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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34#endif //WX_PRECOMP
35
36#include "wx/evtloop.h"
37#include "wx/tooltip.h"
38
39#include "wx/msw/private.h"
40
41#if wxUSE_THREADS
42 // define the array of MSG strutures
43 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
47#endif
48
49// ----------------------------------------------------------------------------
50// wxEventLoopImpl
51// ----------------------------------------------------------------------------
52
53class WXDLLEXPORT wxEventLoopImpl
54{
55public:
56 // ctor
57 wxEventLoopImpl() { SetExitCode(0); }
58
59 // process a message
60 void ProcessMessage(MSG *msg);
61
62 // generate an idle message, return TRUE if more idle time requested
63 bool SendIdleMessage();
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69private:
70 // preprocess a message, return TRUE if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessMessage(MSG *msg);
73
74 // the exit code of the event loop
75 int m_exitcode;
76};
77
78// ============================================================================
79// wxEventLoopImpl implementation
80// ============================================================================
81
82// ----------------------------------------------------------------------------
83// wxEventLoopImpl message processing
84// ----------------------------------------------------------------------------
85
86void wxEventLoopImpl::ProcessMessage(MSG *msg)
87{
88 // give us the chance to preprocess the message first
89 if ( !PreProcessMessage(msg) )
90 {
91 // if it wasn't done, dispatch it to the corresponding window
92 ::TranslateMessage(msg);
93 ::DispatchMessage(msg);
94 }
95}
96
97bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
98{
99 HWND hWnd = msg->hwnd;
100 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
101
102#if wxUSE_TOOLTIPS
103 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
104 // popup the tooltip bubbles
105 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
106 {
107 wxToolTip *tt = wndThis->GetToolTip();
108 if ( tt )
109 {
110 tt->RelayEvent((WXMSG *)msg);
111 }
112 }
113#endif // wxUSE_TOOLTIPS
114
115 // try translations first; find the youngest window with a translation
116 // table.
117 wxWindow *wnd;
118 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
119 {
120 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
121 return TRUE;
122 }
123
124 // Anyone for a non-translation message? Try youngest descendants first.
125 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
126 {
127 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
128 return TRUE;
129 }
130
131 return FALSE;
132}
133
134// ----------------------------------------------------------------------------
135// wxEventLoopImpl idle event processing
136// ----------------------------------------------------------------------------
137
138bool wxEventLoopImpl::SendIdleMessage()
139{
140 return wxTheApp->ProcessIdle();
141}
142
143// ============================================================================
144// wxEventLoop implementation
145// ============================================================================
146
147wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
148
149// ----------------------------------------------------------------------------
150// wxEventLoop running and exiting
151// ----------------------------------------------------------------------------
152
153wxEventLoop::~wxEventLoop()
154{
155 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
156}
157
158bool wxEventLoop::IsRunning() const
159{
160 return m_impl != NULL;
161}
162
163int wxEventLoop::Run()
164{
165 // event loops are not recursive, you need to create another loop!
166 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
167
168 m_impl = new wxEventLoopImpl;
169
170 wxEventLoop *oldLoop = ms_activeLoop;
171 ms_activeLoop = this;
172
173 for ( ;; )
174 {
175#if wxUSE_THREADS
176 wxMutexGuiLeaveOrEnter();
177#endif // wxUSE_THREADS
178
179 // generate and process idle events for as long as we don't have
180 // anything else to do
181 while ( !Pending() && m_impl->SendIdleMessage() )
182 ;
183
184 // a message came or no more idle processing to do, sit in Dispatch()
185 // waiting for the next message
186 if ( !Dispatch() )
187 {
188 // we got WM_QUIT
189 break;
190 }
191 }
192
193 int exitcode = m_impl->GetExitCode();
194 delete m_impl;
195 m_impl = NULL;
196
197 ms_activeLoop = oldLoop;
198
199 return exitcode;
200}
201
202void wxEventLoop::Exit(int rc)
203{
204 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
205
206 m_impl->SetExitCode(rc);
207
208 ::PostQuitMessage(rc);
209}
210
211// ----------------------------------------------------------------------------
212// wxEventLoop message processing dispatching
213// ----------------------------------------------------------------------------
214
215bool wxEventLoop::Pending() const
216{
217 MSG msg;
218 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
219}
220
221bool wxEventLoop::Dispatch()
222{
223 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
224
225 MSG msg;
226 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
227
228 if ( rc == 0 )
229 {
230 // got WM_QUIT
231 return FALSE;
232 }
233
234 if ( rc == -1 )
235 {
236 // should never happen, but let's test for it nevertheless
237 wxLogLastError(wxT("GetMessage"));
238
239 // still break from the loop
240 return FALSE;
241 }
242
243#if wxUSE_THREADS
244 wxASSERT_MSG( wxThread::IsMain(),
245 wxT("only the main thread can process Windows messages") );
246
247 static bool s_hadGuiLock = TRUE;
248 static wxMsgArray s_aSavedMessages;
249
250 // if a secondary thread owning the mutex is doing GUI calls, save all
251 // messages for later processing - we can't process them right now because
252 // it will lead to recursive library calls (and we're not reentrant)
253 if ( !wxGuiOwnedByMainThread() )
254 {
255 s_hadGuiLock = FALSE;
256
257 // leave out WM_COMMAND messages: too dangerous, sometimes
258 // the message will be processed twice
259 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
260 {
261 s_aSavedMessages.Add(msg);
262 }
263
264 return TRUE;
265 }
266 else
267 {
268 // have we just regained the GUI lock? if so, post all of the saved
269 // messages
270 //
271 // FIXME of course, it's not _exactly_ the same as processing the
272 // messages normally - expect some things to break...
273 if ( !s_hadGuiLock )
274 {
275 s_hadGuiLock = TRUE;
276
277 size_t count = s_aSavedMessages.Count();
278 for ( size_t n = 0; n < count; n++ )
279 {
280 MSG& msg = s_aSavedMessages[n];
281 m_impl->ProcessMessage(&msg);
282 }
283
284 s_aSavedMessages.Empty();
285 }
286 }
287#endif // wxUSE_THREADS
288
289 m_impl->ProcessMessage(&msg);
290
291 return TRUE;
292}
293