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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/renderer.cpp | |
3 | // Purpose: wxControlRenderer implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 15.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // Licence: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "renderer.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #include "wx/app.h" | |
33 | #include "wx/control.h" | |
34 | #include "wx/checklst.h" | |
35 | #include "wx/listbox.h" | |
36 | #include "wx/scrolbar.h" | |
37 | #include "wx/dc.h" | |
38 | #endif // WX_PRECOMP | |
39 | ||
40 | #include "wx/image.h" | |
41 | ||
42 | #include "wx/univ/theme.h" | |
43 | #include "wx/univ/renderer.h" | |
44 | #include "wx/univ/colschem.h" | |
45 | ||
46 | // ============================================================================ | |
47 | // implementation | |
48 | // ============================================================================ | |
49 | ||
50 | // ---------------------------------------------------------------------------- | |
51 | // wxRenderer: drawing helpers | |
52 | // ---------------------------------------------------------------------------- | |
53 | ||
54 | void wxRenderer::StandardDrawFrame(wxDC& dc, | |
55 | const wxRect& rectFrame, | |
56 | const wxRect& rectLabel) | |
57 | { | |
58 | // draw left, bottom and right lines entirely | |
59 | DrawVerticalLine(dc, rectFrame.GetLeft(), | |
60 | rectFrame.GetTop(), rectFrame.GetBottom() - 2); | |
61 | DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, | |
62 | rectFrame.GetLeft(), rectFrame.GetRight()); | |
63 | DrawVerticalLine(dc, rectFrame.GetRight() - 1, | |
64 | rectFrame.GetTop(), rectFrame.GetBottom() - 1); | |
65 | ||
66 | // and 2 parts of the top line | |
67 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
68 | rectFrame.GetLeft() + 1, rectLabel.GetLeft()); | |
69 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
70 | rectLabel.GetRight(), rectFrame.GetRight() - 2); | |
71 | } | |
72 | ||
73 | /* static */ | |
74 | void wxRenderer::StandardDrawTextLine(wxDC& dc, | |
75 | const wxString& text, | |
76 | const wxRect& rect, | |
77 | int selStart, int selEnd, | |
78 | int flags) | |
79 | { | |
80 | if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) | |
81 | { | |
82 | // just draw it as is | |
83 | dc.DrawText(text, rect.x, rect.y); | |
84 | } | |
85 | else // we have selection | |
86 | { | |
87 | wxCoord width, | |
88 | x = rect.x; | |
89 | ||
90 | // draw the part before selection | |
91 | wxString s(text, (size_t)selStart); | |
92 | if ( !s.empty() ) | |
93 | { | |
94 | dc.DrawText(s, x, rect.y); | |
95 | ||
96 | dc.GetTextExtent(s, &width, NULL); | |
97 | x += width; | |
98 | } | |
99 | ||
100 | // draw the selection itself | |
101 | s = wxString(text.c_str() + selStart, text.c_str() + selEnd); | |
102 | if ( !s.empty() ) | |
103 | { | |
104 | wxColour colFg = dc.GetTextForeground(), | |
105 | colBg = dc.GetTextBackground(); | |
106 | dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT)); | |
107 | dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT)); | |
108 | dc.SetBackgroundMode(wxSOLID); | |
109 | ||
110 | dc.DrawText(s, x, rect.y); | |
111 | dc.GetTextExtent(s, &width, NULL); | |
