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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: string.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | ||
11 | @page overview_string wxString Overview | |
12 | ||
13 | Classes: wxString, wxArrayString, wxStringTokenizer | |
14 | ||
15 | @li @ref overview_string_intro | |
16 | @li @ref overview_string_internal | |
17 | @li @ref overview_string_binary | |
18 | @li @ref overview_string_comparison | |
19 | @li @ref overview_string_advice | |
20 | @li @ref overview_string_related | |
21 | @li @ref overview_string_tuning | |
22 | @li @ref overview_string_settings | |
23 | ||
24 | ||
25 | <hr> | |
26 | ||
27 | ||
28 | @section overview_string_intro Introduction | |
29 | ||
30 | wxString is a class which represents a Unicode string of arbitrary length and | |
31 | containing arbitrary Unicode characters. | |
32 | ||
33 | This class has all the standard operations you can expect to find in a string | |
34 | class: dynamic memory management (string extends to accommodate new | |
35 | characters), construction from other strings, compatibility with C strings and | |
36 | wide character C strings, assignment operators, access to individual characters, string | |
37 | concatenation and comparison, substring extraction, case conversion, trimming and | |
38 | padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf) | |
39 | and stream-like insertion functions as well as much more - see wxString for a | |
40 | list of all functions. | |
41 | ||
42 | The wxString class has been completely rewritten for wxWidgets 3.0 but much work | |
43 | has been done to make existing code using ANSI string literals work as it did | |
44 | in previous versions. | |
45 | ||
46 | ||
47 | @section overview_string_internal Internal wxString encoding | |
48 | ||
49 | Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode | |
50 | code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode | |
51 | code units stored in @c char) under Unix, Linux and Mac OS X to store its content. | |
52 | ||
53 | For definitions of <em>code units</em> and <em>code points</em> terms, please | |
54 | see the @ref overview_unicode_encodings paragraph. | |
55 | ||
56 | For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> | |
57 | (e.g. on Windows) uses <em>per code unit indexing</em> instead of | |
58 | <em>per code point indexing</em> and doesn't know anything about surrogate pairs; | |
59 | in other words it always considers code points to be composed by 1 code unit, | |
60 | while this is really true only for characters in the @e BMP (Basic Multilingual Plane). | |
61 | Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user | |
62 | code has to take care of <em>surrogate pairs</em> himself. | |
63 | (Note however that Windows itself has built-in support for surrogate pairs in UTF-16, | |
64 | such as for drawing strings on screen.) | |
65 | ||
66 | @remarks | |
67 | Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> | |
68 | resembles UCS-2 encoding, it's not completely correct to refer to wxString as | |
69 | UCS-2 encoded since you can encode code points outside the @e BMP in a wxString | |
70 | as two code units (i.e. as a surrogate pair; as already mentioned however wxString | |
71 | will "see" them as two different code points) | |
72 | ||
73 | When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X) | |
74 | wxString handles UTF8 multi-bytes sequences just fine also for characters outside | |
75 | the BMP (it implements <em>per code point indexing</em>), so that you can use | |
76 | UTF8 in a completely transparent way: | |
77 | ||
78 | Example: | |
79 | @code | |
80 | // first test, using exotic characters outside of the Unicode BMP: | |
81 | ||
82 | wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80"); | |
83 | // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1 | |
84 | // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80 | |
85 | ||
86 | // it's a single Unicode code-point encoded as: | |
87 | // - a UTF16 surrogate pair under Windows | |
88 | // - a UTF8 multiple-bytes sequence under Linux | |
89 | // (without considering the final NULL) | |
90 | ||
91 | wxPrintf("wxString reports a length of %d character(s)", test.length()); | |
92 | // prints "wxString reports a length of 1 character(s)" on Linux | |
93 | // prints "wxString reports a length of 2 character(s)" on Windows | |
94 | // since wxString on Windows doesn't have surrogate pairs support! | |
95 | ||
96 | ||
97 | // second test, this time using characters part of the Unicode BMP: | |
98 | ||
99 | wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC"); | |
100 | // this is the UTF8 encoding of capital letter A followed by | |
101 | // 'small case letter a with grave' followed by the 'euro sign' | |
102 | ||
103 | // they are 3 Unicode code-points encoded as: | |
104 | // - 3 UTF16 code units under Windows | |
105 | // - 6 UTF8 code units under Linux | |
106 | // (without considering the final NULL) | |
107 | ||
108 | wxPrintf("wxString reports a length of %d character(s)", test2.length()); | |
109 | // prints "wxString reports a length of 3 character(s)" on Linux | |
110 | // prints "wxString reports a length of 3 character(s)" on Windows | |
111 | @endcode | |
112 | ||
113 | To better explain what stated above, consider the second string of the example | |
