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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/geometry.h
3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
7// RCS-ID:
8// Copyright: (c) 1999 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_GEOMETRY_H_
13#define _WX_GEOMETRY_H_
14
15#ifdef __GNUG__
16 #pragma interface "geometry.cpp"
17#endif
18
19#include "wx/defs.h"
20
21#ifndef wxUSE_GEOMETRY
22 #define wxUSE_GEOMETRY 0
23#endif
24
25#if wxUSE_GEOMETRY
26
27#include "wx/utils.h"
28#include "wx/gdicmn.h"
29#include <math.h>
30
31#ifdef __WXMSW__
32 #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
33#elif defined( __WXMAC__ )
34 #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
35#else
36 #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
37#endif
38
39class wxDataInputStream;
40class wxDataOutputStream;
41
42// clipping from Cohen-Sutherland
43
44enum wxOutCode
45{
46 wxInside = 0x00 ,
47 wxOutLeft = 0x01 ,
48 wxOutRight = 0x02 ,
49 wxOutTop = 0x08 ,
50 wxOutBottom = 0x04
51};
52
53class WXDLLEXPORT wxPoint2DInt
54{
55public :
56 inline wxPoint2DInt();
57 inline wxPoint2DInt( wxInt32 x , wxInt32 y );
58 inline wxPoint2DInt( const wxPoint2DInt &pt );
59 inline wxPoint2DInt( const wxPoint &pt );
60
61 // noops for this class, just return the coords
62 inline void GetFloor( wxInt32 *x , wxInt32 *y );
63 inline void GetRounded( wxInt32 *x , wxInt32 *y );
64
65 inline wxDouble GetVectorLength();
66 wxDouble GetVectorAngle();
67 inline void SetVectorLength( wxDouble length );
68 void SetVectorAngle( wxDouble degrees );
69 void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
70 // set the vector length to 1.0, preserving the angle
71 inline void Normalize();
72
73 inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
74 inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
75 inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
76 inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
77
78 // the reflection of this point
79 inline wxPoint2DInt operator-();
80
81 inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
82 inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
83 inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
84 inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
85 inline wxPoint2DInt& operator*=(wxDouble n);
86 inline wxPoint2DInt& operator*=(wxInt32 n);
87 inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
88 inline wxPoint2DInt& operator/=(wxDouble n);
89 inline wxPoint2DInt& operator/=(wxInt32 n);
90 inline operator wxPoint() const;
91 inline bool operator==(const wxPoint2DInt& pt) const;
92 inline bool operator!=(const wxPoint2DInt& pt) const;
93
94 void WriteTo( wxDataOutputStream &stream ) const;
95 void ReadFrom( wxDataInputStream &stream );
96
97 wxInt32 m_x;
98 wxInt32 m_y;
99};
100
101inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
102inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
103inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
104inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
105inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
106inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
107inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
108inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
109inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
110inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
111
112inline wxPoint2DInt::wxPoint2DInt()
113{
114 m_x = 0;
115 m_y = 0;
116}
117
118inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
119{
120 m_x = x;
121 m_y = y;
122}
123
124inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
125{
126 m_x = pt.m_x;
127 m_y = pt.m_y;
128}
129
130inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
131{
132 m_x = pt.x;
133 m_y = pt.y;
134}
135
136inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
137{
138 if ( x )
139 *x = m_x;
140 if ( y )
141 *y = m_y;
142}
143
144inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
145{
146 GetFloor(x, y);
147}
148
149inline wxDouble wxPoint2DInt::GetVectorLength()
150{
151 // cast needed MIPSpro compiler under SGI
152 return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
153}
154
155inline void wxPoint2DInt::SetVectorLength( wxDouble length )
156{
157 wxDouble before = GetVectorLength();
158 m_x = (wxInt32)(m_x * length / before);
159 m_y = (wxInt32)(m_y * length / before);
160}
161
162inline void wxPoint2DInt::Normalize()
163{
164 SetVectorLength( 1 );
165}
166
167inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
168{
169 return sqrt( GetDistanceSquare( pt ) );
170}
171
172inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
173{
174 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
175}
176
177inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
178{
179 return ( m_x * vec.m_x + m_y * vec.m_y );
180}
181
182inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
183{
184 return ( m_x * vec.m_y - vec.m_x * m_y );
185}
186
187inline wxPoint2DInt::operator wxPoint() const
188{
189 return wxPoint( m_x, m_y);
190}
191
192inline wxPoint2DInt wxPoint2DInt::operator-()
193{
194 return wxPoint2DInt( -m_x, -m_y);
195}
196
197inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
198{
199 m_x = pt.m_x;
200 m_y = pt.m_y;
201 return *this;
202}
203
204inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
205{
206 m_x = m_x + pt.m_x;
207 m_y = m_y + pt.m_y;
208 return *this;
209}
210
211inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
212{
213 m_x = m_x - pt.m_x;
214 m_y = m_y - pt.m_y;
215 return *this;
216}
217
218inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
219{
220 m_x = m_x + pt.m_x;
