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1Building wxPython 2.6 for Development and Testing
2=================================================
3
4This file describes how I build wxWidgets and wxPython while doing
5development and testing, and is meant to help other people that want
6to do the same thing. I'll assume that you are using either a CVS
7snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8one of the released wxPython-src-2.6.* tarballs. I'll also assume that
9you know your way around your system, the compiler, etc. and most
10importantly, that you know what you are doing! ;-)
11
12If you want to also install the version of wxPython you build to be in
13your site-packages dir and be your default version of wxPython, then a
14few additional steps are needed, and you may want to use slightly
15different options. See the INSTALL_ document for more details. If
16you only use the instructions in this BUILD_ document file then you
17will end up with a separate installation of wxPython and you can
18switch back and forth between this and the release version that you
19may already have installed.
20
21.. _INSTALL: INSTALL.html
22.. _BUILD: BUILD.html
23
24If you want to make changes to any of the ``*.i`` files, (SWIG
25interface definition files,) or to regenerate the extension sources or
26renamer modules, then you will need an up to date version of SWIG,
27plus some patches. Get the sources for version 1.3.24, and then apply
28the patches in wxPython/SWIG and then build SWIG like normal. See the
29README.txt in the wxPython/SWIG dir for details about each patch and
30also info about those that may already have been applied to the SWIG
31sources. If you install this build of SWIG to a location that is not
32on the PATH (so it doesn't interfere with an existing SWIG install for
33example) then you can set a setup.py command-line variable named SWIG
34to be the full path name of the executable and the wxPython build will
35use it. See below for an example.
36
37In the text below I'll use WXDIR with environment variable syntax
38(either $WXDIR or %WXDIR%) to refer to the top level directory where
39your wxWidgets and wxPython sources are located. It will equate to
40whereever you checked out the wxWidgets module from CVS, or untarred
41the wxPython-src tarball to. You can either substitute the $WXDIR text
42below with your actual dir, or set the value in the environment and
43use it just like you see it below.
44
45If you run into what appears to be compatibility issues between
46wxWidgets and wxPython while building wxPython, be sure you are using
47the wxWidgets sources included with the wxPython-src tarball or the
48CVS snapshot, and not a previously installed version or a version
49installed from one of the standard wxWidgets installers. With the
50"unstable" releases (have a odd-numbered minor release value, where
51the APIs are allowed to change) there are often significant
52differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53release of wxPython.
54
55
56
57Building on Unix-like Systems (e.g. Linux and OS X)
58---------------------------------------------------
59
60These platforms are built almost the same way while in development
61so I'll combine the descriptions about their build process here.
62First we will build wxWidgets and install it to an out of the way
63place, then do the same for wxPython.
64
65
661. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.6 \
78 --with-gtk \
79 --with-gnomeprint \
80 --with-opengl \
81 --enable-debug \
82 --enable-geometry \
83 --enable-sound --with-sdl \
84 --enable-mediactrl \
85 --enable-display \
86 --disable-debugreport \
87
88
89 On OS X of course you'll want to use --with-mac instead of
90 --with-gtk and --with-gnomeprint.
91
92 **NOTE**: Due to a recent change there is currently a dependency
93 problem in the multilib builds of wxWidgets on OSX, so I have
94 switched to using a monolithic build. That means that all of the
95 core wxWidgets code is placed in in one shared library instead of
96 several. wxPython can be used with either mode, so use whatever
97 suits you on Linux and etc. but use monolithic on OSX. To switch
98 to the monolithic build of wxWidgets just add this configure flag::
99
100 --enable-monolithic \
101
102 By default GTK 2.x will be used for the build. If you would rather
103 use GTK 1.2.x for some reason then you can force configure to use
104 it by changing the --with-gtk flag to specify it like this::
105
106 --with-gtk=1 \
107
108 To make the wxWidgets build be unicode enabled (strongly
109 recommended if you are building with GTK2) then add the following.
