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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/dfb/region.cpp | |
3 | // Purpose: Region handling for wxWidgets/DFB | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2006-08-08 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 REA Elektronik GmbH | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // For compilers that support precompilation, includes "wx.h". | |
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | #include "wx/region.h" | |
19 | ||
20 | IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) | |
21 | IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) | |
22 | ||
23 | //----------------------------------------------------------------------------- | |
24 | // wxRegionRefData | |
25 | //----------------------------------------------------------------------------- | |
26 | ||
27 | class WXDLLEXPORT wxRegionRefData : public wxGDIRefData | |
28 | { | |
29 | public: | |
30 | wxRegionRefData() {} | |
31 | wxRegionRefData(const wxRect& rect) : m_rect(rect) {} | |
32 | wxRegionRefData(const wxRegionRefData& data) : m_rect(data.m_rect) {} | |
33 | ||
34 | ~wxRegionRefData() {} | |
35 | ||
36 | // default assignment and comparision operators are OK | |
37 | ||
38 | wxRect m_rect; | |
39 | }; | |
40 | ||
41 | #define M_REGION_OF(r) ((wxRegionRefData*)((r).m_refData)) | |
42 | #define M_REGION M_REGION_OF(*this) | |
43 | ||
44 | //----------------------------------------------------------------------------- | |
45 | // wxRegion | |
46 | //----------------------------------------------------------------------------- | |
47 | ||
48 | wxGDIRefData *wxRegion::CreateGDIRefData() const | |
49 | { | |
50 | return new wxRegionRefData; | |
51 | } | |
52 | ||
53 | wxGDIRefData *wxRegion::CloneGDIRefData(const wxGDIRefData *data) const | |
54 | { | |
55 | return new wxRegionRefData(*(wxRegionRefData *)data); | |
56 | } | |
57 | ||
58 | wxRegion::wxRegion() | |
59 | { | |
60 | m_refData = NULL; | |
61 | } | |
62 | ||
63 | wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h) | |
64 | { | |
65 | m_refData = new wxRegionRefData(wxRect(x, y, w, h)); | |
66 | } | |
67 | ||
68 | wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight) | |
69 | { | |
70 | m_refData = new wxRegionRefData(wxRect(topLeft, bottomRight)); | |
71 | } | |
72 | ||
73 | wxRegion::wxRegion(const wxRect& r) | |
74 | { | |
75 | m_refData = new wxRegionRefData(r); | |
76 | } | |
77 | ||
78 | wxRegion::~wxRegion() | |
79 | { | |
80 | // m_refData unrefed in ~wxObject | |
81 | } | |
82 | ||
83 | //----------------------------------------------------------------------------- | |
84 | // Information about the region | |
85 | //----------------------------------------------------------------------------- | |
86 | ||
87 | bool wxRegion::DoIsEqual(const wxRegion& region) const | |
88 | { | |
89 | return M_REGION->m_rect == M_REGION_OF(region)->m_rect; | |
90 | } | |
91 | ||
92 | bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const | |
93 | { | |
94 | if ( !m_refData ) | |
95 | return false; | |
96 | ||
97 | const wxRect& r = M_REGION->m_rect; | |
98 | x = r.GetX(); | |
99 | y = r.GetY(); | |
100 | w = r.GetWidth(); | |
101 | h = r.GetHeight(); | |
102 | ||
103 | return true; | |
104 | } | |
105 | ||
106 | bool wxRegion::IsEmpty() const | |
107 | { | |
108 | if (!m_refData) | |
109 | return true; | |
110 | ||
111 | return M_REGION->m_rect.IsEmpty(); | |
112 | } | |
113 | ||
114 | //----------------------------------------------------------------------------- | |
115 | // Modifications | |
116 | //----------------------------------------------------------------------------- | |
117 | ||
118 | void wxRegion::Clear() | |
119 | { | |
120 | UnRef(); | |
121 | } | |
122 | ||
123 | bool wxRegion::DoOffset(wxCoord x, wxCoord y) | |
124 | { | |
125 | AllocExclusive(); | |
126 | M_REGION->m_rect.Offset(x, y); | |
127 | return true; | |
128 | } | |
129 | ||
130 | bool wxRegion::DoUnionWithRect(const wxRect& rect) | |
131 | { | |