221 m_y = m_y + pt.m_y;
222 return *this;
223}
224
225inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
226{
227 m_x = m_x - pt.m_x;
228 m_y = m_y - pt.m_y;
229 return *this;
230}
231
232inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
233{
234 return m_x == pt.m_x && m_y == pt.m_y;
235}
236
237inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
238{
239 return m_x != pt.m_x || m_y != pt.m_y;
240}
241
242inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
243{
244 return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
245}
246
247inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
248{
249 return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
250}
251
252
253inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
254{
255 return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
256}
257
258inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
259{
260 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
261}
262
263inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
264{
265 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
266}
267
268inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
269{
270 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
271}
272
273inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
274{
275 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
276}
277
278inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
279{
280 return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
281}
282
283inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
284{
285 return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
286}
287
288inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
289{
290 return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
291}
292
293// wxPoint2Ds represent a point or a vector in a 2d coordinate system
294
295class WXDLLEXPORT wxPoint2DDouble
296{
297public :
298 inline wxPoint2DDouble();
299 inline wxPoint2DDouble( wxDouble x , wxDouble y );
300 inline wxPoint2DDouble( const wxPoint2DDouble &pt );
301 wxPoint2DDouble( const wxPoint2DInt &pt )
302 { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
303 wxPoint2DDouble( const wxPoint &pt )
304 { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
305
306 // two different conversions to integers, floor and rounding
307 inline void GetFloor( wxInt32 *x , wxInt32 *y );
308 inline void GetRounded( wxInt32 *x , wxInt32 *y );
309
310 inline wxDouble GetVectorLength() const;
311 wxDouble GetVectorAngle() const ;
312 void SetVectorLength( wxDouble length );
313 void SetVectorAngle( wxDouble degrees );
314 void SetPolarCoordinates( wxDouble angle , wxDouble length );
315 // set the vector length to 1.0, preserving the angle
316 void Normalize();
317
318 inline wxDouble GetDistance( const wxPoint2DDouble &pt );
319 inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt );
320 inline wxDouble GetDotProduct( const wxPoint2DDouble &vec );
321 inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec );
322
323 // the reflection of this point
324 inline wxPoint2DDouble operator-();
325
326 inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
327 inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
328 inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
329 inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
330 inline wxPoint2DDouble& operator*=(wxDouble n);
331 inline wxPoint2DDouble& operator*=(wxInt32 n);
332 inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
333 inline wxPoint2DDouble& operator/=(wxDouble n);
334 inline wxPoint2DDouble& operator/=(wxInt32 n);
335
336 inline bool operator==(const wxPoint2DDouble& pt) const;
337 inline bool operator!=(const wxPoint2DDouble& pt) const;
338
339 wxDouble m_x;
340 wxDouble m_y;
341};
342
343inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
344inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
345inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
346inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
347inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
348inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
349inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
350inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
351inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
352inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
353
354inline wxPoint2DDouble::wxPoint2DDouble()
355{
356 m_x = 0.0;
357 m_y = 0.0;
358}
359
360inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
361{
362 m_x = x;
363 m_y = y;
364}
365
366inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
367{
368 m_x = pt.m_x;
369 m_y = pt.m_y;
370}
371
372inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y )
373{
374 *x = (wxInt32) floor( m_x );
375 *y = (wxInt32) floor( m_y );
376}
377
378inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
379{
380 *x = (wxInt32) floor( m_x + 0.5 );
381 *y = (wxInt32) floor( m_y + 0.5);
382}
383
384inline wxDouble wxPoint2DDouble::GetVectorLength() const
385{
386 return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
387}
388
389inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
390{
391 wxDouble before = GetVectorLength() ;
392 m_x = (m_x * length / before) ;
393 m_y = (m_y * length / before) ;
394}
395
396inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
397{
398 return sqrt( GetDistanceSquare( pt ) );
399}
400
401inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt )
402{
403 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
404}
405
406inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec )
407{
408 return ( m_x * vec.m_x + m_y * vec.m_y );
