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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: renderer.h | |
3 | // Purpose: interface of wxRendererNative | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | @anchor wxCONTROL_FLAGS | |
10 | ||
11 | The following rendering flags are defined for wxRendererNative: | |
12 | */ | |
13 | enum | |
14 | { | |
15 | /** Control is disabled. */ | |
16 | wxCONTROL_DISABLED = 0x00000001, | |
17 | ||
18 | /** Currently has keyboard focus. */ | |
19 | wxCONTROL_FOCUSED = 0x00000002, | |
20 | ||
21 | /** (Button) is pressed. */ | |
22 | wxCONTROL_PRESSED = 0x00000004, | |
23 | ||
24 | /** Control-specific bit. */ | |
25 | wxCONTROL_SPECIAL = 0x00000008, | |
26 | ||
27 | /** Only for the buttons. */ | |
28 | wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, | |
29 | ||
30 | /** Only for the menu items. */ | |
31 | wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, | |
32 | ||
33 | /** Only for the tree items. */ | |
34 | wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, | |
35 | ||
36 | /** Only for the status bar panes. */ | |
37 | wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, | |
38 | ||
39 | /** Checkboxes only: flat border. */ | |
40 | wxCONTROL_FLAT = wxCONTROL_SPECIAL, | |
41 | ||
42 | /** Mouse is currently over the control. */ | |
43 | wxCONTROL_CURRENT = 0x00000010, | |
44 | ||
45 | /** Selected item in e.g.\ listbox. */ | |
46 | wxCONTROL_SELECTED = 0x00000020, | |
47 | ||
48 | /** (Check/radio button) is checked. */ | |
49 | wxCONTROL_CHECKED = 0x00000040, | |
50 | ||
51 | /** (Menu) item can be checked. */ | |
52 | wxCONTROL_CHECKABLE = 0x00000080, | |
53 | ||
54 | /** (Check) undetermined state. */ | |
55 | wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE | |
56 | }; | |
57 | ||
58 | /** | |
59 | Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap(). | |
60 | */ | |
61 | enum wxTitleBarButton | |
62 | { | |
63 | wxTITLEBAR_BUTTON_CLOSE = 0x01000000, | |
64 | wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000, | |
65 | wxTITLEBAR_BUTTON_ICONIZE = 0x04000000, | |
66 | wxTITLEBAR_BUTTON_RESTORE = 0x08000000, | |
67 | wxTITLEBAR_BUTTON_HELP = 0x10000000 | |
68 | }; | |
69 | ||
70 | /** | |
71 | @struct wxSplitterRenderParams | |
72 | ||
73 | This is just a simple @c struct used as a return value of | |
74 | wxRendererNative::GetSplitterParams(). | |
75 | ||
76 | It doesn't have any methods and all of its fields are constant, so they can | |
77 | only be examined but not modified. | |
78 | ||
79 | @library{wxcore} | |
80 | @category{gdi} | |
81 | */ | |
82 | struct wxSplitterRenderParams | |
83 | { | |
84 | /** | |
85 | The only way to initialize this struct is by using this ctor. | |
86 | */ | |
87 | wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_); | |
88 | ||
89 | /** | |
90 | The width of the border drawn by the splitter inside it, may be 0. | |
91 | */ | |
92 | const wxCoord border; | |
93 | ||
94 | /** | |
95 | @true if the sash changes appearance when the mouse passes over it, @false | |
96 | otherwise. | |
97 | */ | |
98 | const bool isHotSensitive; | |
99 | ||
100 | /** | |
101 | The width of the splitter sash. | |
102 | */ | |
103 | const wxCoord widthSash; | |
104 | }; | |
105 | ||
106 | /** | |
107 | @struct wxHeaderButtonParams | |
108 | ||
109 | This @c struct can optionally be used with | |
110 | wxRendererNative::DrawHeaderButton() to specify custom values used to draw | |
111 | the text or bitmap label. | |
112 | ||
113 | @library{wxcore} | |
114 | @category{gdi} | |
115 | */ | |
116 | struct wxHeaderButtonParams | |
117 | { | |
118 | wxHeaderButtonParams(); | |
119 | ||
120 | wxColour m_arrowColour; | |
121 | wxColour m_selectionColour; | |
122 | wxString m_labelText; | |
123 | wxFont m_labelFont; | |
124 | wxColour m_labelColour; | |
125 | wxBitmap m_labelBitmap; | |
126 | int m_labelAlignment; | |
127 | }; | |
128 | ||
129 | /** | |
130 | Used to specify the type of sort arrow used with | |
131 | wxRendererNative::DrawHeaderButton(). | |
132 | */ | |
133 | enum wxHeaderSortIconType | |
134 | { | |
135 | wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow. | |
136 | wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up. | |
137 | wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down. | |
138 | }; | |
139 | ||
140 | ||
141 | ||
142 | /** | |
143 | @class wxDelegateRendererNative | |
144 | ||
145 | wxDelegateRendererNative allows reuse of renderers code by forwarding all the | |
146 | wxRendererNative methods to the given object and | |
147 | thus allowing you to only modify some of its methods -- without having to | |
