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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/rawbmp.h | |
3 | // Purpose: macros for fast, raw bitmap data access | |
4 | // Author: Eric Kidd, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 10.03.03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_RAWBMP_H_BASE_ | |
13 | #define _WX_RAWBMP_H_BASE_ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // Abstract Pixel API | |
17 | // | |
18 | // We need to access our raw bitmap data (1) portably and (2) efficiently. | |
19 | // We do this using a two-dimensional "iteration" interface. Performance | |
20 | // is extremely important here: these functions will be called hundreds | |
21 | // of thousands of times in a row, and even small inefficiencies will | |
22 | // make applications seem slow. | |
23 | // | |
24 | // We can't always rely on inline functions, because not all compilers actually | |
25 | // bother to inline them unless we crank the optimization levels way up. | |
26 | // Therefore, we also provide macros to wring maximum speed out of compiler | |
27 | // unconditionally (e.g. even in debug builds). Of course, if the performance | |
28 | // isn't absolutely crucial for you you shouldn't be using them but the inline | |
29 | // functions instead. | |
30 | // ---------------------------------------------------------------------------- | |
31 | ||
32 | /* | |
33 | Usage example: | |
34 | ||
35 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData; | |
36 | ||
37 | wxBitmap bmp; | |
38 | PixelData data(bmp); | |
39 | if ( !data ) | |
40 | { | |
41 | ... raw access to bitmap data unavailable, do something else ... | |
42 | return; | |
43 | } | |
44 | ||
45 | if ( data.GetWidth() < 20 || data.GetHeight() < 20 ) | |
46 | { | |
47 | ... complain: the bitmap it too small ... | |
48 | return; | |
49 | } | |
50 | ||
51 | PixelData::Iterator p(data); | |
52 | ||
53 | // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b | |
54 | p.Offset(data, 10, 10); | |
55 | ||
56 | for ( int y = 0; y < 10; ++y ) | |
57 | { | |
58 | PixelData::Iterator rowStart = p; | |
59 | ||
60 | for ( int x = 0; x < 10; ++x, ++p ) | |
61 | { | |
62 | p.Red() = r; | |
63 | p.Green() = g; | |
64 | p.Blue() = b; | |
65 | } | |
66 | ||
67 | p = rowStart; | |
68 | p.OffsetY(data, 1); | |
69 | } | |
70 | */ | |
71 | ||
72 | #ifdef __VISUALC__ | |
73 | // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor | |
74 | #pragma warning(disable: 4355) // 'this' used in initializer list | |
75 | #endif | |
76 | ||
77 | // ---------------------------------------------------------------------------- | |
78 | // wxPixelFormat | |
79 | // ---------------------------------------------------------------------------- | |
80 | ||
81 | /* | |
82 | wxPixelFormat is a template class describing the bitmap data format. It | |
83 | contains the constants describing the format of pixel data, but does not | |
84 | describe how the entire bitmap is stored (i.e. top-to-bottom, | |
85 | bottom-to-top, ...). It is also a "traits"-like class, i.e. it only | |
86 | contains some constants and maybe static methods but nothing more, so it | |
87 | can be safely used without incurring any overhead as all accesses to it are | |
88 | done at compile-time. | |
89 | ||
90 | Current limitations: we don't support RAGABA and ARAGAB formats supported | |
91 | by Mac OS X. If there is sufficient interest, these classes could be | |
92 | extended to deal with them. Neither do we support alpha channel having | |
93 | different representation from the RGB ones (happens under QNX/Photon I | |
94 | think), but again this could be achieved with some small extra effort. | |
95 | ||
96 | Template parameters are: | |
97 | - type of a single pixel component | |
98 | - size of the single pixel in bits | |
99 | - indices of red, green and blue pixel components inside the pixel | |
100 | - index of the alpha component or -1 if none | |
101 | - type which can contain the full pixel value (all channels) | |
102 | */ | |
103 | ||
104 | template <class Channel, | |
105 | size_t Bpp, int R, int G, int B, int A = -1, | |
106 | class Pixel = wxUint32> | |
107 | ||
108 | struct WXDLLEXPORT wxPixelFormat | |