409}
410
411inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec )
412{
413 return ( m_x * vec.m_y - vec.m_x * m_y );
414}
415
416inline wxPoint2DDouble wxPoint2DDouble::operator-()
417{
418 return wxPoint2DDouble( -m_x, -m_y);
419}
420
421inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
422{
423 m_x = pt.m_x;
424 m_y = pt.m_y;
425 return *this;
426}
427
428inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
429{
430 m_x = m_x + pt.m_x;
431 m_y = m_y + pt.m_y;
432 return *this;
433}
434
435inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
436{
437 m_x = m_x - pt.m_x;
438 m_y = m_y - pt.m_y;
439 return *this;
440}
441
442inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
443{
444 m_x = m_x * pt.m_x;
445 m_y = m_y * pt.m_y;
446 return *this;
447}
448
449inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
450{
451 m_x = m_x / pt.m_x;
452 m_y = m_y / pt.m_y;
453 return *this;
454}
455
456inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
457{
458 return m_x == pt.m_x && m_y == pt.m_y;
459}
460
461inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
462{
463 return m_x != pt.m_x || m_y != pt.m_y;
464}
465
466inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
467{
468 return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
469}
470
471inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
472{
473 return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
474}
475
476
477inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
478{
479 return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
480}
481
482inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
483{
484 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
485}
486
487inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
488{
489 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
490}
491
492inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
493{
494 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
495}
496
497inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
498{
499 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
500}
501
502inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
503{
504 return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
505}
506
507inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
508{
509 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
510}
511
512inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
513{
514 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
515}
516
517// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
518// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
519// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
520
521class WXDLLEXPORT wxRect2DDouble
522{
523public:
524 wxRect2DDouble()
525 { m_x = m_y = m_width = m_height = 0; }
526 wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
527 { m_x = x; m_y = y; m_width = w; m_height = h; }
528/*
529 wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
530 wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
531 wxRect2DDouble(const wxRect2DDouble& rect);
532*/
533 // single attribute accessors
534
535 inline wxPoint2DDouble GetPosition()
536 { return wxPoint2DDouble(m_x, m_y); }
537 inline wxSize GetSize()
538 { return wxSize((int) m_width, (int) m_height); }
539
540 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
541 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
542
543 inline wxDouble GetLeft() const { return m_x; }
544 inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
545 inline void MoveLeftTo( wxDouble n ) { m_x = n; }
546 inline wxDouble GetTop() const { return m_y; }
547 inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
548 inline void MoveTopTo( wxDouble n ) { m_y = n; }
549 inline wxDouble GetBottom() const { return m_y + m_height; }
550 inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
551 inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
552 inline wxDouble GetRight() const { return m_x + m_width; }
553 inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
554 inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
555
556 inline wxPoint2DDouble GetLeftTop() const
557 { return wxPoint2DDouble( m_x , m_y ); }
558 inline void SetLeftTop( const wxPoint2DDouble &pt )
559 { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
560 inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
561 { m_x = pt.m_x; m_y = pt.m_y; }
562 inline wxPoint2DDouble GetLeftBottom() const
563 { return wxPoint2DDouble( m_x , m_y + m_height ); }
564 inline void SetLeftBottom( const wxPoint2DDouble &pt )
565 { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
566 inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
567 { m_x = pt.m_x; m_y = pt.m_y - m_height; }
568 inline wxPoint2DDouble GetRightTop() const
569 { return wxPoint2DDouble( m_x+m_width , m_y ); }
570 inline void SetRightTop( const wxPoint2DDouble &pt )
571 { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
572 inline void MoveRightTopTo( const wxPoint2DDouble &pt )
573 { m_x = pt.m_x - m_width; m_y = pt.m_y; }
574 inline wxPoint2DDouble GetRightBottom() const
575 { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
576 inline void SetRightBottom( const wxPoint2DDouble &pt )
577 { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
578 inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
579 { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
580 inline wxPoint2DDouble GetCentre() const
581 { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
582 inline void SetCentre( const wxPoint2DDouble &pt )
583 { MoveCentreTo( pt ); } // since this is impossible without moving...
