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1\section{\class{wxThread}}\label{wxthread}
2
3A thread is basically a path of execution through a program. Threads are
4sometimes called {\it light-weight processes}, but the fundamental difference
5between threads and processes is that memory spaces of different processes are
6separated while all threads share the same address space. While it makes it
7much easier to share common data between several threads, it also makes much
8easier to shoot oneself in the foot, so careful use of synchronization objects
9such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13are joinable). The difference between the two is that only joinable threads
14can return a return code - this is returned by the Wait() function. Detached
15threads (the default type) cannot be waited for.
16
17You shouldn't hurry to create all the threads joinable, however, because this
18has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
19system resources used by it will never be freed, and you also must delete the
20corresponding wxThread object yourself. In contrast, detached threads are of the
21"fire-and-forget" kind: you only have to start a detached thread and it will
22terminate and destroy itself.
23
24This means, of course, that all detached threads {\bf must} be created on the
25heap because the thread will call {\tt delete this;} upon termination. Joinable
26threads may be created on the stack although more usually they will be created
27on the heap as well. Don't create global thread objects because they allocate
28memory in their constructor, which will cause problems for the memory checking
29system.
30
31\wxheading{Derived from}
32
33None.
34
35\wxheading{Include files}
36
37<wx/thread.h>
38
39\wxheading{See also}
40
41\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
42
43\latexignore{\rtfignore{\wxheading{Members}}}
44
45\membersection{wxThread::wxThread}\label{wxthreadctor}
46
47\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
48
49This constructor creates a new detached (default) or joinable C++ thread object. It
50does not create or start execution of the real thread - for this you should
51use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
52
53The possible values for {\it kind} parameters are:
54
55\twocolwidtha{7cm}
56\begin{twocollist}\itemsep=0pt
57\twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
58\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
59\end{twocollist}
60
61\membersection{wxThread::\destruct{wxThread}}
62
63\func{}{\destruct{wxThread}}{\void}
64
65The destructor frees the resources associated with the thread. Notice that you
66should never delete a detached thread - you may only call
67\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
68destructs) itself. Because the detached threads delete themselves, they can
69only be allocated on the heap.
70
71Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
72will not delete the C++ thread object. It is also safe to allocate them on
73stack.
74
75\membersection{wxThread::Create}\label{wxthreadcreate}
76
77\func{wxThreadError}{Create}{\void}
78
79Creates a new thread. The thread object is created in the suspended state, and you
80should call \helpref{Run}{wxthreadrun} to start running it.
81
82\wxheading{Return value}
83
84One of:
85
86\twocolwidtha{7cm}
87\begin{twocollist}\itemsep=0pt
88\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
89\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
90\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
91\end{twocollist}
92
93\membersection{wxThread::Delete}\label{wxthreaddelete}
94
95\func{void}{Delete}{\void}
96
97Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
98thread. It asks the thread to terminate and, if the thread code is well
99written, the thread will terminate after the next call to
100\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
101
102However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
103often enough (or at all), the function will not return immediately, but wait
104until the thread terminates. As it may take a long time, and the message processing
105is not stopped during this function execution, message handlers may be
106called from inside it!
107
108Delete() may be called for thread in any state: running, paused or even not yet
109created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
110\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
111occupied by the thread object. This cleanup will be done in the destructor for joinable
112threads.
113
114Delete() may be called for a thread in any state: running, paused or even not yet created. Moreover,
115it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
116the memory occupied by the thread object. However, you should not call Delete()
117on a detached thread which already terminated - doing so will probably result
118in a crash because the thread object doesn't exist any more.
119
120For detached threads Delete() will also delete the C++ thread object, but it
121will not do this for joinable ones.
122
123This function can only be called from another thread context.
124
125\membersection{wxThread::Entry}\label{wxthreadentry}
126
127\func{virtual ExitCode}{Entry}{\void}
128
129This is the entry point of the thread. This function is pure virtual and must
130be implemented by any derived class. The thread execution will start here.
131
132The returned value is the thread exit code which is only useful for
133joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
134
135This function is called by wxWindows itself and should never be called
136directly.
137
138\membersection{wxThread::Exit}\label{wxthreadexit}
139
140\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
141
142This is a protected function of the wxThread class and thus can only be called
143from a derived class. It also can only be called in the context of this
144thread, i.e. a thread can only exit from itself, not from another thread.
145
146This function will terminate the OS thread (i.e. stop the associated path of
147execution) and also delete the associated C++ object for detached threads.
148\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
149
150\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
151
152\func{static int}{GetCPUCount}{\void}
153
154Returns the number of system CPUs or -1 if the value is unknown.
155
156\wxheading{See also}
157
158\helpref{SetConcurrency}{wxthreadsetconcurrency}
159
160\membersection{wxThread::GetId}\label{wxthreadgetid}
161
162\constfunc{unsigned long}{GetId}{\void}
163
164Gets the thread identifier: this is a platform dependent number that uniquely identifies the
165thread throughout the system during its existence (i.e. the thread identifiers may be reused).
166
167\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
168
169\constfunc{int}{GetPriority}{\void}
170
171Gets the priority of the thread, between zero and 100.
