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1/////////////////////////////////////////////////////////////////////////////
2// Name: msw/button.cpp
3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#if wxUSE_BUTTON
32
33#ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41#endif
42
43#include "wx/msw/private.h"
44
45// ----------------------------------------------------------------------------
46// macros
47// ----------------------------------------------------------------------------
48
49#if wxUSE_EXTENDED_RTTI
50
51WX_DEFINE_FLAGS( wxButtonStyle )
52
53wxBEGIN_FLAGS( wxButtonStyle )
54 // new style border flags, we put them first to
55 // use them for streaming out
56 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
57 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
58 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
59 wxFLAGS_MEMBER(wxBORDER_RAISED)
60 wxFLAGS_MEMBER(wxBORDER_STATIC)
61 wxFLAGS_MEMBER(wxBORDER_NONE)
62
63 // old style border flags
64 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
65 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
66 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
67 wxFLAGS_MEMBER(wxRAISED_BORDER)
68 wxFLAGS_MEMBER(wxSTATIC_BORDER)
69 wxFLAGS_MEMBER(wxBORDER)
70
71 // standard window styles
72 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
73 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
74 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
75 wxFLAGS_MEMBER(wxWANTS_CHARS)
76 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
77 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
78 wxFLAGS_MEMBER(wxVSCROLL)
79 wxFLAGS_MEMBER(wxHSCROLL)
80
81 wxFLAGS_MEMBER(wxBU_LEFT)
82 wxFLAGS_MEMBER(wxBU_RIGHT)
83 wxFLAGS_MEMBER(wxBU_TOP)
84 wxFLAGS_MEMBER(wxBU_BOTTOM)
85 wxFLAGS_MEMBER(wxBU_EXACTFIT)
86wxEND_FLAGS( wxButtonStyle )
87
88IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
89
90wxBEGIN_PROPERTIES_TABLE(wxButton)
91 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
92
93 wxPROPERTY( Font , wxFont , SetFont , GetFont , , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
95
96 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
97
98wxEND_PROPERTIES_TABLE()
99
100wxBEGIN_HANDLERS_TABLE(wxButton)
101wxEND_HANDLERS_TABLE()
102
103wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
104
105
106#else
107IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
108#endif
109
110// this macro tries to adjust the default button height to a reasonable value
111// using the char height as the base
112#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
113
114// ============================================================================
115// implementation
116// ============================================================================
117
118// ----------------------------------------------------------------------------
119// creation/destruction
120// ----------------------------------------------------------------------------
121
122bool wxButton::Create(wxWindow *parent,
123 wxWindowID id,
124 const wxString& label,
125 const wxPoint& pos,
126 const wxSize& size,
127 long style,
128 const wxValidator& validator,
129 const wxString& name)
130{
131 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
132 return FALSE;
133
134 WXDWORD exstyle;
135 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
136
137#ifdef __WIN32__
138 // if the label contains several lines we must explicitly tell the button
139 // about it or it wouldn't draw it correctly ("\n"s would just appear as
140 // black boxes)
141 //
142 // NB: we do it here and not in MSWGetStyle() because we need the label
143 // value and m_label is not set yet when MSWGetStyle() is called;
144 // besides changing BS_MULTILINE during run-time is pointless anyhow
145 if ( label.find(_T('\n')) != wxString::npos )
146 {
147 msStyle |= BS_MULTILINE;
148 }
149#endif // __WIN32__
150
151 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
152}
153
154wxButton::~wxButton()
155{
156}
157
158// ----------------------------------------------------------------------------
159// flags
160// ----------------------------------------------------------------------------
161
162WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
163{
164 // buttons never have an external border, they draw their own one
165 WXDWORD msStyle = wxControl::MSWGetStyle
166 (
167 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
168 );
169
170 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
171 // each other in any resizeable dialog which has more than one button in
172 // the bottom
173 msStyle |= WS_CLIPSIBLINGS;
174
175#ifdef __WIN32__
176 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
177 // and wxBU_RIGHT to get BS_CENTER!