112 | x += width; | |
113 | ||
114 | dc.SetBackgroundMode(wxTRANSPARENT); | |
115 | dc.SetTextBackground(colBg); | |
116 | dc.SetTextForeground(colFg); | |
117 | } | |
118 | ||
119 | // draw the final part | |
120 | s = text.c_str() + selEnd; | |
121 | if ( !s.empty() ) | |
122 | { | |
123 | dc.DrawText(s, x, rect.y); | |
124 | } | |
125 | } | |
126 | } | |
127 | ||
128 | // ---------------------------------------------------------------------------- | |
129 | // wxRenderer: scrollbar geometry | |
130 | // ---------------------------------------------------------------------------- | |
131 | ||
132 | /* static */ | |
133 | void wxRenderer::StandardScrollBarThumbSize(wxCoord length, | |
134 | int thumbPos, | |
135 | int thumbSize, | |
136 | int range, | |
137 | wxCoord *thumbStart, | |
138 | wxCoord *thumbEnd) | |
139 | { | |
140 | // the thumb can't be made less than this number of pixels | |
141 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable | |
142 | ||
143 | *thumbStart = (length*thumbPos) / range; | |
144 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; | |
145 | ||
146 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) | |
147 | { | |
148 | // adjust the end if possible | |
149 | if ( *thumbStart <= length - thumbMinWidth ) | |
150 | { | |
151 | // yes, just make it wider | |
152 | *thumbEnd = *thumbStart + thumbMinWidth; | |
153 | } | |
154 | else // it is at the bottom of the scrollbar | |
155 | { | |
156 | // so move it a bit up | |
157 | *thumbStart = length - thumbMinWidth; | |
158 | *thumbEnd = length; | |
159 | } | |
160 | } | |
161 | } | |
162 | ||
163 | /* static */ | |
164 | wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar, | |
165 | wxScrollBar::Element elem, | |
166 | int thumbPos, | |
167 | const wxSize& sizeArrow) | |
168 | { | |
169 | if ( thumbPos == -1 ) | |
170 | { | |
171 | thumbPos = scrollbar->GetThumbPosition(); | |
172 | } | |
173 | ||
174 | wxSize sizeTotal = scrollbar->GetClientSize(); | |
175 | wxCoord *start, *width, length, arrow; | |
176 | wxRect rect; | |
177 | if ( scrollbar->IsVertical() ) | |
178 | { | |
179 | rect.x = 0; | |
180 | rect.width = sizeTotal.x; | |
181 | length = sizeTotal.y; | |
182 | start = &rect.y; | |
183 | width = &rect.height; | |
184 | arrow = sizeArrow.y; | |
185 | } | |
186 | else // horizontal | |
187 | { | |
188 | rect.y = 0; | |
189 | rect.height = sizeTotal.y; | |
190 | length = sizeTotal.x; | |
191 | start = &rect.x; | |
192 | width = &rect.width; | |
193 | arrow = sizeArrow.x; | |
194 | } | |
195 | ||
196 | switch ( elem ) | |
197 | { | |
198 | case wxScrollBar::Element_Arrow_Line_1: | |
199 | *start = 0; | |
200 | *width = arrow; | |
201 | break; | |
202 | ||
203 | case wxScrollBar::Element_Arrow_Line_2: | |
204 | *start = length - arrow; | |
205 | *width = arrow; | |
206 | break; | |
207 | ||
208 | case wxScrollBar::Element_Arrow_Page_1: | |
209 | case wxScrollBar::Element_Arrow_Page_2: | |
210 | // we don't have them at all | |
211 | break; | |
212 | ||
213 | case wxScrollBar::Element_Thumb: | |
214 | case wxScrollBar::Element_Bar_1: | |
215 | case wxScrollBar::Element_Bar_2: | |
216 | // we need to calculate the thumb position - do it | |
217 | { | |
218 | length -= 2*arrow; | |
219 | wxCoord thumbStart, thumbEnd; | |
