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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dc.cpp | |
3 | // Purpose: wxDC Class | |
4 | // Author: Brian Macy | |
5 | // Modified by: | |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWindows team | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation "dcbase.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #include "wx/dc.h" | |
24 | ||
25 | #include <math.h> | |
26 | ||
27 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, | |
28 | wxCoord width, wxCoord height) | |
29 | { | |
30 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
31 | ||
32 | wxCoord x2 = x1 + width, | |
33 | y2 = y1 + height; | |
34 | ||
35 | // this is to yield width of 3 for width == height == 10 | |
36 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
37 | ||
38 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
39 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
40 | y3 = y1 + height / 2; // y of the left tick branch | |
41 | DoDrawLine(x1, y3, x3, y2); | |
42 | DoDrawLine(x3, y2, x2, y1); | |
43 | ||
44 | CalcBoundingBox(x1, y1); | |
45 | CalcBoundingBox(x2, y2); | |
46 | } | |
47 | ||
48 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) | |
49 | { | |
50 | int n = list->Number(); | |
51 | wxPoint *points = new wxPoint[n]; | |
52 | ||
53 | int i = 0; | |
54 | for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) | |
55 | { | |
56 | wxPoint *point = (wxPoint *)node->Data(); | |
57 | points[i].x = point->x; | |
58 | points[i].y = point->y; | |
59 | } | |
60 | ||
61 | DoDrawLines(n, points, xoffset, yoffset); | |
62 | ||
63 | delete [] points; | |
64 | } | |
65 | ||
66 | ||
67 | void wxDCBase::DrawPolygon(const wxList *list, | |
68 | wxCoord xoffset, wxCoord yoffset, | |
69 | int fillStyle) | |
70 | { | |
71 | int n = list->Number(); | |
72 | wxPoint *points = new wxPoint[n]; | |
73 | ||
74 | int i = 0; | |
75 | for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) | |
76 | { | |
77 | wxPoint *point = (wxPoint *)node->Data(); | |
78 | points[i].x = point->x; | |
79 | points[i].y = point->y; | |
80 | } | |
81 | ||
82 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
83 | ||
84 | delete [] points; | |
85 | } | |
86 | ||
87 | ||
88 | #if wxUSE_SPLINES | |
89 | ||
90 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
91 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) | |
92 | { | |
93 | wxList point_list; | |
94 | ||
95 | wxPoint *point1 = new wxPoint; | |
96 | point1->x = x1; point1->y = y1; | |
97 | point_list.Append((wxObject*)point1); | |
98 | ||
99 | wxPoint *point2 = new wxPoint; | |
100 | point2->x = x2; point2->y = y2; | |
101 | point_list.Append((wxObject*)point2); | |
102 | ||
103 | wxPoint *point3 = new wxPoint; | |
104 | point3->x = x3; point3->y = y3; | |
105 | point_list.Append((wxObject*)point3); | |
106 | ||
107 | DrawSpline(&point_list); | |
108 | ||
109 | for( wxNode *node = point_list.First(); node; node = node->Next() ) | |
110 | { | |
111 | wxPoint *p = (wxPoint *)node->Data(); | |
112 | delete p; | |
113 | } | |
114 | } | |
115 | ||
116 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
117 | { | |
118 | wxList list; | |
119 | for (int i =0; i < n; i++) | |
120 | { | |
121 | list.Append((wxObject*)&points[i]); | |
122 | } | |
123 | ||
124 | DrawSpline(&list); | |
125 | } | |
126 | ||
127 | // ----------------------------------- spline code ---------------------------------------- | |
128 | ||
129 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
130 | double a3, double b3, double a4, double b4); | |
131 | void wx_clear_stack(); | |
132 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
133 | double *y3, double *x4, double *y4); | |
134 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
135 | double x4, double y4); | |
136 | static bool wx_spline_add_point(double x, double y); | |
137 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
138 | ||
139 | wxList wx_spline_point_list; | |
140 | ||
141 | #define half(z1, z2) ((z1+z2)/2.0) | |
142 | #define THRESHOLD 5 | |
143 | ||
144 | /* iterative version */ | |
145 | ||
146 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
147 | double b4) | |
148 | { | |
149 | register double xmid, ymid; | |
150 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
151 | ||
152 | wx_clear_stack(); | |