178 if ( style & wxBU_LEFT )
179 msStyle |= BS_LEFT;
180 if ( style & wxBU_RIGHT )
181 msStyle |= BS_RIGHT;
182 if ( style & wxBU_TOP )
183 msStyle |= BS_TOP;
184 if ( style & wxBU_BOTTOM )
185 msStyle |= BS_BOTTOM;
186#ifndef __WXWINCE__
187 // flat 2d buttons
188 if ( style & wxNO_BORDER )
189 msStyle |= BS_FLAT;
190#endif // __WXWINCE__
191#endif // __WIN32__
192
193 return msStyle;
194}
195
196// ----------------------------------------------------------------------------
197// size management including autosizing
198// ----------------------------------------------------------------------------
199
200wxSize wxButton::DoGetBestSize() const
201{
202 int wBtn;
203 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
204
205 int wChar, hChar;
206 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
207
208 // add a margin -- the button is wider than just its label
209 wBtn += 3*wChar;
210
211 // the button height is proportional to the height of the font used
212 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
213
214 // all buttons have at least the standard size unless the user explicitly
215 // wants them to be of smaller size and used wxBU_EXACTFIT style when
216 // creating the button
217 if ( !HasFlag(wxBU_EXACTFIT) )
218 {
219 wxSize sz = GetDefaultSize();
220 if (wBtn > sz.x)
221 sz.x = wBtn;
222 if (hBtn > sz.y)
223 sz.y = hBtn;
224
225 return sz;
226 }
227
228 return wxSize(wBtn, hBtn);
229}
230
231/* static */
232wxSize wxButtonBase::GetDefaultSize()
233{
234 static wxSize s_sizeBtn;
235
236 if ( s_sizeBtn.x == 0 )
237 {
238 wxScreenDC dc;
239 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
240
241 // the size of a standard button in the dialog units is 50x14,
242 // translate this to pixels
243 // NB1: the multipliers come from the Windows convention
244 // NB2: the extra +1/+2 were needed to get the size be the same as the
245 // size of the buttons in the standard dialog - I don't know how
246 // this happens, but on my system this size is 75x23 in pixels and
247 // 23*8 isn't even divisible by 14... Would be nice to understand
248 // why these constants are needed though!
249 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
250 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
251 }
252
253 return s_sizeBtn;
254}
255
256// ----------------------------------------------------------------------------
257// default button handling
258// ----------------------------------------------------------------------------
259
260/*
261 "Everything you ever wanted to know about the default buttons" or "Why do we
262 have to do all this?"
263
264 In MSW the default button should be activated when the user presses Enter
265 and the current control doesn't process Enter itself somehow. This is
266 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
267 Another aspect of "defaultness" is that the default button has different
268 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
269 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
270 be unset if our parent window is not active so it should be unset whenever
271 we lose activation and set back when we regain it.
272
273 Final complication is that when a button is active, it should be the default
274 one, i.e. pressing Enter on a button always activates it and not another
275 one.
276
277 We handle this by maintaining a permanent and a temporary default items in
278 wxControlContainer (both may be NULL). When a button becomes the current
279 control (i.e. gets focus) it sets itself as the temporary default which
280 ensures that it has the right appearance and that Enter will be redirected
281 to it. When the button loses focus, it unsets the temporary default and so
282 the default item will be the permanent default -- that is the default button
283 if any had been set or none otherwise, which is just what we want.
284
285 NB: all this is quite complicated by now and the worst is that normally
286 it shouldn't be necessary at all as for the normal Windows programs
287 DefWindowProc() and IsDialogMessage() take care of all this
288 automatically -- however in wxWindows programs this doesn't work for
289 nested hierarchies (i.e. a notebook inside a notebook) for unknown
290 reason and so we have to reproduce all this code ourselves. It would be
291 very nice if we could avoid doing it.
292 */
293
294// set this button as the (permanently) default one in its panel
295void wxButton::SetDefault()
296{
297 wxWindow *parent = GetParent();
298
299 wxCHECK_RET( parent, _T("button without parent?") );
300
301 // set this one as the default button both for wxWindows ...