220 | int range = scrollbar->GetRange(); | |
221 | if ( !range ) | |
222 | { | |
223 | thumbStart = | |
224 | thumbEnd = 0; | |
225 | } | |
226 | else | |
227 | { | |
228 | StandardScrollBarThumbSize(length, | |
229 | thumbPos, | |
230 | scrollbar->GetThumbSize(), | |
231 | range, | |
232 | &thumbStart, | |
233 | &thumbEnd); | |
234 | } | |
235 | ||
236 | if ( elem == wxScrollBar::Element_Thumb ) | |
237 | { | |
238 | *start = thumbStart; | |
239 | *width = thumbEnd - thumbStart; | |
240 | } | |
241 | else if ( elem == wxScrollBar::Element_Bar_1 ) | |
242 | { | |
243 | *start = 0; | |
244 | *width = thumbStart; | |
245 | } | |
246 | else // elem == wxScrollBar::Element_Bar_2 | |
247 | { | |
248 | *start = thumbEnd; | |
249 | *width = length - thumbEnd; | |
250 | } | |
251 | ||
252 | // everything is relative to the start of the shaft so far | |
253 | *start += arrow; | |
254 | } | |
255 | break; | |
256 | ||
257 | case wxScrollBar::Element_Max: | |
258 | default: | |
259 | wxFAIL_MSG( _T("unknown scrollbar element") ); | |
260 | } | |
261 | ||
262 | return rect; | |
263 | } | |
264 | ||
265 | /* static */ | |
266 | wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar, | |
267 | const wxSize& sizeArrowSB) | |
268 | { | |
269 | wxCoord sizeArrow, sizeTotal; | |
270 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
271 | { | |
272 | sizeArrow = sizeArrowSB.y; | |
273 | sizeTotal = scrollbar->GetSize().y; | |
274 | } | |
275 | else // horizontal | |
276 | { | |
277 | sizeArrow = sizeArrowSB.x; | |
278 | sizeTotal = scrollbar->GetSize().x; | |
279 | } | |
280 | ||
281 | return sizeTotal - 2*sizeArrow; | |
282 | } | |
283 | ||
284 | /* static */ | |
285 | wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar, | |
286 | int thumbPos, | |
287 | const wxSize& sizeArrow) | |
288 | { | |
289 | int range = scrollbar->GetRange(); | |
290 | if ( !range ) | |
291 | { | |
292 | // the only valid position anyhow | |
293 | return 0; | |
294 | } | |
295 | ||
296 | if ( thumbPos == -1 ) | |
297 | { | |
298 | // by default use the current thumb position | |
299 | thumbPos = scrollbar->GetThumbPosition(); | |
300 | } | |
301 | ||
302 | return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range | |
303 | + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); | |
304 | } | |
305 | ||
306 | /* static */ | |
307 | int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar, | |
308 | wxCoord coord, | |
309 | const wxSize& sizeArrow) | |
310 | { | |
311 | return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * | |
312 | scrollbar->GetRange() ) / | |
313 | StandardScrollBarSize(scrollbar, sizeArrow); | |
314 | } | |
315 | ||
316 | /* static */ | |
317 | wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar, | |
318 | const wxPoint& pt, | |
319 | const wxSize& sizeArrowSB) | |
320 | { | |
321 | // we only need to work with either x or y coord depending on the | |
322 | // orientation, choose one (but still check the other one to verify if the | |
323 | // mouse is in the window at all) | |
324 | wxCoord coord, sizeArrow, sizeTotal; | |
325 | wxSize size = scrollbar->GetSize(); | |
326 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
327 | { | |
328 | if ( pt.x < 0 || pt.x > size.x ) | |
329 | return wxHT_NOWHERE; | |
