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1/////////////////////////////////////////////////////////////////////////////
2// Name: string.h
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10
11@page overview_string wxString Overview
12
13Classes: wxString, wxArrayString, wxStringTokenizer
14
15@li @ref overview_string_intro
16@li @ref overview_string_internal
17@li @ref overview_string_binary
18@li @ref overview_string_comparison
19@li @ref overview_string_advice
20@li @ref overview_string_related
21@li @ref overview_string_tuning
22@li @ref overview_string_settings
23
24
25<hr>
26
27
28@section overview_string_intro Introduction
29
30wxString is a class which represents a Unicode string of arbitrary length and
31containing arbitrary Unicode characters.
32
33This class has all the standard operations you can expect to find in a string
34class: dynamic memory management (string extends to accommodate new
35characters), construction from other strings, compatibility with C strings and
36wide character C strings, assignment operators, access to individual characters, string
37concatenation and comparison, substring extraction, case conversion, trimming and
38padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
39and stream-like insertion functions as well as much more - see wxString for a
40list of all functions.
41
42The wxString class has been completely rewritten for wxWidgets 3.0 but much work
43has been done to make existing code using ANSI string literals work as it did
44in previous versions.
45
46
47@section overview_string_internal Internal wxString encoding
48
49Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
50code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
51code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
52
53For definitions of <em>code units</em> and <em>code points</em> terms, please
54see the @ref overview_unicode_encodings paragraph.
55
56For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
57(e.g. on Windows) uses <em>per code unit indexing</em> instead of
58<em>per code point indexing</em> and doesn't know anything about surrogate pairs;
59in other words it always considers code points to be composed by 1 code unit,
60while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
61Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
62code has to take care of <em>surrogate pairs</em> himself.
63(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
64such as for drawing strings on screen.)
65
66@remarks
67Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
68resembles UCS-2 encoding, it's not completely correct to refer to wxString as
69UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
70as two code units (i.e. as a surrogate pair; as already mentioned however wxString
71will "see" them as two different code points)
72
73When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
74wxString handles UTF8 multi-bytes sequences just fine also for characters outside
75the BMP (it implements <em>per code point indexing</em>), so that you can use
76UTF8 in a completely transparent way:
77
78Example:
79@code
80 // first test, using exotic characters outside of the Unicode BMP:
81
82 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
83 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
84 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
85
86 // it's a single Unicode code-point encoded as:
87 // - a UTF16 surrogate pair under Windows
88 // - a UTF8 multiple-bytes sequence under Linux
89 // (without considering the final NULL)
90
91 wxPrintf("wxString reports a length of %d character(s)", test.length());
92 // prints "wxString reports a length of 1 character(s)" on Linux
93 // prints "wxString reports a length of 2 character(s)" on Windows
94 // since wxString on Windows doesn't have surrogate pairs support!
95
96
97 // second test, this time using characters part of the Unicode BMP:
98
99 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
100 // this is the UTF8 encoding of capital letter A followed by
101 // 'small case letter a with grave' followed by the 'euro sign'
102
103 // they are 3 Unicode code-points encoded as:
104 // - 3 UTF16 code units under Windows
105 // - 6 UTF8 code units under Linux
106 // (without considering the final NULL)
107
108 wxPrintf("wxString reports a length of %d character(s)", test2.length());
109 // prints "wxString reports a length of 3 character(s)" on Linux
110 // prints "wxString reports a length of 3 character(s)" on Windows
111@endcode
112
113To better explain what stated above, consider the second string of the example
114above; it's composed by 3 characters and the final @c NULL:
115
116@image html overview_wxstring_encoding.png
117
118As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
119and in this example the UTF16-encoded wxString takes 8 bytes.
120UTF8 encoding is more elaborated and in this example takes 7 bytes.
121
122In general, for strings containing many latin characters UTF8 provides a big
123advantage with regards to the memory footprint respect UTF16, but requires some
124more processing for common operations like e.g. length calculation.
125
126Finally, note that the type used by wxString to store Unicode code units
127(@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
128
129
130@section overview_string_binary Using wxString to store binary data
131
132wxString can be used to store binary data (even if it contains @c NULs) using the
133functions wxString::To8BitData and wxString::From8BitData.
134
135Beware that even if @c NUL character is allowed, in the current string implementation
136some methods might not work correctly with them.
137
138Note however that other classes like wxMemoryBuffer are more suited to this task.
139For handling binary data you may also want to look at the wxStreamBuffer,
140wxMemoryOutputStream, wxMemoryInputStream classes.
141
142
143@section overview_string_comparison Comparison to Other String Classes
144
145The advantages of using a special string class instead of working directly with
146C strings are so obvious that there is a huge number of such classes available.
