]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | #ifdef __GNUG__ | |
20 | #pragma implementation "minimal.cpp" | |
21 | #pragma interface "minimal.cpp" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx/wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | // for all others, include the necessary headers (this file is usually all you | |
32 | // need because it includes almost all "standard" wxWindows headers | |
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/wx.h" | |
35 | #endif | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // ressources | |
39 | // ---------------------------------------------------------------------------- | |
40 | // the application icon | |
41 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
42 | #include "mondrian.xpm" | |
43 | #endif | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // private classes | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | // Define a new application type, each program should derive a class from wxApp | |
50 | class MyApp : public wxApp | |
51 | { | |
52 | public: | |
53 | // override base class virtuals | |
54 | // ---------------------------- | |
55 | ||
56 | // this one is called on application startup and is a good place for the app | |
57 | // initialization (doing it here and not in the ctor allows to have an error | |
58 | // return: if OnInit() returns false, the application terminates) | |
59 | virtual bool OnInit(); | |
60 | }; | |
61 | ||
62 | // Define a new frame type: this is going to be our main frame | |
63 | class MyFrame : public wxFrame | |
64 | { | |
65 | public: | |
66 | // ctor(s) | |
67 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
68 | ||
69 | // event handlers (these functions should _not_ be virtual) | |
70 | void OnQuit(wxCommandEvent& event); | |
71 | void OnAbout(wxCommandEvent& event); | |
72 | ||
73 | private: | |
74 | // any class wishing to process wxWindows events must use this macro | |
75 | DECLARE_EVENT_TABLE() | |
76 | }; | |
77 | ||
78 | // ---------------------------------------------------------------------------- | |
79 | // constants | |
80 | // ---------------------------------------------------------------------------- | |
81 | ||
82 | // IDs for the controls and the menu commands | |
83 | enum | |
84 | { | |
85 | // menu items | |
86 | Minimal_Quit = 1, | |
87 | Minimal_About, | |
88 | Minimal_Test1, | |
89 | Minimal_Test2, | |
90 | ||
91 | // controls start here (the numbers are, of course, arbitrary) | |
92 | Minimal_Text = 1000, | |
93 | }; | |
94 | ||
95 | // ---------------------------------------------------------------------------- | |
96 | // event tables and other macros for wxWindows | |
97 | // ---------------------------------------------------------------------------- | |
98 | ||
99 | // the event tables connect the wxWindows events with the functions (event | |
100 | // handlers) which process them. It can be also done at run-time, but for the | |
101 | // simple menu events like this the static method is much simpler. | |
102 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
103 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
104 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
105 | END_EVENT_TABLE() | |
106 | ||
107 | // Create a new application object: this macro will allow wxWindows to create | |
108 | // the application object during program execution (it's better than using a | |
109 | // static object for many reasons) and also declares the accessor function | |
110 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
111 | // not wxApp) | |
112 | IMPLEMENT_APP(MyApp) | |
113 | ||
114 | // ============================================================================ | |
115 | // implementation | |
116 | // ============================================================================ | |
117 | ||
118 | // ---------------------------------------------------------------------------- | |
119 | // the application class | |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | // `Main program' equivalent: the program execution "starts" here | |
123 | bool MyApp::OnInit() | |
124 | { | |
125 | // Create the main application window | |
126 | MyFrame *frame = new MyFrame("Minimal wxWindows App", | |
127 | wxPoint(50, 50), wxSize(450, 340)); | |
128 | ||
129 | // Show it and tell the application that it's our main window | |
130 | // @@@ what does it do exactly, in fact? is it necessary here? | |
131 | frame->Show(TRUE); | |
132 | SetTopWindow(frame); | |
133 | ||
134 | // success: wxApp::OnRun() will be called which will enter the main message | |
135 | // loop and the application will run. If we returned FALSE here, the | |
136 | // application would exit immediately. | |
137 | return TRUE; | |
138 | } | |
139 | ||
140 | // ---------------------------------------------------------------------------- | |
141 | // main frame | |
142 | // ---------------------------------------------------------------------------- | |
143 | ||
144 | // frame constructor | |
145 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
146 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
147 | { | |
148 | // set the frame icon | |
149 | SetIcon(wxICON(mondrian)); | |
150 | ||
151 | // create a menu bar | |
152 | wxMenu *menuFile = new wxMenu; | |
153 | ||
154 | menuFile->Append(Minimal_About, "&About..."); | |
155 | menuFile->AppendSeparator(); | |
156 | menuFile->Append(Minimal_Quit, "E&xit"); | |
157 | ||
158 | // now append the freshly created menu to the menu bar... | |
159 | wxMenuBar *menuBar = new wxMenuBar; | |
160 | menuBar->Append(menuFile, "&File"); | |
161 | ||
162 | // ... and attach this menu bar to the frame | |
163 | SetMenuBar(menuBar); | |
164 | ||
165 | // create a status bar just for fun (by default with 1 pane only) | |
166 | CreateStatusBar(2); | |
167 | SetStatusText("Welcome to wxWindows!"); | |
168 | } | |
169 | ||
170 | ||
171 | // event handlers | |
172 | ||
173 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
174 | { | |
175 | // TRUE is to force the frame to close | |
176 | Close(TRUE); | |
177 | } | |
178 | ||
179 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
180 | { | |
181 | wxString msg; | |
182 | msg.Printf("This is the about dialog of minimal sample.\n" | |
183 | "Welcome to %s" | |
184 | #ifdef wxBETA_NUMBER | |
185 | " (beta %d)!" | |
186 | #endif // wxBETA_NUMBER | |
187 | , wxVERSION_STRING | |
188 | #ifdef wxBETA_NUMBER | |
189 | , wxBETA_NUMBER | |
190 | #endif // wxBETA_NUMBER | |
191 | ); | |
192 | ||
193 | wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); | |
194 | } |