]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dc | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
10 | ||
11 | @page dc_overview Device context overview | |
12 | ||
13 | Classes: #wxBufferedDC, #wxBufferedPaintDC, #wxDC, #wxPostScriptDC, | |
14 | #wxMetafileDC, #wxMemoryDC, #wxPrinterDC, | |
15 | #wxScreenDC, #wxClientDC, #wxPaintDC, | |
16 | #wxWindowDC. | |
17 | A wxDC is a @e device context onto which graphics and text can be drawn. | |
18 | The device context is intended to represent a number of output devices in a generic way, | |
19 | with the same API being used throughout. | |
20 | Some device contexts are created temporarily in order to draw on a window. | |
21 | This is @true of #wxScreenDC, #wxClientDC, #wxPaintDC, | |
22 | and #wxWindowDC. The following describes the differences between | |
23 | these device contexts and when you should use them. | |
24 | ||
25 | ||
26 | @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window. | |
27 | @b wxClientDC. Use this to paint on the client area of window (the part without | |
28 | borders and other decorations), but do not use it from within an #wxPaintEvent. | |
29 | @b wxPaintDC. Use this to paint on the client area of a window, but @e only from | |
30 | within a #wxPaintEvent. | |
31 | @b wxWindowDC. Use this to paint on the whole area of a window, including decorations. | |
32 | This may not be available on non-Windows platforms. | |
33 | ||
34 | ||
35 | To use a client, paint or window device context, create an object on the stack with | |
36 | the window as argument, for example: | |
37 | ||
38 | @code | |
39 | void MyWindow::OnMyCmd(wxCommandEvent& event) | |
40 | { | |
41 | wxClientDC dc(window); | |
42 | DrawMyPicture(dc); | |
43 | } | |
44 | @endcode | |
45 | ||
46 | Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may | |
47 | write to a number of different devices, by passing a different device context. This doesn't | |
48 | work for everything (for example not all device contexts support bitmap drawing) but | |
49 | will work most of the time. | |
50 | ||
51 | */ | |
52 | ||
53 |