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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.cpp
3// Purpose: Socket handler classes
4// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5// Created: April 1997
6// Copyright: (C) 1999-1997, Guilhem Lavaux
7// (C) 2000-1999, Guillermo Rodriguez Garcia
8// RCS_ID: $Id$
9// License: see wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ==========================================================================
13// Declarations
14// ==========================================================================
15
16#ifdef __GNUG__
17#pragma implementation "socket.h"
18#endif
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24#pragma hdrstop
25#endif
26
27#if wxUSE_SOCKETS
28
29#include "wx/app.h"
30#include "wx/defs.h"
31#include "wx/object.h"
32#include "wx/string.h"
33#include "wx/timer.h"
34#include "wx/utils.h"
35#include "wx/module.h"
36#include "wx/log.h"
37#include "wx/intl.h"
38#include "wx/event.h"
39
40#if wxUSE_GUI
41 #include "wx/gdicmn.h" // for wxPendingDelete
42#endif // wxUSE_GUI
43
44#include "wx/sckaddr.h"
45#include "wx/socket.h"
46
47// --------------------------------------------------------------------------
48// macros and constants
49// --------------------------------------------------------------------------
50
51// discard buffer
52#define MAX_DISCARD_SIZE (10 * 1024)
53
54// what to do within waits
55#if wxUSE_GUI
56 #define PROCESS_EVENTS() wxYield()
57#else
58 #define PROCESS_EVENTS()
59#endif
60
61// --------------------------------------------------------------------------
62// wxWin macros
63// --------------------------------------------------------------------------
64
65IMPLEMENT_CLASS(wxSocketBase, wxObject)
66IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
67IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
68IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
69IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
70
71// --------------------------------------------------------------------------
72// private classes
73// --------------------------------------------------------------------------
74
75class wxSocketState : public wxObject
76{
77public:
78 wxSocketFlags m_flags;
79 wxSocketEventFlags m_eventmask;
80 bool m_notify;
81 void *m_clientData;
82#if WXWIN_COMPATIBILITY
83 wxSocketBase::wxSockCbk m_cbk;
84 char *m_cdata;
85#endif // WXWIN_COMPATIBILITY
86
87public:
88 wxSocketState() : wxObject() {}
89};
90
91// ==========================================================================
92// wxSocketBase
93// ==========================================================================
94
95// --------------------------------------------------------------------------
96// Ctor and dtor
97// --------------------------------------------------------------------------
98
99void wxSocketBase::Init()
100{
101 m_socket = NULL;
102 m_type = wxSOCKET_UNINIT;
103
104 // state
105 m_flags = 0;
106 m_connected =
107 m_establishing =
108 m_reading =
109 m_writing =
110 m_error = FALSE;
111 m_lcount = 0;
112 m_timeout = 600;
113 m_beingDeleted = FALSE;
114
115 // pushback buffer
116 m_unread = NULL;
117 m_unrd_size = 0;
118 m_unrd_cur = 0;
119
120 // events
121 m_id = -1;
122 m_handler = NULL;
123 m_clientData = NULL;
124 m_notify = FALSE;
125 m_eventmask = 0;
126#if WXWIN_COMPATIBILITY
127 m_cbk = NULL;
128 m_cdata = NULL;
129#endif // WXWIN_COMPATIBILITY
130}
131
132wxSocketBase::wxSocketBase()
133{
134 Init();
135}
136
137wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
138{
139 Init();
140
141 m_flags = flags;
142 m_type = type;
143}
144
145wxSocketBase::~wxSocketBase()
146{
147 // Just in case the app called Destroy() *and* then deleted
148 // the socket immediately: don't leave dangling pointers.
