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Commit | Line | Data |
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1 | Installing latest headers (and Carbon Support) | |
2 | ---------------------------------------------- | |
3 | ||
4 | NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 | |
5 | ||
6 | the latest build for carbon support lead to a few changes you will have to follow, in order | |
7 | to successfully compile the code (also necessary if you don't want to build the carbon targets) | |
8 | ||
9 | 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades | |
10 | 2. you have to download the 3.3.2 universal interfaces from | |
11 | ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx | |
12 | 3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions | |
13 | 4. remove from the MacOS Support folder the separate OpenTransport folder | |
14 | 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line | |
15 | #include <ControlDefinitions.h> | |
16 | after the | |
17 | #include <Controls.h> | |
18 | 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder | |
19 | ||
20 | if you want to build the carbon targets, you will also need the latest carbonized version of | |
21 | MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders | |
22 | CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and | |
23 | CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes | |
24 | (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) | |
25 | ||
26 | setup.h | |
27 | ------- | |
28 | ||
29 | in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h | |
30 | to include/wx/setup.h. | |
31 | ||
32 | this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h | |
33 | file is automatically generated during the configuration of wxMac. | |
34 | ||
35 | OpenGL | |
36 | ------ | |
37 | ||
38 | In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers | |
39 | from http://developer.apple.com/opengl/index.html | |
40 | ||
41 | If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 | |
42 | ||
43 | If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before | |
44 | compilation and leave the setting at 0 | |
45 | ||
46 | If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the | |
47 | arguments of configure when configuring wxMac. | |
48 | ||
49 | Project Files | |
50 | ------------- | |
51 | ||
52 | There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 | |
53 | ||
54 | In order to build the library (and then the samples) you need to make the | |
55 | following projects (for 5.3) | |
56 | :src:wxWindowsM5.mcp | |
57 | :src:png:makemac.mcp | |
58 | :src:tif:makemac.mcp | |
59 | :src:jpeg:makemac.mcp | |
60 | :src:zlib:makemac.mcp | |
61 | ||
62 | Apple Developers Tools | |
63 | ---------------------- | |
64 | ||
65 | As in all Unix projects, you need to do something like this | |
66 | under MacOS 10.1 with the Apple Developers Tools installed. | |
67 | ||
68 | 1) cd into the source dir | |
69 | 2) mkdir build | |
70 | 3) cd build | |
71 | 4) ../configure | |
72 | 5) make | |
73 | ||
74 | If you want to install the library, you need to be able | |
75 | to log in as "root". For this, "root" has to be activated | |
76 | in the NetInfo utility - there you will also have to | |
77 | choose a password for the "root" user. Then | |
78 | ||
79 | 6) su | |
80 | 7) type <PASSWORD> | |
81 | 8) make install | |
82 | 9) exit | |
83 | ||
84 | Note: There are currently link problems (in some rare cases) | |
85 | with wxMAC and Apple's tools when compiling the library as | |
86 | a shared library (the default). You might want to type | |
87 | ||
88 | 4) ../configure --disable-shared | |
89 | ||
90 | to build a static library instead. | |
91 | ||
92 | ||
93 | Problems with .xpm files | |
94 | ------------------------ | |
95 | ||
96 | if you have downloaded all the files and get errors like : | |
97 | ||
98 | Error : the file 'wx/generic/tip.xpm' cannot be opened | |
99 | tipdlg.cpp line 201 #include "wx/generic/tip.xpm" | |
100 | ||
101 | then your cvs has changed the type of the .xpm files to something other than text, in order to fix this | |
102 | either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on | |
103 | the SetTypeFromExtension application that is included in this folder. This small applet itself queries | |
104 | the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making | |
105 | use of this applet. | |
106 | ||
107 | Missing PLStringFuncsLib | |
108 | ------------------------ | |
109 | ||
110 | You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp |