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Slightly more efficient wxDataViewCtrl::StartEditor().
[wxWidgets.git] / include / wx / aui / floatpane.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/aui/floatpane.h
3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
7// RCS-ID: $Id$
8// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_FLOATPANE_H_
13#define _WX_FLOATPANE_H_
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#include "wx/defs.h"
20#include "wx/weakref.h"
21
22#if wxUSE_AUI
23
24#if wxUSE_MINIFRAME
25 #include "wx/minifram.h"
26 #define wxAuiFloatingFrameBaseClass wxMiniFrame
27#else
28 #include "wx/frame.h"
29 #define wxAuiFloatingFrameBaseClass wxFrame
30#endif
31
32class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
33{
34public:
35 wxAuiFloatingFrame(wxWindow* parent,
36 wxAuiManager* owner_mgr,
37 const wxAuiPaneInfo& pane,
38 wxWindowID id = wxID_ANY,
39 long style = wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
40 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
41 wxCLIP_CHILDREN
42 );
43 virtual ~wxAuiFloatingFrame();
44 void SetPaneWindow(const wxAuiPaneInfo& pane);
45 wxAuiManager* GetOwnerManager() const;
46
47protected:
48 virtual void OnMoveStart();
49 virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
50 virtual void OnMoveFinished();
51
52private:
53 void OnSize(wxSizeEvent& event);
54 void OnClose(wxCloseEvent& event);
55 void OnMoveEvent(wxMoveEvent& event);
56 void OnIdle(wxIdleEvent& event);
57 void OnActivate(wxActivateEvent& event);
58 static bool isMouseDown();
59
60private:
61 wxWindow* m_pane_window; // pane window being managed
62 bool m_solid_drag; // true if system uses solid window drag
63 bool m_moving;
64 wxRect m_last_rect;
65 wxRect m_last2_rect;
66 wxRect m_last3_rect;
67 wxSize m_last_size;
68 wxDirection m_lastDirection;
69
70 wxWeakRef<wxAuiManager> m_owner_mgr;
71 wxAuiManager m_mgr;
72
73#ifndef SWIG
74 DECLARE_EVENT_TABLE()
75 DECLARE_CLASS(wxAuiFloatingFrame)
76#endif // SWIG
77};
78
79#endif // wxUSE_AUI
80#endif //_WX_FLOATPANE_H_
81