148 | reimplement all of them. | |
149 | ||
150 | Note that the "normal", inheritance-based approach, doesn't work with the | |
151 | renderers as it is impossible to derive from a class unknown at compile-time | |
152 | and the renderer is only chosen at run-time. So suppose that you want to only | |
153 | add something to the drawing of the tree control buttons but leave all the | |
154 | other methods unchanged -- the only way to do it, considering that the renderer | |
155 | class which you want to customize might not even be written yet when you write | |
156 | your code (it could be written later and loaded from a DLL during run-time), is | |
157 | by using this class. | |
158 | ||
159 | Except for the constructor, it has exactly the same methods as | |
160 | wxRendererNative and their implementation is | |
161 | trivial: they are simply forwarded to the real renderer. Note that the "real" | |
162 | renderer may, in turn, be a wxDelegateRendererNative as well and that there may | |
163 | be arbitrarily many levels like this -- but at the end of the chain there must | |
164 | be a real renderer which does the drawing. | |
165 | ||
166 | @library{wxcore} | |
167 | @category{gdi} | |
168 | ||
169 | @see wxRendererNative | |
170 | */ | |
171 | class wxDelegateRendererNative : public wxRendererNative | |
172 | { | |
173 | public: | |
174 | /** | |
175 | The default constructor does the same thing as the other one except that it | |
176 | uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the | |
177 | user-specified @a rendererNative. | |
178 | ||
179 | In any case, this sets up the delegate renderer object to follow all calls to | |
180 | the specified real renderer. | |
181 | */ | |
182 | wxDelegateRendererNative(); | |
183 | /** | |
184 | This constructor uses the user-specified @a rendererNative to set up the delegate | |
185 | renderer object to follow all calls to the specified real renderer. | |
186 | ||
187 | @note | |
188 | This object does not take ownership of (i.e. won't delete) @a rendererNative. | |
189 | */ | |
190 | wxDelegateRendererNative(wxRendererNative& rendererNative); | |
191 | ||
192 | // The rest of these functions inherit the documentation from wxRendererNative | |
193 | ||
194 | virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, | |
195 | const wxRect& rect, int flags = 0, | |
196 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
197 | wxHeaderButtonParams* params = NULL); | |
198 | ||
199 | virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, | |
200 | const wxRect& rect, int flags = 0, | |
201 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
202 | wxHeaderButtonParams* params = NULL); | |
203 | ||
204 | virtual int GetHeaderButtonHeight(wxWindow *win); | |
205 | ||
206 | virtual int GetHeaderButtonMargin(wxWindow *win); | |
207 | ||
208 | virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, | |
209 | const wxRect& rect, int flags = 0); | |
210 | ||
211 | virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, | |
212 | const wxRect& rect, int flags = 0); | |
213 | ||
214 | virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, | |
215 | const wxSize& size, wxCoord position, | |
216 | wxOrientation orient, int flags = 0); | |
217 | ||
218 | virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, | |
219 | const wxRect& rect, int flags = 0); | |
220 | ||
221 | virtual void DrawDropArrow(wxWindow *win, wxDC& dc, | |
222 | const wxRect& rect, int flags = 0); | |
223 | ||
224 | virtual void DrawCheckBox(wxWindow *win, wxDC& dc, | |
225 | const wxRect& rect, int flags = 0 ); | |
226 | ||
227 | virtual wxSize GetCheckBoxSize(wxWindow *win); | |
228 | ||
229 | virtual void DrawPushButton(wxWindow *win, wxDC& dc, | |
230 | const wxRect& rect, int flags = 0 ); | |
231 | ||
232 | virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc, | |
233 | const wxRect& rect, int flags = 0 ); | |
234 | ||
235 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, | |
236 | const wxRect& rect, int flags = 0); | |
237 | ||
238 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); | |
239 | ||
240 | virtual wxRendererVersion GetVersion() const; | |
241 | }; | |
242 | ||
243 | ||
244 | ||
245 | /** | |
246 | @class wxRendererNative | |
247 | ||
248 | First, a brief introduction to wxRendererNative and why it is needed. | |
249 | ||
250 | Usually wxWidgets uses the underlying low level GUI system to draw all the | |
251 | controls - this is what we mean when we say that it is a "native" framework. | |
252 | However not all controls exist under all (or even any) platforms and in this | |