330 | ||
331 | coord = pt.y; | |
332 | sizeArrow = sizeArrowSB.y; | |
333 | sizeTotal = size.y; | |
334 | } | |
335 | else // horizontal | |
336 | { | |
337 | if ( pt.y < 0 || pt.y > size.y ) | |
338 | return wxHT_NOWHERE; | |
339 | ||
340 | coord = pt.x; | |
341 | sizeArrow = sizeArrowSB.x; | |
342 | sizeTotal = size.x; | |
343 | } | |
344 | ||
345 | // test for the arrows first as it's faster | |
346 | if ( coord < 0 || coord > sizeTotal ) | |
347 | { | |
348 | return wxHT_NOWHERE; | |
349 | } | |
350 | else if ( coord < sizeArrow ) | |
351 | { | |
352 | return wxHT_SCROLLBAR_ARROW_LINE_1; | |
353 | } | |
354 | else if ( coord > sizeTotal - sizeArrow ) | |
355 | { | |
356 | return wxHT_SCROLLBAR_ARROW_LINE_2; | |
357 | } | |
358 | else | |
359 | { | |
360 | // calculate the thumb position in pixels | |
361 | sizeTotal -= 2*sizeArrow; | |
362 | wxCoord thumbStart, thumbEnd; | |
363 | int range = scrollbar->GetRange(); | |
364 | if ( !range ) | |
365 | { | |
366 | // clicking the scrollbar without range has no effect | |
367 | return wxHT_NOWHERE; | |
368 | } | |
369 | else | |
370 | { | |
371 | StandardScrollBarThumbSize(sizeTotal, | |
372 | scrollbar->GetThumbPosition(), | |
373 | scrollbar->GetThumbSize(), | |
374 | range, | |
375 | &thumbStart, | |
376 | &thumbEnd); | |
377 | } | |
378 | ||
379 | // now compare with the thumb position | |
380 | coord -= sizeArrow; | |
381 | if ( coord < thumbStart ) | |
382 | return wxHT_SCROLLBAR_BAR_1; | |
383 | else if ( coord > thumbEnd ) | |
384 | return wxHT_SCROLLBAR_BAR_2; | |
385 | else | |
386 | return wxHT_SCROLLBAR_THUMB; | |
387 | } | |
388 | } | |
389 | ||
390 | wxRenderer::~wxRenderer() | |
391 | { | |
392 | } | |
393 | ||
394 | // ---------------------------------------------------------------------------- | |
395 | // wxControlRenderer | |
396 | // ---------------------------------------------------------------------------- | |
397 | ||
398 | wxControlRenderer::wxControlRenderer(wxWindow *window, | |
399 | wxDC& dc, | |
400 | wxRenderer *renderer) | |
401 | : m_dc(dc) | |
402 | { | |
403 | m_window = window; | |
404 | m_renderer = renderer; | |
405 | ||
406 | wxSize size = m_window->GetClientSize(); | |
407 | m_rect.x = | |
408 | m_rect.y = 0; | |
409 | m_rect.width = size.x; | |
410 | m_rect.height = size.y; | |
411 | } | |
412 | ||
413 | void wxControlRenderer::DrawLabel(const wxBitmap& bitmap, | |
414 | wxCoord marginX, wxCoord marginY) | |
415 | { | |
416 | m_dc.SetFont(m_window->GetFont()); | |
417 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
418 | ||
419 | wxString label = m_window->GetLabel(); | |
420 | if ( !label.empty() || bitmap.Ok() ) | |
421 | { | |
422 | wxRect rectLabel = m_rect; | |
423 | if ( bitmap.Ok() ) | |
424 | { | |
425 | rectLabel.Inflate(-marginX, -marginY); | |
426 | } | |
427 | ||
428 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
429 | ||
430 | m_renderer->DrawButtonLabel(m_dc, | |
431 | label, | |
432 | bitmap, | |
433 | rectLabel, | |
434 | m_window->GetStateFlags(), | |
435 | ctrl->GetAlignment(), | |
436 | ctrl->GetAccelIndex()); | |
437 | } | |
438 | } | |
439 | ||
440 | void wxControlRenderer::DrawFrame() | |
441 | { | |
442 | m_dc.SetFont(m_window->GetFont()); | |
443 | m_dc.SetTextForeground(m_window->GetForegroundColour()); | |
