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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wave.cpp | |
3 | // Purpose: wxWave class | |
4 | // Author: Guilhem Lavaux / API by Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/23/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Guilhem Lavaux | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | #ifdef __GNUG__ | |
12 | #pragma implementation "wave.h" | |
13 | #endif | |
14 | ||
15 | #include <wx/wfstream.h> | |
16 | #include "wave.h" | |
17 | ||
18 | wxWave::wxWave() | |
19 | { | |
20 | m_wave = NULL; | |
21 | m_iowave = NULL; | |
22 | } | |
23 | ||
24 | wxWave::wxWave(const wxString& fileName, bool isResource = FALSE) | |
25 | { | |
26 | Create(fileName, isResource); | |
27 | } | |
28 | ||
29 | wxWave::~wxWave() | |
30 | { | |
31 | Free(); | |
32 | } | |
33 | ||
34 | bool wxWave::Create(const wxString& sFileName, bool isResource = FALSE) | |
35 | { | |
36 | m_iowave = new wxFileInputStream(sFileName); | |
37 | m_wave = new wxSndWavCodec(*m_iowave); | |
38 | ||
39 | return TRUE; | |
40 | } | |
41 | ||
42 | bool wxWave::Play(bool async, bool looped) const | |
43 | { | |
44 | if (!m_wave) | |
45 | return FALSE; | |
46 | ||
47 | if (looped) | |
48 | m_wave->Set(wxSND_LOOP); | |
49 | if (!m_wave->StartPlay()); | |
50 | return FALSE; | |
51 | if (!async) | |
52 | m_wave->Wait(); | |
53 | ||
54 | m_wave->Clear(wxSND_LOOP); | |
55 | return TRUE; | |
56 | } | |
57 | ||
58 | bool wxWave::Free() | |
59 | { | |
60 | if (m_wave) { | |
61 | delete m_wave; | |
62 | delete m_iowave; | |
63 | } | |
64 | return TRUE; | |
65 | } |