110 When wxPython is unicode enabled then all strings that are passed
111 to wx functions and methods will first be converted to unicode
112 objects, and any 'strings' returned from wx functions and methods
113 will actually be unicode objects.::
114
115 --enable-unicode \
116
117 Notice that I used a prefix of /opt/wx/2.6. You can use whatever
118 path you want, such as a path in your HOME dir or even one of the
119 standard prefix paths such as /usr or /usr/local if you like, but
120 using /opt this way lets me easily have multiple versions and ports
121 of wxWidgets "installed" and makes it easy to switch between them,
122 without impacting any versions of wxWidgets that may have been
123 installed via an RPM or whatever. For the rest of the steps below
124 be sure to also substitute "/opt/wx/2.6" with whatever prefix you
125 choose for your build.
126
127 If you want to use the image and zlib libraries included with
128 wxWidgets instead of those already installed on your system, (for
129 example, to reduce dependencies on 3rd party libraries) then you
130 can add these flags to the configure command::
131
132 --with-libjpeg=builtin \
133 --with-libpng=builtin \
134 --with-libtiff=builtin \
135 --with-zlib=builtin \
136
137
1382. To build and install wxWidgets you could just use the "make"
139 command but there are other libraries besides the main wxWidgets
140 libs that also need to be built so again I make a script to do it
141 all for me so I don't forget anything. This time it is called
142 ".make" (I use the leading "." so when I do ``rm -r *`` in my build
143 dir I don't lose my scripts too.) This is what it looks like::
144
145 make $* \
146 && make -C contrib/src/animate $* \
147 && make -C contrib/src/gizmos $* \
148 && make -C contrib/src/stc $*
149
150 So you just use .make as if it where make, but don't forget to set
151 the execute bit on .make first!::
152
153 .make
154 .make install
155
156 When it's done you should have an installed set of files under
157 /opt/wx/2.6 containing just wxWidgets. Now to use this version of
158 wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
159 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
160
161
1623. I also have a script to help me build wxPython and it is checked in
163 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
164 use it as it's very cryptic and expects that you want to run SWIG,
165 so if you don't have the latest patched up version of SWIG then
166 you'll probably get stuck. So I'll just give the raw commands
167 instead.
168
169 We're not going to install the development version of wxPython with
170 these commands, so it won't impact your already installed version
171 of the latest release. You'll be able test with this version when
172 you want to, and use the installed release version the rest of the
173 time. If you want to install the development version please read
174 INSTALL.txt.
175
176 If you have more than one version of Python on your system then be
177 sure to use the version of Python that you want to use when running
178 wxPython programs to run the setup.py commands below. I'll be
179 using python2.3.
180
181 Make sure that the first wx-config found on the PATH is the one you
182 installed above, and then change to the $WXDIR/wxPython dir and
183 run the this command::
184
185 cd $WXDIR/wxPython
186 python2.3 setup.py build_ext --inplace --debug
187
188 If your new wx-config script is not on the PATH, or there is some
189 other version of it found first, then you can add this to the
190 command line to ensure your new one is used instead::
191
192 WX_CONFIG=/opt/wx/2.6/bin/wx-config
193
194 By default setup.py will assume that you built wxWidgets to use
195 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
196 this flag to the command-line::
197
198 WXPORT=gtk
199
200 If you would like to do a Unicode enabled build (all strings sent
201 to or retruned from wx functions are Unicode objects) and your
202 wxWidgets was built with unicode enabled then add this flag::
203
204 UNICODE=1
205
206 If you are wanting to have the source files regenerated with swig,
207 then you need to turn on the USE_SWIG flag and optionally tell it
208 where to find the new swig executable, so add these flags::
209
210 USE_SWIG=1 SWIG=/opt/swig/bin/swig
211
212 If you get errors about being unable to find libGLU, wxGLCanvas
213 being undeclared, or something similar then you can add
214 BUILD_GLCANVAS=0 to the setup.py command line to disable the
215 building of the glcanvas module.
216
217 When the setup.py command is done you should have fully populated
218 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
219 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
220 located in the wx package.