114 | above; it's composed by 3 characters and the final @c NULL: | |
115 | ||
116 | @image html overview_wxstring_encoding.png | |
117 | ||
118 | As you can see, UTF16 encoding is straightforward (for characters in the @e BMP) | |
119 | and in this example the UTF16-encoded wxString takes 8 bytes. | |
120 | UTF8 encoding is more elaborated and in this example takes 7 bytes. | |
121 | ||
122 | In general, for strings containing many latin characters UTF8 provides a big | |
123 | advantage with regards to the memory footprint respect UTF16, but requires some | |
124 | more processing for common operations like e.g. length calculation. | |
125 | ||
126 | Finally, note that the type used by wxString to store Unicode code units | |
127 | (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType. | |
128 | ||
129 | ||
130 | @section overview_string_binary Using wxString to store binary data | |
131 | ||
132 | wxString can be used to store binary data (even if it contains @c NULs) using the | |
133 | functions wxString::To8BitData and wxString::From8BitData. | |
134 | ||
135 | Beware that even if @c NUL character is allowed, in the current string implementation | |
136 | some methods might not work correctly with them. | |
137 | ||
138 | Note however that other classes like wxMemoryBuffer are more suited to this task. | |
139 | For handling binary data you may also want to look at the wxStreamBuffer, | |
140 | wxMemoryOutputStream, wxMemoryInputStream classes. | |
141 | ||
142 | ||
143 | @section overview_string_comparison Comparison to Other String Classes | |
144 | ||
145 | The advantages of using a special string class instead of working directly with | |
146 | C strings are so obvious that there is a huge number of such classes available. | |
147 | The most important advantage is the need to always remember to allocate/free | |
148 | memory for C strings; working with fixed size buffers almost inevitably leads | |
149 | to buffer overflows. At last, C++ has a standard string class (@c std::string). So | |
150 | why the need for wxString? There are several advantages: | |
151 | ||
152 | @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8 | |
153 | mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows) | |
154 | internally by default to store its contents. wxString will therefore inherit the | |
155 | performance characteristics from @c std::string. | |
156 | @li <b>Compatibility:</b> This class tries to combine almost full compatibility | |
157 | with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's | |
158 | CString class and 90% of the functionality of @c std::string class. | |
159 | @li <b>Rich set of functions:</b> Some of the functions present in wxString are | |
160 | very useful but don't exist in most of other string classes: for example, | |
161 | wxString::AfterFirst, wxString::BeforeLast, wxString::Printf. | |
162 | Of course, all the standard string operations are supported as well. | |
163 | @li <b>wxString is Unicode friendly:</b> it allows to easily convert to | |
164 | and from ANSI and Unicode strings (see @ref overview_unicode | |
165 | for more details) and maps to @c std::wstring transparently. | |
166 | @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere | |
167 | inside wxWidgets so there is no performance loss which would result from | |
168 | conversions of objects of any other string class (including @c std::string) to | |
169 | wxString internally by wxWidgets. | |
170 | ||
171 | However, there are several problems as well. The most important one is probably | |
172 | that there are often several functions to do exactly the same thing: for | |
173 | example, to get the length of the string either one of wxString::length(), | |
174 | wxString::Len() or wxString::Length() may be used. The first function, as | |
175 | almost all the other functions in lowercase, is @c std::string compatible. The | |
176 | second one is the "native" wxString version and the last one is the wxWidgets | |
177 | 1.xx way. | |
178 | ||
179 | So which is better to use? The usage of the @c std::string compatible functions is | |
180 | strongly advised! It will both make your code more familiar to other C++ | |
181 | programmers (who are supposed to have knowledge of @c std::string but not of | |
182 | wxString), let you reuse the same code in both wxWidgets and other programs (by | |
183 | just typedefing wxString as @c std::string when used outside wxWidgets) and by | |
184 | staying compatible with future versions of wxWidgets which will probably start | |
185 | using @c std::string sooner or later too. | |
186 | ||
187 | In the situations where there is no corresponding @c std::string function, please | |
188 | try to use the new wxString methods and not the old wxWidgets 1.xx variants | |
189 | which are deprecated and may disappear in future versions. | |
190 | ||
191 | ||
192 | @section overview_string_advice Advice About Using wxString | |
193 | ||
194 | @subsection overview_string_implicitconv Implicit conversions | |
195 | ||
196 | Probably the main trap with using this class is the implicit conversion | |
197 | operator to <tt>const char*</tt>. It is advised that you use wxString::c_str() | |
198 | instead to clearly indicate when the conversion is done. Specifically, the | |