147The most important advantage is the need to always remember to allocate/free
148memory for C strings; working with fixed size buffers almost inevitably leads
149to buffer overflows. At last, C++ has a standard string class (@c std::string). So
150why the need for wxString? There are several advantages:
151
152@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
153 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
154 internally by default to store its contents. wxString will therefore inherit the
155 performance characteristics from @c std::string.
156@li <b>Compatibility:</b> This class tries to combine almost full compatibility
157 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
158 CString class and 90% of the functionality of @c std::string class.
159@li <b>Rich set of functions:</b> Some of the functions present in wxString are
160 very useful but don't exist in most of other string classes: for example,
161 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
162 Of course, all the standard string operations are supported as well.
163@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
164 and from ANSI and Unicode strings (see @ref overview_unicode
165 for more details) and maps to @c std::wstring transparently.
166@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
167 inside wxWidgets so there is no performance loss which would result from
168 conversions of objects of any other string class (including @c std::string) to
169 wxString internally by wxWidgets.
170
171However, there are several problems as well. The most important one is probably
172that there are often several functions to do exactly the same thing: for
173example, to get the length of the string either one of wxString::length(),
174wxString::Len() or wxString::Length() may be used. The first function, as
175almost all the other functions in lowercase, is @c std::string compatible. The
176second one is the "native" wxString version and the last one is the wxWidgets
1771.xx way.
178
179So which is better to use? The usage of the @c std::string compatible functions is
180strongly advised! It will both make your code more familiar to other C++
181programmers (who are supposed to have knowledge of @c std::string but not of
182wxString), let you reuse the same code in both wxWidgets and other programs (by
183just typedefing wxString as @c std::string when used outside wxWidgets) and by
184staying compatible with future versions of wxWidgets which will probably start
185using @c std::string sooner or later too.
186
187In the situations where there is no corresponding @c std::string function, please
188try to use the new wxString methods and not the old wxWidgets 1.xx variants
189which are deprecated and may disappear in future versions.
190
191
192@section overview_string_advice Advice About Using wxString
193
194@subsection overview_string_implicitconv Implicit conversions
195
196Probably the main trap with using this class is the implicit conversion
197operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
198instead to clearly indicate when the conversion is done. Specifically, the
199danger of this implicit conversion may be seen in the following code fragment:
200
201@code
202// this function converts the input string to uppercase,
203// output it to the screen and returns the result
204const char *SayHELLO(const wxString& input)
205{
206 wxString output = input.Upper();
207 printf("Hello, %s!\n", output);
208 return output;
209}
210@endcode
211
212There are two nasty bugs in these three lines. The first is in the call to the
213@c printf() function. Although the implicit conversion to C strings is applied
214automatically by the compiler in the case of
215
216@code
217puts(output);
218@endcode
219
220because the argument of @c puts() is known to be of the type
221<tt>const char*</tt>, this is @b not done for @c printf() which is a function
222with variable number of arguments (and whose arguments are of unknown types).
223So this call may do any number of things (including displaying the correct
224string on screen), although the most likely result is a program crash.
225The solution is to use wxString::c_str(). Just replace this line with this:
226
227@code
228printf("Hello, %s!\n", output.c_str());
229@endcode
230
231The second bug is that returning @c output doesn't work. The implicit cast is
232used again, so the code compiles, but as it returns a pointer to a buffer
233belonging to a local variable which is deleted as soon as the function exits,
234its contents are completely arbitrary. The solution to this problem is also
235easy, just make the function return wxString instead of a C string.
236
237This leads us to the following general advice: all functions taking string
238arguments should take <tt>const wxString&</tt> (this makes assignment to the
239strings inside the function faster) and all functions returning strings
240should return wxString - this makes it safe to return local variables.
241
242Finally note that wxString uses the current locale encoding to convert any C string
243literal to Unicode. The same is done for converting to and from @c std::string
244and for the return value of c_str().
245For this conversion, the @a wxConvLibc class instance is used.
246See wxCSConv and wxMBConv.
247
248
249@subsection overview_string_iterating Iterating wxString's characters
250
251As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
252uses the variable-length UTF8 encoding.
253Accessing a UTF-8 string by index can be very @b inefficient because
254a single character is represented by a variable number of bytes so that
255the entire string has to be parsed in order to find the character.
256Since iterating over a string by index is a common programming technique and
257was also possible and encouraged by wxString using the access operator[]()
258wxString implements caching of the last used index so that iterating over
259a string is a linear operation even in UTF-8 mode.
