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7<title>Building wxPython 2.6 for Development and Testing</title>
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10<body>
11<div class="document" id="building-wxpython-2-6-for-development-and-testing">
12<h1 class="title">Building wxPython 2.6 for Development and Testing</h1>
13<p>This file describes how I build wxWidgets and wxPython while doing
14development and testing, and is meant to help other people that want
15to do the same thing. I'll assume that you are using either a CVS
16snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17one of the released wxPython-src-2.6.* tarballs. I'll also assume that
18you know your way around your system, the compiler, etc. and most
19importantly, that you know what you are doing! ;-)</p>
20<p>If you want to also install the version of wxPython you build to be in
21your site-packages dir and be your default version of wxPython, then a
22few additional steps are needed, and you may want to use slightly
23different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
24you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
25will end up with a separate installation of wxPython and you can
26switch back and forth between this and the release version that you
27may already have installed.</p>
28<p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
29interface definition files,) or to regenerate the extension sources or
30renamer modules, then you will need an up to date version of SWIG,
31plus some patches. Get the sources for version 1.3.24, and then apply
32the patches in wxPython/SWIG and then build SWIG like normal. See the
33README.txt in the wxPython/SWIG dir for details about each patch and
34also info about those that may already have been applied to the SWIG
35sources. If you install this build of SWIG to a location that is not
36on the PATH (so it doesn't interfere with an existing SWIG install for
37example) then you can set a setup.py command-line variable named SWIG
38to be the full path name of the executable and the wxPython build will
39use it. See below for an example.</p>
40<p>In the text below I'll use WXDIR with environment variable syntax
41(either $WXDIR or %WXDIR%) to refer to the top level directory where
42your wxWidgets and wxPython sources are located. It will equate to
43whereever you checked out the wxWidgets module from CVS, or untarred
44the wxPython-src tarball to. You can either substitute the $WXDIR text
45below with your actual dir, or set the value in the environment and
46use it just like you see it below.</p>
47<p>If you run into what appears to be compatibility issues between
48wxWidgets and wxPython while building wxPython, be sure you are using
49the wxWidgets sources included with the wxPython-src tarball or the
50CVS snapshot, and not a previously installed version or a version
51installed from one of the standard wxWidgets installers. With the
52&quot;unstable&quot; releases (have a odd-numbered minor release value, where
53the APIs are allowed to change) there are often significant
54differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
55release of wxPython.</p>
56<div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
57<h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
58<p>These platforms are built almost the same way while in development
59so I'll combine the descriptions about their build process here.
60First we will build wxWidgets and install it to an out of the way
61place, then do the same for wxPython.</p>
62<ol class="arabic">
63<li><p class="first">Create a build directory in the main wxWidgets dir, and configure
64wxWidgets. If you want to have multiple builds with different
65configure options, just use different subdirectories. I normally
66put the configure command in a script named &quot;.configure&quot; in each
67build dir so I can easily blow away everything in the build dir and
68rerun the script without having to remember the options I used
69before:</p>
70<pre class="literal-block">
71cd $WXDIR
72mkdir bld
73cd bld
74../configure --prefix=/opt/wx/2.6 \
75 --with-gtk \
76 --with-gnomeprint \
77 --with-opengl \
78 --enable-debug \
79 --enable-geometry \
80 --enable-sound --with-sdl \
81 --enable-display \
82 --disable-debugreport \
83</pre>
84<p>On OS X of course you'll want to use --with-mac instead of
85--with-gtk and --with-gnomeprint.</p>
86<p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
87problem in the multilib builds of wxWidgets on OSX, so I have
88switched to using a monolithic build. That means that all of the
89core wxWidgets code is placed in in one shared library instead of
90several. wxPython can be used with either mode, so use whatever
91suits you on Linux and etc. but use monolithic on OSX. To switch
92to the monolithic build of wxWidgets just add this configure flag:</p>
93<pre class="literal-block">
94--enable-monolithic \
95</pre>
96<p>By default GTK 2.x will be used for the build. If you would rather
97use GTK 1.2.x for some reason then you can force configure to use
98it by changing the --with-gtk flag to specify it like this:</p>
99<pre class="literal-block">
100--with-gtk=1 \
101</pre>
102<p>To make the wxWidgets build be unicode enabled (strongly
103recommended if you are building with GTK2) then add the following.
