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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: timer.h | |
3 | // Purpose: interface of wxTimer | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxTimer | |
11 | @wxheader{timer.h} | |
12 | ||
13 | The wxTimer class allows you to execute code at specified intervals. Its | |
14 | precision is platform-dependent, but in general will not be better than 1ms nor | |
15 | worse than 1s. | |
16 | ||
17 | There are three different ways to use this class: | |
18 | ||
19 | You may derive a new class from wxTimer and override the | |
20 | wxTimer::Notify member to perform the required action. | |
21 | Or you may redirect the notifications to any | |
22 | wxEvtHandler derived object by using the non-default | |
23 | constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER | |
24 | macro to connect it to the event handler which will receive | |
25 | wxTimerEvent notifications. | |
26 | Or you may use a derived class and the @c EVT_TIMER | |
27 | macro to connect it to an event handler defined in the derived class. | |
28 | If the default constructor is used, the timer object will be its | |
29 | own owner object, since it is derived from wxEvtHandler. | |
30 | ||
31 | In any case, you must start the timer with wxTimer::Start | |
32 | after constructing it before it actually starts sending notifications. It can | |
33 | be stopped later with wxTimer::Stop. | |
34 | ||
35 | @note A timer can only be used from the main thread. | |
36 | ||
37 | @library{wxbase} | |
38 | @category{misc} | |
39 | ||
40 | @see wxStopWatch | |
41 | */ | |
42 | class wxTimer : public wxEvtHandler | |
43 | { | |
44 | public: | |
45 | //@{ | |
46 | /** | |
47 | Creates a timer and associates it with @e owner. Please see | |
48 | SetOwner() for the description of parameters. | |
49 | */ | |
50 | wxTimer(); | |
51 | wxTimer(wxEvtHandler* owner, int id = -1); | |
52 | //@} | |
53 | ||
54 | /** | |
55 | Destructor. Stops the timer if it is running. | |
56 | */ | |
57 | ~wxTimer(); | |
58 | ||
59 | /** | |
60 | Returns the ID of the events generated by this timer. | |
61 | */ | |
62 | int GetId() const; | |
63 | ||
64 | /** | |
65 | Returns the current interval for the timer (in milliseconds). | |
66 | */ | |
67 | int GetInterval() const; | |
68 | ||
69 | /** | |
70 | Returns the current @e owner of the timer. | |
71 | If non-@NULL this is the event handler which will receive the | |
72 | @ref overview_wxtimerevent "timer events" when the timer is running. | |
73 | */ | |
74 | wxEvtHandler GetOwner() const; | |
75 | ||
76 | /** | |
77 | Returns @true if the timer is one shot, i.e. if it will stop after firing the | |
78 | first notification automatically. | |
79 | */ | |
80 | bool IsOneShot() const; | |
81 | ||
82 | /** | |
83 | Returns @true if the timer is running, @false if it is stopped. | |
84 | */ | |
85 | bool IsRunning() const; | |
86 | ||
87 | /** | |
88 | This member should be overridden by the user if the default constructor was | |
89 | used and SetOwner() wasn't called. | |
90 | Perform whatever action which is to be taken periodically here. | |
91 | */ | |
92 | void Notify(); | |
93 | ||
94 | /** | |
95 | Associates the timer with the given @a owner object. When the timer is | |
96 | running, the owner will receive @ref overview_wxtimerevent "timer events" with | |
97 | id equal to @a id specified here. | |
98 | */ | |
99 | void SetOwner(wxEvtHandler* owner, int id = -1); | |
100 | ||
101 | /** | |
102 | (Re)starts the timer. If @a milliseconds parameter is -1 (value by default), | |
103 | the previous value is used. Returns @false if the timer could not be started, | |
104 | @true otherwise (in MS Windows timers are a limited resource). | |
105 | If @a oneShot is @false (the default), the Notify() | |
106 | function will be called repeatedly until the timer is stopped. If @true, | |
107 | it will be called only once and the timer will stop automatically. To make your | |
108 | code more readable you may also use the following symbolic constants: | |
109 | ||
110 | wxTIMER_CONTINUOUS | |
111 | ||
112 | Start a normal, continuously running, timer | |
113 | ||
114 | wxTIMER_ONE_SHOT | |
115 | ||
116 | Start a one shot timer | |
117 | ||
118 | If the timer was already running, it will be stopped by this method before | |
119 | restarting it. | |
120 | */ | |
121 | bool Start(int milliseconds = -1, bool oneShot = false); | |
122 | ||
123 | /** | |
124 | Stops the timer. | |
125 | */ | |
126 | void Stop(); | |
127 | }; | |
128 | ||
129 | ||
130 | ||
131 | /** | |
132 | @class wxTimerEvent | |
133 | @wxheader{timer.h} | |
134 | ||
135 | wxTimerEvent object is passed to the event handler of timer events. | |
136 | ||
137 | For example: | |
138 | ||
139 | @code | |
140 | class MyFrame : public wxFrame | |
141 | { | |
142 | public: | |
143 | ... | |
144 | void OnTimer(wxTimerEvent& event); | |
145 | ||
146 | private: | |
147 | wxTimer m_timer; | |
148 | }; | |
149 | ||
150 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
151 | EVT_TIMER(TIMER_ID, MyFrame::OnTimer) | |
152 | END_EVENT_TABLE() | |
153 | ||
154 | MyFrame::MyFrame() | |
155 | : m_timer(this, TIMER_ID) | |
156 | { | |
157 | m_timer.Start(1000); // 1 second interval | |
158 | } | |
159 | ||
160 | void MyFrame::OnTimer(wxTimerEvent& event) | |
161 | { | |
162 | // do whatever you want to do every second here | |
163 | } | |
164 | @endcode | |
165 | ||
166 | @library{wxbase} | |
167 | @category{events} | |
168 | ||
169 | @see wxTimer | |
170 | */ | |
171 | class wxTimerEvent : public wxEvent | |
172 | { | |
173 | public: | |
174 | /** | |
175 | Returns the interval of the timer which generated this event. | |
176 | */ | |
177 | int GetInterval() const; | |
178 | ||
179 | /** | |
180 | Returns the timer object which generated this event. | |
181 | */ | |
182 | wxTimer GetTimer() const; | |
183 | }; | |
184 |