221
222
2234. To run code with the development version of wxPython, just set the
224 PYTHONPATH to the wxPython dir located in the source tree. For
225 example::
226
227 export LD_LIBRARY_PATH=/opt/wx/2.6/lib
228 export PYTHONPATH=$WXDIR/wxPython
229 cd $WXDIR/wxPython/demo
230 python2.3 demo.py
231
232 OS X NOTE: You need to use "pythonw" on the command line to run
233 wxPython applications. This version of the Python executable is
234 part of the Python Framework and is allowed to interact with the
235 display. You can also double click on a .py or a .pyw file from
236 the finder (assuming that the PythonLauncher app is associated with
237 these file extensions) and it will launch the Framework version of
238 Python for you. For information about creating Applicaiton Bundles
239 of your wxPython apps please see the wiki and the mail lists.
240
241 SOLARIS NOTE: If you get unresolved symbol errors when importing
242 wxPython and you are running on Solaris and building with gcc, then
243 you may be able to work around the problem by uncommenting a bit of
244 code in config.py and building again. Look for 'SunOS' in config.py
245 and uncomment the block containing it. The problem is that Sun's ld
246 does not automatically add libgcc to the link step.
247
248
249
250
251Building on Windows
252-------------------
253
254The Windows builds currently require the use of Microsoft Visual C++.
255Theoretically, other compilers (such as mingw32 or the Borland
256compilers) can also be used but I've never done the work to make that
257happen. If you want to try that then first you'll want to find out if
258there are any tricks that have to be done to make Python extension
259modules using that compiler, and then make a few changes to setup.py
260to accommodate that. (And send the patches to me.) If you plan on
261using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
262have to build Python and any other extension modules that you use with
263that compiler because a different version of the C runtime library is
264used. The Python executable that comes from PythonLabs and the
265wxPython extensions that I distribute are built with MSVC 6 with all
266the Service Packs applied. This policy will change with Python 2.4
267and MSVC 7.1 will be used starting with that version.
268
269If you want to build a debuggable version of wxWidgets and wxPython you
270will need to have also built a debug version of Python and any other
271extension modules you need to use. You can tell if you have them
272already if there is a _d in the file names, for example python_d.exe
273or python23_d.dll. If you don't need to trace through the C/C++ parts
274of the code with the debugger then building the normal (or hybrid)
275version is fine, and you can use the regular python executables with
276it.
277
278Starting with 2.5.3.0 wxPython can be built for either the monlithic
279or the multi-lib wxWidgets builds. (Monolithic means that all the
280core wxWidgets code is in one DLL, and multi-lib means that the core
281code is divided into multiple DLLs.) To select which one to use
282specify the MONOLITHIC flag for both the wxWidgets build and the
283wxPython build as shown below, setting it to either 0 or 1.
284
285Just like the unix versions I also use some scripts to help me build
286wxWidgets, but I use some non-standard stuff to do it. So if you have
287bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
288programs then there is a copy of my wxWidgets build scripts in
289%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
290%WXDIR%\\build\\msw and you can use them to do your build, otherwise
291you can do everything by hand as described below. But if you do work
292by hand and something doesn't seem to be working correctly please
293refer to the build scripts to see what may need to be done
294differently.
295
296The \*.btm files are for 4NT and the others are for bash. They are::
297
298 .make/.make.btm Builds the main lib and the needed contribs
299 .mymake/.mymake.btm Builds just one lib, use by .make
300 .makesetup.mk A makefile that will copy and edit setup.h
301 as needed for the different types of builds
302
303Okay. Here's what you've been waiting for, the instructions! Adapt
304accordingly if you are using the bash shell.