260
261It is nonetheless recommended to use @b iterators (instead of index based
262access) like this:
263
264@code
265wxString s = "hello";
266wxString::const_iterator i;
267for (i = s.begin(); i != s.end(); ++i)
268{
269 wxUniChar uni_ch = *i;
270 // do something with it
271}
272@endcode
273
274
275
276@section overview_string_related String Related Functions and Classes
277
278As most programs use character strings, the standard C library provides quite
279a few functions to work with them. Unfortunately, some of them have rather
280counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
281the resulting string with a @NULL) and are in general not very safe (passing
282@NULL to them will probably lead to program crash). Moreover, some very useful
283functions are not standard at all. This is why in addition to all wxString
284functions, there are also a few global string functions which try to correct
285these problems: wxIsEmpty() verifies whether the string is empty (returning
286@true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
2870 for them and wxStricmp() is just a platform-independent version of
288case-insensitive string comparison function known either as @c stricmp() or
289@c strcasecmp() on different platforms.
290
291The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
292functions which should be used instead of the inherently dangerous standard
293@c sprintf() and which use @c snprintf() instead which does buffer size checks
294whenever possible. Of course, you may also use wxString::Printf which is also
295safe.
296
297There is another class which might be useful when working with wxString:
298wxStringTokenizer. It is helpful when a string must be broken into tokens and
299replaces the standard C library @c strtok() function.
300
301And the very last string-related class is wxArrayString: it is just a version
302of the "template" dynamic array class which is specialized to work with
303strings. Please note that this class is specially optimized (using its
304knowledge of the internal structure of wxString) for storing strings and so it
305is vastly better from a performance point of view than a wxObjectArray of
306wxStrings.
307
308
309@section overview_string_tuning Tuning wxString for Your Application
310
311@note This section is strictly about performance issues and is absolutely not
312necessary to read for using wxString class. Please skip it unless you feel
313familiar with profilers and relative tools.
314
315For the performance reasons wxString doesn't allocate exactly the amount of
316memory needed for each string. Instead, it adds a small amount of space to each
317allocated block which allows it to not reallocate memory (a relatively
318expensive operation) too often as when, for example, a string is constructed by
319subsequently adding one character at a time to it, as for example in:
320
321@code
322// delete all vowels from the string
323wxString DeleteAllVowels(const wxString& original)
324{
325 wxString vowels( "aeuioAEIOU" );
326 wxString result;
327 wxString::const_iterator i;
328 for ( i = original.begin(); i != original.end(); ++i )
329 {
330 if (vowels.Find( *i ) == wxNOT_FOUND)
331 result += *i;
332 }
333
334 return result;
335}
336@endcode
337
338This is quite a common situation and not allocating extra memory at all would
339lead to very bad performance in this case because there would be as many memory
340(re)allocations as there are consonants in the original string. Allocating too
341much extra memory would help to improve the speed in this situation, but due to
342a great number of wxString objects typically used in a program would also
343increase the memory consumption too much.
344
345The very best solution in precisely this case would be to use wxString::Alloc()
346function to preallocate, for example, len bytes from the beginning - this will
347lead to exactly one memory allocation being performed (because the result is at
348most as long as the original string).
349
350However, using wxString::Alloc() is tedious and so wxString tries to do its
351best. The default algorithm assumes that memory allocation is done in
352granularity of at least 16 bytes (which is the case on almost all of
353wide-spread platforms) and so nothing is lost if the amount of memory to
354allocate is rounded up to the next multiple of 16. Like this, no memory is lost
355and 15 iterations from 16 in the example above won't allocate memory but use
356the already allocated pool.
357
358The default approach is quite conservative. Allocating more memory may bring
359important performance benefits for programs using (relatively) few very long
360strings. The amount of memory allocated is configured by the setting of
361@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
362why its default value is what it is before modifying it!). You may try setting
363it to greater amount (say twice nLen) or to 0 (to see performance degradation
364which will follow) and analyse the impact of it on your program. If you do it,
365you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
366which tells the wxString class to collect performance statistics and to show
367them on stderr on program termination. This will show you the average length of
368strings your program manipulates, their average initial length and also the
369percent of times when memory wasn't reallocated when string concatenation was
370done but the already preallocated memory was used (this value should be about
37198% for the default allocation policy, if it is less than 90% you should
372really consider fine tuning wxString for your application).
373
374It goes without saying that a profiler should be used to measure the precise
375difference the change to @c EXTRA_ALLOC makes to your program.
376
377
378@section overview_string_settings wxString Related Compilation Settings
379
380Much work has been done to make existing code using ANSI string literals
381work as before version 3.0.
382
383If you nonetheless need to have a wxString that uses @c wchar_t
384on Unix and Linux, too, you can specify this on the command line with the
385@c configure @c --disable-utf8 switch or you can consider using wxUString
386or @c std::wstring instead.
387
388@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
389If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
390also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
391See also @ref page_wxusedef_important.
392
393*/
394