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1\section{\class{wxDragImage}}\label{wxdragimage}
2
3This class is used when you wish to drag an object on the screen,
4and a simple cursor is not enough.
5
6On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
7wxGenericDragImage is used. Applications may also prefer to use
8wxGenericDragImage on Windows, too.
9
10\pythonnote{wxPython uses wxGenericDragImage on all platforms, but
11uses the wxDragImage name.}
12
13To use this class, when you wish to start dragging an image, create a wxDragImage
14object and store it somewhere you can access it as the drag progresses.
15Call BeginDrag to start, and EndDrag to stop the drag. To move the image,
16initially call Show and then Move. If you wish to update the screen contents
17during the drag (for example, highlight an item as in the dragimag sample), first call Hide,
18update the screen, call Move, and then call Show.
19
20You can drag within one window, or you can use full-screen dragging
21either across the whole screen, or just restricted to one area
22of the screen to save resources. If you want the user to drag between
23two windows, then you will need to use full-screen dragging.
24
25If you wish to draw the image yourself, use wxGenericDragImage and
26override \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and
27\helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
28
29Please see {\tt samples/dragimag} for an example.
30
31\wxheading{Derived from}
32
33\helpref{wxObject}{wxobject}
34
35\wxheading{Include files}
36
37<wx/dragimag.h>\\
38<wx/generic/dragimgg.h>
39
40\latexignore{\rtfignore{\wxheading{Members}}}
41
42\membersection{wxDragImage::wxDragImage}\label{wxdragimageconstr}
43
44\func{}{wxDragImage}{\void}
45
46Default constructor.
47
48\func{}{wxDragImage}{\param{const wxBitmap\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
49 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
50
51Constructs a drag image from a bitmap and optional cursor.
52
53\func{}{wxDragImage}{\param{const wxIcon\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
54 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
55
56Constructs a drag image from an icon and optional cursor.
57
58\pythonnote{This constructor is called wxDragIcon in wxPython.}
59
60\func{}{wxDragImage}{\param{const wxString\& }{text}, \param{const wxCursor\& }{cursor = wxNullCursor},
61 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
62
63Constructs a drag image from a text string and optional cursor.
64
65\pythonnote{This constructor is called wxDragString in wxPython.}
66
67\func{}{wxDragImage}{\param{const wxTreeCtrl\& }{treeCtrl}, \param{wxTreeItemId\& }{id}}
68
69Constructs a drag image from the text in the given tree control item, and optional cursor.
70
71\pythonnote{This constructor is called wxDragTreeItem in wxPython.}
72
73\func{}{wxDragImage}{\param{const wxListCtrl\& }{treeCtrl}, \param{long }{id}}
74
75Constructs a drag image from the text in the given tree control item, and optional cursor.
76
77\pythonnote{This constructor is called wxDragListItem in wxPython.}
78
79\func{}{wxDragImage}{\param{const wxCursor\& }{cursor = wxNullCursor},
80 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
81
82Constructs a drag image an optional cursor. This constructor is only available for
83wxGenericDragImage, and can be used when the application
84supplies \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
85
86\wxheading{Parameters}
87
88\docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can
89have a mask.}
90
91\docparam{text}{Text used to construct a drag image.}
92
93\docparam{cursor}{Optional cursor to combine with the image.}
94
95\docparam{hotspot}{Position of the hotspot within the new image.}
96
97\docparam{treeCtrl}{Tree control for constructing a tree drag image.}
98
99\docparam{listCtrl}{List control for constructing a list drag image.}
100
101\docparam{id}{Tree or list control item id.}
102
103\membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag}
104
105\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}}
106
107Start dragging the image, in a window or full screen.
108
109\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{wxWindow*}{ boundingWindow}}
110
111Start dragging the image, using the first window to capture the mouse and the second
112to specify the bounding area. This form is equivalent to using the first form,
113but more convenient than working out the bounding rectangle explicitly.
114
115You need to then call \helpref{wxDragImage::Show}{wxdragimageshow}
116and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen.
