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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.cpp
3// Purpose: wxUIActionSimulator sample
4// Author: Kevin Ollivier
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Kevin Ollivier, Steven Lamerton
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#if wxUSE_UIACTIONSIMULATOR
34 #include "wx/uiaction.h"
35#endif
36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources and even
42// though we could still include the XPM here it would be unused)
43#ifndef wxHAS_IMAGES_IN_RESOURCES
44 #include "../sample.xpm"
45#endif
46
47// ----------------------------------------------------------------------------
48// constants
49// ----------------------------------------------------------------------------
50
51// IDs for the controls and the menu commands
52enum
53{
54 // menu items
55 RunSimulation = 1,
56 SimulateText
57};
58
59// ----------------------------------------------------------------------------
60// private classes
61// ----------------------------------------------------------------------------
62
63// Define a new application type, each program should derive a class from wxApp
64class MyApp : public wxApp
65{
66public:
67 virtual bool OnInit();
68};
69
70#if wxUSE_UIACTIONSIMULATOR
71
72// Define a new frame type: this is going to be our main frame
73class MyFrame : public wxFrame
74{
75public:
76 // ctor(s)
77 MyFrame(const wxString& title);
78
79 void OnButtonPressed(wxCommandEvent& event);
80 void OnRunSimulation(wxCommandEvent& event);
81 void OnSimulateText(wxCommandEvent& event);
82 void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
83
84private:
85 wxButton* m_button;
86 wxTextCtrl* m_text;
87
88 DECLARE_EVENT_TABLE()
89};
90
91BEGIN_EVENT_TABLE(MyFrame, wxFrame)
92 EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
93 EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
94 EVT_MENU(SimulateText, MyFrame::OnSimulateText)
95 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
96END_EVENT_TABLE()
97
98#endif // wxUSE_UIACTIONSIMULATOR
99
100// ============================================================================
101// implementation
102// ============================================================================
103
104// ----------------------------------------------------------------------------
105// the application class
106// ----------------------------------------------------------------------------
107
108IMPLEMENT_APP(MyApp)
109
110bool MyApp::OnInit()
111{
112 if ( !wxApp::OnInit() )
113 return false;
114
115#if wxUSE_UIACTIONSIMULATOR
116 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
117 frame->Show(true);
118
119 return true;
120#else // !wxUSE_UIACTIONSIMULATOR
121 wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
122 return false;
123#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
124}
125
126// ----------------------------------------------------------------------------
127// main frame
128// ----------------------------------------------------------------------------
129
130#if wxUSE_UIACTIONSIMULATOR
131
132// frame constructor
133MyFrame::MyFrame(const wxString& title)
134 : wxFrame(NULL, wxID_ANY, title)
135{
136 SetIcon(wxICON(sample));
137
138#if wxUSE_MENUS
139 // create a menu bar
140 wxMenu *fileMenu = new wxMenu;
141
142 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
143 fileMenu->Append(RunSimulation, "&Run Simulation",
144 "Run predefined UI action simulation");
145 fileMenu->Append(SimulateText, "Simulate &text input...",
146 "Enter text to simulate");
147 fileMenu->AppendSeparator();
148
149 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
150
151 wxMenuBar *menuBar = new wxMenuBar();
152 menuBar->Append(fileMenu, "&File");
153
154 SetMenuBar(menuBar);
155#endif // wxUSE_MENUS
156
157 wxPanel *panel = new wxPanel(this);
158
159 wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
160 panel->SetSizer(sizer);
161
162 m_button = new wxButton(panel, wxID_ANY, "&Button");
163 sizer->Add(m_button, wxSizerFlags().Centre().Border());
164
165 m_text = new wxTextCtrl(panel, wxID_ANY, "",
166 wxDefaultPosition, wxDefaultSize,
167 wxTE_MULTILINE);
168 sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
169}
170
171
172// event handlers
173
174void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
175{
176 wxUIActionSimulator sim;
177
178 // Add some extra distance to take account of window decorations
179 sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
180 sim.MouseClick(wxMOUSE_BTN_LEFT);
181
182 // Process the resulting button event
183 wxYield();
184
185 m_text->SetFocus();
186 sim.Char('A');
187 sim.Char('A', wxMOD_SHIFT);
188 sim.Char(WXK_RETURN);
189 sim.Char('Z');
190 sim.Char('Z', wxMOD_SHIFT);
191 sim.Char(WXK_RETURN);
192 sim.Text("aAbBcC");
193 sim.Char(WXK_RETURN);
194 sim.Text("1 234.57e-8");
195 sim.Char(WXK_RETURN);
196
197}
198
199void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
200{
201 static wxString s_text;
202 const wxString text = wxGetTextFromUser
203 (
204 "Enter text to simulate: ",
205 "wxUIActionSimulator wxWidgets Sample",
206 s_text,
207 this
208 );
209 if ( text.empty() )
210 return;
211
212 s_text = text;
213
214 wxUIActionSimulator sim;
215 m_text->SetFocus();
216 sim.Text(s_text.c_str());
217}
218
219void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
220{
221 m_text->AppendText("Button pressed.\n");
222}
223
224#endif // wxUSE_UIACTIONSIMULATOR