132 | AllocExclusive(); | |
133 | ||
134 | if ( M_REGION->m_rect.Contains(rect) ) | |
135 | { | |
136 | return true; | |
137 | } | |
138 | else if ( rect.Contains(M_REGION->m_rect) ) | |
139 | { | |
140 | M_REGION->m_rect = rect; | |
141 | return true; | |
142 | } | |
143 | else | |
144 | { | |
145 | wxFAIL_MSG( "only rectangular regions are supported" ); | |
146 | return false; | |
147 | } | |
148 | } | |
149 | ||
150 | bool wxRegion::DoUnionWithRegion(const wxRegion& region) | |
151 | { | |
152 | wxCHECK_MSG( region.IsOk(), false, "invalid region" ); | |
153 | return DoUnionWithRect(M_REGION_OF(region)->m_rect); | |
154 | } | |
155 | ||
156 | bool wxRegion::DoIntersect(const wxRegion& region) | |
157 | { | |
158 | wxCHECK_MSG( region.IsOk(), false, "invalid region" ); | |
159 | ||
160 | AllocExclusive(); | |
161 | M_REGION->m_rect.Intersect(M_REGION_OF(region)->m_rect); | |
162 | return true; | |
163 | } | |
164 | ||
165 | bool wxRegion::DoSubtract(const wxRegion& region) | |
166 | { | |
167 | wxCHECK_MSG( region.IsOk(), false, "invalid region" ); | |
168 | wxCHECK_MSG( IsOk(), false, "invalid region" ); | |
169 | ||
170 | const wxRect& rect = M_REGION_OF(region)->m_rect; | |
171 | ||
172 | if ( rect.Contains(M_REGION->m_rect) ) | |
173 | { | |
174 | // subtracted rectangle contains this one, so the result is empty | |
175 | // rectangle | |
176 | M_REGION->m_rect = wxRect(); | |
177 | return true; | |
178 | } | |
179 | else if ( !M_REGION->m_rect.Intersects(rect) ) | |
180 | { | |
181 | // the rectangles are disjoint, so substracting has no effect | |
182 | return true; | |
183 | } | |
184 | else | |
185 | { | |
186 | wxFAIL_MSG( "only rectangular regions implemented" ); | |
187 | return false; | |
188 | } | |
189 | } | |
190 | ||
191 | bool wxRegion::DoXor(const wxRegion& region) | |
192 | { | |
193 | wxCHECK_MSG( region.IsOk(), false, "invalid region" ); | |
194 | wxFAIL_MSG( "Xor not implemented" ); | |
195 | return false; | |
196 | } | |
197 | ||
198 | ||
199 | //----------------------------------------------------------------------------- | |
200 | // Tests | |
201 | //----------------------------------------------------------------------------- | |
202 | ||
203 | wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const | |
204 | { | |
205 | wxCHECK_MSG( IsOk(), wxOutRegion, "invalid region" ); | |
206 | ||
207 | if (M_REGION->m_rect.Contains(x, y)) | |
208 | return wxInRegion; | |
209 | else | |
210 | return wxOutRegion; | |
211 | } | |
212 | ||
213 | wxRegionContain wxRegion::DoContainsRect(const wxRect& rect) const | |
214 | { | |
215 | wxCHECK_MSG( IsOk(), wxOutRegion, "invalid region" ); | |
216 | ||
217 | // 1) is the rectangle entirely covered by the region? | |
218 | if (M_REGION->m_rect.Contains(rect)) | |
219 | return wxInRegion; | |
220 | ||
221 | // 2) is the rectangle completely outside the region? | |
222 | if (!M_REGION->m_rect.Intersects(rect)) | |
223 | return wxOutRegion; | |
224 | ||
225 | // 3) neither case happened => it is partially covered: | |
226 | return wxPartRegion; | |
227 | } | |
228 | ||
229 | //----------------------------------------------------------------------------- | |
230 | // wxRegionIterator | |
231 | //----------------------------------------------------------------------------- | |
232 | ||
233 | void wxRegionIterator::Reset(const wxRegion& region) | |
234 | { | |
235 | wxRegionRefData *d = M_REGION_OF(region); | |
236 | m_rect = d ? d->m_rect : wxRect(); | |
237 | } | |
238 | ||
239 | wxRegionIterator& wxRegionIterator::operator++() | |
240 | { | |
241 | // there's only one rectangle in the iterator, so iterating always | |
242 | // reaches the end: | |
243 | Reset(); | |
244 | return *this; | |
245 | } | |
246 | ||
247 | wxRegionIterator wxRegionIterator::operator++(int) | |
248 | { | |
249 | wxRegionIterator tmp = *this; | |
250 | ||
251 | // there's only one rectangle in the iterator, so iterating always | |
252 | // reaches the end: | |
253 | Reset(); | |
254 | ||
255 | return tmp; | |
256 | } |