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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/evtloop.h
3// Purpose: wxEventLoop and related classes
4// Author: Vadim Zeitlin
5// Copyright: (C) 2008 Vadim Zeitlin
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxEventLoopBase
11
12 Base class for all event loop implementations.
13
14 An event loop is a class which queries the queue of native events sent
15 to the wxWidgets application and dispatches them to the appropriate
16 wxEvtHandlers.
17
18 An object of this class is created by wxAppTraits::CreateEventLoop() and
19 used by wxApp to run the main application event loop.
20 Temporary event loops are usually created by wxDialog::ShowModal().
21
22 You can create your own event loop if you need, provided that you restore
23 the main event loop once yours is destroyed (see wxEventLoopActivator).
24
25 Notice that there can be more than one event loop at any given moment, e.g.
26 an event handler called from the main loop can show a modal dialog, which
27 starts its own loop resulting in two nested loops, with the modal dialog
28 being the active one (its IsRunning() returns @true). And a handler for a
29 button inside the modal dialog can, of course, create another modal dialog
30 with its own event loop and so on. So in general event loops form a stack
31 and only the event loop at the top of the stack is considered to be active.
32 It is also the only loop that can be directly asked to terminate by calling
33 Exit() (which is done by wxDialog::EndModal()), an outer event loop can't
34 be stopped while an inner one is still running. It is however possible to
35 ask an outer event loop to terminate as soon as all its nested loops exit
36 and the control returns back to it by using ScheduleExit().
37
38 @library{wxbase}
39 @category{appmanagement}
40
41 @see wxApp, wxEventLoopActivator
42*/
43class wxEventLoopBase
44{
45public:
46 /**
47 Return the currently active (running) event loop.
48
49 May return @NULL if there is no active event loop (e.g. during
50 application startup or shutdown).
51 */
52 static wxEventLoopBase *GetActive();
53
54 /**
55 Set currently active (running) event loop.
56
57 Called by wxEventLoopActivator, use an instance of this class instead
58 of calling this method directly to ensure that the previously active
59 event loop is restored.
60
61 Results in a call to wxAppConsole::OnEventLoopEnter.
62 */
63 static void SetActive(wxEventLoopBase* loop);
64
65 /**
66 Returns @true if this is the main loop executed by wxApp::OnRun().
67 */
68 bool IsMain() const;
69
70
71 /**
72 @name Dispatch and processing
73 */
74 //@{
75
76 /**
77 Start the event loop, return the exit code when it is finished.
78
79 Logically, this method calls Dispatch() in a loop until it returns
80 @false and also takes care of generating idle events during each loop
81 iteration. However not all implementations of this class really
82 implement it like this (e.g. wxGTK does not) so you shouldn't rely on
83 Dispatch() being called from inside this function.
84
85 @return The argument passed to Exit() which terminated this event loop.
86 */
87 virtual int Run() = 0;
88
89 /**
90 Return true if this event loop is currently running.
91
92 Notice that even if this event loop hasn't terminated yet but has just
93 spawned a nested (e.g. modal) event loop, this method would return
94 @false.
95 */
96 bool IsRunning() const;
97
98 /**
99 Use this to check whether the event loop was successfully created
100 before using it
101 */
102 virtual bool IsOk() const;
103
104 /**
105 Exit the currently running loop with the given exit code.
106
107 The loop will exit, i.e. its Run() method will return, during the next
108 event loop iteration.
109
110 Notice that this method can only be used if this event loop is the
111 currently running one, i.e. its IsRunning() returns @true. If this is
112 not the case, an assert failure is triggered and nothing is done as
113 outer event loops can't be exited from immediately. Use ScheduleExit()
114 if you'd like to exit this loop even if it doesn't run currently.
115 */
116 virtual void Exit(int rc = 0);
117
118 /**
119 Schedule an exit from the loop with the given exit code.
120
121 This method is similar to Exit() but can be called even if this event
122 loop is not the currently running one -- and if it is the active loop,
123 then it works in exactly the same way as Exit().
124
125 The loop will exit as soon as the control flow returns to it, i.e.
126 after any nested loops terminate.
127
128 @since 2.9.5
129 */
130 virtual void ScheduleExit(int rc = 0) = 0;
131
132 /**
133 Return true if any events are available.
134
135 If this method returns @true, calling Dispatch() will not block.
136 */
137 virtual bool Pending() const = 0;
138
139 /**
140 Dispatches the next event in the windowing system event queue.
141 Blocks until an event appears if there are none currently
142 (use Pending() if this is not wanted).
143
144 This can be used for programming event loops, e.g.
145
146 @code
147 while (evtloop->Pending())
148 evtloop->Dispatch();
149 @endcode
150
151 @return @false if the event loop should stop and @true otherwise.
152
153 @see Pending(), wxEventLoopBase
154 */
155 virtual bool Dispatch() = 0;
156
157 /**
158 Dispatch an event but not wait longer than the specified timeout for
159 it.
160
161 If an event is received before the specified @a timeout expires, it is
162 processed and the function returns 1 normally or 0 if the event loop
163 should quite. Otherwise, i.e. if the timeout expires, the functions
164 returns -1 without processing any events.