149#if wxUSE_GUI
150 wxPendingDelete.DeleteObject(this);
151#endif
152
153 // Shutdown and close the socket
154 if (!m_beingDeleted)
155 Close();
156
157 // Destroy the GSocket object
158 if (m_socket)
159 GSocket_destroy(m_socket);
160
161 // Free the pushback buffer
162 if (m_unread)
163 free(m_unread);
164}
165
166bool wxSocketBase::Destroy()
167{
168 // Delayed destruction: the socket will be deleted during the next
169 // idle loop iteration. This ensures that all pending events have
170 // been processed.
171 m_beingDeleted = TRUE;
172
173 // Shutdown and close the socket
174 Close();
175
176 // Supress events from now on
177 Notify(FALSE);
178
179#if wxUSE_GUI
180 if ( !wxPendingDelete.Member(this) )
181 wxPendingDelete.Append(this);
182#else
183 delete this;
184#endif
185
186 return TRUE;
187}
188
189// --------------------------------------------------------------------------
190// Basic IO calls
191// --------------------------------------------------------------------------
192
193// The following IO operations update m_error and m_lcount:
194// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
195//
196// TODO: Should Connect, Accept and AcceptWith update m_error?
197
198bool wxSocketBase::Close()
199{
200 // Interrupt pending waits
201 InterruptWait();
202
203 if (m_socket)
204 {
205 // Disable callbacks
206 GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
207 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
208
209 // Shutdown the connection
210 GSocket_Shutdown(m_socket);
211 }
212
213 m_connected = FALSE;
214 m_establishing = FALSE;
215 return TRUE;
216}
217
218wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
219{
220 // Mask read events
221 m_reading = TRUE;
222
223 m_lcount = _Read(buffer, nbytes);
224
225 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
226 if (m_flags & wxSOCKET_WAITALL)
227 m_error = (m_lcount != nbytes);
228 else
229 m_error = (m_lcount == 0);
230
231 // Allow read events from now on
232 m_reading = FALSE;
233
234 return *this;
235}
236
237wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
238{
239 int total;
240 int ret = 1;
241
242 // Try the pushback buffer first
243 total = GetPushback(buffer, nbytes, FALSE);
244 nbytes -= total;
245 buffer = (char *)buffer + total;
246
247 // If the socket is invalid or we got all the data, return now
248 if (!m_socket || !nbytes)
249 return total;
250
251 // Possible combinations (they are checked in this order)
252 // wxSOCKET_NOWAIT
253 // wxSOCKET_WAITALL | wxSOCKET_BLOCK
254 // wxSOCKET_WAITALL
255 // wxSOCKET_BLOCK
256 // wxSOCKET_NONE
257 //
258 if (m_flags & wxSOCKET_NOWAIT)
259 {
260 GSocket_SetNonBlocking(m_socket, TRUE);
261 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
262 GSocket_SetNonBlocking(m_socket, FALSE);
263
264 if (ret > 0)
265 total += ret;
266 }
267 else if (m_flags & wxSOCKET_WAITALL)
268 {
269 while (ret > 0 && nbytes > 0)
270 {
271 if (!(m_flags & wxSOCKET_BLOCK) && !WaitForRead())
272 break;
273
274 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
275
276 if (ret > 0)
277 {
278 total += ret;
279 nbytes -= ret;
280 buffer = (char *)buffer + ret;
281 }
282 }
283 }
284 else
285 {
286 if ((m_flags & wxSOCKET_BLOCK) || WaitForRead())
287 {
288 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
289
290 if (ret > 0)
291 total += ret;
292 }
293 }
294
295 return total;
296}
297
298wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
299{
300 wxUint32 len, len2, sig, total;
301 bool error;
302 int old_flags;
303 struct
304 {
305 unsigned char sig[4];
306 unsigned char len[4];
307 } msg;
308
309 // Mask read events
310 m_reading = TRUE;
311
312 total = 0;
313 error = TRUE;
314 old_flags = m_flags;
315 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
316
317 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
318 goto exit;
319
320 sig = (wxUint32)msg.sig[0];
321 sig |= (wxUint32)(msg.sig[1] << 8);
322 sig |= (wxUint32)(msg.sig[2] << 16);
323 sig |= (wxUint32)(msg.sig[3] << 24);
324
325 if (sig != 0xfeeddead)
326 {
327 wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
328 goto exit;
329 }
330
331 len = (wxUint32)msg.len[0];
332 len |= (wxUint32)(msg.len[1] << 8);
333 len |= (wxUint32)(msg.len[2] << 16);
334 len |= (wxUint32)(msg.len[3] << 24);
335
336 if (len > nbytes)
337 {
338 len2 = len - nbytes;
339 len = nbytes;
340 }
341 else
342 len2 = 0;
343
344 // Don't attemp to read if the msg was zero bytes long.