253 | case wxWidgets provides a default, generic, implementation of them written in | |
254 | wxWidgets itself. | |
255 | ||
256 | These controls don't have the native appearance if only the standard | |
257 | line drawing and other graphics primitives are used, because the native | |
258 | appearance is different under different platforms while the lines are always | |
259 | drawn in the same way. | |
260 | ||
261 | This is why we have renderers: wxRendererNative is a class which virtualizes the | |
262 | drawing, i.e. it abstracts the drawing operations and allows you to draw say, a | |
263 | button, without caring about exactly how this is done. Of course, as we | |
264 | can draw the button differently in different renderers, this also allows us to | |
265 | emulate the native look and feel. | |
266 | ||
267 | So the renderers work by exposing a large set of high-level drawing functions | |
268 | which are used by the generic controls. There is always a default global | |
269 | renderer but it may be changed or extended by the user, see | |
270 | @ref page_samples_render. | |
271 | ||
272 | All drawing functions take some standard parameters: | |
273 | ||
274 | @li @a win - The window being drawn. It is normally not used and when | |
275 | it is it should only be used as a generic wxWindow | |
276 | (in order to get its low level handle, for example), but you should | |
277 | not assume that it is of some given type as the same renderer | |
278 | function may be reused for drawing different kinds of control. | |
279 | @li @a dc - The wxDC to draw on. Only this device | |
280 | context should be used for drawing. It is not necessary to restore | |
281 | pens and brushes for it on function exit but, on the other hand, you | |
282 | shouldn't assume that it is in any specific state on function entry: | |
283 | the rendering functions should always prepare it. | |
284 | @li @a rect - The bounding rectangle for the element to be drawn. | |
285 | @li @a flags - The optional flags (none by default) which can be a | |
286 | combination of the @ref wxCONTROL_FLAGS. | |
287 | ||
288 | Note that each drawing function restores the wxDC attributes if | |
289 | it changes them, so it is safe to assume that the same pen, brush and colours | |
290 | that were active before the call to this function are still in effect after it. | |
291 | ||
292 | @library{wxcore} | |
293 | @category{gdi} | |
294 | */ | |
295 | class wxRendererNative | |
296 | { | |
297 | public: | |
298 | /** | |
299 | Virtual destructor as for any base class. | |
300 | */ | |
301 | virtual ~wxRendererNative(); | |
302 | ||
303 | /** | |
304 | Draw a check box. | |
305 | ||
306 | @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or | |
307 | @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS. | |
308 | */ | |
309 | virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect, | |
310 | int flags = 0) = 0; | |
311 | ||
312 | /** | |
313 | Draw a button like the one used by wxComboBox to show a | |
314 | drop down window. The usual appearance is a downwards pointing arrow. | |
315 | ||
316 | @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, | |
317 | see @ref wxCONTROL_FLAGS. | |
318 | */ | |
319 | virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc, | |
320 | const wxRect& rect, int flags = 0) = 0; | |
321 | ||
322 | /** | |
323 | Draw a drop down arrow that is suitable for use outside a combo box. Arrow will | |
324 | have transparent background. | |
325 | ||
326 | @a rect is not entirely filled by the arrow. Instead, you should use bounding | |
327 | rectangle of a drop down button which arrow matches the size you need. | |
328 | ||
329 | @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, | |
330 | see @ref wxCONTROL_FLAGS. | |
331 | */ | |
332 | virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect, | |
333 | int flags = 0) = 0; | |
334 | ||
335 | /** | |
336 | Draw a focus rectangle using the specified rectangle. | |
337 | wxListCtrl. | |
338 | ||
339 | The only supported flags is @c wxCONTROL_SELECTED for items which are selected. | |
340 | see @ref wxCONTROL_FLAGS. | |
341 | */ | |
342 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, | |
343 | int flags = 0) = 0; | |
344 | ||
345 | /** | |
346 | Draw the header control button (used, for example, by wxListCtrl). | |
347 | ||
348 | Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED | |
349 | @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. | |
350 | ||
351 | @return | |
352 | The optimal width to contain the unabbreviated label text or | |
353 | bitmap, the sort arrow if present, and internal margins. | |
354 | */ | |
