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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | #ifdef __GNUG__ | |
20 | #pragma implementation "minimal.cpp" | |
21 | #pragma interface "minimal.cpp" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx/wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | // for all others, include the necessary headers (this file is usually all you | |
32 | // need because it includes almost all "standard" wxWindows headers) | |
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/wx.h" | |
35 | #endif | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // resources | |
39 | // ---------------------------------------------------------------------------- | |
40 | // the application icon | |
41 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
42 | #include "mondrian.xpm" | |
43 | #endif | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // private classes | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // Define a new application type, each program should derive a class from wxApp | |
50 | class MyApp : public wxApp | |
51 | { | |
52 | public: | |
53 | // override base class virtuals | |
54 | // ---------------------------- | |
55 | ||
56 | // this one is called on application startup and is a good place for the app | |
57 | // initialization (doing it here and not in the ctor allows to have an error | |
58 | // return: if OnInit() returns false, the application terminates) | |
59 | virtual bool OnInit(); | |
60 | }; | |
61 | ||
62 | // Define a new frame type: this is going to be our main frame | |
63 | class MyFrame : public wxFrame | |
64 | { | |
65 | public: | |
66 | // ctor(s) | |
67 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
68 | ||
69 | // event handlers (these functions should _not_ be virtual) | |
70 | void OnPaint(wxPaintEvent& event) | |
71 | { | |
72 | wxPaintDC dc(this); | |
73 | dc.DrawRectangle(20, 20, 100, 100); | |
74 | dc.SetPen(*wxRED_PEN); | |
75 | dc.SetDeviceOrigin(20, 20); | |
76 | dc.SetClippingRegion(0, 0, 100, 100); | |
77 | dc.DrawLine(0, 0, 1000, 1000); | |
78 | } | |
79 | ||
80 | void OnQuit(wxCommandEvent& event); | |
81 | void OnAbout(wxCommandEvent& event); | |
82 | ||
83 | private: | |
84 | // any class wishing to process wxWindows events must use this macro | |
85 | DECLARE_EVENT_TABLE() | |
86 | }; | |
87 | ||
88 | // ---------------------------------------------------------------------------- | |
89 | // constants | |
90 | // ---------------------------------------------------------------------------- | |
91 | ||
92 | // IDs for the controls and the menu commands | |
93 | enum | |
94 | { | |
95 | // menu items | |
96 | Minimal_Quit = 1, | |
97 | Minimal_About | |
98 | }; | |
99 | ||
100 | // ---------------------------------------------------------------------------- | |
101 | // event tables and other macros for wxWindows | |
102 | // ---------------------------------------------------------------------------- | |
103 | ||
104 | // the event tables connect the wxWindows events with the functions (event | |
105 | // handlers) which process them. It can be also done at run-time, but for the | |
106 | // simple menu events like this the static method is much simpler. | |
107 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
108 | EVT_PAINT(MyFrame::OnPaint) | |
109 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
110 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
111 | END_EVENT_TABLE() | |
112 | ||
113 | // Create a new application object: this macro will allow wxWindows to create | |
114 | // the application object during program execution (it's better than using a | |
115 | // static object for many reasons) and also declares the accessor function | |
116 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
117 | // not wxApp) | |
118 | IMPLEMENT_APP(MyApp) | |
119 | ||
120 | // ============================================================================ | |
121 | // implementation | |
122 | // ============================================================================ | |
123 | ||
124 | // ---------------------------------------------------------------------------- | |
125 | // the application class | |
126 | // ---------------------------------------------------------------------------- | |
127 | ||
128 | // 'Main program' equivalent: the program execution "starts" here | |
129 | bool MyApp::OnInit() | |
130 | { | |
131 | // create the main application window | |
132 | MyFrame *frame = new MyFrame("Minimal wxWindows App", | |
133 | wxPoint(50, 50), wxSize(450, 340)); | |
134 | ||
135 | // and show it (the frames, unlike simple controls, are not shown when | |
136 | // created initially) | |
137 | frame->Show(TRUE); | |
138 | ||
139 | // success: wxApp::OnRun() will be called which will enter the main message | |
140 | // loop and the application will run. If we returned FALSE here, the | |
141 | // application would exit immediately. | |
142 | return TRUE; | |
143 | } | |
144 | ||
145 | // ---------------------------------------------------------------------------- | |
146 | // main frame | |
147 | // ---------------------------------------------------------------------------- | |
148 | ||
149 | // frame constructor | |
150 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
151 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
152 | { | |
153 | #ifdef __WXMAC__ | |
154 | // we need this in order to allow the about menu relocation, since ABOUT is | |
155 | // not the default id of the about menu | |
156 | wxApp::s_macAboutMenuItemId = Minimal_About; | |
157 | #endif | |
158 | ||
159 | // set the frame icon | |
160 | SetIcon(wxICON(mondrian)); | |
161 | ||
162 | // create a menu bar | |
163 | wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); | |
164 | ||
165 | // the "About" item should be in the help menu | |
166 | wxMenu *helpMenu = new wxMenu; | |
167 | helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); | |
168 | ||
169 | menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); | |
170 | ||
171 | // now append the freshly created menu to the menu bar... | |
172 | wxMenuBar *menuBar = new wxMenuBar(); | |
173 | menuBar->Append(menuFile, "&File"); | |
174 | menuBar->Append(helpMenu, "&Help"); | |
175 | ||
176 | // ... and attach this menu bar to the frame | |
177 | SetMenuBar(menuBar); | |
178 | ||
179 | #if wxUSE_STATUSBAR | |
180 | // create a status bar just for fun (by default with 1 pane only) | |
181 | CreateStatusBar(2); | |
182 | SetStatusText("Welcome to wxWindows!"); | |
183 | #endif // wxUSE_STATUSBAR | |
184 | } | |
185 | ||
186 | ||
187 | // event handlers | |
188 | ||
189 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
190 | { | |
191 | // TRUE is to force the frame to close | |
192 | Close(TRUE); | |
193 | } | |
194 | ||
195 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
196 | { | |
197 | wxString msg; | |
198 | msg.Printf( _T("This is the about dialog of minimal sample.\n") | |
199 | _T("Welcome to %s"), wxVERSION_STRING); | |
200 | ||
201 | wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); | |
202 | } |