104When wxPython is unicode enabled then all strings that are passed
105to wx functions and methods will first be converted to unicode
106objects, and any 'strings' returned from wx functions and methods
107will actually be unicode objects.:</p>
108<pre class="literal-block">
109--enable-unicode \
110</pre>
111<p>Notice that I used a prefix of /opt/wx/2.6. You can use whatever
112path you want, such as a path in your HOME dir or even one of the
113standard prefix paths such as /usr or /usr/local if you like, but
114using /opt this way lets me easily have multiple versions and ports
115of wxWidgets &quot;installed&quot; and makes it easy to switch between them,
116without impacting any versions of wxWidgets that may have been
117installed via an RPM or whatever. For the rest of the steps below
118be sure to also substitute &quot;/opt/wx/2.6&quot; with whatever prefix you
119choose for your build.</p>
120<p>If you want to use the image and zlib libraries included with
121wxWidgets instead of those already installed on your system, (for
122example, to reduce dependencies on 3rd party libraries) then you
123can add these flags to the configure command:</p>
124<pre class="literal-block">
125--with-libjpeg=builtin \
126--with-libpng=builtin \
127--with-libtiff=builtin \
128--with-zlib=builtin \
129</pre>
130</li>
131<li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
132command but there are other libraries besides the main wxWidgets
133libs that also need to be built so again I make a script to do it
134all for me so I don't forget anything. This time it is called
135&quot;.make&quot; (I use the leading &quot;.&quot; so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
136dir I don't lose my scripts too.) This is what it looks like:</p>
137<pre class="literal-block">
138make $* \
139 &amp;&amp; make -C contrib/src/animate $* \
140 &amp;&amp; make -C contrib/src/gizmos $* \
141 &amp;&amp; make -C contrib/src/stc $*
142</pre>
143<p>So you just use .make as if it where make, but don't forget to set
144the execute bit on .make first!:</p>
145<pre class="literal-block">
146.make
147.make install
148</pre>
149<p>When it's done you should have an installed set of files under
150/opt/wx/2.6 containing just wxWidgets. Now to use this version of
151wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
152LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.</p>
153</li>
154<li><p class="first">I also have a script to help me build wxPython and it is checked in
155to the CVS as wxWidgets/wxPython/b, but you probably don't want to
156use it as it's very cryptic and expects that you want to run SWIG,
157so if you don't have the latest patched up version of SWIG then
158you'll probably get stuck. So I'll just give the raw commands
159instead.</p>
160<p>We're not going to install the development version of wxPython with
161these commands, so it won't impact your already installed version
162of the latest release. You'll be able test with this version when
163you want to, and use the installed release version the rest of the
164time. If you want to install the development version please read
165INSTALL.txt.</p>
166<p>If you have more than one version of Python on your system then be
167sure to use the version of Python that you want to use when running
168wxPython programs to run the setup.py commands below. I'll be
169using python2.3.</p>
170<p>Make sure that the first wx-config found on the PATH is the one you
171installed above, and then change to the $WXDIR/wxPython dir and
172run the this command:</p>
173<pre class="literal-block">
174cd $WXDIR/wxPython
175python2.3 setup.py build_ext --inplace --debug
176</pre>
177<p>If your new wx-config script is not on the PATH, or there is some
178other version of it found first, then you can add this to the
179command line to ensure your new one is used instead:</p>
180<pre class="literal-block">
181WX_CONFIG=/opt/wx/2.6/bin/wx-config
182</pre>
183<p>By default setup.py will assume that you built wxWidgets to use
184GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
185this flag to the command-line:</p>
186<pre class="literal-block">
187WXPORT=gtk
188</pre>
189<p>If you would like to do a Unicode enabled build (all strings sent
190to or retruned from wx functions are Unicode objects) and your
191wxWidgets was built with unicode enabled then add this flag:</p>
192<pre class="literal-block">
193UNICODE=1
194</pre>
195<p>If you are wanting to have the source files regenerated with swig,
196then you need to turn on the USE_SWIG flag and optionally tell it
197where to find the new swig executable, so add these flags:</p>
198<pre class="literal-block">
199USE_SWIG=1 SWIG=/opt/swig/bin/swig
200</pre>
201<p>If you get errors about being unable to find libGLU, wxGLCanvas
202being undeclared, or something similar then you can add
203BUILD_GLCANVAS=0 to the setup.py command line to disable the
204building of the glcanvas module.</p>
205<p>When the setup.py command is done you should have fully populated
206wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
207$WXDIR/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.so</span></tt> files)
208located in the wx package.</p>
209</li>
210<li><p class="first">To run code with the development version of wxPython, just set the
211PYTHONPATH to the wxPython dir located in the source tree. For
212example:</p>
213<pre class="literal-block">
214export LD_LIBRARY_PATH=/opt/wx/2.6/lib
215export PYTHONPATH=$WXDIR/wxPython
216cd $WXDIR/wxPython/demo
217python2.3 demo.py
218</pre>
219<p>OS X NOTE: You need to use &quot;pythonw&quot; on the command line to run
220wxPython applications. This version of the Python executable is
221part of the Python Framework and is allowed to interact with the
222display. You can also double click on a .py or a .pyw file from
223the finder (assuming that the PythonLauncher app is associated with
224these file extensions) and it will launch the Framework version of
225Python for you. For information about creating Applicaiton Bundles
226of your wxPython apps please see the wiki and the mail lists.</p>
227<p>SOLARIS NOTE: If you get unresolved symbol errors when importing
228wxPython and you are running on Solaris and building with gcc, then
229you may be able to work around the problem by uncommenting a bit of
230code in config.py and building again. Look for 'SunOS' in config.py
231and uncomment the block containing it. The problem is that Sun's ld
232does not automatically add libgcc to the link step.</p>
233</li>
234</ol>
235</div>
236<div class="section" id="building-on-windows">
237<h1><a name="building-on-windows">Building on Windows</a></h1>
238<p>The Windows builds currently require the use of Microsoft Visual C++.