355 | virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
356 | int flags = 0, | |
357 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0; | |
358 | ||
359 | /** | |
360 | Draw the contents of a header control button (label, sort arrows, | |
361 | etc.). This function is normally only called by DrawHeaderButton(). | |
362 | ||
363 | Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED | |
364 | @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. | |
365 | ||
366 | @return | |
367 | The optimal width to contain the unabbreviated label text or | |
368 | bitmap, the sort arrow if present, and internal margins. | |
369 | */ | |
370 | virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc, | |
371 | const wxRect& rect, int flags = 0, | |
372 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0; | |
373 | ||
374 | /** | |
375 | Draw a selection rectangle underneath the text as used e.g. in a | |
376 | wxListCtrl. | |
377 | ||
378 | The supported @a flags are @c wxCONTROL_SELECTED for items | |
379 | which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT | |
380 | for the item that has the focus (often a dotted line around the item's text). | |
381 | @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus | |
382 | (otherwise the selection rectangle is e.g. often grey and not blue). | |
383 | This may be ignored by the renderer or deduced by the code directly from | |
384 | the @a win. | |
385 | */ | |
386 | virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc, | |
387 | const wxRect& rect, int flags = 0) = 0; | |
388 | ||
389 | /** | |
390 | Draw a blank push button that looks very similar to wxButton. | |
391 | ||
392 | @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or | |
393 | @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS. | |
394 | */ | |
395 | virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
396 | int flags = 0) = 0; | |
397 | ||
398 | /** | |
399 | Draw the border for sash window: this border must be such that the sash | |
400 | drawn by DrawSplitterSash() blends into it well. | |
401 | */ | |
402 | virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect, | |
403 | int flags = 0) = 0; | |
404 | ||
405 | /** | |
406 | Draw a sash. The @a orient parameter defines whether the sash should be | |
407 | vertical or horizontal and how the @a position should be interpreted. | |
408 | */ | |
409 | virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size, | |
410 | wxCoord position, wxOrientation orient, | |
411 | int flags = 0) = 0; | |
412 | ||
413 | /** | |
414 | Draw the expanded/collapsed icon for a tree control item. | |
415 | ||
416 | To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit, | |
417 | see @ref wxCONTROL_FLAGS. | |
418 | */ | |
419 | virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
420 | int flags = 0) = 0; | |
421 | ||
422 | /** | |
423 | Draw a native wxChoice | |
424 | */ | |
425 | virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
426 | ||
427 | /** | |
428 | Draw a native wxComboBox | |
429 | */ | |
430 | virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
431 | ||
432 | /** | |
433 | Draw a native wxTextCtrl frame | |
434 | */ | |
435 | virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
436 | ||
437 | /** | |
438 | Draw a native wxRadioButton bitmap. | |
439 | */ | |
440 | virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
441 | ||
442 | /** | |
443 | Draw a title bar button in the given state. | |
444 | ||
445 | This function is currently only available under MSW and OS X (and only | |
446 | for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for | |
447 | the other platforms is to use wxArtProvider to retrieve the bitmaps for | |
448 | @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons | |
449 | and not for any state but normal, i.e. not pressed and not current one). | |
450 | ||
451 | The presence of this function is indicated by @c | |
452 | wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined. | |
453 | ||
454 | Also notice that PNG handler must be enabled using wxImage::AddHandler() | |
455 | to use this function under OS X currently as the bitmaps are embedded | |
456 | in the library itself in PNG format. | |
457 | ||
458 | @since 2.9.1 | |
459 | */ | |
460 | virtual void DrawTitleBarBitmap(wxWindow *win, | |
461 | wxDC& dc, | |
462 | const wxRect& rect, | |
463 | wxTitleBarButton button, | |
464 | int flags = 0) = 0; | |
465 | ||
466 | /** | |
467 | Return the currently used renderer. | |
468 | */ | |
469 | static wxRendererNative& Get(); | |
470 | ||
471 | /** | |
472 | Return the default (native) implementation for this platform -- this is also | |