305
3061. Set an environment variable to the root of the wxWidgets source
307 tree. This is used by the makefiles::
308
309 set WXWIN=%WXDIR%
310
3112. Copy setup0.h to setup.h::
312
313 cd %WXDIR%\include\wx\msw
314 copy setup0.h setup.h
315
316
3173. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
318
319 wxDIALOG_UNIT_COMPATIBILITY 0
320 wxUSE_DEBUG_CONTEXT 1
321 wxUSE_MEMORY_TRACING 1
322 wxUSE_DIALUP_MANAGER 0
323 wxUSE_GLCANVAS 1
324 wxUSE_POSTSCRIPT 1
325 wxUSE_AFM_FOR_POSTSCRIPT 0
326 wxUSE_DISPLAY 1
327 wxUSE_DEBUGREPORT 0
328
329 If you are using my build scripts then a few more settings will be
330 changed and then a copy of setup.h is placed in a subdir of
331 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
332 UNICODE build, then also change these::
333
334 wxUSE_UNICODE 1
335 wxUSE_UNICODE_MSLU 1
336
337 If you are doing a "hybrid" build (which is the same as the
338 binaries that I release) then also change these::
339
340 wxUSE_MEMORY_TRACING 0
341 wxUSE_DEBUG_CONTEXT 0
342
343
3444. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
345 wxWidgets DLLs will end up there as part of the build and so you'll
346 need it on the PATH for them to be found at runtime.
347
348
3495. Change to the %WXDIR%\\build\\msw directory
350
351 cd %WXDIR%\\build\\msw
352
353
3546. If using my scripts then use the .make.btm command to build
355 wxWidgets. It needs one command-line parameter which controls what
356 kind of build(s) to do. Use one of the following::
357
358 debug Build debug version
359 hybrid Build hybrid version
360 both Both debug and hybrid
361 debug-uni Build a debug unicode library
362 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
363 both-uni and finally both unicode libraries
364
365 For example::
366
367 .make hybrid
368
369 You can also pass additional command line parameters as needed and
370 they will all be passed on to the nmake commands, for example to
371 clean up the build::
372
373 .make hybrid clean
374
375 If *not* using my scripts then you can do it by hand by directly
376 executing nmake with a bunch of extra command line parameters.
377 The base set are::
378
379 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
380
381 If doing a debug build then add::
382
383 BUILD=debug
384
385 otherwise add these::
386
387 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
388
389 If doing a Unicode build then add these flags::
390
391 UNICODE=1 MSLU=1
392
393 Now, from the %WXDIR%\\build\\msw directory run nmake with your
394 selection of command-line flags as described above. Repeat this
395 same command from the following directories in order to build the
396 contrib libraries::
397
398 %WXDIR%\contrib\build\animate
399 %WXDIR%\contrib\build\gizmos
400 %WXDIR%\contrib\build\stc
401
402
4037. When that is all done it will have built the main wxWidgets DLLs
404 and also some of the contribs DLLs. There should be a ton of DLLs
405 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
406
407
4088. Building wxPython on Windows is very similar to doing it for the
409 unix systems. We're not going to install the development version
410 of wxPython with these commands, so it won't impact your already
411 installed version of the latest release. You'll be able to test
412 with this version when you want to, and use the installed release
413 version the rest of the time. If you ever do want to install the
414 development version please refer to INSTALL.txt.
415
416 Change to the %WXDIR%\\wxPython dir and run the this command,
417 making sure that you use the version of python that you want to
418 build for (if you have more than one on your system) and to match
419 the MONOLITHIC flag with how you built wxWidgets::
420
421 cd %WXDIR%\wxPython
422 python setup.py build_ext --inplace MONOLITHIC=1
423
424 If you are wanting to have the source files regenerated with swig,
425 then you need to turn on the USE_SWIG flag and optionally tell it
426 where to find the new swig executable, so add these flags::
427
428 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
429
430 If you built a Unicode version of wxWidgets and want to also build
431 the Unicode version of wxPython then add this flag::
432
433 UNICODE=1
434
435 If you have a debug version of Python and wxWidgets and want to
436 build a debug version of wxPython too, add the --debug flag to the
437 command line. You should then end up with a set of ``*_d.pyd``
438 files in the wx package and you'll have to run ``python_d.exe`` to
439 use them. The debug and hybrid(release) versions can coexist.
440
441 When the setup.py command is done you should have fully populated
442 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
443 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
444 files) located in the wx package.
445
446
4479. To run code with the development version of wxPython, just set the
448 PYTHONPATH to the wxPython dir in the CVS tree. For example::
449
450 set PYTHONPATH=%WXDIR%\wxPython
451 cd %WXDIR\wxPython\demo
452 python demo.py
453
454