302 wxWindow *winOldDefault = parent->SetDefaultItem(this);
303
304 // ... and Windows
305 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
306 SetDefaultStyle(this, TRUE);
307}
308
309// set this button as being currently default
310void wxButton::SetTmpDefault()
311{
312 wxWindow *parent = GetParent();
313
314 wxCHECK_RET( parent, _T("button without parent?") );
315
316 wxWindow *winOldDefault = parent->GetDefaultItem();
317 parent->SetTmpDefaultItem(this);
318
319 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
320 SetDefaultStyle(this, TRUE);
321}
322
323// unset this button as currently default, it may still stay permanent default
324void wxButton::UnsetTmpDefault()
325{
326 wxWindow *parent = GetParent();
327
328 wxCHECK_RET( parent, _T("button without parent?") );
329
330 parent->SetTmpDefaultItem(NULL);
331
332 wxWindow *winOldDefault = parent->GetDefaultItem();
333
334 SetDefaultStyle(this, FALSE);
335 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
336}
337
338/* static */
339void
340wxButton::SetDefaultStyle(wxButton *btn, bool on)
341{
342 // we may be called with NULL pointer -- simpler to do the check here than
343 // in the caller which does wxDynamicCast()
344 if ( !btn )
345 return;
346
347 // first, let DefDlgProc() know about the new default button
348 if ( on )
349 {
350 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
351 // focus at all any more
352 if ( !wxTheApp->IsActive() )
353 return;
354
355 // look for a panel-like window
356 wxWindow *win = btn->GetParent();
357 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
358 win = win->GetParent();
359
360 if ( win )
361 {
362 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
363
364 // sending DM_SETDEFID also changes the button style to
365 // BS_DEFPUSHBUTTON so there is nothing more to do
366 }
367 }
368
369 // then also change the style as needed
370 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
371 if ( !(style & BS_DEFPUSHBUTTON) == on )
372 {
373 // don't do it with the owner drawn buttons because it will
374 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
375 // BS_DEFPUSHBUTTON != 0)!
376 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
377 {
378 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
379 on ? style | BS_DEFPUSHBUTTON
380 : style & ~BS_DEFPUSHBUTTON,
381 1L /* redraw */);
382 }
383 else // owner drawn
384 {
385 // redraw the button - it will notice itself that it's
386 // [not] the default one [any longer]
387 btn->Refresh();
388 }
389 }
390 //else: already has correct style
391}
392
393// ----------------------------------------------------------------------------
394// helpers
395// ----------------------------------------------------------------------------
396
397bool wxButton::SendClickEvent()
398{
399 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
400 event.SetEventObject(this);
401
402 return ProcessCommand(event);
403}
404
405void wxButton::Command(wxCommandEvent & event)
406{
407 ProcessCommand(event);
408}
409
410// ----------------------------------------------------------------------------
411// event/message handlers
412// ----------------------------------------------------------------------------
413
414bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
415{
416 bool processed = FALSE;
417 switch ( param )
418 {
419 // NOTE: Apparently older versions (NT 4?) of the common controls send
420 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
421 // buttons, so in order to send two EVET_BUTTON events we should
422 // catch both types. Currently (Feb 2003) up-to-date versions of
423 // win98, win2k and winXP all send two BN_CLICKED messages for
424 // all button types, so we don't catch BN_DOUBLECLICKED anymore
425 // in order to not get 3 EVT_BUTTON events. If this is a problem
426 // then we need to figure out which version of the comctl32 changed
427 // this behaviour and test for it.
428
429 case 1: // message came from an accelerator
430 case BN_CLICKED: // normal buttons send this
431 processed = SendClickEvent();
432 break;
433 }
434
435 return processed;
436}
437
438WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
439{
440 // when we receive focus, we want to temporary become the default button in
441 // our parent panel so that pressing "Enter" would activate us -- and when
442 // losing it we should restore the previous default button as well
443 if ( nMsg == WM_SETFOCUS )
444 {
445 SetTmpDefault();
446
447 // let the default processing take place too
448 }
449 else if ( nMsg == WM_KILLFOCUS )
450 {
451 UnsetTmpDefault();
452 }
453 else if ( nMsg == WM_LBUTTONDBLCLK )
454 {
455 // emulate a click event to force an owner-drawn button to change its
456 // appearance - without this, it won't do it
457 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
458
459 // and continue with processing the message normally as well
460 }
461
462 // let the base class do all real processing
463 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
464}
465
466// ----------------------------------------------------------------------------
467// owner-drawn buttons support
468// ----------------------------------------------------------------------------
469
470#ifdef __WIN32__
471
472// drawing helpers
473
474static void DrawButtonText(HDC hdc,