109 | { | |
110 | // iterator over pixels is usually of type "ChannelType *" | |
111 | typedef Channel ChannelType; | |
112 | ||
113 | // the type which may hold the entire pixel value | |
114 | typedef Pixel PixelType; | |
115 | ||
116 | // NB: using static ints initialized inside the class declaration is not | |
117 | // portable as it doesn't work with VC++ 6, so we must use enums | |
118 | ||
119 | // size of one pixel in bits | |
120 | enum { BitsPerPixel = Bpp }; | |
121 | ||
122 | // size of one pixel in ChannelType units (usually bytes) | |
123 | enum { SizePixel = Bpp / (8 * sizeof(Channel)) }; | |
124 | ||
125 | // the channels indices inside the pixel | |
126 | enum | |
127 | { | |
128 | RED = R, | |
129 | GREEN = G, | |
130 | BLUE = B, | |
131 | ALPHA = A | |
132 | }; | |
133 | ||
134 | // true if we have an alpha channel (together with the other channels, this | |
135 | // doesn't cover the case of wxImage which stores alpha separately) | |
136 | enum { HasAlpha = A != -1 }; | |
137 | }; | |
138 | ||
139 | // some "predefined" pixel formats | |
140 | // ------------------------------- | |
141 | ||
142 | // wxImage format is common to all platforms | |
143 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat; | |
144 | ||
145 | // the (most common) native bitmap format without alpha support | |
146 | #if defined(__WXMSW__) | |
147 | // under MSW the RGB components are inversed, they're in BGR order | |
148 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
149 | ||
150 | #define wxPIXEL_FORMAT_ALPHA 3 | |
151 | #elif defined(__WXMAC__) | |
152 | // under Mac, first component is unused but still present, hence we use | |
153 | // 32bpp, not 24 | |
154 | typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat; | |
155 | ||
156 | #define wxPIXEL_FORMAT_ALPHA 0 | |
157 | #elif defined(__WXCOCOA__) | |
158 | // Cocoa is standard RGB or RGBA (normally it is RGBA) | |
159 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
160 | ||
161 | #define wxPIXEL_FORMAT_ALPHA 3 | |
162 | #endif | |
163 | ||
164 | // the (most common) native format for bitmaps with alpha channel | |
165 | #ifdef wxPIXEL_FORMAT_ALPHA | |
166 | typedef wxPixelFormat<unsigned char, 32, | |
167 | wxNativePixelFormat::RED, | |
168 | wxNativePixelFormat::GREEN, | |
169 | wxNativePixelFormat::BLUE, | |
170 | wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat; | |
171 | #endif // wxPIXEL_FORMAT_ALPHA | |
172 | ||
173 | // we also define the (default/best) pixel format for the given class: this is | |
174 | // used as default value for the pixel format in wxPixelIterator template | |
175 | template <class T> struct wxPixelFormatFor; | |
176 | ||
177 | // wxPixelFormatFor is only defined for wxImage, attempt to use it with other | |
178 | // classes (wxBitmap...) will result in compile errors which is exactly what we | |
179 | // want | |
180 | template <> | |
181 | struct WXDLLEXPORT wxPixelFormatFor<wxImage> | |
182 | { | |
183 | typedef wxImagePixelFormat Format; | |
184 | }; | |
185 | ||
186 | // ---------------------------------------------------------------------------- | |
187 | // wxPixelData | |
188 | // ---------------------------------------------------------------------------- | |
189 | ||
190 | /* | |
191 | wxPixelDataBase is just a helper for wxPixelData: it contains things common | |
192 | to both wxImage and wxBitmap specializations. | |
193 | */ | |
194 | class WXDLLEXPORT wxPixelDataBase | |
195 | { | |
196 | public: | |
197 | // origin of the rectangular region we represent | |
198 | wxPoint GetOrigin() const { return m_ptOrigin; } | |
199 | ||
200 | // width and height of the region we represent | |
201 | int GetWidth() const { return m_width; } | |
202 | int GetHeight() const { return m_height; } | |
203 | ||
204 | wxSize GetSize() const { return wxSize(m_width, m_height); } | |
205 | ||
206 | // the distance between two rows | |
207 | int GetRowStride() const { return m_stride; } | |
208 | ||
209 | // private: -- see comment in the beginning of the file | |
210 | ||
211 | // the origin of this image inside the bigger bitmap (usually (0, 0)) | |
212 | wxPoint m_ptOrigin; | |
213 | ||
214 | // the size of the image we address, in pixels | |