239Theoretically, other compilers (such as mingw32 or the Borland
240compilers) can also be used but I've never done the work to make that
241happen. If you want to try that then first you'll want to find out if
242there are any tricks that have to be done to make Python extension
243modules using that compiler, and then make a few changes to setup.py
244to accommodate that. (And send the patches to me.) If you plan on
245using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
246have to build Python and any other extension modules that you use with
247that compiler because a different version of the C runtime library is
248used. The Python executable that comes from PythonLabs and the
249wxPython extensions that I distribute are built with MSVC 6 with all
250the Service Packs applied. This policy will change with Python 2.4
251and MSVC 7.1 will be used starting with that version.</p>
252<p>If you want to build a debuggable version of wxWidgets and wxPython you
253will need to have also built a debug version of Python and any other
254extension modules you need to use. You can tell if you have them
255already if there is a _d in the file names, for example python_d.exe
256or python23_d.dll. If you don't need to trace through the C/C++ parts
257of the code with the debugger then building the normal (or hybrid)
258version is fine, and you can use the regular python executables with
259it.</p>
260<p>Starting with 2.5.3.0 wxPython can be built for either the monlithic
261or the multi-lib wxWidgets builds. (Monolithic means that all the
262core wxWidgets code is in one DLL, and multi-lib means that the core
263code is divided into multiple DLLs.) To select which one to use
264specify the MONOLITHIC flag for both the wxWidgets build and the
265wxPython build as shown below, setting it to either 0 or 1.</p>
266<p>Just like the unix versions I also use some scripts to help me build
267wxWidgets, but I use some non-standard stuff to do it. So if you have
268bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
269programs then there is a copy of my wxWidgets build scripts in
270%WXDIR%\wxPython\distrib\msw. Just copy them to
271%WXDIR%\build\msw and you can use them to do your build, otherwise
272you can do everything by hand as described below. But if you do work
273by hand and something doesn't seem to be working correctly please
274refer to the build scripts to see what may need to be done
275differently.</p>
276<p>The *.btm files are for 4NT and the others are for bash. They are:</p>
277<pre class="literal-block">
278.make/.make.btm Builds the main lib and the needed contribs
279.mymake/.mymake.btm Builds just one lib, use by .make
280.makesetup.mk A makefile that will copy and edit setup.h
281 as needed for the different types of builds
282</pre>
283<p>Okay. Here's what you've been waiting for, the instructions! Adapt
284accordingly if you are using the bash shell.</p>
285<ol class="arabic">
286<li><p class="first">Set an environment variable to the root of the wxWidgets source
287tree. This is used by the makefiles:</p>
288<pre class="literal-block">
289set WXWIN=%WXDIR%
290</pre>
291</li>
292<li><p class="first">Copy setup0.h to setup.h:</p>
293<pre class="literal-block">
294cd %WXDIR%\include\wx\msw
295copy setup0.h setup.h
296</pre>
297</li>
298<li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
299<pre class="literal-block">
300wxDIALOG_UNIT_COMPATIBILITY 0
301wxUSE_DEBUG_CONTEXT 1
302wxUSE_MEMORY_TRACING 1
303wxUSE_DIALUP_MANAGER 0
304wxUSE_GLCANVAS 1
305wxUSE_POSTSCRIPT 1
306wxUSE_AFM_FOR_POSTSCRIPT 0
307wxUSE_DISPLAY 1
308wxUSE_DEBUGREPORT 0
309</pre>
310<p>If you are using my build scripts then a few more settings will be
311changed and then a copy of setup.h is placed in a subdir of
312%WXWIN%\libvc_dll. If you are doing it by hand and making a
313UNICODE build, then also change these:</p>
314<pre class="literal-block">
315wxUSE_UNICODE 1
316wxUSE_UNICODE_MSLU 1
317</pre>
318<p>If you are doing a &quot;hybrid&quot; build (which is the same as the
319binaries that I release) then also change these:</p>
320<pre class="literal-block">
321wxUSE_MEMORY_TRACING 0
322wxUSE_DEBUG_CONTEXT 0
323</pre>
324</li>
325<li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
326wxWidgets DLLs will end up there as part of the build and so you'll
327need it on the PATH for them to be found at runtime.</p>
328</li>
