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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/window.h
3// Purpose: wxWindow class which is the base class for all
4// wxUniv port controls, it supports the customization of the
5// window drawing and input processing.
6// Author: Vadim Zeitlin
7// Modified by:
8// Created: 06.08.00
9// RCS-ID: $Id$
10// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11// Licence: wxWindows licence
12///////////////////////////////////////////////////////////////////////////////
13
14#ifndef _WX_UNIV_WINDOW_H_
15#define _WX_UNIV_WINDOW_H_
16
17#include "wx/bitmap.h" // for m_bitmapBg
18
19class WXDLLEXPORT wxControlRenderer;
20class WXDLLEXPORT wxEventLoop;
21
22#if wxUSE_MENUS
23 class WXDLLEXPORT wxMenu;
24 class WXDLLEXPORT wxMenuBar;
25#endif // wxUSE_MENUS
26
27class WXDLLEXPORT wxRenderer;
28
29#if wxUSE_SCROLLBAR
30 class WXDLLEXPORT wxScrollBar;
31#endif // wxUSE_SCROLLBAR
32
33#ifdef __WXX11__
34#define wxUSE_TWO_WINDOWS 1
35#else
36#define wxUSE_TWO_WINDOWS 0
37#endif
38
39// ----------------------------------------------------------------------------
40// wxWindow
41// ----------------------------------------------------------------------------
42
43#if defined(__WXMSW__)
44#define wxWindowNative wxWindowMSW
45#elif defined(__WXGTK__)
46#define wxWindowNative wxWindowGTK
47#elif defined(__WXMGL__)
48#define wxWindowNative wxWindowMGL
49#elif defined(__WXX11__)
50#define wxWindowNative wxWindowX11
51#elif defined(__WXMAC__)
52#define wxWindowNative wxWindowMac
53#endif
54
55class WXDLLEXPORT wxWindow : public wxWindowNative
56{
57public:
58 // ctors and create functions
59 // ---------------------------
60
61 wxWindow() { Init(); }
62
63 wxWindow(wxWindow *parent,
64 wxWindowID id,
65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = 0,
68 const wxString& name = wxPanelNameStr)
69 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
70 { Init(); }
71
72 bool Create(wxWindow *parent,
73 wxWindowID id,
74 const wxPoint& pos = wxDefaultPosition,
75 const wxSize& size = wxDefaultSize,
76 long style = 0,
77 const wxString& name = wxPanelNameStr);
78
79 virtual ~wxWindow();
80
81 // background pixmap support
82 // -------------------------
83
84 virtual void SetBackground(const wxBitmap& bitmap,
85 int alignment = wxALIGN_CENTRE,
86 wxStretch stretch = wxSTRETCH_NOT);
87
88 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
89 wxStretch *stretch = NULL) const;
90
91 // scrollbars: we (re)implement it ourselves using our own scrollbars
92 // instead of the native ones
93 // ------------------------------------------------------------------
94
95 virtual void SetScrollbar(int orient,
96 int pos,
97 int page,
98 int range,
99 bool refresh = true );
100 virtual void SetScrollPos(int orient, int pos, bool refresh = true);
101 virtual int GetScrollPos(int orient) const;
102 virtual int GetScrollThumb(int orient) const;
103 virtual int GetScrollRange(int orient) const;
104 virtual void ScrollWindow(int dx, int dy,
105 const wxRect* rect = (wxRect *) NULL);
106
107 // take into account the borders here
108 virtual wxPoint GetClientAreaOrigin() const;
109
110 // popup menu support
111 // ------------------
112
113 // NB: all menu related functions are implemented in menu.cpp
114
115#if wxUSE_MENUS
116 // this is wxUniv-specific private method to be used only by wxMenu
117 void DismissPopupMenu();
118#endif // wxUSE_MENUS
119
120 // miscellaneous other methods
121 // ---------------------------
122
123 // get the state information
124 virtual bool IsFocused() const;
125 virtual bool IsCurrent() const;
126 virtual bool IsPressed() const;
127 virtual bool IsDefault() const;
128
129 // return all state flags at once (combination of wxCONTROL_XXX values)
130 int GetStateFlags() const;
131
132 // set the "highlighted" flag and return true if it changed
133 virtual bool SetCurrent(bool doit = true);
134
135#if wxUSE_SCROLLBAR
136 // get the scrollbar (may be NULL) for the given orientation
137 wxScrollBar *GetScrollbar(int orient) const
138 {
139 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
140 }
141#endif // wxUSE_SCROLLBAR
142
143 // methods used by wxColourScheme to choose the colours for this window
144 // --------------------------------------------------------------------
145
146 // return true if this is a panel/canvas window which contains other
147 // controls only
148 virtual bool IsCanvasWindow() const { return false; }
149
150 // return true if this control can be highlighted when the mouse is over