215 | int m_width, | |
216 | m_height; | |
217 | ||
218 | // this parameter is the offset of the start of the (N+1)st row from the | |
219 | // Nth one and can be different from m_bypp*width in some cases: | |
220 | // a) the most usual one is to force 32/64 bit alignment of rows | |
221 | // b) another one is for bottom-to-top images where it's negative | |
222 | // c) finally, it could conceivably be 0 for the images with all | |
223 | // lines being identical | |
224 | int m_stride; | |
225 | ||
226 | protected: | |
227 | // ctor is protected because this class is only meant to be used as the | |
228 | // base class by wxPixelData | |
229 | wxPixelDataBase() | |
230 | { | |
231 | m_width = | |
232 | m_height = | |
233 | m_stride = 0; | |
234 | } | |
235 | }; | |
236 | ||
237 | /* | |
238 | wxPixelData represents the entire bitmap data, i.e. unlike | |
239 | wxPixelFormat (which it uses) it also stores the global bitmap | |
240 | characteristics such as its size, inter-row separation and so on. | |
241 | ||
242 | Because of this it can be used to move the pixel iterators (which don't | |
243 | have enough information about the bitmap themselves). This may seem a bit | |
244 | unnatural but must be done in this way to keep the iterator objects as | |
245 | small as possible for maximum efficiency as otherwise they wouldn't be put | |
246 | into the CPU registers by the compiler any more. | |
247 | ||
248 | Implementation note: we use the standard workaround for lack of partial | |
249 | template specialization support in VC (both 6 and 7): instead of partly | |
250 | specializing the class Foo<T, U> for some T we introduce FooOut<T> and | |
251 | FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and | |
252 | fully specialize FooOut. | |
253 | ||
254 | Also note that this class doesn't have any default definition because we | |
255 | can't really do anything without knowing the exact image class. We do | |
256 | provide wxPixelDataBase to make it simpler to write new wxPixelData | |
257 | specializations. | |
258 | */ | |
259 | ||
260 | // we need to define this skeleton template to mollify VC++ | |
261 | template <class Image> | |
262 | struct WXDLLEXPORT wxPixelDataOut | |
263 | { | |
264 | template <class PixelFormat> | |
265 | class WXDLLEXPORT wxPixelDataIn | |
266 | { | |
267 | public: | |
268 | class Iterator { }; | |
269 | }; | |
270 | }; | |
271 | ||
272 | // wxPixelData specialization for wxImage: this is the simplest case as we | |
273 | // don't have to care about different pixel formats here | |
274 | template <> | |
275 | struct WXDLLEXPORT wxPixelDataOut<wxImage> | |
276 | { | |
277 | // NB: this is a template class even though it doesn't use its template | |
278 | // parameter because otherwise wxPixelData couldn't compile | |
279 | template <class dummyPixelFormat> | |
280 | class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase | |
281 | { | |
282 | // the type of the class we're working with | |
283 | typedef wxImage ImageType; | |
284 | ||
285 | // the iterator which should be used for working with data in this | |
286 | // format | |
287 | class Iterator | |
288 | { | |
289 | public: | |
290 | // the pixel format we use | |
291 | typedef wxImagePixelFormat PixelFormat; | |
292 | ||
293 | // the type of the pixel components | |
294 | typedef typename dummyPixelFormat::ChannelType ChannelType; | |
295 | ||
296 | // the pixel data we're working with | |
297 | typedef | |
298 | wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData; | |
299 | ||
300 | // go back to (0, 0) | |
301 | void Reset(const PixelData& data) | |
302 | { | |
303 | *this = data.GetPixels(); | |
304 | } | |
305 | ||
306 | // creates the iterator pointing to the beginning of data | |
307 | Iterator(PixelData& data) | |
308 | { | |
309 | Reset(data); | |
310 | } | |
311 | ||
312 | // creates the iterator initially pointing to the image origin | |
313 | Iterator(const wxImage& image) | |
314 | { | |
315 | m_pRGB = image.GetData(); | |
316 | ||
317 | if ( image.HasAlpha() ) | |
318 | { | |
319 | m_pAlpha = image.GetAlpha(); | |
320 | } | |
321 | else // alpha is not used at all | |
322 | { | |
323 | m_pAlpha = NULL; | |
324 | } | |