345 if (len)
346 {
347 total = _Read(buffer, len);
348
349 if (total != len)
350 goto exit;
351 }
352 if (len2)
353 {
354 char *discard_buffer = new char[MAX_DISCARD_SIZE];
355 long discard_len;
356
357 // NOTE: discarded bytes don't add to m_lcount.
358 do
359 {
360 discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
361 discard_len = _Read(discard_buffer, (wxUint32)discard_len);
362 len2 -= (wxUint32)discard_len;
363 }
364 while ((discard_len > 0) && len2);
365
366 delete [] discard_buffer;
367
368 if (len2 != 0)
369 goto exit;
370 }
371 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
372 goto exit;
373
374 sig = (wxUint32)msg.sig[0];
375 sig |= (wxUint32)(msg.sig[1] << 8);
376 sig |= (wxUint32)(msg.sig[2] << 16);
377 sig |= (wxUint32)(msg.sig[3] << 24);
378
379 if (sig != 0xdeadfeed)
380 {
381 wxLogWarning( _("wxSocket: invalid signature in ReadMsg."));
382 goto exit;
383 }
384
385 // everything was OK
386 error = FALSE;
387
388exit:
389 m_error = error;
390 m_lcount = total;
391 m_reading = FALSE;
392 SetFlags(old_flags);
393
394 return *this;
395}
396
397wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
398{
399 // Mask read events
400 m_reading = TRUE;
401
402 m_lcount = _Read(buffer, nbytes);
403 Pushback(buffer, m_lcount);
404
405 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
406 if (m_flags & wxSOCKET_WAITALL)
407 m_error = (m_lcount != nbytes);
408 else
409 m_error = (m_lcount == 0);
410
411 // Allow read events again
412 m_reading = FALSE;
413
414 return *this;
415}
416
417wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
418{
419 // Mask write events
420 m_writing = TRUE;
421
422 m_lcount = _Write(buffer, nbytes);
423
424 // If in wxSOCKET_WAITALL mode, all bytes should have been written.
425 if (m_flags & wxSOCKET_WAITALL)
426 m_error = (m_lcount != nbytes);
427 else
428 m_error = (m_lcount == 0);
429
430 // Allow write events again
431 m_writing = FALSE;
432
433 return *this;
434}
435
436wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
437{
438 wxUint32 total = 0;
439 int ret = 1;
440
441 // If the socket is invalid, return immediately
442 if (!m_socket)
443 return 0;
444
445 // Possible combinations (they are checked in this order)
446 // wxSOCKET_NOWAIT
447 // wxSOCKET_WAITALL | wxSOCKET_BLOCK
448 // wxSOCKET_WAITALL
449 // wxSOCKET_BLOCK
450 // wxSOCKET_NONE
451 //
452 if (m_flags & wxSOCKET_NOWAIT)
453 {
454 GSocket_SetNonBlocking(m_socket, TRUE);
455 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
456 GSocket_SetNonBlocking(m_socket, FALSE);
457
458 if (ret > 0)
459 total = ret;
460 }
461 else if (m_flags & wxSOCKET_WAITALL)
462 {
463 while (ret > 0 && nbytes > 0)
464 {
465 if (!(m_flags & wxSOCKET_BLOCK) && !WaitForWrite())
466 break;
467
468 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
469
470 if (ret > 0)
471 {
472 total += ret;
473 nbytes -= ret;
474 buffer = (const char *)buffer + ret;
475 }
476 }
477 }
478 else
479 {
480 if ((m_flags & wxSOCKET_BLOCK) || WaitForWrite())
481 {
482 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
483
484 if (ret > 0)
485 total = ret;
486 }
487 }
488
489 return total;
490}
491
492wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
493{
494 wxUint32 total;
495 bool error;
496 int old_flags;
