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use Windows standard icons instead of our own (patch 443856)
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1/////////////////////////////////////////////////////////////////////////////
2// Name: bmpbuttn.h
3// Purpose: wxBitmapButton class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_BMPBUTTN_H_
13#define _WX_BMPBUTTN_H_
14
15#ifdef __GNUG__
16#pragma interface "bmpbuttn.h"
17#endif
18
19#include "wx/button.h"
20#include "wx/bitmap.h"
21
22#define wxDEFAULT_BUTTON_MARGIN 4
23
24class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
25{
26public:
27 wxBitmapButton()
28 { m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN; }
29 wxBitmapButton(wxWindow *parent,
30 wxWindowID id,
31 const wxBitmap& bitmap,
32 const wxPoint& pos = wxDefaultPosition,
33 const wxSize& size = wxDefaultSize,
34 long style = wxBU_AUTODRAW,
35 const wxValidator& validator = wxDefaultValidator,
36 const wxString& name = wxButtonNameStr)
37 {
38 Create(parent, id, bitmap, pos, size, style, validator, name);
39 }
40
41 bool Create(wxWindow *parent,
42 wxWindowID id,
43 const wxBitmap& bitmap,
44 const wxPoint& pos = wxDefaultPosition,
45 const wxSize& size = wxDefaultSize,
46 long style = wxBU_AUTODRAW,
47 const wxValidator& validator = wxDefaultValidator,
48 const wxString& name = wxButtonNameStr);
49
50#if WXWIN_COMPATIBILITY
51 wxBitmap *GetBitmap() const { return (wxBitmap *) & m_bmp; }
52#endif
53
54 // Implementation
55 virtual void SetDefault();
56 virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
57 virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
58 virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
59 virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
60
61private:
62 DECLARE_DYNAMIC_CLASS(wxBitmapButton)
63};
64
65#endif
66 // _WX_BMPBUTTN_H_