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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/palmos/glcanvas.h
3// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Palm OS
4// Author: William Osborne - minimal working wxPalmOS port
5// Modified by:
6// Created: 10/13/04
7// RCS-ID: $Id$
8// Copyright: (c) William Osborne
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
13#pragma interface "glcanvas.h"
14#endif
15
16#ifndef _WX_GLCANVAS_H_
17#define _WX_GLCANVAS_H_
18
19#include "wx/palette.h"
20#include "wx/scrolwin.h"
21
22#include <windows.h>
23#include "wx/msw/winundef.h"
24
25#include <GL/gl.h>
26
27//---------------------------------------------------------------------------
28// Constants for attriblist
29//---------------------------------------------------------------------------
30
31// The generic GL implementation doesn't support most of these options,
32// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
33// Other implementations may actually support them.
34
35enum
36{
37 WX_GL_RGBA=1, /* use true color palette */
38 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
39 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
40 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
41 WX_GL_STEREO, /* use stereoscopic display */
42 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
43 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
44 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
45 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
46 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
47 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
48 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
49 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
50 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
51 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
52 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
53};
54
55class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
56
57class WXDLLIMPEXP_GL wxGLContext: public wxObject
58{
59public:
60 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
61
62 wxGLContext( bool isRGB, wxGLCanvas *win,
63 const wxPalette& WXUNUSED(palette),
64 const wxGLContext *other /* for sharing display lists */ );
65
66 ~wxGLContext();
67
68
69 void SetCurrent();
70
71 void SetColour(const wxChar *colour);
72
73 void SwapBuffers();
74
75
76 inline wxWindow* GetWindow() const { return m_window; }
77
78 inline WXHDC GetHDC() const { return m_hDC; }
79
80 inline HGLRC GetGLRC() const { return m_glContext; }
81
82public:
83 HGLRC m_glContext;
84 WXHDC m_hDC;
85 wxWindow* m_window;
86};
87
88class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
89{
90 DECLARE_CLASS(wxGLCanvas)
91public:
92 wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
93 const wxPoint& pos = wxDefaultPosition,
94 const wxSize& size = wxDefaultSize, long style = 0,
95 const wxString& name = wxGLCanvasName, int *attribList = 0,
96 const wxPalette& palette = wxNullPalette);
97
98 wxGLCanvas(wxWindow *parent,
99 const wxGLContext *shared = (wxGLContext *) NULL,
100 wxWindowID id = wxID_ANY,
101 const wxPoint& pos = wxDefaultPosition,
102 const wxSize& size = wxDefaultSize,
103 long style = 0,
104 const wxString& name = wxGLCanvasName,
105 int *attribList = (int *) NULL,
106 const wxPalette& palette = wxNullPalette);
107
108 wxGLCanvas(wxWindow *parent,
109 const wxGLCanvas *shared = (wxGLCanvas *)NULL,
110 wxWindowID id = wxID_ANY,
111 const wxPoint& pos = wxDefaultPosition,
112 const wxSize& size = wxDefaultSize,
113 long style = 0,
114 const wxString& name = wxGLCanvasName,
115 int *attribList = 0,
116 const wxPalette& palette = wxNullPalette);
117
118 ~wxGLCanvas();
119
120 // Replaces wxWindow::Create functionality, since
121 // we need to use a different window class
122 bool Create(wxWindow *parent, wxWindowID id,
123 const wxPoint& pos, const wxSize& size,
124 long style, const wxString& name);
125
126 void SetCurrent();
127
128#ifdef __WXUNIVERSAL__
129 virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
130#endif
131
132 void SetColour(const wxChar *colour);
133
134 void SwapBuffers();
135
136 void OnSize(wxSizeEvent& event);
137
138 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
139
140 void OnPaletteChanged(wxPaletteChangedEvent& event);
141
142 inline wxGLContext* GetContext() const { return m_glContext; }
143
144 inline WXHDC GetHDC() const { return m_hDC; }
145
146 void SetupPixelFormat(int *attribList = (int *) NULL);
147
148 void SetupPalette(const wxPalette& palette);
149
150 wxPalette CreateDefaultPalette();
151
152 inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
153
154protected:
155 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
156 wxPalette m_palette;
157 WXHDC m_hDC;
158
159 DECLARE_EVENT_TABLE()
160};
161
162#endif
163 // _WX_GLCANVAS_H_
164