325 | } | |
326 | ||
327 | // true if the iterator is valid | |
328 | bool IsOk() const { return m_pRGB != NULL; } | |
329 | ||
330 | ||
331 | // navigation | |
332 | // ---------- | |
333 | ||
334 | // advance the iterator to the next pixel, prefix version | |
335 | Iterator& operator++() | |
336 | { | |
337 | m_pRGB += PixelFormat::SizePixel; | |
338 | if ( m_pAlpha ) | |
339 | ++m_pAlpha; | |
340 | ||
341 | return *this; | |
342 | } | |
343 | ||
344 | // postfix (hence less efficient -- don't use it unless you | |
345 | // absolutely must) version | |
346 | Iterator operator++(int) | |
347 | { | |
348 | Iterator p(*this); | |
349 | ++*this; | |
350 | return p; | |
351 | } | |
352 | ||
353 | // move x pixels to the right and y down | |
354 | // | |
355 | // note that the rows don't wrap! | |
356 | void Offset(const PixelData& data, int x, int y) | |
357 | { | |
358 | m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
359 | if ( m_pAlpha ) | |
360 | m_pAlpha += data.GetWidth() + x; | |
361 | } | |
362 | ||
363 | // move x pixels to the right (again, no row wrapping) | |
364 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
365 | { | |
366 | m_pRGB += PixelFormat::SizePixel*x; | |
367 | if ( m_pAlpha ) | |
368 | m_pAlpha += x; | |
369 | } | |
370 | ||
371 | // move y rows to the bottom | |
372 | void OffsetY(const PixelData& data, int y) | |
373 | { | |
374 | m_pRGB += data.GetRowStride()*y; | |
375 | if ( m_pAlpha ) | |
376 | m_pAlpha += data.GetWidth(); | |
377 | } | |
378 | ||
379 | // go to the given position | |
380 | void MoveTo(const PixelData& data, int x, int y) | |
381 | { | |
382 | Reset(data); | |
383 | Offset(data, x, y); | |
384 | } | |
385 | ||
386 | ||
387 | // data access | |
388 | // ----------- | |
389 | ||
390 | // access to invidividual colour components | |
391 | ChannelType& Red() { return m_ptr[PixelFormat::RED]; } | |
392 | ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } | |
393 | ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; } | |
394 | ChannelType& Alpha() { return *m_pAlpha; } | |
395 | ||
396 | // private: -- see comment in the beginning of the file | |
397 | ||
398 | // pointer into RGB buffer | |
399 | unsigned char *m_pRGB; | |
400 | ||
401 | // pointer into alpha buffer or NULL if alpha isn't used | |
402 | unsigned char *m_pAlpha; | |
403 | }; | |
404 | ||
405 | // initializes us with the data of the given image | |
406 | wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image) | |
407 | { | |
408 | m_width = image.GetWidth(); | |
409 | m_height = image.GetHeight(); | |
410 | m_stride = Iterator::SizePixel * m_width; | |
411 | } | |
412 | ||
413 | // initializes us with the given region of the specified image | |
414 | wxPixelDataIn(ImageType& image, | |
415 | const wxPoint& pt, | |
416 | const wxSize& sz) : m_image(image), m_pixels(image) | |
417 | { | |
418 | m_stride = Iterator::SizePixel * m_width; | |
419 | ||
420 | InitRect(pt, sz); | |
421 | } | |
422 | ||
423 | // initializes us with the given region of the specified image | |
424 | wxPixelDataIn(ImageType& image, | |
425 | const wxRect& rect) : m_image(image), m_pixels(image) | |
426 | { | |
427 | m_stride = Iterator::SizePixel * m_width; | |
428 | ||
429 | InitRect(rect.GetPositions(), rect.GetSize()); | |
430 | } | |
431 | ||
432 | // we evaluate to true only if we could get access to bitmap data | |
433 | // successfully | |
434 | operator bool() const { return m_pixels.IsOk(); } | |
435 | ||
436 | // get the iterator pointing to the origin | |
437 | Iterator GetPixels() const { return m_pixels; } | |
438 | ||
439 | private: | |
440 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
441 | { | |
442 | m_width = sz.x; | |
443 | m_height = sz.y; | |
444 | ||
445 | m_ptOrigin = pt; | |
446 | m_pixels.Offset(*this, pt.x, pt.y); | |
447 | } | |
448 | ||
449 | // the image we're working with | |
450 | ImageType& m_image; | |
451 | ||
452 | // the iterator pointing to the image origin | |
453 | Iterator m_pixels; | |
454 | }; | |
455 | }; | |
456 | ||
457 | // wxPixelData specialization for wxBitmap: here things are more interesting as | |
458 | // we also have to support different pixel formats | |
459 | template <> | |