497 struct
498 {
499 unsigned char sig[4];
500 unsigned char len[4];
501 } msg;
502
503 // Mask write events
504 m_writing = TRUE;
505
506 error = TRUE;
507 total = 0;
508 old_flags = m_flags;
509 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
510
511 msg.sig[0] = (unsigned char) 0xad;
512 msg.sig[1] = (unsigned char) 0xde;
513 msg.sig[2] = (unsigned char) 0xed;
514 msg.sig[3] = (unsigned char) 0xfe;
515
516 msg.len[0] = (unsigned char) (nbytes & 0xff);
517 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
518 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
519 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
520
521 if (_Write(&msg, sizeof(msg)) < sizeof(msg))
522 goto exit;
523
524 total = _Write(buffer, nbytes);
525
526 if (total < nbytes)
527 goto exit;
528
529 msg.sig[0] = (unsigned char) 0xed;
530 msg.sig[1] = (unsigned char) 0xfe;
531 msg.sig[2] = (unsigned char) 0xad;
532 msg.sig[3] = (unsigned char) 0xde;
533 msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
534
535 if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
536 goto exit;
537
538 // everything was OK
539 error = FALSE;
540
541exit:
542 m_error = error;
543 m_lcount = total;
544 m_writing = FALSE;
545
546 return *this;
547}
548
549wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
550{
551 if (nbytes != 0)
552 Pushback(buffer, nbytes);
553
554 m_error = FALSE;
555 m_lcount = nbytes;
556
557 return *this;
558}
559
560wxSocketBase& wxSocketBase::Discard()
561{
562 int old_flags;
563 char *buffer = new char[MAX_DISCARD_SIZE];
564 wxUint32 ret;
565 wxUint32 total = 0;
566
567 // Mask read events
568 m_reading = TRUE;
569
570 old_flags = m_flags;
571 SetFlags(wxSOCKET_NOWAIT);
572
573 do
574 {
575 ret = _Read(buffer, MAX_DISCARD_SIZE);
576 total += ret;
577 }
578 while (ret == MAX_DISCARD_SIZE);
579
580 delete[] buffer;
581 m_lcount = total;
582 m_error = FALSE;
583
584 // Allow read events again
585 m_reading = FALSE;
586
587 return *this;
588}
589
590// --------------------------------------------------------------------------
591// Wait functions
592// --------------------------------------------------------------------------
593
594// All Wait functions poll the socket using GSocket_Select() to
595// check for the specified combination of conditions, until one
596// of these conditions become true, an error occurs, or the
597// timeout elapses. The polling loop calls PROCESS_EVENTS(), so
598// this won't block the GUI.
599
600bool wxSocketBase::_Wait(long seconds,
601 long milliseconds,
602 wxSocketEventFlags flags)
603{
604 GSocketEventFlags result;
605 long timeout;
606
607 // Set this to TRUE to interrupt ongoing waits
608 m_interrupt = FALSE;
609
610 // Check for valid socket
611 if (!m_socket)
612 return FALSE;
613
614 // Check for valid timeout value.
615 if (seconds != -1)
616 timeout = seconds * 1000 + milliseconds;
617 else
618 timeout = m_timeout * 1000;
619
620 // Wait in an active polling loop.
621 //
622 // NOTE: We duplicate some of the code in OnRequest, but this doesn't
623 // hurt. It has to be here because the (GSocket) event might arrive
624 // a bit delayed, and it has to be in OnRequest as well because we
625 // don't know whether the Wait functions are being used.
