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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: Thread API | |
4 | // Author: Guilhem Lavaux | |
5 | // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads | |
6 | // package from Olivetti & Oracle Research Laboratory) | |
7 | // Created: 04/13/98 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Guilhem Lavaux | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef __THREADH__ | |
14 | #define __THREADH__ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // get the value of wxUSE_THREADS configuration flag | |
21 | #include "wx/setup.h" | |
22 | ||
23 | #if wxUSE_THREADS | |
24 | ||
25 | // only for wxUSE_THREADS - otherwise we'd get undefined symbols | |
26 | #ifdef __GNUG__ | |
27 | #pragma interface "thread.h" | |
28 | #endif | |
29 | ||
30 | // Windows headers define it | |
31 | #ifdef Yield | |
32 | #undef Yield | |
33 | #endif | |
34 | ||
35 | #include "wx/module.h" | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // constants | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | enum wxMutexError | |
42 | { | |
43 | wxMUTEX_NO_ERROR = 0, | |
44 | wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread | |
45 | wxMUTEX_BUSY, // Mutex has been already locked by ONE thread | |
46 | wxMUTEX_UNLOCKED, | |
47 | wxMUTEX_MISC_ERROR | |
48 | }; | |
49 | ||
50 | enum wxThreadError | |
51 | { | |
52 | wxTHREAD_NO_ERROR = 0, // No error | |
53 | wxTHREAD_NO_RESOURCE, // No resource left to create a new thread | |
54 | wxTHREAD_RUNNING, // The thread is already running | |
55 | wxTHREAD_NOT_RUNNING, // The thread isn't running | |
56 | wxTHREAD_KILLED, // Thread we waited for had to be killed | |
57 | wxTHREAD_MISC_ERROR // Some other error | |
58 | }; | |
59 | ||
60 | enum wxThreadKind | |
61 | { | |
62 | wxTHREAD_DETACHED, | |
63 | wxTHREAD_JOINABLE | |
64 | }; | |
65 | ||
66 | // defines the interval of priority | |
67 | enum | |
68 | { | |
69 | WXTHREAD_MIN_PRIORITY = 0u, | |
70 | WXTHREAD_DEFAULT_PRIORITY = 50u, | |
71 | WXTHREAD_MAX_PRIORITY = 100u | |
72 | }; | |
73 | ||
74 | // ---------------------------------------------------------------------------- | |
75 | // A mutex object is a synchronization object whose state is set to signaled | |
76 | // when it is not owned by any thread, and nonsignaled when it is owned. Its | |
77 | // name comes from its usefulness in coordinating mutually-exclusive access to | |
78 | // a shared resource. Only one thread at a time can own a mutex object. | |
79 | // ---------------------------------------------------------------------------- | |
80 | ||
81 | // you should consider wxMutexLocker whenever possible instead of directly | |
82 | // working with wxMutex class - it is safer | |
83 | class WXDLLEXPORT wxMutexInternal; | |
84 | class WXDLLEXPORT wxMutex | |
85 | { | |
86 | public: | |
87 | // constructor & destructor | |
88 | wxMutex(); | |
89 | ~wxMutex(); | |
90 | ||
91 | // Lock the mutex. | |
92 | wxMutexError Lock(); | |
93 | // Try to lock the mutex: if it can't, returns immediately with an error. | |
94 | wxMutexError TryLock(); | |
95 | // Unlock the mutex. | |
96 | wxMutexError Unlock(); | |
97 | ||
98 | // Returns true if the mutex is locked. | |
99 | bool IsLocked() const { return (m_locked > 0); } | |
100 | ||
101 | protected: | |
102 | friend class wxCondition; | |
103 | ||
104 | // no assignment operator nor copy ctor | |
105 | wxMutex(const wxMutex&); | |
106 | wxMutex& operator=(const wxMutex&); | |
107 | ||
108 | int m_locked; | |
109 | wxMutexInternal *m_internal; | |
110 | }; | |
111 | ||
112 | // a helper class which locks the mutex in the ctor and unlocks it in the dtor: | |
113 | // this ensures that mutex is always unlocked, even if the function returns or | |
114 | // throws an exception before it reaches the end | |
115 | class WXDLLEXPORT wxMutexLocker | |
116 | { | |
117 | public: | |
118 | // lock the mutex in the ctor | |
119 | wxMutexLocker(wxMutex& mutex) : m_mutex(mutex) | |
120 | { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; } | |
121 | ||
122 | // returns TRUE if mutex was successfully locked in ctor | |
123 | bool IsOk() const | |
124 | { return m_isOk; } | |
125 | ||
126 | // unlock the mutex in dtor | |
127 | ~wxMutexLocker() | |
128 | { if ( IsOk() ) m_mutex.Unlock(); } | |
129 | ||
130 | private: | |
131 | // no assignment operator nor copy ctor | |
132 | wxMutexLocker(const wxMutexLocker&); | |
133 | wxMutexLocker& operator=(const wxMutexLocker&); | |
134 | ||
135 | bool m_isOk; | |
136 | wxMutex& m_mutex; | |
137 | }; | |
138 | ||
139 | // ---------------------------------------------------------------------------- | |
140 | // Critical section: this is the same as mutex but is only visible to the | |
141 | // threads of the same process. For the platforms which don't have native | |
142 | // support for critical sections, they're implemented entirely in terms of | |
143 | // mutexes. | |
144 | // | |
145 | // NB: wxCriticalSection object does not allocate any memory in its ctor | |
146 | // which makes it possible to have static globals of this class | |
147 | // ---------------------------------------------------------------------------- | |
148 | ||
149 | class WXDLLEXPORT wxCriticalSectionInternal; | |
150 | ||
151 | // in order to avoid any overhead under platforms where critical sections are | |
152 | // just mutexes make all wxCriticalSection class functions inline | |