165
166 @param timeout
167 The maximal time to wait for the events in milliseconds.
168
169 @return
170 1 if an event was processed, 0 if the event loop should quit or -1
171 if the timeout expired.
172 */
173 virtual int DispatchTimeout(unsigned long timeout) = 0;
174
175 /**
176 Called by wxWidgets to wake up the event loop even if it is currently
177 blocked inside Dispatch().
178 */
179 virtual void WakeUp() = 0;
180
181 //@}
182
183
184 /**
185 @name Idle handling
186 */
187 //@{
188
189 /**
190 Makes sure that idle events are sent again.
191 */
192 virtual void WakeUpIdle();
193
194 /**
195 This virtual function is called when the application becomes idle and
196 normally just sends wxIdleEvent to all interested parties.
197
198 It should return @true if more idle events are needed, @false if not.
199 */
200 virtual bool ProcessIdle();
201
202 //@}
203
204
205 /**
206 @name Yield-related hooks
207 */
208 //@{
209
210 /**
211 Returns @true if called from inside Yield() or from inside YieldFor().
212 */
213 virtual bool IsYielding() const;
214
215 /**
216 Yields control to pending messages in the windowing system.
217
218 This can be useful, for example, when a time-consuming process writes to a
219 text window. Without an occasional yield, the text window will not be updated
220 properly, and on systems with cooperative multitasking, such as Windows 3.1
221 other processes will not respond.
222
223 Caution should be exercised, however, since yielding may allow the
224 user to perform actions which are not compatible with the current task.
225 Disabling menu items or whole menus during processing can avoid unwanted
226 reentrance of code: see ::wxSafeYield for a better function.
227 You can avoid unwanted reentrancies also using IsYielding().
228
229 Note that Yield() will not flush the message logs. This is intentional as
230 calling Yield() is usually done to quickly update the screen and popping up
231 a message box dialog may be undesirable. If you do wish to flush the log
232 messages immediately (otherwise it will be done during the next idle loop
233 iteration), call wxLog::FlushActive.
234
235 Calling Yield() recursively is normally an error and an assert failure is
236 raised in debug build if such situation is detected. However if the
237 @a onlyIfNeeded parameter is @true, the method will just silently
238 return @false instead.
239 */
240 bool Yield(bool onlyIfNeeded = false);
241
242 /**
243 Works like Yield() with @e onlyIfNeeded == @true, except that it allows
244 the caller to specify a mask of the ::wxEventCategory values which
245 indicates which events should be processed and which should instead
246 be "delayed" (i.e. processed by the main loop later).
247
248 Note that this is a safer alternative to Yield() since it ensures that
249 only the events you're interested to will be processed; i.e. this method
250 helps to avoid unwanted reentrancies.
251
252 Note that currently only wxMSW and wxGTK do support selective yield of
253 native events coming from the underlying GUI toolkit.
254 wxWidgets events posted using wxEvtHandler::AddPendingEvent or
255 wxEvtHandler::QueueEvent are instead selectively processed by all ports.
256
257 @see wxEvent::GetEventCategory
258 */
259 bool YieldFor(long eventsToProcess);
260
261 /**
262 Returns @true if the given event category is allowed inside
263 a YieldFor() call (i.e. compares the given category against the
264 last mask passed to YieldFor()).
265
266 @see wxEvent::GetEventCategory
267 */
268 virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const;
269
270 //@}
271
272
273protected:
274 /**
275 This function is called before the event loop terminates, whether this
276 happens normally (because of Exit() call) or abnormally (because of an
277 exception thrown from inside the loop).
278
279 The default implementation calls wxAppConsole::OnEventLoopExit.
280 */
281 virtual void OnExit();
282};
283
284/**
285 @class wxEventLoopActivator
286
287 Makes an event loop temporarily active.
288
289 This class is used to make the event loop active during its life-time,
290 e.g.:
291 @code
292 class MyEventLoop : public wxEventLoopBase { ... };
293
294 void RunMyLoop()
295 {
296 MyEventLoop loop;
297 wxEventLoopActivator activate(&loop);
298
299 ...
300 } // the previously active event loop restored here
301 @endcode
302
303 @library{wxbase}
304 @category{appmanagement}
305
306 @see wxEventLoopBase
307*/
308class wxEventLoopActivator
309{
310public:
311 /**
312 Makes the loop passed as the parameter currently active.
313
314 This saves the current return value of wxEventLoopBase::GetActive() and
315 then calls wxEventLoopBase::SetActive() with the given @a loop.
316 */
317 wxEventLoopActivator(wxEventLoopBase *loop);
318
319 /**
320 Restores the previously active event loop stored by the constructor.
321 */
322 ~wxEventLoopActivator();
323};
324
325/**
326 @class wxGUIEventLoop
327
328 A generic implementation of the GUI event loop.
329
330 @library{wxbase}
331 @category{appmanagement}
332*/
333class wxGUIEventLoop : public wxEventLoopBase
334{
335public:
336 wxGUIEventLoop();
337 virtual ~wxGUIEventLoop();
338};
339
340