626 //
627 // Do this at least once (important if timeout == 0, when
628 // we are just polling). Also, if just polling, do not yield.
629
630 wxStopWatch chrono;
631 bool done = FALSE;
632
633 while (!done)
634 {
635 result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
636
637 // Incoming connection (server) or connection established (client)
638 if (result & GSOCK_CONNECTION_FLAG)
639 {
640 m_connected = TRUE;
641 m_establishing = FALSE;
642 return TRUE;
643 }
644
645 // Data available or output buffer ready
646 if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
647 {
648 return TRUE;
649 }
650
651 // Connection lost
652 if (result & GSOCK_LOST_FLAG)
653 {
654 m_connected = FALSE;
655 m_establishing = FALSE;
656 return (flags & GSOCK_LOST_FLAG) != 0;
657 }
658
659 // Wait more?
660 if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
661 done = TRUE;
662 else
663 PROCESS_EVENTS();
664 }
665
666 return FALSE;
667}
668
669bool wxSocketBase::Wait(long seconds, long milliseconds)
670{
671 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
672 GSOCK_OUTPUT_FLAG |
673 GSOCK_CONNECTION_FLAG |
674 GSOCK_LOST_FLAG);
675}
676
677bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
678{
679 // Check pushback buffer before entering _Wait
680 if (m_unread)
681 return TRUE;
682
683 // Note that GSOCK_INPUT_LOST has to be explicitly passed to
684 // _Wait becuase of the semantics of WaitForRead: a return
685 // value of TRUE means that a GSocket_Read call will return
686 // immediately, not that there is actually data to read.
687
688 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
689 GSOCK_LOST_FLAG);
690}
691
692bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
693{
694 return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
695}
696
697bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
698{
699 return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
700}
701
702// --------------------------------------------------------------------------
703// Miscellaneous
704// --------------------------------------------------------------------------
705
706//
707// Get local or peer address
708//
709
710bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
711{
712 GAddress *peer;
713
714 if (!m_socket)
715 return FALSE;
716
717 peer = GSocket_GetPeer(m_socket);
718 addr_man.SetAddress(peer);
719 GAddress_destroy(peer);
720
721 return TRUE;
722}
723
724bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
725{
726 GAddress *local;
727
728 if (!m_socket)
729 return FALSE;
730
731 local = GSocket_GetLocal(m_socket);
732 addr_man.SetAddress(local);
733 GAddress_destroy(local);
734
735 return TRUE;
736}
737
738//
739// Save and restore socket state
740//
741
742void wxSocketBase::SaveState()
743{
744 wxSocketState *state;
745
746 state = new wxSocketState();
747
748 state->m_flags = m_flags;
749 state->m_notify = m_notify;
750 state->m_eventmask = m_eventmask;
751 state->m_clientData = m_clientData;
752#if WXWIN_COMPATIBILITY
753 state->m_cbk = m_cbk;
754 state->m_cdata = m_cdata;
755#endif // WXWIN_COMPATIBILITY
756
757 m_states.Append(state);
758}
759
760void wxSocketBase::RestoreState()
761{
762 wxNode *node;
763 wxSocketState *state;
764
765 node = m_states.Last();
766 if (!node)
767 return;
768
769 state = (wxSocketState *)node->Data();
770
771 m_flags = state->m_flags;
772 m_notify = state->m_notify;
773 m_eventmask = state->m_eventmask;
774 m_clientData = state->m_clientData;
775#if WXWIN_COMPATIBILITY
776 m_cbk = state->m_cbk;
777 m_cdata = state->m_cdata;
778#endif // WXWIN_COMPATIBILITY
779
780 delete node;
781 delete state;
782}
783
784//
785// Timeout and flags
786//
787
788void wxSocketBase::SetTimeout(long seconds)
789{
790 m_timeout = seconds;
791
792 if (m_socket)
793 GSocket_SetTimeout(m_socket, m_timeout * 1000);
794}
795
796void wxSocketBase::SetFlags(wxSocketFlags flags)
797{
798 m_flags = flags;
799}
800
801
802// --------------------------------------------------------------------------
803// Callbacks (now obsolete - use events instead)
804// --------------------------------------------------------------------------
805
806#if WXWIN_COMPATIBILITY
807
808wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
809{
810 wxSockCbk old_cbk = cbk_;
811
812 m_cbk = cbk_;
813 return old_cbk;
814}
815
816char *wxSocketBase::CallbackData(char *data)
817{
818 char *old_data = m_cdata;
819
820 m_cdata = data;
821 return old_data;
822}
823
824#endif // WXWIN_COMPATIBILITY
825
826// --------------------------------------------------------------------------
827// Event handling
828// --------------------------------------------------------------------------
829
830// A note on how events are processed, which is probably the most
831// difficult thing to get working right while keeping the same API
832// and functionality for all platforms.