117
118Call \helpref{wxDragImage::EndDrag}{wxdragimageenddrag} when the drag has finished.
119
120Note that this call automatically calls CaptureMouse.
121
122\wxheading{Parameters}
123
124\docparam{hotspot}{The location of the drag position relative to the upper-left corner
125of the image.}
126
127\docparam{window}{The window that captures the mouse, and within which the dragging
128is limited unless {\it fullScreen} is TRUE.}
129
130\docparam{boundingWindow}{In the second form of the function, specifies the
131area within which the drag occurs.}
132
133\docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full
134screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will
135still be captured in {\it window}.}
136
137\docparam{rect}{If non-NULL, specifies the rectangle (in screen coordinates) that
138bounds the dragging operation. Specifying this can make the operation more efficient
139by cutting down on the area under consideration, and it can also make a visual difference
140since the drag is clipped to this area.}
141
142\membersection{wxDragImage::DoDrawImage}\label{wxdragimagedodrawimage}
143
144\func{virtual bool}{DoDrawImage}{\param{wxDC\&}{ dc}, \param{const wxPoint\&}{ pos}}
145
146Draws the image on the device context with top-left corner at the given position.
147
148This function is only available with wxGenericDragImage, to allow applications to
149draw their own image instead of using an actual bitmap. If you override this function,
150you must also override \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
151
152\membersection{wxDragImage::EndDrag}\label{wxdragimageenddrag}
153
154\func{bool}{EndDrag}{\void}
155
156Call this when the drag has finished.
157
158Note that this call automatically calls ReleaseMouse.
159
160\membersection{wxDragImage::GetImageRect}\label{wxdragimagegetimagerect}
161
162\constfunc{virtual wxRect}{GetImageRect}{\param{const wxPoint\&}{ pos}}
163
164Returns the rectangle enclosing the image, assuming that the image is drawn with its
165top-left corner at the given point.
166
167This function is available in wxGenericDragImage only, and may be overridden (together with
168\helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage}) to provide a virtual drawing capability.
169
170\membersection{wxDragImage::Hide}\label{wxdragimagehide}
171
172\func{bool}{Hide}{\void}
173
174Hides the image. You may wish to call this before updating the window
175contents (perhaps highlighting an item). Then call \helpref{wxDragImage::Move}{wxdragimagemove}
176and \helpref{wxDragImage::Show}{wxdragimageshow}.
177
178\membersection{wxDragImage::Move}\label{wxdragimagemove}
179
180\func{bool}{Move}{\param{const wxPoint\& }{pt}}
181
182Call this to move the image to a new position. The image will only be shown if
183\helpref{wxDragImage::Show}{wxdragimageshow} has been called previously (for example
184at the start of the drag).
185
186{\it pt} is the position in window coordinates (or screen coordinates if no
187window was specified to BeginDrag.
188
189You can move the image either when the image is hidden or shown, but in general dragging
190will be smoother if you move the image when it is shown.
191
192\membersection{wxDragImage::Show}\label{wxdragimageshow}
193
194\func{bool}{Show}{\void}
195
196Shows the image. Call this at least once when dragging.
197
198\membersection{wxDragImage::UpdateBackingFromWindow}\label{wxdragimageupdatebackingfromwindow}
199
200\constfunc{bool}{UpdateBackingFromWindow}{\param{wxDC\&}{ windowDC}, \param{wxMemoryDC\&}{ destDC},
201 \param{const wxRect\&}{ sourceRect}, \param{const wxRect\&}{ destRect}}
202
203Override this if you wish to draw the window contents to the backing bitmap
204yourself. This can be desirable if you wish to avoid flicker by not having to
205redraw the updated window itself just before dragging, which can cause a flicker just
206as the drag starts. Instead, paint the drag image's backing bitmap to show the appropriate
207graphic {\it minus the objects to be dragged}, and leave the window itself to be updated
208by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
209
210The default implementation copies the window contents to the backing bitmap. A new
211implementation will normally copy information from another source, such as from its
212own backing bitmap if it has one, or directly from internal data structures.
213
214This function is available in wxGenericDragImage only.
215