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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: effects.cpp | |
3 | // Purpose: wxEffects implementation | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 25/4/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation "effects.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #include "wx/gdicmn.h" | |
24 | #include "wx/pen.h" | |
25 | #include "wx/dcmemory.h" | |
26 | #include "wx/settings.h" | |
27 | #include "wx/effects.h" | |
28 | ||
29 | /* | |
30 | * wxEffects: various 3D effects | |
31 | */ | |
32 | ||
33 | IMPLEMENT_CLASS(wxEffects, wxObject) | |
34 | ||
35 | // Assume system colours | |
36 | wxEffects::wxEffects() | |
37 | { | |
38 | m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ; | |
39 | m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ; | |
40 | m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; | |
41 | m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ; | |
42 | m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ; | |
43 | } | |
44 | ||
45 | // Going from lightest to darkest | |
46 | wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, | |
47 | const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) | |
48 | { | |
49 | m_highlightColour = highlightColour; | |
50 | m_lightShadow = lightShadow; | |
51 | m_faceColour = faceColour; | |
52 | m_mediumShadow = mediumShadow; | |
53 | m_darkShadow = darkShadow; | |
54 | } | |
55 | ||
56 | // Draw a sunken edge | |
57 | void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize) | |
58 | { | |
59 | wxPen highlightPen(m_highlightColour, 1, wxSOLID); | |
60 | wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); | |
61 | wxPen facePen(m_faceColour, 1, wxSOLID); | |
62 | wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID); | |
63 | wxPen darkShadowPen(m_darkShadow, 1, wxSOLID); | |
64 | ||
65 | //// LEFT AND TOP | |
66 | // Draw a medium shadow pen on left and top, followed by dark shadow line to | |
67 | // right and below of these lines | |
68 | ||
69 | dc.SetPen(mediumShadowPen); | |
70 | dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top | |
71 | dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left | |
72 | ||
73 | dc.SetPen(darkShadowPen); | |
74 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top | |
75 | dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left | |
76 | ||
77 | //// RIGHT AND BOTTOM | |
78 | ||
79 | dc.SetPen(highlightPen); | |
80 | dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right | |
81 | dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom | |
82 | ||
83 | dc.SetPen(lightShadowPen); | |
84 | dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right | |
85 | dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom | |
86 | ||
87 | dc.SetPen(wxNullPen); | |
88 | } | |
89 | ||
90 | bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) | |
91 | { | |
92 | static bool hiColour = (wxDisplayDepth() >= 16) ; | |
93 | ||
94 | int w = bitmap.GetWidth(); | |
95 | int h = bitmap.GetHeight(); | |
96 | ||
97 | wxMemoryDC dcMem; | |
98 | ||
99 | if (bitmap.GetPalette() && !hiColour) | |
100 | { | |
101 | dc.SetPalette(* bitmap.GetPalette()); | |
102 | dcMem.SetPalette(* bitmap.GetPalette()); | |
103 | } | |
104 | dcMem.SelectObject(bitmap); | |
105 | ||
106 | int i, j; | |
107 | for (i = rect.x; i < rect.x + rect.width; i += w) | |
108 | { | |
109 | for (j = rect.y; j < rect.y + rect.height; j+= h) | |
110 | dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0); | |
111 | } | |
112 | dcMem.SelectObject(wxNullBitmap); | |
113 | ||
114 | if (bitmap.GetPalette() && !hiColour) | |
115 | { | |
116 | dc.SetPalette(wxNullPalette); | |
117 | dcMem.SetPalette(wxNullPalette); | |
118 | } | |
119 | ||
120 | return TRUE; | |
121 | } |