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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/effects.h | |
3 | // Purpose: wxEffects class | |
4 | // Draws 3D effects. | |
5 | // Author: Julian Smart et al | |
6 | // Modified by: | |
7 | // Created: 25/4/2000 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_EFFECTS_H_ | |
14 | #define _WX_EFFECTS_H_ | |
15 | ||
16 | // this class is deprecated and will be removed in the next wx version | |
17 | // | |
18 | // please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no | |
19 | // replacement for TileBitmap() but it doesn't seem to be very useful anyhow | |
20 | #ifdef WXWIN_COMPATIBILITY_2_8 | |
21 | ||
22 | /* | |
23 | * wxEffects: various 3D effects | |
24 | */ | |
25 | ||
26 | #include "wx/object.h" | |
27 | #include "wx/colour.h" | |
28 | #include "wx/gdicmn.h" | |
29 | #include "wx/dc.h" | |
30 | ||
31 | class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject | |
32 | { | |
33 | public: | |
34 | // Assume system colours | |
35 | wxEffectsImpl() ; | |
36 | // Going from lightest to darkest | |
37 | wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow, | |
38 | const wxColour& faceColour, const wxColour& mediumShadow, | |
39 | const wxColour& darkShadow) ; | |
40 | ||
41 | // Accessors | |
42 | wxColour GetHighlightColour() const { return m_highlightColour; } | |
43 | wxColour GetLightShadow() const { return m_lightShadow; } | |
44 | wxColour GetFaceColour() const { return m_faceColour; } | |
45 | wxColour GetMediumShadow() const { return m_mediumShadow; } | |
46 | wxColour GetDarkShadow() const { return m_darkShadow; } | |
47 | ||
48 | void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } | |
49 | void SetLightShadow(const wxColour& c) { m_lightShadow = c; } | |
50 | void SetFaceColour(const wxColour& c) { m_faceColour = c; } | |
51 | void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } | |
52 | void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } | |
53 | ||
54 | void Set(const wxColour& highlightColour, const wxColour& lightShadow, | |
55 | const wxColour& faceColour, const wxColour& mediumShadow, | |
56 | const wxColour& darkShadow) | |
57 | { | |
58 | SetHighlightColour(highlightColour); | |
59 | SetLightShadow(lightShadow); | |
60 | SetFaceColour(faceColour); | |
61 | SetMediumShadow(mediumShadow); | |
62 | SetDarkShadow(darkShadow); | |
63 | } | |
64 | ||
65 | // Draw a sunken edge | |
66 | void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); | |
67 | ||
68 | // Tile a bitmap | |
69 | bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap); | |
70 | ||
71 | protected: | |
72 | wxColour m_highlightColour; // Usually white | |
73 | wxColour m_lightShadow; // Usually light grey | |
74 | wxColour m_faceColour; // Usually grey | |
75 | wxColour m_mediumShadow; // Usually dark grey | |
76 | wxColour m_darkShadow; // Usually black | |
77 | ||
78 | DECLARE_CLASS(wxEffectsImpl) | |
79 | }; | |
80 | ||
81 | // current versions of g++ don't generate deprecation warnings for classes | |
82 | // declared deprecated, so define wxEffects as a typedef instead: this does | |
83 | // generate warnings with both g++ and VC (which also has no troubles with | |
84 | // directly deprecating the classes...) | |
85 | // | |
86 | // note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0 | |
87 | typedef wxEffectsImpl wxDEPRECATED(wxEffects); | |
88 | ||
89 | #endif // WXWIN_COMPATIBILITY_2_8 | |
90 | ||
91 | #endif // _WX_EFFECTS_H_ |