444 | m_dc.SetTextBackground(m_window->GetBackgroundColour()); | |
445 | ||
446 | wxControl *ctrl = wxStaticCast(m_window, wxControl); | |
447 | ||
448 | m_renderer->DrawFrame(m_dc, | |
449 | m_window->GetLabel(), | |
450 | m_rect, | |
451 | m_window->GetStateFlags(), | |
452 | ctrl->GetAlignment(), | |
453 | ctrl->GetAccelIndex()); | |
454 | } | |
455 | ||
456 | void wxControlRenderer::DrawButtonBorder() | |
457 | { | |
458 | int flags = m_window->GetStateFlags(); | |
459 | ||
460 | m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect); | |
461 | ||
462 | m_renderer->DrawBackground(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags); | |
463 | } | |
464 | ||
465 | void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap) | |
466 | { | |
467 | int style = m_window->GetWindowStyle(); | |
468 | DrawBitmap(m_dc, bitmap, m_rect, | |
469 | style & wxALIGN_MASK, | |
470 | style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT); | |
471 | } | |
472 | ||
473 | /* static */ | |
474 | void wxControlRenderer::DrawBitmap(wxDC &dc, | |
475 | const wxBitmap& bitmap, | |
476 | const wxRect& rect, | |
477 | int alignment, | |
478 | wxStretch stretch) | |
479 | { | |
480 | // we may change the bitmap if we stretch it | |
481 | wxBitmap bmp = bitmap; | |
482 | if ( !bmp.Ok() ) | |
483 | return; | |
484 | ||
485 | int width = bmp.GetWidth(), | |
486 | height = bmp.GetHeight(); | |
487 | ||
488 | wxCoord x = 0, | |
489 | y = 0; | |
490 | if ( stretch & wxTILE ) | |
491 | { | |
492 | // tile the bitmap | |
493 | for ( ; x < rect.width; x += width ) | |
494 | { | |
495 | for ( y = 0; y < rect.height; y += height ) | |
496 | { | |
497 | // no need to use mask here as we cover the entire window area | |
498 | dc.DrawBitmap(bmp, x, y); | |
499 | } | |
500 | } | |
501 | } | |
502 | else if ( stretch & wxEXPAND ) | |
503 | { | |
504 | // stretch bitmap to fill the entire control | |
505 | bmp = wxImage(bmp).Scale(rect.width, rect.height).ConvertToBitmap(); | |
506 | } | |
507 | else // not stretched, not tiled | |
508 | { | |
509 | if ( alignment & wxALIGN_RIGHT ) | |
510 | { | |
511 | x = rect.GetRight() - width; | |
512 | } | |
513 | else if ( alignment & wxALIGN_CENTRE ) | |
514 | { | |
515 | x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2; | |
516 | } | |
517 | else // alignment & wxALIGN_LEFT | |
518 | { | |
519 | x = rect.GetLeft(); | |
520 | } | |
521 | ||
522 | if ( alignment & wxALIGN_BOTTOM ) | |
523 | { | |
524 | y = rect.GetBottom() - height; | |
525 | } | |
526 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
527 | { | |
528 | y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2; | |
529 | } | |
530 | else // alignment & wxALIGN_TOP | |
531 | { | |
532 | y = rect.GetTop(); | |
533 | } | |
534 | } | |
535 | ||
536 | // do draw it | |
537 | dc.DrawBitmap(bmp, x, y, TRUE /* use mask */); | |
538 | } | |
539 | ||
540 | void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, | |
541 | int thumbPosOld) | |
542 | { | |
543 | // we will only redraw the parts which must be redrawn and not everything | |
544 | wxRegion rgnUpdate = scrollbar->GetUpdateRegion(); | |
545 | ||
546 | { | |
547 | wxRect rectUpdate = rgnUpdate.GetBox(); | |
548 | wxLogTrace(_T("scrollbar"), | |
