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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: gauge.h | |
3 | // Purpose: interface of wxGauge | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxGauge | |
11 | @wxheader{gauge.h} | |
12 | ||
13 | A gauge is a horizontal or vertical bar which shows a quantity (often | |
14 | time). | |
15 | ||
16 | wxGauge supports two working modes: determinate and indeterminate progress. | |
17 | ||
18 | The first is the usual working mode (see SetValue() and SetRange()) while | |
19 | the second can be used when the program is doing some processing but you | |
20 | don't know how much progress is being done. In this case, you can | |
21 | periodically call the Pulse() function to make the progress bar switch to | |
22 | indeterminate mode (graphically it's usually a set of blocks which move or | |
23 | bounce in the bar control). | |
24 | ||
25 | wxGauge supports dynamic switch between these two work modes. | |
26 | ||
27 | There are no user commands for the gauge. | |
28 | ||
29 | @beginStyleTable | |
30 | @style{wxGA_HORIZONTAL} | |
31 | Creates a horizontal gauge. | |
32 | @style{wxGA_VERTICAL} | |
33 | Creates a vertical gauge. | |
34 | @style{wxGA_SMOOTH} | |
35 | Creates smooth progress bar with one pixel wide update step (not | |
36 | supported by all platforms). | |
37 | @endStyleTable | |
38 | ||
39 | @library{wxcore} | |
40 | @category{ctrl} | |
41 | <!-- @appearance{gauge.png} --> | |
42 | ||
43 | @see wxSlider, wxScrollBar | |
44 | */ | |
45 | class wxGauge : public wxControl | |
46 | { | |
47 | public: | |
48 | /** | |
49 | Default constructor. | |
50 | */ | |
51 | wxGauge(); | |
52 | /** | |
53 | Constructor, creating and showing a gauge. | |
54 | ||
55 | @param parent | |
56 | Window parent. | |
57 | @param id | |
58 | Window identifier. | |
59 | @param range | |
60 | Integer range (maximum value) of the gauge. It is ignored when the | |
61 | gauge is used in indeterminate mode. | |
62 | @param pos | |
63 | Window position. | |
64 | @param size | |
65 | Window size. | |
66 | @param style | |
67 | Gauge style. | |
68 | @param name | |
69 | Window name. | |
70 | ||
71 | @see Create() | |
72 | */ | |
73 | wxGauge(wxWindow* parent, wxWindowID id, int range, | |
74 | const wxPoint& pos = wxDefaultPosition, | |
75 | const wxSize& size = wxDefaultSize, | |
76 | long style = wxGA_HORIZONTAL, | |
77 | const wxValidator& validator = wxDefaultValidator, | |
78 | const wxString& name = "gauge"); | |
79 | ||
80 | /** | |
81 | Destructor, destroying the gauge. | |
82 | */ | |
83 | ~wxGauge(); | |
84 | ||
85 | /** | |
86 | Creates the gauge for two-step construction. See wxGauge() for further | |
87 | details. | |
88 | */ | |
89 | bool Create(wxWindow* parent, wxWindowID id, int range, | |
90 | const wxPoint& pos = wxDefaultPosition, | |
91 | const wxSize& size = wxDefaultSize, | |
92 | long style = wxGA_HORIZONTAL, | |
93 | const wxValidator& validator = wxDefaultValidator, | |
94 | const wxString& name = "gauge"); | |
95 | ||
96 | /** | |
97 | Returns the width of the 3D bezel face. | |
98 | ||
99 | @remarks This method is not implemented (returns 0) for most platforms. | |
100 | ||
101 | @see SetBezelFace() | |
102 | */ | |
103 | int GetBezelFace() const; | |
104 | ||
105 | /** | |
106 | Returns the maximum position of the gauge. | |
107 | ||
108 | @see SetRange() | |
109 | */ | |
110 | int GetRange() const; | |
111 | ||
112 | /** | |
113 | Returns the 3D shadow margin width. | |
114 | ||
115 | @remarks This method is not implemented (returns 0) for most platforms. | |
116 | ||
117 | @see SetShadowWidth() | |
118 | */ | |
119 | int GetShadowWidth() const; | |
120 | ||
121 | /** | |
122 | Returns the current position of the gauge. | |
123 | ||
124 | @see SetValue() | |
125 | */ | |
126 | int GetValue() const; | |
127 | ||
128 | /** | |
129 | Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and | |
130 | @false otherwise. | |
131 | */ | |
132 | bool IsVertical() const; | |
133 | ||
134 | /** | |
135 | Switch the gauge to indeterminate mode (if required) and makes the | |
136 | gauge move a bit to indicate the user that some progress has been made. | |
137 | ||
138 | @note After calling this function the value returned by GetValue() is | |
139 | undefined and thus you need to explicitely call SetValue() if you | |
140 | want to restore the determinate mode. | |
141 | */ | |
142 | void Pulse(); | |
143 | ||
144 | /** | |
145 | Sets the 3D bezel face width. | |
146 | ||
147 | @remarks This method is not implemented (doesn't do anything) for most | |
148 | platforms. | |
149 | ||
150 | @see GetBezelFace() | |
151 | */ | |
152 | void SetBezelFace(int width); | |
153 | ||
154 | /** | |
155 | Sets the range (maximum value) of the gauge. This function makes the | |
156 | gauge switch to determinate mode, if it's not already. | |
157 | ||
158 | @see GetRange() | |
159 | */ | |
160 | void SetRange(int range); | |
161 | ||
162 | /** | |
163 | Sets the 3D shadow width. | |
164 | ||
165 | @remarks This method is not implemented (doesn't do anything) for most | |
166 | platforms. | |
167 | */ | |
168 | void SetShadowWidth(int width); | |
169 | ||
170 | /** | |
171 | Sets the position of the gauge. The @a pos must be between 0 and the | |
172 | gauge range as returned by GetRange(), inclusive. | |
173 | ||
174 | This function makes the gauge switch to determinate mode, if it was in | |
175 | indeterminate mode before. | |
176 | ||
177 | @param pos | |
178 | Position for the gauge level. | |
179 | ||
180 | @see GetValue() | |
181 | */ | |
182 | void SetValue(int pos); | |
183 | }; | |
184 |