833//
834// When GSocket detects an event, it calls wx_socket_callback, which in
835// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
836// object. OnRequest does some housekeeping, and if the event is to be
837// propagated to the user, it creates a new wxSocketEvent object and
838// posts it. The event is not processed immediately, but delayed with
839// AddPendingEvent instead. This is necessary in order to decouple the
840// event processing from wx_socket_callback; otherwise, subsequent IO
841// calls made from the user event handler would fail, as gtk callbacks
842// are not reentrant.
843//
844// Note that, unlike events, user callbacks (now deprecated) are _not_
845// decoupled from wx_socket_callback and thus they suffer from a variety
846// of problems. Avoid them where possible and use events instead.
847
848static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
849 GSocketEvent notification,
850 char *cdata)
851{
852 wxSocketBase *sckobj = (wxSocketBase *)cdata;
853
854 sckobj->OnRequest((wxSocketNotify) notification);
855}
856
857void wxSocketBase::OnRequest(wxSocketNotify notification)
858{
859 // NOTE: We duplicate some of the code in _Wait, but this doesn't
860 // hurt. It has to be here because the (GSocket) event might arrive
861 // a bit delayed, and it has to be in _Wait as well because we don't
862 // know whether the Wait functions are being used.
863
864 switch(notification)
865 {
866 case wxSOCKET_CONNECTION:
867 m_establishing = FALSE;
868 m_connected = TRUE;
869 break;
870
871 // If we are in the middle of a R/W operation, do not
872 // propagate events to users. Also, filter 'late' events
873 // which are no longer valid.
874
875 case wxSOCKET_INPUT:
876 if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
877 return;
878 break;
879
880 case wxSOCKET_OUTPUT:
881 if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
882 return;
883 break;
884
885 case wxSOCKET_LOST:
886 m_connected = FALSE;
887 m_establishing = FALSE;
888 break;
889
890 default:
891 break;
892 }
893
894 // Schedule the event
895
896 wxSocketEventFlags flag = -1;
897 switch (notification)
898 {
899 case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
900 case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
901 case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
902 case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
903 }
904
905 if (((m_eventmask & flag) == flag) && m_notify)
906 {
907 if (m_handler)
908 {
909 wxSocketEvent event(m_id);
910 event.m_event = notification;
911 event.m_clientData = m_clientData;
912 event.SetEventObject(this);
913
914 m_handler->AddPendingEvent(event);
915 }
916
917#if WXWIN_COMPATIBILITY
918 if (m_cbk)
919 m_cbk(*this, notification, m_cdata);
920#endif // WXWIN_COMPATIBILITY
921 }
922}
923
924void wxSocketBase::Notify(bool notify)
925{
926 m_notify = notify;
927}
928
929void wxSocketBase::SetNotify(wxSocketEventFlags flags)
930{
931 m_eventmask = flags;
932}
933
934void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
935{
936 m_handler = &handler;
937 m_id = id;
938}
939
940// --------------------------------------------------------------------------
941// Pushback buffer
942// --------------------------------------------------------------------------
943
944void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
945{
946 if (!size) return;
947
948 if (m_unread == NULL)
949 m_unread = malloc(size);
950 else
951 {
952 void *tmp;
953
954 tmp = malloc(m_unrd_size + size);
955 memcpy((char *)tmp + size, m_unread, m_unrd_size);
956 free(m_unread);
957
958 m_unread = tmp;
959 }
960
961 m_unrd_size += size;
962
963 memcpy(m_unread, buffer, size);
964}
965
966wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
967{
968 if (!m_unrd_size)
969 return 0;
970
971 if (size > (m_unrd_size-m_unrd_cur))
972 size = m_unrd_size-m_unrd_cur;
973
974 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
975
976 if (!peek)
977 {
978 m_unrd_cur += size;
979 if (m_unrd_size == m_unrd_cur)