199 | danger of this implicit conversion may be seen in the following code fragment: | |
200 | ||
201 | @code | |
202 | // this function converts the input string to uppercase, | |
203 | // output it to the screen and returns the result | |
204 | const char *SayHELLO(const wxString& input) | |
205 | { | |
206 | wxString output = input.Upper(); | |
207 | printf("Hello, %s!\n", output); | |
208 | return output; | |
209 | } | |
210 | @endcode | |
211 | ||
212 | There are two nasty bugs in these three lines. The first is in the call to the | |
213 | @c printf() function. Although the implicit conversion to C strings is applied | |
214 | automatically by the compiler in the case of | |
215 | ||
216 | @code | |
217 | puts(output); | |
218 | @endcode | |
219 | ||
220 | because the argument of @c puts() is known to be of the type | |
221 | <tt>const char*</tt>, this is @b not done for @c printf() which is a function | |
222 | with variable number of arguments (and whose arguments are of unknown types). | |
223 | So this call may do any number of things (including displaying the correct | |
224 | string on screen), although the most likely result is a program crash. | |
225 | The solution is to use wxString::c_str(). Just replace this line with this: | |
226 | ||
227 | @code | |
228 | printf("Hello, %s!\n", output.c_str()); | |
229 | @endcode | |
230 | ||
231 | The second bug is that returning @c output doesn't work. The implicit cast is | |
232 | used again, so the code compiles, but as it returns a pointer to a buffer | |
233 | belonging to a local variable which is deleted as soon as the function exits, | |
234 | its contents are completely arbitrary. The solution to this problem is also | |
235 | easy, just make the function return wxString instead of a C string. | |
236 | ||
237 | This leads us to the following general advice: all functions taking string | |
238 | arguments should take <tt>const wxString&</tt> (this makes assignment to the | |
239 | strings inside the function faster) and all functions returning strings | |
240 | should return wxString - this makes it safe to return local variables. | |
241 | ||
242 | Finally note that wxString uses the current locale encoding to convert any C string | |
243 | literal to Unicode. The same is done for converting to and from @c std::string | |
244 | and for the return value of c_str(). | |
245 | For this conversion, the @a wxConvLibc class instance is used. | |
246 | See wxCSConv and wxMBConv. | |
247 | ||
248 | ||
249 | @subsection overview_string_iterating Iterating wxString's characters | |
250 | ||
251 | As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally | |
252 | uses the variable-length UTF8 encoding. | |
253 | Accessing a UTF-8 string by index can be very @b inefficient because | |
254 | a single character is represented by a variable number of bytes so that | |
255 | the entire string has to be parsed in order to find the character. | |
256 | Since iterating over a string by index is a common programming technique and | |
257 | was also possible and encouraged by wxString using the access operator[]() | |
258 | wxString implements caching of the last used index so that iterating over | |
259 | a string is a linear operation even in UTF-8 mode. | |
260 | ||
261 | It is nonetheless recommended to use @b iterators (instead of index based | |
262 | access) like this: | |
263 | ||
264 | @code | |
265 | wxString s = "hello"; | |
266 | wxString::const_iterator i; | |
267 | for (i = s.begin(); i != s.end(); ++i) | |
268 | { | |
269 | wxUniChar uni_ch = *i; | |
270 | // do something with it | |
271 | } | |
272 | @endcode | |
273 | ||
274 | ||
275 | ||
276 | @section overview_string_related String Related Functions and Classes | |
277 | ||
278 | As most programs use character strings, the standard C library provides quite | |
279 | a few functions to work with them. Unfortunately, some of them have rather | |
280 | counter-intuitive behaviour (like @c strncpy() which doesn't always terminate | |
281 | the resulting string with a @NULL) and are in general not very safe (passing | |
282 | @NULL to them will probably lead to program crash). Moreover, some very useful | |
283 | functions are not standard at all. This is why in addition to all wxString | |
284 | functions, there are also a few global string functions which try to correct | |
285 | these problems: wxIsEmpty() verifies whether the string is empty (returning | |
286 | @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns | |
287 | 0 for them and wxStricmp() is just a platform-independent version of | |
288 | case-insensitive string comparison function known either as @c stricmp() or | |
289 | @c strcasecmp() on different platforms. | |
290 | ||
291 | The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf | |
292 | functions which should be used instead of the inherently dangerous standard | |
293 | @c sprintf() and which use @c snprintf() instead which does buffer size checks | |
294 | whenever possible. Of course, you may also use wxString::Printf which is also | |
295 | safe. | |
296 | ||
297 | There is another class which might be useful when working with wxString: | |
298 | wxStringTokenizer. It is helpful when a string must be broken into tokens and | |
299 | replaces the standard C library @c strtok() function. | |