475 RECT *pRect,
476 const wxString& text,
477 COLORREF col)
478{
479 COLORREF colOld = SetTextColor(hdc, col);
480 int modeOld = SetBkMode(hdc, TRANSPARENT);
481
482 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
483 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
484
485 SetBkMode(hdc, modeOld);
486 SetTextColor(hdc, colOld);
487}
488
489static void DrawRect(HDC hdc, const RECT& r)
490{
491 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
492 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
493 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
494 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
495}
496
497void wxButton::MakeOwnerDrawn()
498{
499 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
500 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
501 {
502 // make it so
503 style |= BS_OWNERDRAW;
504 SetWindowLong(GetHwnd(), GWL_STYLE, style);
505 }
506}
507
508bool wxButton::SetBackgroundColour(const wxColour &colour)
509{
510 if ( !wxControl::SetBackgroundColour(colour) )
511 {
512 // nothing to do
513 return FALSE;
514 }
515
516 MakeOwnerDrawn();
517
518 Refresh();
519
520 return TRUE;
521}
522
523bool wxButton::SetForegroundColour(const wxColour &colour)
524{
525 if ( !wxControl::SetForegroundColour(colour) )
526 {
527 // nothing to do
528 return FALSE;
529 }
530
531 MakeOwnerDrawn();
532
533 Refresh();
534
535 return TRUE;
536}
537
538/*
539 The button frame looks like this normally:
540
541 WWWWWWWWWWWWWWWWWWB
542 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
543 WH GB H = light grey (LIGHT)
544 WH GB G = dark grey (SHADOW)
545 WH GB B = black (DKSHADOW)
546 WH GB
547 WGGGGGGGGGGGGGGGGGB
548 BBBBBBBBBBBBBBBBBBB
549
550 When the button is selected, the button becomes like this (the total button
551 size doesn't change):
552
553 BBBBBBBBBBBBBBBBBBB
554 BWWWWWWWWWWWWWWWWBB
555 BWHHHHHHHHHHHHHHGBB
556 BWH GBB
557 BWH GBB
558 BWGGGGGGGGGGGGGGGBB
559 BBBBBBBBBBBBBBBBBBB
560 BBBBBBBBBBBBBBBBBBB
561
562 When the button is pushed (while selected) it is like:
563
564 BBBBBBBBBBBBBBBBBBB
565 BGGGGGGGGGGGGGGGGGB
566 BG GB
567 BG GB
568 BG GB
569 BG GB
570 BGGGGGGGGGGGGGGGGGB
571 BBBBBBBBBBBBBBBBBBB
572*/
573
574static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
575 bool selected, bool pushed)
576{
577 RECT r;
578 CopyRect(&r, &rectBtn);
579
580 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
581 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
582 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
583 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
584
585 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
586
587 r.right--;
588 r.bottom--;
589
590 if ( pushed )
591 {
592 DrawRect(hdc, r);
593
594 (void)SelectObject(hdc, hpenGrey);
595 InflateRect(&r, -1, -1);
596
597 DrawRect(hdc, r);
598 }
599 else // !pushed
600 {
601 if ( selected )
602 {
603 DrawRect(hdc, r);
604
605 InflateRect(&r, -1, -1);
606 }
607
608 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
609 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
610
611 (void)SelectObject(hdc, hpenWhite);
612 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
613 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
614
615 (void)SelectObject(hdc, hpenLightGr);
616 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
617 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
618
619 (void)SelectObject(hdc, hpenGrey);
620 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
621 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
622 }
623
624 (void)SelectObject(hdc, hpenOld);
625 DeleteObject(hpenWhite);
626 DeleteObject(hpenLightGr);
627 DeleteObject(hpenGrey);
628 DeleteObject(hpenBlack);
629}
630
631bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
632{
633 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
634
635 RECT rectBtn;
636 CopyRect(&rectBtn, &lpDIS->rcItem);
637
638 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
639 colFg = wxColourToRGB(GetForegroundColour());
640
641 HDC hdc = lpDIS->hDC;
642 UINT state = lpDIS->itemState;
643
644 // first, draw the background
645 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
646
647 FillRect(hdc, &rectBtn, hbrushBackground);
648
649 // draw the border for the current state
650 bool selected = (state & ODS_SELECTED) != 0;
651 if ( !selected )
652 {
653 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
654 if ( panel )
655 {
656 selected = panel->GetDefaultItem() == this;
657 }
658 }
659 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
660
661 DrawButtonFrame(hdc, rectBtn, selected, pushed);
662
663 // draw the focus rect if needed
664 if ( state & ODS_FOCUS )
665 {
666 RECT rectFocus;
667 CopyRect(&rectFocus, &rectBtn);
668
669 // I don't know where does this constant come from, but this is how
670 // Windows draws them
671 InflateRect(&rectFocus, -4, -4);
672
673 DrawFocusRect(hdc, &rectFocus);
674 }
675
676 if ( pushed )
677 {
678 // the label is shifted by 1 pixel to create "pushed" effect
679 OffsetRect(&rectBtn, 1, 1);
680 }
681
682 DrawButtonText(hdc, &rectBtn, GetLabel(),
683 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
684 : colFg);
685
686 ::DeleteObject(hbrushBackground);
687
688 return TRUE;
689}
690
691#endif // __WIN32__
692
693#endif // wxUSE_BUTTON
694