460 | struct WXDLLEXPORT wxPixelDataOut<wxBitmap> | |
461 | { | |
462 | template <class Format> | |
463 | class WXDLLEXPORT wxPixelDataIn : public wxPixelDataBase | |
464 | { | |
465 | public: | |
466 | // the type of the class we're working with | |
467 | typedef wxBitmap ImageType; | |
468 | ||
469 | class Iterator | |
470 | { | |
471 | public: | |
472 | // the pixel format we use | |
473 | typedef Format PixelFormat; | |
474 | ||
475 | // the type of the pixel components | |
476 | typedef typename PixelFormat::ChannelType ChannelType; | |
477 | ||
478 | // the pixel data we're working with | |
479 | typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData; | |
480 | ||
481 | ||
482 | // go back to (0, 0) | |
483 | void Reset(const PixelData& data) | |
484 | { | |
485 | *this = data.GetPixels(); | |
486 | } | |
487 | ||
488 | // initializes the iterator to point to the origin of the given | |
489 | // pixel data | |
490 | Iterator(PixelData& data) | |
491 | { | |
492 | Reset(data); | |
493 | } | |
494 | ||
495 | // initializes the iterator to point to the origin of the given | |
496 | // bitmap | |
497 | Iterator(wxBitmap& bmp, PixelData& data) | |
498 | { | |
499 | // using cast here is ugly but it should be safe as | |
500 | // GetRawData() real return type should be consistent with | |
501 | // BitsPerPixel (which is in turn defined by ChannelType) and | |
502 | // this is the only thing we can do without making GetRawData() | |
503 | // a template function which is undesirable | |
504 | m_ptr = (ChannelType *) | |
505 | bmp.GetRawData(data, PixelFormat::BitsPerPixel); | |
506 | } | |
507 | ||
508 | // return true if this iterator is valid | |
509 | bool IsOk() const { return m_ptr != NULL; } | |
510 | ||
511 | ||
512 | // navigation | |
513 | // ---------- | |
514 | ||
515 | // advance the iterator to the next pixel, prefix version | |
516 | Iterator& operator++() | |
517 | { | |
518 | m_ptr += PixelFormat::SizePixel; | |
519 | ||
520 | return *this; | |
521 | } | |
522 | ||
523 | // postfix (hence less efficient -- don't use it unless you | |
524 | // absolutely must) version | |
525 | Iterator operator++(int) | |
526 | { | |
527 | Iterator p(*this); | |
528 | ++*this; | |
529 | return p; | |
530 | } | |
531 | ||
532 | // move x pixels to the right and y down | |
533 | // | |
534 | // note that the rows don't wrap! | |
535 | void Offset(const PixelData& data, int x, int y) | |
536 | { | |
537 | m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
538 | } | |
539 | ||
540 | // move x pixels to the right (again, no row wrapping) | |
541 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
542 | { | |
543 | m_ptr += PixelFormat::SizePixel*x; | |
544 | } | |
545 | ||
546 | // move y rows to the bottom | |
547 | void OffsetY(const PixelData& data, int y) | |
548 | { | |
549 | m_ptr += data.GetRowStride()*y; | |
550 | } | |
551 | ||
552 | // go to the given position | |
553 | void MoveTo(const PixelData& data, int x, int y) | |
554 | { | |
555 | Reset(data); | |
556 | Offset(data, x, y); | |
557 | } | |
558 | ||
559 | ||
560 | // data access | |
561 | // ----------- | |
562 | ||
563 | // access to invidividual colour components | |
564 | ChannelType& Red() { return m_ptr[PixelFormat::RED]; } | |
565 | ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } | |
566 | ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; } | |
567 | ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; } | |
568 | ||
569 | // address the pixel contents directly | |
570 | // | |
571 | // warning: the format is platform dependent | |
572 | typename PixelFormat::PixelType& Data() | |
573 | { return *(typename PixelFormat::PixelType *)m_ptr; } | |
574 | ||
575 | // private: -- see comment in the beginning of the file | |
576 | ||
577 | // for efficiency reasons this class should not have any other | |
578 | // fields, otherwise it won't be put into a CPU register (as it | |
579 | // should inside the inner loops) by some compilers, notably gcc | |
580 | ChannelType *m_ptr; | |
581 | }; | |
582 | ||
583 | // ctor associates this pointer with a bitmap and locks the bitmap for | |
584 | // raw access, it will be unlocked only by our dtor and so these | |