549 | _T("%s redraw: update box is (%d, %d)-(%d, %d)"), | |
550 | scrollbar->IsVertical() ? _T("vert") : _T("horz"), | |
551 | rectUpdate.GetLeft(), | |
552 | rectUpdate.GetTop(), | |
553 | rectUpdate.GetRight(), | |
554 | rectUpdate.GetBottom()); | |
555 | ||
556 | #if 0 //def WXDEBUG_SCROLLBAR | |
557 | static bool s_refreshDebug = FALSE; | |
558 | if ( s_refreshDebug ) | |
559 | { | |
560 | wxClientDC dc(wxConstCast(scrollbar, wxScrollBar)); | |
561 | dc.SetBrush(*wxRED_BRUSH); | |
562 | dc.SetPen(*wxTRANSPARENT_PEN); | |
563 | dc.DrawRectangle(rectUpdate); | |
564 | ||
565 | // under Unix we use "--sync" X option for this | |
566 | #ifdef __WXMSW__ | |
567 | ::GdiFlush(); | |
568 | ::Sleep(200); | |
569 | #endif // __WXMSW__ | |
570 | } | |
571 | #endif // WXDEBUG_SCROLLBAR | |
572 | } | |
573 | ||
574 | wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL | |
575 | : wxHORIZONTAL; | |
576 | ||
577 | // the shaft | |
578 | for ( int nBar = 0; nBar < 2; nBar++ ) | |
579 | { | |
580 | wxScrollBar::Element elem = | |
581 | (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); | |
582 | ||
583 | wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem); | |
584 | ||
585 | if ( rgnUpdate.Contains(rectBar) ) | |
586 | { | |
587 | wxLogTrace(_T("scrollbar"), | |
588 | _T("drawing bar part %d at (%d, %d)-(%d, %d)"), | |
589 | nBar + 1, | |
590 | rectBar.GetLeft(), | |
591 | rectBar.GetTop(), | |
592 | rectBar.GetRight(), | |
593 | rectBar.GetBottom()); | |
594 | ||
595 | m_renderer->DrawScrollbarShaft(m_dc, | |
596 | orient, | |
597 | rectBar, | |
598 | scrollbar->GetState(elem)); | |
599 | } | |
600 | } | |
601 | ||
602 | // arrows | |
603 | for ( int nArrow = 0; nArrow < 2; nArrow++ ) | |
604 | { | |
605 | wxScrollBar::Element elem = | |
606 | (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); | |
607 | ||
608 | wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem); | |
609 | if ( rgnUpdate.Contains(rectArrow) ) | |
610 | { | |
611 | wxLogTrace(_T("scrollbar"), | |
612 | _T("drawing arrow %d at (%d, %d)-(%d, %d)"), | |
613 | nArrow + 1, | |
614 | rectArrow.GetLeft(), | |
615 | rectArrow.GetTop(), | |
616 | rectArrow.GetRight(), | |
617 | rectArrow.GetBottom()); | |
618 | ||
619 | scrollbar->GetArrows().DrawArrow | |
620 | ( | |
621 | (wxScrollArrows::Arrow)nArrow, | |
622 | m_dc, | |
623 | rectArrow, | |
624 | TRUE // draw a scrollbar arrow, not just an arrow | |
625 | ); | |
626 | } | |
627 | } | |
628 | ||
629 | // TODO: support for page arrows | |
630 | ||
631 | // and the thumb | |
632 | wxScrollBar::Element elem = wxScrollBar::Element_Thumb; | |
633 | wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem); | |
634 | if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) | |
635 | { | |
636 | wxLogTrace(_T("scrollbar"), | |
637 | _T("drawing thumb at (%d, %d)-(%d, %d)"), | |
638 | rectThumb.GetLeft(), | |
639 | rectThumb.GetTop(), | |
640 | rectThumb.GetRight(), | |
641 | rectThumb.GetBottom()); | |
642 | ||
643 | m_renderer->DrawScrollbarThumb(m_dc, | |
644 | orient, | |
645 | rectThumb, | |
646 | scrollbar->GetState(elem)); | |
647 | } | |
648 | } | |
649 | ||
650 | void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) | |
651 | { | |
652 | wxASSERT_MSG( x1 == x2 || y1 == y2, | |
653 | _T("line must be either horizontal or vertical") ); | |
