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1/////////////////////////////////////////////////////////////////////////////
2// Name: colour.h
3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_COLOUR_H_
13#define _WX_COLOUR_H_
14
15#include "wx/object.h"
16#include "wx/string.h"
17
18// Colour
19class WXDLLEXPORT wxColour : public wxObject
20{
21 DECLARE_DYNAMIC_CLASS(wxColour)
22public:
23 // ctors
24 // default
25 wxColour();
26 // from RGB
27 wxColour( unsigned char red, unsigned char green, unsigned char blue )
28 { Set(red, green, blue); }
29 wxColour( unsigned long colRGB ) { Set(colRGB); }
30
31 // implicit conversion from the colour name
32 wxColour( const wxString &colourName ) { InitFromName(colourName); }
33 wxColour( const char *colourName ) { InitFromName(colourName); }
34
35 // copy ctors and assignment operators
36 wxColour( const wxColour& col );
37 wxColour& operator = ( const wxColour& col );
38
39 // dtor
40 ~wxColour();
41
42 // Set() functions
43 void Set( unsigned char red, unsigned char green, unsigned char blue );
44 void Set( unsigned long colRGB )
45 {
46 // we don't need to know sizeof(long) here because we assume that the three
47 // least significant bytes contain the R, G and B values
48 Set((unsigned char)colRGB,
49 (unsigned char)(colRGB >> 8),
50 (unsigned char)(colRGB >> 16));
51 }
52
53 // accessors
54 bool Ok() const {return m_isInit; }
55 unsigned char Red() const { return m_red; }
56 unsigned char Green() const { return m_green; }
57 unsigned char Blue() const { return m_blue; }
58
59 int GetPixel() const { return m_pixel; };
60 void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
61
62 inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
63
64 inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
65
66 // Get colour from name or wxNullColour
67 static wxColour CreateByName(const wxString& name);
68
69 // Allocate a colour, or nearest colour, using the given display.
70 // If realloc is true, ignore the existing pixel, otherwise just return
71 // the existing one.
72 // Returns the allocated pixel.
73
74 // TODO: can this handle mono displays? If not, we should have an extra
75 // flag to specify whether this should be black or white by default.
76
77 int AllocColour(WXDisplay* display, bool realloc = false);
78
79 void InitFromName(const wxString& col);
80
81protected:
82 // Helper function
83 void Init();
84
85private:
86 bool m_isInit;
87 unsigned char m_red;
88 unsigned char m_blue;
89 unsigned char m_green;
90
91public:
92 int m_pixel;
93};
94
95#endif
96// _WX_COLOUR_H_