151 // it (the theme decides itself whether it is really highlighted or not)
152 virtual bool CanBeHighlighted() const { return false; }
153
154 // return true if we should use the colours/fonts returned by the
155 // corresponding GetXXX() methods instead of the default ones
156 bool UseFgCol() const { return m_hasFgCol; }
157 bool UseFont() const { return m_hasFont; }
158
159 // return true if this window serves as a container for the other windows
160 // only and doesn't get any input itself
161 virtual bool IsStaticBox() const { return false; }
162
163 // returns the (low level) renderer to use for drawing the control by
164 // querying the current theme
165 wxRenderer *GetRenderer() const { return m_renderer; }
166
167 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
168 // uncovered window areas but returns the rectangle to update (don't call
169 // this with both dx and dy non zero)
170 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
171
172 // after scrollbars are added or removed they must be refreshed by calling
173 // this function
174 void RefreshScrollbars();
175
176 // erase part of the control
177 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
178
179 // overridden base class methods
180 // -----------------------------
181
182 // the rect coordinates are, for us, in client coords, but if no rect is
183 // specified, the entire window is refreshed
184 virtual void Refresh(bool eraseBackground = true,
185 const wxRect *rect = (const wxRect *) NULL);
186
187 // we refresh the window when it is dis/enabled
188 virtual bool Enable(bool enable = true);
189
190 // should we use the standard control colours or not?
191 virtual bool ShouldInheritColours() const { return false; }
192
193protected:
194 // common part of all ctors
195 void Init();
196
197#if wxUSE_MENUS
198 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
199#endif // wxUSE_MENUS
200
201 // we deal with the scrollbars in these functions
202 virtual void DoSetClientSize(int width, int height);
203 virtual void DoGetClientSize(int *width, int *height) const;
204 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
205
206 // event handlers
207 void OnSize(wxSizeEvent& event);
208 void OnNcPaint(wxNcPaintEvent& event);
209 void OnPaint(wxPaintEvent& event);
210 void OnErase(wxEraseEvent& event);
211
212#if wxUSE_ACCEL || wxUSE_MENUS
213 void OnKeyDown(wxKeyEvent& event);
214#endif // wxUSE_ACCEL
215
216#if wxUSE_MENUS
217 void OnChar(wxKeyEvent& event);
218 void OnKeyUp(wxKeyEvent& event);
219#endif // wxUSE_MENUS
220
221 // draw the control background, return true if done
222 virtual bool DoDrawBackground(wxDC& dc);
223
224 // draw the controls border
225 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
226
227 // draw the controls contents
228 virtual void DoDraw(wxControlRenderer *renderer);
229
230 // calculate the best size for the client area of the window: default
231 // implementation of DoGetBestSize() uses this method and adds the border
232 // width to the result
233 virtual wxSize DoGetBestClientSize() const;
234 virtual wxSize DoGetBestSize() const;
235
236 // adjust the size of the window to take into account its borders
237 wxSize AdjustSize(const wxSize& size) const;
238
239 // put the scrollbars along the edges of the window
240 void PositionScrollbars();
241
242#if wxUSE_MENUS
243 // return the menubar of the parent frame or NULL
244 wxMenuBar *GetParentFrameMenuBar() const;
245#endif // wxUSE_MENUS
246
247 // the renderer we use
248 wxRenderer *m_renderer;
249
250 // background bitmap info
251 wxBitmap m_bitmapBg;
252 int m_alignBgBitmap;
253 wxStretch m_stretchBgBitmap;
254
255 // old size
256 wxSize m_oldSize;
257
258 // is the mouse currently inside the window?
259 bool m_isCurrent:1;
260
261#ifdef __WXMSW__
262public:
263 // override MSWWindowProc() to process WM_NCHITTEST
264 WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
265#endif // __WXMSW__
266
267private:
268
269#if wxUSE_SCROLLBAR
270 // the window scrollbars
271 wxScrollBar *m_scrollbarHorz,
272 *m_scrollbarVert;
273#endif // wxUSE_SCROLLBAR
274
275#if wxUSE_MENUS
276 // the current modal event loop for the popup menu we show or NULL
277 static wxEventLoop *ms_evtLoopPopup;
278
279 // the last window over which Alt was pressed (used by OnKeyUp)
280 static wxWindow *ms_winLastAltPress;
281#endif // wxUSE_MENUS
282
283 DECLARE_DYNAMIC_CLASS(wxWindow)
284 DECLARE_EVENT_TABLE()
285};
286
287#endif // _WX_UNIV_WINDOW_H_