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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: x11/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for X11 | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Julian Smart | |
9 | // License: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "evtloop.h" | |
22 | #endif | |
23 | ||
24 | #include "wx/window.h" | |
25 | #include "wx/app.h" | |
26 | #include "wx/evtloop.h" | |
27 | #include "wx/tooltip.h" | |
28 | #if wxUSE_THREADS | |
29 | #include "wx/thread.h" | |
30 | #endif | |
31 | #include "wx/timer.h" | |
32 | #include "wx/x11/private.h" | |
33 | #include "X11/Xlib.h" | |
34 | ||
35 | // ---------------------------------------------------------------------------- | |
36 | // wxEventLoopImpl | |
37 | // ---------------------------------------------------------------------------- | |
38 | ||
39 | class WXDLLEXPORT wxEventLoopImpl | |
40 | { | |
41 | public: | |
42 | // ctor | |
43 | wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; } | |
44 | ||
45 | // process an XEvent | |
46 | void ProcessEvent(XEvent* event); | |
47 | ||
48 | // generate an idle message, return TRUE if more idle time requested | |
49 | bool SendIdleEvent(); | |
50 | ||
51 | // set/get the exit code | |
52 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
53 | int GetExitCode() const { return m_exitcode; } | |
54 | ||
55 | public: | |
56 | // preprocess an event, return TRUE if processed (i.e. no further | |
57 | // dispatching required) | |
58 | bool PreProcessEvent(XEvent* event); | |
59 | ||
60 | // the exit code of the event loop | |
61 | int m_exitcode; | |
62 | ||
63 | bool m_keepGoing; | |
64 | }; | |
65 | ||
66 | // ============================================================================ | |
67 | // wxEventLoopImpl implementation | |
68 | // ============================================================================ | |
69 | ||
70 | // ---------------------------------------------------------------------------- | |
71 | // wxEventLoopImpl message processing | |
72 | // ---------------------------------------------------------------------------- | |
73 | ||
74 | void wxEventLoopImpl::ProcessEvent(XEvent *event) | |
75 | { | |
76 | // give us the chance to preprocess the message first | |
77 | if ( !PreProcessEvent(event) ) | |
78 | { | |
79 | // if it wasn't done, dispatch it to the corresponding window | |
80 | if (wxTheApp) | |
81 | wxTheApp->ProcessXEvent((WXEvent*) event); | |
82 | } | |
83 | } | |
84 | ||
85 | bool wxEventLoopImpl::PreProcessEvent(XEvent *event) | |
86 | { | |
87 | // TODO | |
88 | #if 0 | |
89 | HWND hWnd = msg->hwnd; | |
90 | wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); | |
91 | ||
92 | ||
93 | // try translations first; find the youngest window with a translation | |
94 | // table. | |
95 | wxWindow *wnd; | |
96 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
97 | { | |
98 | if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) | |
99 | return TRUE; | |
100 | } | |
101 | ||
102 | // Anyone for a non-translation message? Try youngest descendants first. | |
103 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
104 | { | |
105 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) | |
106 | return TRUE; | |
107 | } | |
108 | #endif | |
109 | ||
110 | return FALSE; | |
111 | } | |
112 | ||
113 | // ---------------------------------------------------------------------------- | |
114 | // wxEventLoopImpl idle event processing | |
115 | // ---------------------------------------------------------------------------- | |
116 | ||
117 | bool wxEventLoopImpl::SendIdleEvent() | |
118 | { | |
119 | wxIdleEvent event; | |
120 | event.SetEventObject(wxTheApp); | |
121 | ||
122 | return wxTheApp->ProcessEvent(event) && event.MoreRequested(); | |
123 | } | |
124 | ||
125 | // ============================================================================ | |
126 | // wxEventLoop implementation | |
127 | // ============================================================================ | |
128 | ||
129 | wxEventLoop *wxEventLoop::ms_activeLoop = NULL; | |
130 | ||
131 | // ---------------------------------------------------------------------------- | |
132 | // wxEventLoop running and exiting | |
133 | // ---------------------------------------------------------------------------- | |
134 | ||
135 | wxEventLoop::~wxEventLoop() | |
136 | { | |
137 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
138 | } | |
139 | ||
140 | bool wxEventLoop::IsRunning() const | |
141 | { | |
142 | return m_impl != NULL; | |
143 | } | |
144 | ||
145 | int wxEventLoop::Run() | |
146 | { | |
147 | // event loops are not recursive, you need to create another loop! | |
148 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
149 | ||
150 | m_impl = new wxEventLoopImpl; | |
151 | ||
152 | wxEventLoop *oldLoop = ms_activeLoop; | |
153 | ms_activeLoop = this; | |
154 | ||
155 | m_impl->m_keepGoing = TRUE; | |
156 | while ( m_impl->m_keepGoing ) | |
157 | { | |
158 | #if 0 // wxUSE_THREADS | |
159 | wxMutexGuiLeaveOrEnter(); | |
160 | #endif // wxUSE_THREADS | |
161 | ||
162 | // generate and process idle events for as long as we don't have | |
163 | // anything else to do | |
164 | while ( ! Pending() ) | |
165 | { | |
166 | #if wxUSE_TIMER | |
167 | wxTimer::NotifyTimers(); // TODO: is this the correct place for it? | |
168 | #endif | |
169 | if (!m_impl->SendIdleEvent()) | |
170 | { | |
171 | #if 0 // wxUSE_THREADS | |
172 | // leave the main loop to give other threads a chance to | |
173 | // perform their GUI work | |
174 | wxMutexGuiLeave(); | |
175 | wxUsleep(20); | |
176 | wxMutexGuiEnter(); | |
177 | #endif | |
178 | // Break out of while loop | |
179 | break; | |
180 | } | |
181 | } | |
182 | ||
183 | // a message came or no more idle processing to do, sit in Dispatch() | |
184 | // waiting for the next message | |
185 | if ( !Dispatch() ) | |
186 | { | |
187 | break; | |
188 | } | |
189 | } | |
190 | ||
191 | int exitcode = m_impl->GetExitCode(); | |
192 | delete m_impl; | |
193 | m_impl = NULL; | |
194 | ||
195 | ms_activeLoop = oldLoop; | |
196 | ||
197 | return exitcode; | |
198 | } | |
199 | ||
200 | void wxEventLoop::Exit(int rc) | |
201 | { | |
202 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
203 | ||
204 | m_impl->SetExitCode(rc); | |
205 | m_impl->m_keepGoing = FALSE; | |
206 | } | |
207 | ||
208 | // ---------------------------------------------------------------------------- | |
209 | // wxEventLoop message processing dispatching | |
210 | // ---------------------------------------------------------------------------- | |
211 | ||
212 | bool wxEventLoop::Pending() const | |
213 | { | |
214 | XFlush((Display*) wxGetDisplay()); | |
215 | return (XPending((Display*) wxGetDisplay()) > 0); | |
216 | } | |
217 | ||
218 | bool wxEventLoop::Dispatch() | |
219 | { | |
220 | XEvent event; | |
221 | ||
222 | // TODO allowing for threads, as per e.g. wxMSW | |
223 | ||
224 | XNextEvent((Display*) wxGetDisplay(), & event); | |
225 | m_impl->ProcessEvent(& event); | |
226 | return TRUE; | |
227 | } | |
228 |