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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/fontdlg.cpp
3// Purpose: wxFontDialog class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#if wxUSE_FONTDLG
28
29#ifndef WX_PRECOMP
30 #include "wx/defs.h"
31 #include "wx/utils.h"
32 #include "wx/dialog.h"
33#endif
34
35#include "wx/fontdlg.h"
36#include "wx/msw/wrapcdlg.h"
37
38#include "wx/cmndata.h"
39#include "wx/log.h"
40#include "wx/math.h"
41
42#include <stdlib.h>
43#include <string.h>
44
45// ----------------------------------------------------------------------------
46// wxWin macros
47// ----------------------------------------------------------------------------
48
49IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
50
51// ============================================================================
52// implementation
53// ============================================================================
54
55// ----------------------------------------------------------------------------
56// wxFontDialog
57// ----------------------------------------------------------------------------
58
59int wxFontDialog::ShowModal()
60{
61 // It should be OK to always use GDI simulations
62 DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
63
64 LOGFONT logFont;
65
66 CHOOSEFONT chooseFontStruct;
67 wxZeroMemory(chooseFontStruct);
68
69 chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
70 if ( m_parent )
71 chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
72 chooseFontStruct.lpLogFont = &logFont;
73
74 if ( m_fontData.m_initialFont.Ok() )
75 {
76 flags |= CF_INITTOLOGFONTSTRUCT;
77 wxFillLogFont(&logFont, &m_fontData.m_initialFont);
78 }
79
80 if ( m_fontData.m_fontColour.Ok() )
81 {
82 chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
83 }
84
85 // CF_ANSIONLY flag is obsolete for Win32
86 if ( !m_fontData.GetAllowSymbols() )
87 {
88 flags |= CF_SELECTSCRIPT;
89 logFont.lfCharSet = ANSI_CHARSET;
90 }
91
92 if ( m_fontData.GetEnableEffects() )
93 flags |= CF_EFFECTS;
94 if ( m_fontData.GetShowHelp() )
95 flags |= CF_SHOWHELP;
96
97 if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
98 {
99 chooseFontStruct.nSizeMin = m_fontData.m_minSize;
100 chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
101 flags |= CF_LIMITSIZE;
102 }
103
104 chooseFontStruct.Flags = flags;
105
106 if ( ChooseFont(&chooseFontStruct) != 0 )
107 {
108 wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
109 m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
110 m_fontData.EncodingInfo().facename = logFont.lfFaceName;
111 m_fontData.EncodingInfo().charset = logFont.lfCharSet;
112
113 return wxID_OK;
114 }
115 else
116 {
117 // common dialog failed - why?
118#ifdef __WXDEBUG__
119 DWORD dwErr = CommDlgExtendedError();
120 if ( dwErr != 0 )
121 {
122 // this msg is only for developers
123 wxLogError(wxT("Common dialog failed with error code %0lx."),
124 dwErr);
125 }
126 //else: it was just cancelled
127#endif
128
129 return wxID_CANCEL;
130 }
131}
132
133#endif // wxUSE_FONTDLG