654 | ||
655 | if ( x1 == x2 ) | |
656 | m_renderer->DrawVerticalLine(m_dc, x1, y1, y2); | |
657 | else // horizontal | |
658 | m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2); | |
659 | } | |
660 | ||
661 | #if wxUSE_LISTBOX | |
662 | ||
663 | void wxControlRenderer::DrawItems(const wxListBox *lbox, | |
664 | size_t itemFirst, size_t itemLast) | |
665 | { | |
666 | DoDrawItems(lbox, itemFirst, itemLast); | |
667 | } | |
668 | ||
669 | void wxControlRenderer::DoDrawItems(const wxListBox *lbox, | |
670 | size_t itemFirst, size_t itemLast, | |
671 | bool isCheckLbox) | |
672 | { | |
673 | // prepare for the drawing: calc the initial position | |
674 | wxCoord lineHeight = lbox->GetLineHeight(); | |
675 | ||
676 | // note that SetClippingRegion() needs the physical (unscrolled) | |
677 | // coordinates while we use the logical (scrolled) ones for the drawing | |
678 | // itself | |
679 | wxRect rect; | |
680 | wxSize size = lbox->GetClientSize(); | |
681 | rect.width = size.x; | |
682 | rect.height = size.y; | |
683 | ||
684 | // keep the text inside the client rect or we will overwrite the vertical | |
685 | // scrollbar for the long strings | |
686 | m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1); | |
687 | ||
688 | // adjust the rect position now | |
689 | lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y); | |
690 | rect.y += itemFirst*lineHeight; | |
691 | rect.height = lineHeight; | |
692 | ||
693 | // the rect should go to the right visible border so adjust the width if x | |
694 | // is shifted (rightmost point should stay the same) | |
695 | rect.width -= rect.x; | |
696 | ||
697 | // we'll keep the text colour unchanged | |
698 | m_dc.SetTextForeground(lbox->GetForegroundColour()); | |
699 | ||
700 | // an item should have the focused rect only when the lbox has focus, so | |
701 | // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't | |
702 | int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed | |
703 | ? lbox->GetCurrentItem() | |
704 | : -1; | |
705 | for ( size_t n = itemFirst; n < itemLast; n++ ) | |
706 | { | |
707 | int flags = 0; | |
708 | if ( (int)n == itemCurrent ) | |
709 | flags |= wxCONTROL_FOCUSED; | |
710 | if ( lbox->IsSelected(n) ) | |
711 | flags |= wxCONTROL_SELECTED; | |
712 | ||
713 | #if wxUSE_CHECKLISTBOX | |
714 | if ( isCheckLbox ) | |
715 | { | |
716 | wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox); | |
717 | if ( checklstbox->IsChecked(n) ) | |
718 | flags |= wxCONTROL_CHECKED; | |
719 | ||
720 | m_renderer->DrawCheckItem(m_dc, lbox->GetString(n), | |
721 | wxNullBitmap, | |
722 | rect, | |
723 | flags); | |
724 | } | |
725 | else | |
726 | #endif // wxUSE_CHECKLISTBOX | |
727 | { | |
728 | m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags); | |
729 | } | |
730 | ||
731 | rect.y += lineHeight; | |
732 | } | |
733 | } | |
734 | ||
735 | #endif // wxUSE_LISTBOX | |
736 | ||
737 | #if wxUSE_CHECKLISTBOX | |
738 | ||
739 | void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox, | |
740 | size_t itemFirst, size_t itemLast) | |
741 | { | |
742 | DoDrawItems(lbox, itemFirst, itemLast, TRUE); | |
743 | } | |
744 | ||
745 | #endif // wxUSE_CHECKLISTBOX | |
746 | ||
747 | #if wxUSE_GAUGE | |
748 | ||
