ) eq = 2; | |
990 | else if( ea > 90 ) eq = 1; | |
991 | sar = sa * pi / 180.0; | |
992 | ear = ea * pi / 180.0; | |
993 | // correct angle circle -> ellipse | |
994 | sar = atan( -a/(double)b * tan( sar ) ); | |
995 | if ( sq == 1 || sq == 2 ) sar += pi; | |
996 | ear = atan( -a/(double)b * tan( ear ) ); | |
997 | if ( eq == 1 || eq == 2 ) ear += pi; | |
998 | // coordinates of points | |
999 | xsa = xCenter + a * cos( sar ); | |
1000 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
1001 | ysa = yCenter + b * sin( sar ); | |
1002 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
1003 | xea = xCenter + a * cos( ear ); | |
1004 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
1005 | yea = yCenter + b * sin( ear ); | |
1006 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
1007 | } // if iUseAngles | |
1008 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
1009 | double c1 = b * b; | |
1010 | double c2 = 2.0 / w; | |
1011 | c2 *= c2; | |
1012 | c2 *= c1; | |
1013 | wxCoord x = 0; | |
1014 | wxCoord y = b; | |
1015 | long x2 = 1; | |
1016 | long y2 = y*y; | |
1017 | long y2_old = 0; | |
1018 | long y_old = 0; | |
1019 | // Lists for quadrant 1 to 4 | |
1020 | wxList pointsarray[4]; | |
1021 | // Calculate points for first quadrant and set in all quadrants | |
1022 | for( x = 0; x <= a; ++x ) | |
1023 | { | |
1024 | x2 = x2+x+x-1; | |
1025 | y2_old = y2; | |
1026 | y_old = y; | |
1027 | bool bNewPoint = false; | |
1028 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
1029 | { | |
1030 | bNewPoint = true; | |
1031 | y2 = y2-y-y+1; | |
1032 | --y; | |
1033 | } | |
1034 | // old y now to big: set point with old y, old x | |
1035 | if( bNewPoint && x>1) | |
1036 | { | |
1037 | int x1 = x - 1; | |
1038 | // remove points on the same line | |
1039 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
1040 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
1041 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
1042 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
1043 | } // set point | |
1044 | } // calculate point | |
1045 | ||
1046 | // Starting and/or ending points for the quadrants, first quadrant gets both. | |
1047 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1048 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
1049 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
1050 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
1051 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1052 | ||
1053 | // copy quadrants in original list | |
1054 | if( bUseAngles ) | |
1055 | { | |
1056 | // Copy the right part of the points in the lists | |
1057 | // and delete the wxPoints, because they do not leave this method. | |
1058 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
1059 | int q = sq; | |
1060 | bool bStarted = false; | |
1061 | bool bReady = false; | |
1062 | bool bForceTurn = ( sq == eq && sa > ea ); | |
1063 | while( !bReady ) | |
1064 | { | |
1065 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) | |
1066 | { | |
1067 | // once: go to starting point in start quadrant | |
1068 | if( !bStarted && | |
1069 | ( | |
1070 | ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1 | |
1071 | || | |
1072 | ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2 | |
1073 | ) | |
1074 | ) | |
1075 | { | |
1076 | bStarted = true; | |
1077 | } | |
1078 | ||
1079 | // copy point, if not at ending point | |
1080 | if( bStarted ) | |
1081 | { | |
1082 | if( q != eq || bForceTurn | |
1083 | || | |
1084 | ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1 | |
1085 | || | |
1086 | ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2 | |
1087 | ) | |
1088 | { | |
1089 | // copy point | |
1090 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) ); | |
1091 | points->Append( (wxObject*) pPoint ); | |
1092 | } | |
1093 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea) | |
1094 | { | |
1095 | bReady = true; | |
1096 | } | |
1097 | } | |
1098 | } // for node | |
1099 | ++q; | |
1100 | if( q > 3 ) q = 0; | |
1101 | bForceTurn = false; | |
1102 | bStarted = true; | |
1103 | } // while not bReady | |
1104 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
1105 | ||
1106 | // delete points | |
1107 | for( q = 0; q < 4; ++q ) | |
1108 | { | |
1109 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) | |
1110 | { | |
1111 | wxPoint *p = (wxPoint *)node->GetData(); | |
1112 | delete p; | |
1113 | } | |
1114 | } | |
1115 | } | |
1116 | else | |
1117 | { | |
1118 | wxNode* node; | |
1119 | // copy whole ellipse, wxPoints will be deleted outside | |
1120 | for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() ) | |
1121 | { | |
1122 | wxObject *p = node->GetData(); | |
1123 | points->Append( p ); | |
1124 | } | |
1125 | for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() ) | |
1126 | { | |
1127 | wxObject *p = node->GetData(); | |
1128 | points->Append( p ); | |
1129 | } | |
1130 | for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() ) | |
1131 | { | |
1132 | wxObject *p = node->GetData(); | |
1133 | points->Append( p ); | |
1134 | } | |
1135 | for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() ) | |
1136 | { | |
1137 | wxObject *p = node->GetData(); | |
1138 | points->Append( p ); | |
1139 | } | |
1140 | } // not iUseAngles | |
1141 | } // CalculateEllipticPoints | |
1142 | ||
1143 | #endif |