172
173The following priorities are defined:
174
175\twocolwidtha{7cm}
176\begin{twocollist}\itemsep=0pt
177\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
178\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
179\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
180\end{twocollist}
181
182\membersection{wxThread::IsAlive}\label{wxthreadisalive}
183
184\constfunc{bool}{IsAlive}{\void}
185
186Returns TRUE if the thread is alive (i.e. started and not terminating).
187
188\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
189
190\constfunc{bool}{IsDetached}{\void}
191
192Returns TRUE if the thread is of the detached kind, FALSE if it is a joinable one.
193
194\membersection{wxThread::IsMain}\label{wxthreadismain}
195
196\func{static bool}{IsMain}{\void}
197
198Returns TRUE if the calling thread is the main application thread.
199
200\membersection{wxThread::IsPaused}\label{wxthreadispaused}
201
202\constfunc{bool}{IsPaused}{\void}
203
204Returns TRUE if the thread is paused.
205
206\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
207
208\constfunc{bool}{IsRunning}{\void}
209
210Returns TRUE if the thread is running.
211
212\membersection{wxThread::Kill}\label{wxthreadkill}
213
214\func{wxThreadError}{Kill}{\void}
215
216Immediately terminates the target thread. {\bf This function is dangerous and should
217be used with extreme care (and not used at all whenever possible)!} The resources
218allocated to the thread will not be freed and the state of the C runtime library
219may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
220
221For detached threads Kill() will also delete the associated C++ object.
222However this will not happen for joinable threads and this means that you will
223still have to delete the wxThread object yourself to avoid memory leaks.
224In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
225called, so no thread-specific cleanup will be performed.
226
227This function can only be called from another thread context, i.e. a thread
228cannot kill itself.
229
230It is also an error to call this function for a thread which is not running or
231paused (in the latter case, the thread will be resumed first) - if you do it,
232a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
233
234\membersection{wxThread::OnExit}\label{wxthreadonexit}
235
236\func{void}{OnExit}{\void}
237
238Called when the thread exits. This function is called in the context of the
239thread associated with the wxThread object, not in the context of the main
240thread. This function will not be called if the thread was
241\helpref{killed}{wxthreadkill}.
242
243This function should never be called directly.
244
245\membersection{wxThread::Pause}\label{wxthreadpause}
246
247\func{wxThreadError}{Pause}{\void}
248
249Suspends the thread. Under some implementations (Win32), the thread is
250suspended immediately, under others it will only be suspended when it calls
251\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
252thread doesn't call it at all, it won't be suspended).
253
254This function can only be called from another thread context.
255
256\membersection{wxThread::Run}\label{wxthreadrun}
257
258\func{wxThreadError}{Run}{\void}
259
260Starts the thread execution. Should be called after
261\helpref{Create}{wxthreadcreate}.
262
263This function can only be called from another thread context.
264
265\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
266
267\func{void}{SetPriority}{\param{int}{ priority}}
268
269Sets the priority of the thread, between $0$ and $100$. It can only be set
270after calling \helpref{Create()}{wxthreadcreate} but before calling
271\helpref{Run()}{wxthreadrun}.
272
273The following priorities are already defined:
274
275\twocolwidtha{7cm}
276\begin{twocollist}\itemsep=0pt
277\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
278\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
279\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
280\end{twocollist}
281
282\membersection{wxThread::Sleep}\label{wxthreadsleep}
283
284\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
285
286Pauses the thread execution for the given amount of time.
287
288This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
289threads (i.e. all except the main one).
290
291\membersection{wxThread::Resume}\label{wxthreadresume}
292
293\func{wxThreadError}{Resume}{\void}
294
295Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
296
297This function can only be called from another thread context.
298
299\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
300
301\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
302
303Sets the thread concurrency level for this process. This is, roughly, the
304number of threads that the system tries to schedule to run in parallel.
305The value of $0$ for {\it level} may be used to set the default one.
306
307Returns TRUE on success or FALSE otherwise (for example, if this function is
308not implemented for this platform - currently everything except Solaris).
309
310\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
311
312\func{bool}{TestDestroy}{\void}
313
314This function should be called periodically by the thread to ensure that calls
315to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
316work. If it returns TRUE, the thread should exit as soon as possible.
317
318\membersection{wxThread::This}\label{wxthreadthis}
319
320\func{static wxThread *}{This}{\void}
321
322Return the thread object for the calling thread. NULL is returned if the calling thread
323is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
324whether the thread is really the main one because NULL may also be returned for the thread
325not created with wxThread class. Generally speaking, the return value for such a thread
326is undefined.
327
328\membersection{wxThread::Yield}\label{wxthreadyield}
329
330\func{void}{Yield}{\void}
331
332Give the rest of the thread time slice to the system allowing the other threads to run.
333See also \helpref{Sleep()}{wxthreadsleep}.
334
335\membersection{wxThread::Wait}\label{wxthreadwait}
336
337\constfunc{ExitCode}{Wait}{\void}
338
339Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
340
341You can only Wait() for joinable (not detached) threads.
342
343This function can only be called from another thread context.
344