153 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
154 | ||
155 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
156 | xmid = (double)half(x2, x3); | |
157 | ymid = (double)half(y2, y3); | |
158 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
159 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
160 | wx_spline_add_point( x1, y1 ); | |
161 | wx_spline_add_point( xmid, ymid ); | |
162 | } else { | |
163 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
164 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
165 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
166 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
167 | } | |
168 | } | |
169 | } | |
170 | ||
171 | /* utilities used by spline drawing routines */ | |
172 | ||
173 | typedef struct wx_spline_stack_struct { | |
174 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
175 | } Stack; | |
176 | ||
177 | #define SPLINE_STACK_DEPTH 20 | |
178 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
179 | static Stack *wx_stack_top; | |
180 | static int wx_stack_count; | |
181 | ||
182 | void wx_clear_stack() | |
183 | { | |
184 | wx_stack_top = wx_spline_stack; | |
185 | wx_stack_count = 0; | |
186 | } | |
187 | ||
188 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
189 | { | |
190 | wx_stack_top->x1 = x1; | |
191 | wx_stack_top->y1 = y1; | |
192 | wx_stack_top->x2 = x2; | |
193 | wx_stack_top->y2 = y2; | |
194 | wx_stack_top->x3 = x3; | |
195 | wx_stack_top->y3 = y3; | |
196 | wx_stack_top->x4 = x4; | |
197 | wx_stack_top->y4 = y4; | |
198 | wx_stack_top++; | |
199 | wx_stack_count++; | |
200 | } | |
201 | ||
202 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
203 | double *x3, double *y3, double *x4, double *y4) | |
204 | { | |
205 | if (wx_stack_count == 0) | |
206 | return (0); | |
207 | wx_stack_top--; | |
208 | wx_stack_count--; | |
209 | *x1 = wx_stack_top->x1; | |
210 | *y1 = wx_stack_top->y1; | |
211 | *x2 = wx_stack_top->x2; | |
212 | *y2 = wx_stack_top->y2; | |
213 | *x3 = wx_stack_top->x3; | |
214 | *y3 = wx_stack_top->y3; | |
215 | *x4 = wx_stack_top->x4; | |
216 | *y4 = wx_stack_top->y4; | |
217 | return (1); | |
218 | } | |
219 | ||
220 | static bool wx_spline_add_point(double x, double y) | |
221 | { | |
222 | wxPoint *point = new wxPoint ; | |
223 | point->x = (int) x; | |
224 | point->y = (int) y; | |
225 | wx_spline_point_list.Append((wxObject*)point); | |
226 | return TRUE; | |
227 | } | |
228 | ||
229 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
230 | { | |
231 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
232 | wxNode *node = wx_spline_point_list.First(); | |
233 | while (node) | |
234 | { | |
235 | wxPoint *point = (wxPoint *)node->Data(); | |
236 | delete point; | |
237 | delete node; | |
238 | node = wx_spline_point_list.First(); | |
239 | } | |
240 | } | |
241 | ||
242 | void wxDCBase::DoDrawSpline( wxList *points ) | |
243 | { | |
244 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
245 | ||
246 | wxPoint *p; | |
247 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
248 | double x1, y1, x2, y2; | |
249 | ||
250 | wxNode *node = points->First(); | |
251 | p = (wxPoint *)node->Data(); | |
252 | ||
253 | x1 = p->x; | |
254 | y1 = p->y; | |
255 | ||
256 | node = node->Next(); | |
257 | p = (wxPoint *)node->Data(); | |
258 | ||
259 | x2 = p->x; | |
260 | y2 = p->y; | |
261 | cx1 = (double)((x1 + x2) / 2); | |
262 | cy1 = (double)((y1 + y2) / 2); | |
263 | cx2 = (double)((cx1 + x2) / 2); | |
264 | cy2 = (double)((cy1 + y2) / 2); | |
265 | ||
266 | wx_spline_add_point(x1, y1); | |
267 | ||
268 | while ((node = node->Next()) != NULL) | |
269 | { | |
270 | p = (wxPoint *)node->Data(); | |
271 | x1 = x2; | |
272 | y1 = y2; | |
273 | x2 = p->x; | |
274 | y2 = p->y; | |
275 | cx4 = (double)(x1 + x2) / 2; | |
276 | cy4 = (double)(y1 + y2) / 2; | |
277 | cx3 = (double)(x1 + cx4) / 2; | |
278 | cy3 = (double)(y1 + cy4) / 2; | |
279 | ||
280 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
281 | ||
282 | cx1 = cx4; | |
283 | cy1 = cy4; | |
284 | cx2 = (double)(cx1 + x2) / 2; | |
285 | cy2 = (double)(cy1 + y2) / 2; | |
286 | } | |
287 | ||
288 | wx_spline_add_point( cx1, cy1 ); | |
289 | wx_spline_add_point( x2, y2 ); | |
290 | ||
291 | wx_spline_draw_point_array( this ); | |
292 | } | |
293 | ||
294 | #endif // wxUSE_SPLINES |