473 | the one used by default but this may be changed by calling | |
474 | Set() in which case the return value of this | |
475 | method may be different from the return value of Get(). | |
476 | */ | |
477 | static wxRendererNative& GetDefault(); | |
478 | ||
479 | /** | |
480 | Return the generic implementation of the renderer. Under some platforms, this | |
481 | is the default renderer implementation, others have platform-specific default | |
482 | renderer which can be retrieved by calling GetDefault(). | |
483 | */ | |
484 | static wxRendererNative& GetGeneric(); | |
485 | ||
486 | /** | |
487 | Returns the size of a check box. | |
488 | The @a win parameter is not used currently and can be @NULL. | |
489 | */ | |
490 | virtual wxSize GetCheckBoxSize(wxWindow* win) = 0; | |
491 | ||
492 | /** | |
493 | Returns the height of a header button, either a fixed platform height if | |
494 | available, or a generic height based on the @a win window's font. | |
495 | */ | |
496 | virtual int GetHeaderButtonHeight(wxWindow* win) = 0; | |
497 | ||
498 | /** | |
499 | Returns the horizontal margin on the left and right sides of header | |
500 | button's label. | |
501 | ||
502 | @since 2.9.2 | |
503 | */ | |
504 | virtual int GetHeaderButtonMargin(wxWindow *win) = 0; | |
505 | ||
506 | /** | |
507 | Get the splitter parameters, see wxSplitterRenderParams. | |
508 | The @a win parameter should be a wxSplitterWindow. | |
509 | */ | |
510 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0; | |
511 | ||
512 | /** | |
513 | This function is used for version checking: Load() | |
514 | refuses to load any shared libraries implementing an older or incompatible | |
515 | version. | |
516 | ||
517 | @remarks | |
518 | The implementation of this method is always the same in all renderers (simply | |
519 | construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values), | |
520 | but it has to be in the derived, not base, class, to detect mismatches between | |
521 | the renderers versions and so you have to implement it anew in all renderers. | |
522 | */ | |
523 | virtual wxRendererVersion GetVersion() const = 0; | |
524 | ||
525 | /** | |
526 | Load the renderer from the specified DLL, the returned pointer must be | |
527 | deleted by caller if not @NULL when it is not used any more. | |
528 | ||
529 | The @a name should be just the base name of the renderer and not the full | |
530 | name of the DLL file which is constructed differently (using | |
531 | wxDynamicLibrary::CanonicalizePluginName()) | |
532 | on different systems. | |
533 | */ | |
534 | static wxRendererNative* Load(const wxString& name); | |
535 | ||
536 | /** | |
537 | Set the renderer to use, passing @NULL reverts to using the default | |
538 | renderer (the global renderer must always exist). | |
539 | ||
540 | Return the previous renderer used with Set() or @NULL if none. | |
541 | */ | |
542 | static wxRendererNative* Set(wxRendererNative* renderer); | |
543 | }; | |
544 | ||
545 | ||
546 | ||
547 | /** | |
548 | @struct wxRendererVersion | |
549 | ||
550 | This simple struct represents the wxRendererNative | |
551 | interface version and is only used as the return value of | |
552 | wxRendererNative::GetVersion(). | |
553 | ||
554 | The version has two components: the version itself and the age. If the main | |
555 | program and the renderer have different versions they are never compatible with | |
556 | each other because the version is only changed when an existing virtual | |
557 | function is modified or removed. The age, on the other hand, is incremented | |
558 | each time a new virtual method is added and so, at least for the compilers | |
559 | using a common C++ object model, the calling program is compatible with any | |
560 | renderer which has the age greater or equal to its age. This verification is | |
561 | done by IsCompatible() method. | |
562 | ||
563 | @library{wxcore} | |
564 | @category{gdi} | |
565 | */ | |
566 | struct wxRendererVersion | |
567 | { | |
568 | wxRendererVersion(int version_, int age_); | |
569 | ||
570 | /** | |
571 | Checks if the main program is compatible with the renderer having the version | |
572 | @e ver, returns @true if it is and @false otherwise. | |
573 | ||
574 | This method is used by wxRendererNative::Load() to determine whether a | |
575 | renderer can be used. | |
576 | */ | |
577 | static bool IsCompatible(const wxRendererVersion& ver); | |
578 | ||
579 | /** | |
580 | The age component. | |
581 | */ | |
582 | const int age; | |
583 | ||
584 | /** | |
585 | The version component. | |
586 | */ | |
587 | const int version; | |
588 | }; | |
589 |