980 {
981 free(m_unread);
982 m_unread = NULL;
983 m_unrd_size = 0;
984 m_unrd_cur = 0;
985 }
986 }
987
988 return size;
989}
990
991
992// ==========================================================================
993// wxSocketServer
994// ==========================================================================
995
996// --------------------------------------------------------------------------
997// Ctor
998// --------------------------------------------------------------------------
999
1000wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
1001 wxSocketFlags flags)
1002 : wxSocketBase(flags, wxSOCKET_SERVER)
1003{
1004 // Create the socket
1005 m_socket = GSocket_new();
1006
1007 if (!m_socket)
1008 return;
1009
1010 // Setup the socket as server
1011 GSocket_SetLocal(m_socket, addr_man.GetAddress());
1012 if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
1013 {
1014 GSocket_destroy(m_socket);
1015 m_socket = NULL;
1016 return;
1017 }
1018
1019 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1020 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1021 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1022 wx_socket_callback, (char *)this);
1023
1024}
1025
1026// --------------------------------------------------------------------------
1027// Accept
1028// --------------------------------------------------------------------------
1029
1030bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1031{
1032 GSocket *child_socket;
1033
1034 if (!m_socket)
1035 return FALSE;
1036
1037 // If wait == FALSE, then the call should be nonblocking.
1038 // When we are finished, we put the socket to blocking mode
1039 // again.
1040
1041 if (!wait)
1042 GSocket_SetNonBlocking(m_socket, TRUE);
1043
1044 child_socket = GSocket_WaitConnection(m_socket);
1045
1046 if (!wait)
1047 GSocket_SetNonBlocking(m_socket, FALSE);
1048
1049 if (!child_socket)
1050 return FALSE;
1051
1052 sock.m_type = wxSOCKET_BASE;
1053 sock.m_socket = child_socket;
1054 sock.m_connected = TRUE;
1055
1056 GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000);
1057 GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1058 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1059 wx_socket_callback, (char *)&sock);
1060
1061 return TRUE;
1062}
1063
1064wxSocketBase *wxSocketServer::Accept(bool wait)
1065{
1066 wxSocketBase* sock = new wxSocketBase();
1067
1068 sock->SetFlags(m_flags);
1069
1070 if (!AcceptWith(*sock, wait))
1071 return NULL;
1072
1073 return sock;
1074}
1075
1076bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1077{
1078 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
1079}
1080
1081// ==========================================================================
1082// wxSocketClient
1083// ==========================================================================
1084
1085// --------------------------------------------------------------------------
1086// Ctor and dtor
1087// --------------------------------------------------------------------------
1088
1089wxSocketClient::wxSocketClient(wxSocketFlags flags)
1090 : wxSocketBase(flags, wxSOCKET_CLIENT)
1091{
1092}
1093
1094wxSocketClient::~wxSocketClient()
1095{
1096}
1097
1098// --------------------------------------------------------------------------
1099// Connect
1100// --------------------------------------------------------------------------
1101
1102bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
1103{
1104 GSocketError err;
1105
1106 if (m_socket)
1107 {
1108 // Shutdown and destroy the socket
1109 Close();
1110 GSocket_destroy(m_socket);
1111 }
1112
1113 m_socket = GSocket_new();
1114 m_connected = FALSE;
1115 m_establishing = FALSE;
1116
1117 if (!m_socket)
1118 return FALSE;
1119
1120 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1121 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1122 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1123 wx_socket_callback, (char *)this);
1124
1125 // If wait == FALSE, then the call should be nonblocking.