584 inline void MoveCentreTo( const wxPoint2DDouble &pt )
585 { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
586 inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
587 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
588 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
589 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
590 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
591 inline bool Contains( const wxPoint2DDouble &pt ) const
592 { return GetOutcode( pt ) == wxInside; }
593 inline bool Contains( const wxRect2DDouble &rect ) const
594 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
595 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
596 inline bool IsEmpty() const
597 { return ( m_width <= 0 || m_height <= 0 ); }
598 inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
599 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
600
601 inline void Inset( wxDouble x , wxDouble y )
602 { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
603 inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
604 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
605 inline void Offset( const wxPoint2DDouble &pt )
606 { m_x += pt.m_x; m_y += pt.m_y; }
607
608 void ConstrainTo( const wxRect2DDouble &rect );
609
610 inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
611 { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
612
613 static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
614 inline void Intersect( const wxRect2DDouble &otherRect )
615 { Intersect( *this , otherRect , this ); }
616 inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
617 { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
618 bool Intersects( const wxRect2DDouble &rect ) const;
619
620 static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
621 void Union( const wxRect2DDouble &otherRect )
622 { Union( *this , otherRect , this ); }
623 void Union( const wxPoint2DDouble &pt );
624 inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
625 { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
626
627 inline void Scale( wxDouble f )
628 { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
629 inline void Scale( wxInt32 num , wxInt32 denum )
630 { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
631 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
632
633/*
634 wxRect2DDouble& operator = (const wxRect2DDouble& rect);
635 bool operator == (const wxRect2DDouble& rect);
636 bool operator != (const wxRect2DDouble& rect);
637*/
638
639 wxDouble m_x;
640 wxDouble m_y;
641 wxDouble m_width;
642 wxDouble m_height;
643};
644
645
646// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
647// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
648// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
649
650class WXDLLEXPORT wxRect2DInt
651{
652public:
653 wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
654 wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
655 wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
656 wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
657 inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
658 inline wxRect2DInt(const wxRect2DInt& rect);
659
660 // single attribute accessors
661
662 inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
663 inline wxSize GetSize() { return wxSize(m_width, m_height); }
664
665 // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
666 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
667
668 inline wxInt32 GetLeft() const { return m_x; }
669 inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
670 inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
671 inline wxInt32 GetTop() const { return m_y; }
672 inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
673 inline void MoveTopTo( wxInt32 n ) { m_y = n; }
674 inline wxInt32 GetBottom() const { return m_y + m_height; }
675 inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
676 inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
677 inline wxInt32 GetRight() const { return m_x + m_width; }
678 inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
679 inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
680
681 inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
682 inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
683 inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
684 inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
685 inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
686 inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
687 inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
688 inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
689 inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
690 inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
691 inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
692 inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
693 inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
694 inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
695 inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
696 inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
697 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
698 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
699 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
700 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
701 inline bool Contains( const wxPoint2DInt &pt ) const
702 { return GetOutcode( pt ) == wxInside; }
703 inline bool Contains( const wxRect2DInt &rect ) const
704 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
705 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
706 inline bool IsEmpty() const
707 { return ( m_width <= 0 || m_height <= 0 ); }
708 inline bool HaveEqualSize( const wxRect2DInt &rect ) const
709 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
710
711 inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
712 inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
713 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
714 inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
715 void ConstrainTo( const wxRect2DInt &rect );
716 inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
717
718 static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
719 inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
720 inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
721 bool Intersects( const wxRect2DInt &rect ) const;
722
723 static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
724 void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); }
725 void Union( const wxPoint2DInt &pt );
726 inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
727
728 inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
729 inline void Scale( wxInt32 num , wxInt32 denum )
730 { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
731 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
732
733 wxRect2DInt& operator = (const wxRect2DInt& rect);
734 bool operator == (const wxRect2DInt& rect);
735 bool operator != (const wxRect2DInt& rect);
736
737 void WriteTo( wxDataOutputStream &stream ) const;
738 void ReadFrom( wxDataInputStream &stream );
739
740 wxInt32 m_x;
741 wxInt32 m_y;
742 wxInt32 m_width;
743 wxInt32 m_height;
744};
745
746inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
747{
748 m_x = r.m_x;
749 m_y = r.m_y;
750 m_width = r.m_width;
751 m_height = r.m_height;
752}
753
754inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
755{
756 m_x = wxMin( a.m_x , b.m_x );
757 m_y = wxMin( a.m_y , b.m_y );
758 m_width = abs( a.m_x - b.m_x );
759 m_height = abs( a.m_y - b.m_y );
760}
761
762class wxTransform2D
763{
764public :
765 virtual void Transform( wxPoint2DInt* pt )const = 0;
766 virtual void Transform( wxRect2DInt* r ) const;
767 virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
768 virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
769
770 virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
771 virtual void InverseTransform( wxRect2DInt* r ) const ;
772 virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
773 virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
774};
775
776inline void wxTransform2D::Transform( wxRect2DInt* r ) const
777 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
778
779inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
780 { wxPoint2DInt res = pt; Transform( &res ); return res; }
781
782inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
783 { wxRect2DInt res = r; Transform( &res ); return res; }
784
785inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
786 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
787
788inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
789 { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
790
791inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
792 { wxRect2DInt res = r; InverseTransform( &res ); return res; }
793
794
795#endif // wxUSE_GEOMETRY
796
797#endif // _WX_GEOMETRY_H_