585 | // objects should normally be only created on the stack, i.e. have | |
586 | // limited life-time | |
587 | wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this) | |
588 | { | |
589 | } | |
590 | ||
591 | wxPixelDataIn(wxBitmap& bmp, const wxRect& rect) | |
592 | : m_bmp(bmp), m_pixels(bmp, *this) | |
593 | { | |
594 | InitRect(rect.GetPosition(), rect.GetSize()); | |
595 | } | |
596 | ||
597 | wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz) | |
598 | : m_bmp(bmp), m_pixels(bmp, *this) | |
599 | { | |
600 | InitRect(pt, sz); | |
601 | } | |
602 | ||
603 | // we evaluate to true only if we could get access to bitmap data | |
604 | // successfully | |
605 | operator bool() const { return m_pixels.IsOk(); } | |
606 | ||
607 | // get the iterator pointing to the origin | |
608 | Iterator GetPixels() const { return m_pixels; } | |
609 | ||
610 | // dtor unlocks the bitmap | |
611 | ~wxPixelDataIn() | |
612 | { | |
613 | m_bmp.UngetRawData(*this); | |
614 | } | |
615 | ||
616 | // call this to indicate that we should use the alpha channel | |
617 | void UseAlpha() { m_bmp.UseAlpha(); } | |
618 | ||
619 | // private: -- see comment in the beginning of the file | |
620 | ||
621 | // the bitmap we're associated with | |
622 | wxBitmap m_bmp; | |
623 | ||
624 | // the iterator pointing to the image origin | |
625 | Iterator m_pixels; | |
626 | ||
627 | private: | |
628 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
629 | { | |
630 | m_pixels.Offset(*this, pt.x, pt.y); | |
631 | ||
632 | m_ptOrigin = pt; | |
633 | m_width = sz.x; | |
634 | m_height = sz.y; | |
635 | } | |
636 | }; | |
637 | }; | |
638 | ||
639 | #ifdef __VISUALC__ | |
640 | // typedef-name 'foo' used as synonym for class-name 'bar' | |
641 | // (VC++ gives this warning each time wxPixelData::Base is used but it | |
642 | // doesn't make any sense here -- what's wrong with using typedef instead | |
643 | // of class, this is what it is here for!) | |
644 | #pragma warning(disable: 4097) | |
645 | #endif // __VISUALC__ | |
646 | ||
647 | template <class Image, class PixelFormat = wxPixelFormatFor<Image> > | |
648 | class wxPixelData : | |
649 | public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
650 | { | |
651 | public: | |
652 | typedef | |
653 | typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
654 | Base; | |
655 | ||
656 | wxPixelData(Image& image) : Base(image) { } | |
657 | ||
658 | wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { } | |
659 | ||
660 | wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz) | |
661 | : Base(i, pt, sz) | |
662 | { | |
663 | } | |
664 | }; | |
665 | ||
666 | ||
667 | // some "predefined" pixel data classes | |
668 | typedef wxPixelData<wxImage> wxImagePixelData; | |
669 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData; | |
670 | typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData; | |
671 | ||
672 | // ---------------------------------------------------------------------------- | |
673 | // wxPixelIterator | |
674 | // ---------------------------------------------------------------------------- | |
675 | ||
676 | /* | |
677 | wxPixel::Iterator represents something which points to the pixel data and | |
678 | allows us to iterate over it. In the simplest case of wxBitmap it is, | |
679 | indeed, just a pointer, but it can be something more complicated and, | |
680 | moreover, you are free to specialize it for other image classes and bitmap | |
681 | formats. | |
682 | ||
683 | Note that although it would have been much more intuitive to have a real | |
684 | class here instead of what we have now, this class would need two template | |
685 | parameters, and this can't be done because we'd need compiler support for | |
686 | partial template specialization then and neither VC6 nor VC7 provide it. | |
687 | */ | |
688 | template < class Image, class PixelFormat = wxPixelFormatFor<Image> > | |
689 | struct WXDLLEXPORT wxPixelIterator : wxPixelData<Image, PixelFormat>::Iterator | |
690 | { | |
691 | }; | |
692 | ||
693 | #ifdef __VISUALC__ | |
694 | #pragma warning(default: 4355) | |
695 | #pragma warning(default: 4097) | |
696 | #endif | |
697 | ||
698 | #endif // _WX_RAWBMP_H_BASE_ | |
699 |