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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: hash.h | |
3 | // Purpose: interface of wxHashTable | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | @class wxHashTable | |
10 | ||
11 | @deprecated | |
12 | Please note that this class is retained for backward compatibility | |
13 | reasons; you should use wxHashMap. | |
14 | ||
15 | This class provides hash table functionality for wxWidgets, and for an | |
16 | application if it wishes. Data can be hashed on an integer or string key. | |
17 | ||
18 | Example: | |
19 | @code | |
20 | wxHashTable table(wxKEY_STRING); | |
21 | ||
22 | wxPoint *point = new wxPoint(100, 200); | |
23 | table.Put("point 1", point); | |
24 | ||
25 | .... | |
26 | ||
27 | wxPoint *found_point = (wxPoint *)table.Get("point 1"); | |
28 | @endcode | |
29 | ||
30 | A hash table is implemented as an array of pointers to lists. | |
31 | When no data has been stored, the hash table takes only a little more space | |
32 | than this array (default size is 1000). When a data item is added, an integer | |
33 | is constructed from the integer or string key that is within the bounds of the array. | |
34 | If the array element is @NULL, a new (keyed) list is created for the element. | |
35 | Then the data object is appended to the list, storing the key in case other | |
36 | data objects need to be stored in the list also (when a 'collision' occurs). | |
37 | ||
38 | Retrieval involves recalculating the array index from the key, and searching | |
39 | along the keyed list for the data object whose stored key matches the passed key. | |
40 | Obviously this is quicker when there are fewer collisions, so hashing will | |
41 | become inefficient if the number of items to be stored greatly exceeds the | |
42 | size of the hash table. | |
43 | ||
44 | @library{wxbase} | |
45 | @category{containers} | |
46 | ||
47 | @see wxList | |
48 | */ | |
49 | class wxHashTable : public wxObject | |
50 | { | |
51 | public: | |
52 | /** | |
53 | Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING, | |
54 | and indicates what sort of keying is required. @a size is optional. | |
55 | */ | |
56 | wxHashTable(wxKeyType key_type = wxKEY_INTEGER, size_t size = 1000); | |
57 | ||
58 | /** | |
59 | Destroys the hash table. | |
60 | */ | |
61 | virtual ~wxHashTable(); | |
62 | ||
63 | /** | |
64 | The counterpart of Next(). If the application wishes to iterate | |
65 | through all the data in the hash table, it can call BeginFind() and | |
66 | then loop on Next(). | |
67 | */ | |
68 | void BeginFind(); | |
69 | ||
70 | /** | |
71 | Clears the hash table of all nodes (but as usual, doesn't delete user data). | |
72 | */ | |
73 | void Clear(); | |
74 | ||
75 | //@{ | |
76 | /** | |
77 | Deletes entry in hash table and returns the user's data (if found). | |
78 | */ | |
79 | wxObject* Delete(long key); | |
80 | wxObject* Delete(const wxString& key); | |
81 | //@} | |
82 | ||
83 | /** | |
84 | If set to @true data stored in hash table will be deleted when hash table | |
85 | object is destroyed. | |
86 | */ | |
87 | void DeleteContents(bool flag); | |
88 | ||
89 | //@{ | |
90 | /** | |
91 | Gets data from the hash table, using an integer or string key | |
92 | (depending on which has table constructor was used). | |
93 | */ | |
94 | wxObject* Get(long key); | |
95 | wxObject* Get(const char* key); | |
96 | //@} | |
97 | ||
98 | /** | |
99 | Returns the number of elements in the hash table. | |
100 | */ | |
101 | size_t GetCount() const; | |
102 | ||
103 | /** | |
104 | Makes an integer key out of a string. An application may wish to make a key | |
105 | explicitly (for instance when combining two data values to form a key). | |
106 | */ | |
107 | static long MakeKey(const wxString& string); | |
108 | ||
109 | /** | |
110 | If the application wishes to iterate through all the data in the hash | |
111 | table, it can call BeginFind() and then loop on Next(). This function | |
112 | returns a @b wxHashTable::Node pointer (or @NULL if there are no more nodes). | |
113 | ||
114 | The return value is functionally equivalent to @b wxNode but might not be | |
115 | implemented as a @b wxNode. The user will probably only wish to use the | |
116 | wxNode::GetData() method to retrieve the data; the node may also be deleted. | |
117 | */ | |
118 | wxHashTable::Node* Next(); | |
119 | ||
120 | //@{ | |
121 | /** | |
122 | Inserts data into the hash table, using an integer or string key (depending on | |
123 | which has table constructor was used). | |
124 | The key string is copied and stored by the hash table implementation. | |
125 | */ | |
126 | void Put(long key, wxObject* object); | |
127 | void Put(const char* key, wxObject* object); | |
128 | //@} | |
129 | }; | |
130 |