1126 // When we are finished, we put the socket to blocking mode
1127 // again.
1128
1129 if (!wait)
1130 GSocket_SetNonBlocking(m_socket, TRUE);
1131
1132 GSocket_SetPeer(m_socket, addr_man.GetAddress());
1133 err = GSocket_Connect(m_socket, GSOCK_STREAMED);
1134
1135 if (!wait)
1136 GSocket_SetNonBlocking(m_socket, FALSE);
1137
1138 if (err != GSOCK_NOERROR)
1139 {
1140 if (err == GSOCK_WOULDBLOCK)
1141 m_establishing = TRUE;
1142
1143 return FALSE;
1144 }
1145
1146 m_connected = TRUE;
1147 return TRUE;
1148}
1149
1150bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1151{
1152 if (m_connected) // Already connected
1153 return TRUE;
1154
1155 if (!m_establishing || !m_socket) // No connection in progress
1156 return FALSE;
1157
1158 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
1159 GSOCK_LOST_FLAG);
1160}
1161
1162// ==========================================================================
1163// wxDatagramSocket
1164// ==========================================================================
1165
1166/* NOTE: experimental stuff - might change */
1167
1168wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
1169 wxSocketFlags flags )
1170 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
1171{
1172 // Create the socket
1173 m_socket = GSocket_new();
1174
1175 if(!m_socket)
1176 return;
1177
1178 // Setup the socket as non connection oriented
1179 GSocket_SetLocal(m_socket, addr.GetAddress());
1180 if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR )
1181 {
1182 GSocket_destroy(m_socket);
1183 m_socket = NULL;
1184 return;
1185 }
1186
1187 // Initialize all stuff
1188 m_connected = FALSE;
1189 m_establishing = FALSE;
1190 GSocket_SetTimeout( m_socket, m_timeout );
1191 GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1192 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1193 wx_socket_callback, (char*)this );
1194
1195}
1196
1197wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
1198 void* buf,
1199 wxUint32 nBytes )
1200{
1201 Read(buf, nBytes);
1202 GetPeer(addr);
1203 return (*this);
1204}
1205
1206wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
1207 const void* buf,
1208 wxUint32 nBytes )
1209{
1210 GSocket_SetPeer(m_socket, addr.GetAddress());
1211 Write(buf, nBytes);
1212 return (*this);
1213}
1214
1215// ==========================================================================
1216// wxSocketEvent
1217// ==========================================================================
1218
1219wxSocketEvent::wxSocketEvent(int id) : wxEvent(id)
1220{
1221 SetEventType( (wxEventType)wxEVT_SOCKET );
1222}
1223
1224void wxSocketEvent::CopyObject(wxObject& object_dest) const
1225{
1226 wxSocketEvent *event = (wxSocketEvent *)&object_dest;
1227
1228 wxEvent::CopyObject(object_dest);
1229
1230 event->m_event = m_event;
1231 event->m_clientData = m_clientData;
1232}
1233
1234// ==========================================================================
1235// wxSocketModule
1236// ==========================================================================
1237
1238class WXDLLEXPORT wxSocketModule : public wxModule
1239{
1240 DECLARE_DYNAMIC_CLASS(wxSocketModule)
1241
1242public:
1243 bool OnInit() { return GSocket_Init(); }
1244 void OnExit() { GSocket_Cleanup(); }
1245};
1246
1247IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
1248
1249#endif
1250 // wxUSE_SOCKETS