329<li><p class="first">Change to the %WXDIR%\build\msw directory</p>
330<blockquote>
331<p>cd %WXDIR%\build\msw</p>
332</blockquote>
333</li>
334<li><p class="first">If using my scripts then use the .make.btm command to build
335wxWidgets. It needs one command-line parameter which controls what
336kind of build(s) to do. Use one of the following:</p>
337<pre class="literal-block">
338debug Build debug version
339hybrid Build hybrid version
340both Both debug and hybrid
341debug-uni Build a debug unicode library
342hybrid-uni Hybrid unicode (see the pattern yet? ;-)
343both-uni and finally both unicode libraries
344</pre>
345<p>For example:</p>
346<pre class="literal-block">
347.make hybrid
348</pre>
349<p>You can also pass additional command line parameters as needed and
350they will all be passed on to the nmake commands, for example to
351clean up the build:</p>
352<pre class="literal-block">
353.make hybrid clean
354</pre>
355<p>If <em>not</em> using my scripts then you can do it by hand by directly
356executing nmake with a bunch of extra command line parameters.
357The base set are:</p>
358<pre class="literal-block">
359nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
360</pre>
361<p>If doing a debug build then add:</p>
362<pre class="literal-block">
363BUILD=debug
364</pre>
365<p>otherwise add these:</p>
366<pre class="literal-block">
367DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
368</pre>
369<p>If doing a Unicode build then add these flags:</p>
370<pre class="literal-block">
371UNICODE=1 MSLU=1
372</pre>
373<p>Now, from the %WXDIR%\build\msw directory run nmake with your
374selection of command-line flags as described above. Repeat this
375same command from the following directories in order to build the
376contrib libraries:</p>
377<pre class="literal-block">
378%WXDIR%\contrib\build\animate
379%WXDIR%\contrib\build\gizmos
380%WXDIR%\contrib\build\stc
381</pre>
382</li>
383<li><p class="first">When that is all done it will have built the main wxWidgets DLLs
384and also some of the contribs DLLs. There should be a ton of DLLs
385and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
386</li>
387<li><p class="first">Building wxPython on Windows is very similar to doing it for the
388unix systems. We're not going to install the development version
389of wxPython with these commands, so it won't impact your already
390installed version of the latest release. You'll be able to test
391with this version when you want to, and use the installed release
392version the rest of the time. If you ever do want to install the
393development version please refer to INSTALL.txt.</p>
394<p>Change to the %WXDIR%\wxPython dir and run the this command,
395making sure that you use the version of python that you want to
396build for (if you have more than one on your system) and to match
397the MONOLITHIC flag with how you built wxWidgets:</p>
398<pre class="literal-block">
399cd %WXDIR%\wxPython
400python setup.py build_ext --inplace MONOLITHIC=1
401</pre>
402<p>If you are wanting to have the source files regenerated with swig,
403then you need to turn on the USE_SWIG flag and optionally tell it
404where to find the new swig executable, so add these flags:</p>
405<pre class="literal-block">
406USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
407</pre>
408<p>If you built a Unicode version of wxWidgets and want to also build
409the Unicode version of wxPython then add this flag:</p>
410<pre class="literal-block">
411UNICODE=1
412</pre>
413<p>If you have a debug version of Python and wxWidgets and want to
414build a debug version of wxPython too, add the --debug flag to the
415command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
416files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
417use them. The debug and hybrid(release) versions can coexist.</p>
418<p>When the setup.py command is done you should have fully populated
419wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
420%WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
421files) located in the wx package.</p>
422</li>
423<li><p class="first">To run code with the development version of wxPython, just set the
424PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
425<pre class="literal-block">
426set PYTHONPATH=%WXDIR%\wxPython
427cd %WXDIR\wxPython\demo
428python demo.py
429</pre>
430</li>
431</ol>
432</div>
433</div>
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