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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound.h | |
3 | // Purpose: interface of wxSound | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxSound | |
11 | ||
12 | This class represents a short sound (loaded from Windows WAV file), that | |
13 | can be stored in memory and played. Currently this class is implemented | |
14 | on Windows and Unix (and uses either | |
15 | Open Sound System or | |
16 | Simple DirectMedia Layer). | |
17 | ||
18 | @library{wxadv} | |
19 | @category{FIXME} | |
20 | */ | |
21 | class wxSound : public wxObject | |
22 | { | |
23 | public: | |
24 | //@{ | |
25 | /** | |
26 | Constructs a wave object from a file or, under Windows, from a Windows | |
27 | resource. Call IsOk() to determine whether this | |
28 | succeeded. | |
29 | ||
30 | @param fileName | |
31 | The filename or Windows resource. | |
32 | @param isResource | |
33 | @true if fileName is a resource, @false if it is a filename. | |
34 | */ | |
35 | wxSound(); | |
36 | wxSound(const wxString& fileName, bool isResource = false); | |
37 | //@} | |
38 | ||
39 | /** | |
40 | Destroys the wxSound object. | |
41 | */ | |
42 | virtual ~wxSound(); | |
43 | ||
44 | /** | |
45 | Constructs a wave object from a file or resource. | |
46 | ||
47 | @param fileName | |
48 | The filename or Windows resource. | |
49 | @param isResource | |
50 | @true if fileName is a resource, @false if it is a filename. | |
51 | ||
52 | @return @true if the call was successful, @false otherwise. | |
53 | */ | |
54 | bool Create(const wxString& fileName, bool isResource = false); | |
55 | ||
56 | /** | |
57 | Returns @true if the object contains a successfully loaded file or resource, | |
58 | @false otherwise. | |
59 | */ | |
60 | bool IsOk() const; | |
61 | ||
62 | /** | |
63 | Returns @true if a sound is played at the moment. | |
64 | This method is currently not implemented under Windows. | |
65 | */ | |
66 | static bool IsPlaying() const; | |
67 | ||
68 | //@{ | |
69 | /** | |
70 | Plays the sound file. If another sound is playing, it will be interrupted. | |
71 | Returns @true on success, @false otherwise. Note that in general it is | |
72 | possible | |
73 | to delete the object which is being asynchronously played any time after | |
74 | calling this function and the sound would continue playing, however this | |
75 | currently doesn't work under Windows for sound objects loaded from memory data. | |
76 | The possible values for @a flags are: | |
77 | ||
78 | wxSOUND_SYNC | |
79 | ||
80 | @c Play will block and wait until the sound is | |
81 | replayed. | |
82 | ||
83 | wxSOUND_ASYNC | |
84 | ||
85 | Sound is played asynchronously, | |
86 | @c Play returns immediately | |
87 | ||
88 | wxSOUND_ASYNC | wxSOUND_LOOP | |
89 | ||
90 | Sound is played asynchronously | |
91 | and loops until another sound is played, | |
92 | Stop() is called or the program terminates. | |
93 | ||
94 | The static form is shorthand for this code: | |
95 | */ | |
96 | bool Play(unsigned flags = wxSOUND_ASYNC); | |
97 | const static bool Play(const wxString& filename, | |
98 | unsigned flags = wxSOUND_ASYNC); | |
99 | //@} | |
100 | ||
101 | /** | |
102 | If a sound is played, this function stops it. | |
103 | */ | |
104 | static void Stop(); | |
105 | }; | |
106 |