300 | ||
301 | And the very last string-related class is wxArrayString: it is just a version | |
302 | of the "template" dynamic array class which is specialized to work with | |
303 | strings. Please note that this class is specially optimized (using its | |
304 | knowledge of the internal structure of wxString) for storing strings and so it | |
305 | is vastly better from a performance point of view than a wxObjectArray of | |
306 | wxStrings. | |
307 | ||
308 | ||
309 | @section overview_string_tuning Tuning wxString for Your Application | |
310 | ||
311 | @note This section is strictly about performance issues and is absolutely not | |
312 | necessary to read for using wxString class. Please skip it unless you feel | |
313 | familiar with profilers and relative tools. | |
314 | ||
315 | For the performance reasons wxString doesn't allocate exactly the amount of | |
316 | memory needed for each string. Instead, it adds a small amount of space to each | |
317 | allocated block which allows it to not reallocate memory (a relatively | |
318 | expensive operation) too often as when, for example, a string is constructed by | |
319 | subsequently adding one character at a time to it, as for example in: | |
320 | ||
321 | @code | |
322 | // delete all vowels from the string | |
323 | wxString DeleteAllVowels(const wxString& original) | |
324 | { | |
325 | wxString vowels( "aeuioAEIOU" ); | |
326 | wxString result; | |
327 | wxString::const_iterator i; | |
328 | for ( i = original.begin(); i != original.end(); ++i ) | |
329 | { | |
330 | if (vowels.Find( *i ) == wxNOT_FOUND) | |
331 | result += *i; | |
332 | } | |
333 | ||
334 | return result; | |
335 | } | |
336 | @endcode | |
337 | ||
338 | This is quite a common situation and not allocating extra memory at all would | |
339 | lead to very bad performance in this case because there would be as many memory | |
340 | (re)allocations as there are consonants in the original string. Allocating too | |
341 | much extra memory would help to improve the speed in this situation, but due to | |
342 | a great number of wxString objects typically used in a program would also | |
343 | increase the memory consumption too much. | |
344 | ||
345 | The very best solution in precisely this case would be to use wxString::Alloc() | |
346 | function to preallocate, for example, len bytes from the beginning - this will | |
347 | lead to exactly one memory allocation being performed (because the result is at | |
348 | most as long as the original string). | |
349 | ||
350 | However, using wxString::Alloc() is tedious and so wxString tries to do its | |
351 | best. The default algorithm assumes that memory allocation is done in | |
352 | granularity of at least 16 bytes (which is the case on almost all of | |
353 | wide-spread platforms) and so nothing is lost if the amount of memory to | |
354 | allocate is rounded up to the next multiple of 16. Like this, no memory is lost | |
355 | and 15 iterations from 16 in the example above won't allocate memory but use | |
356 | the already allocated pool. | |
357 | ||
358 | The default approach is quite conservative. Allocating more memory may bring | |
359 | important performance benefits for programs using (relatively) few very long | |
360 | strings. The amount of memory allocated is configured by the setting of | |
361 | @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand | |
362 | why its default value is what it is before modifying it!). You may try setting | |
363 | it to greater amount (say twice nLen) or to 0 (to see performance degradation | |
364 | which will follow) and analyse the impact of it on your program. If you do it, | |
365 | you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol | |
366 | which tells the wxString class to collect performance statistics and to show | |
367 | them on stderr on program termination. This will show you the average length of | |
368 | strings your program manipulates, their average initial length and also the | |
369 | percent of times when memory wasn't reallocated when string concatenation was | |
370 | done but the already preallocated memory was used (this value should be about | |
371 | 98% for the default allocation policy, if it is less than 90% you should | |
372 | really consider fine tuning wxString for your application). | |
373 | ||
374 | It goes without saying that a profiler should be used to measure the precise | |
375 | difference the change to @c EXTRA_ALLOC makes to your program. | |
376 | ||
377 | ||
378 | @section overview_string_settings wxString Related Compilation Settings | |
379 | ||
380 | Much work has been done to make existing code using ANSI string literals | |
381 | work as before version 3.0. | |
382 | ||
383 | If you nonetheless need to have a wxString that uses @c wchar_t | |
384 | on Unix and Linux, too, you can specify this on the command line with the | |
385 | @c configure @c --disable-utf8 switch or you can consider using wxUString | |
386 | or @c std::wstring instead. | |
387 | ||
388 | @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support. | |
389 | If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is | |
390 | also defined, otherwise @c wxUSE_UNICODE_WCHAR is. | |
391 | See also @ref page_wxusedef_important. | |
392 | ||
393 | */ | |
394 |