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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/basemsw.cpp
3// Purpose: misc stuff only used in console applications under MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.06.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#endif //WX_PRECOMP
29
30#include "wx/apptrait.h"
31#include "wx/evtloop.h"
32#include "wx/msw/private/timer.h"
33// MBN: this is a workaround for MSVC 5: if it is not #included in
34// some wxBase file, wxRecursionGuard methods won't be exported from
35// wxBase.dll, and MSVC 5 will give linker errors
36#include "wx/recguard.h"
37
38#include "wx/crt.h"
39#include "wx/msw/private.h"
40
41// ============================================================================
42// wxAppTraits implementation
43// ============================================================================
44
45WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
46{
47 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
48}
49
50// ============================================================================
51// wxConsoleAppTraits implementation
52// ============================================================================
53
54void wxConsoleAppTraits::AlwaysYield()
55{
56 // we need to use special logic to deal with WM_PAINT: as this pseudo
57 // message is generated automatically as long as there are invalidated
58 // windows belonging to this thread, we'd never return if we waited here
59 // until we have no more of them left. OTOH, this message is always the
60 // last one in the queue, so we can safely return as soon as we detect it
61 MSG msg;
62 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
63 {
64 if ( msg.message == WM_PAINT )
65 break;
66 }
67}
68
69void *wxConsoleAppTraits::BeforeChildWaitLoop()
70{
71 // nothing to do here
72 return NULL;
73}
74
75void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
76{
77 // nothing to do here
78}
79
80bool wxConsoleAppTraits::DoMessageFromThreadWait()
81{
82 // nothing to process here
83 return true;
84}
85
86#if wxUSE_TIMER
87
88wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
89{
90 return new wxMSWTimerImpl(timer);
91}
92
93#endif // wxUSE_TIMER
94
95wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
96{
97#if wxUSE_CONSOLE_EVENTLOOP
98 return new wxEventLoop();
99#else // !wxUSE_CONSOLE_EVENTLOOP
100 return NULL;
101#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
102}
103
104
105WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
106{
107 return DoSimpleWaitForThread(hThread);
108}
109
110bool wxConsoleAppTraits::WriteToStderr(const wxString& text)
111{
112 return wxFprintf(stderr, "%s", text) != -1;
113}