749 | void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) | |
750 | { | |
751 | // draw background | |
752 | m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID)); | |
753 | m_dc.SetPen(*wxTRANSPARENT_PEN); | |
754 | m_dc.DrawRectangle(m_rect); | |
755 | ||
756 | int max = gauge->GetRange(); | |
757 | if ( !max ) | |
758 | { | |
759 | // nothing to draw | |
760 | return; | |
761 | } | |
762 | ||
763 | // calc the filled rect | |
764 | int pos = gauge->GetValue(); | |
765 | int left = max - pos; | |
766 | ||
767 | wxRect rect = m_rect; | |
768 | rect.Deflate(1); // FIXME this depends on the border width | |
769 | ||
770 | m_dc.SetBrush(wxBrush(m_window->GetForegroundColour(), wxSOLID)); | |
771 | ||
772 | if ( gauge->IsSmooth() ) | |
773 | { | |
774 | // just draw the rectangle in one go | |
775 | if ( gauge->IsVertical() ) | |
776 | { | |
777 | // vert bars grow from bottom to top | |
778 | wxCoord dy = ((rect.height - 1) * left) / max; | |
779 | rect.y += dy; | |
780 | rect.height -= dy; | |
781 | } | |
782 | else // horizontal | |
783 | { | |
784 | // grow from left to right | |
785 | rect.width -= ((rect.width - 1) * left) / max; | |
786 | } | |
787 | ||
788 | m_dc.DrawRectangle(rect); | |
789 | } | |
790 | else // discrete | |
791 | { | |
792 | wxSize sizeStep = m_renderer->GetProgressBarStep(); | |
793 | int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x; | |
794 | ||
795 | // we divide by it below! | |
796 | wxCHECK_RET( step, _T("invalid wxGauge step") ); | |
797 | ||
798 | // round up to make the progress appear to start faster | |
799 | int lenTotal = gauge->IsVertical() ? rect.height : rect.width; | |
800 | int steps = ((lenTotal + step - 1) * pos) / (max * step); | |
801 | ||
802 | // calc the coords of one small rect | |
803 | wxCoord *px, dx, dy; | |
804 | if ( gauge->IsVertical() ) | |
805 | { | |
806 | // draw from bottom to top: so first set y to the bottom | |
807 | rect.y += rect.height - 1; | |
808 | ||
809 | // then adjust the height | |
810 | rect.height = step; | |
811 | ||
812 | // and then adjust y again to be what it should for the first rect | |
813 | rect.y -= rect.height; | |
814 | ||
815 | // we are going up | |
816 | step = -step; | |
817 | ||
818 | // remember that this will be the coord which will change | |
819 | px = &rect.y; | |
820 | ||
821 | dy = 1; | |
822 | dx = 0; | |
823 | } | |
824 | else // horizontal | |
825 | { | |
826 | // don't leave 2 empty pixels in the beginning | |
827 | rect.x--; | |
828 | ||
829 | px = &rect.x; | |
830 | rect.width = step; | |
831 | ||
832 | dy = 0; | |
833 | dx = 1; | |
834 | } | |
835 | ||
836 | for ( int n = 0; n < steps; n++ ) | |
837 | { | |
838 | wxRect rectSegment = rect; | |
839 | rectSegment.Deflate(dx, dy); | |
840 | ||
841 | m_dc.DrawRectangle(rectSegment); | |
842 | ||
843 | *px += step; | |
844 | if ( *px < 1 ) | |
845 | { | |
846 | // this can only happen for the last step of vertical gauge | |
847 | rect.height = *px - step - 1; | |
848 | *px = 1; | |
849 | } | |
850 | else if ( *px > lenTotal - step ) | |
851 | { | |
852 | // this can only happen for the last step of horizontal gauge | |
853 | rect.width = lenTotal - *px - 1; | |
854 | } | |
855 | } | |
856 | } | |
857 | } | |
858 | ||
859 | #endif // wxUSE_GAUGE | |
860 |