153 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
154 | #define WXCRITICAL_INLINE inline | |
155 | ||
156 | #define wxCRITSECT_IS_MUTEX 1 | |
157 | #else // MSW || OS2 | |
158 | #define WXCRITICAL_INLINE | |
159 | ||
160 | #define wxCRITSECT_IS_MUTEX 0 | |
161 | #endif // MSW/!MSW | |
162 | ||
163 | // you should consider wxCriticalSectionLocker whenever possible instead of | |
164 | // directly working with wxCriticalSection class - it is safer | |
165 | class WXDLLEXPORT wxCriticalSection | |
166 | { | |
167 | public: | |
168 | // ctor & dtor | |
169 | WXCRITICAL_INLINE wxCriticalSection(); | |
170 | WXCRITICAL_INLINE ~wxCriticalSection(); | |
171 | ||
172 | // enter the section (the same as locking a mutex) | |
173 | WXCRITICAL_INLINE void Enter(); | |
174 | // leave the critical section (same as unlocking a mutex) | |
175 | WXCRITICAL_INLINE void Leave(); | |
176 | ||
177 | private: | |
178 | // no assignment operator nor copy ctor | |
179 | wxCriticalSection(const wxCriticalSection&); | |
180 | wxCriticalSection& operator=(const wxCriticalSection&); | |
181 | ||
182 | #if wxCRITSECT_IS_MUTEX | |
183 | wxMutex m_mutex; | |
184 | #elif defined(__WXMSW__) | |
185 | // we can't allocate any memory in the ctor, so use placement new - | |
186 | // unfortunately, we have to hardcode the sizeof() here because we can't | |
187 | // include windows.h from this public header | |
188 | char m_buffer[24]; | |
189 | #elif !defined(__WXPM__) | |
190 | wxCriticalSectionInternal *m_critsect; | |
191 | #else | |
192 | // nothing for OS/2 | |
193 | #endif // !Unix/Unix | |
194 | }; | |
195 | ||
196 | // keep your preprocessor name space clean | |
197 | #undef WXCRITICAL_INLINE | |
198 | ||
199 | // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is | |
200 | // to th mutexes | |
201 | class WXDLLEXPORT wxCriticalSectionLocker | |
202 | { | |
203 | public: | |
204 | inline wxCriticalSectionLocker(wxCriticalSection& critsect); | |
205 | inline ~wxCriticalSectionLocker(); | |
206 | ||
207 | private: | |
208 | // no assignment operator nor copy ctor | |
209 | wxCriticalSectionLocker(const wxCriticalSectionLocker&); | |
210 | wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&); | |
211 | ||
212 | wxCriticalSection& m_critsect; | |
213 | }; | |
214 | ||
215 | // ---------------------------------------------------------------------------- | |
216 | // Condition variable: allows to block the thread execution until something | |
217 | // happens (== condition is signaled) | |
218 | // ---------------------------------------------------------------------------- | |
219 | ||
220 | class wxConditionInternal; | |
221 | class WXDLLEXPORT wxCondition | |
222 | { | |
223 | public: | |
224 | // constructor & destructor | |
225 | wxCondition(); | |
226 | ~wxCondition(); | |
227 | ||
228 | // wait until the condition is signaled | |
229 | // waits indefinitely. | |
230 | void Wait(); | |
231 | // waits until a signal is raised or the timeout elapses | |
232 | bool Wait(unsigned long sec, unsigned long nsec); | |
233 | ||
234 | // signal the condition | |
235 | // wakes up one (and only one) of the waiting threads | |
236 | void Signal(); | |
237 | // wakes up all threads waiting onthis condition | |
238 | void Broadcast(); | |
239 | ||
240 | private: | |
241 | wxConditionInternal *m_internal; | |
242 | }; | |
243 | ||
244 | // ---------------------------------------------------------------------------- | |
245 | // Thread class | |
246 | // ---------------------------------------------------------------------------- | |
247 | ||
248 | // there are two different kinds of threads: joinable and detached (default) | |
249 | // ones. Only joinable threads can return a return code and only detached | |
250 | // threads auto-delete themselves - the user should delete the joinable | |
251 | // threads manually. | |
252 | ||
253 | // NB: in the function descriptions the words "this thread" mean the thread | |
254 | // created by the wxThread object while "main thread" is the thread created | |
255 | // during the process initialization (a.k.a. the GUI thread) | |
256 | ||
257 | class wxThreadInternal; | |
258 | class WXDLLEXPORT wxThread | |
259 | { | |
260 | public: | |
261 | // the return type for the thread function | |
262 | typedef void *ExitCode; | |
263 | ||
264 | // static functions | |
265 | // Returns the wxThread object for the calling thread. NULL is returned | |
266 | // if the caller is the main thread (but it's recommended to use | |
267 | // IsMain() and only call This() for threads other than the main one | |
268 | // because NULL is also returned on error). If the thread wasn't | |
269 | // created with wxThread class, the returned value is undefined. | |
270 | static wxThread *This(); | |
271 | ||
272 | // Returns true if current thread is the main thread. | |
273 | static bool IsMain(); | |
274 | ||
275 | // Release the rest of our time slice leting the other threads run | |
276 | static void Yield(); | |
277 | ||
278 | // Sleep during the specified period of time in milliseconds | |
279 | // | |
280 | // NB: at least under MSW worker threads can not call ::wxSleep()! | |
281 | static void Sleep(unsigned long milliseconds); | |
282 | ||
283 | // get the number of system CPUs - useful with SetConcurrency() | |
284 | // (the "best" value for it is usually number of CPUs + 1) | |
285 | // | |
286 | // Returns -1 if unknown, number of CPUs otherwise | |
287 | static int GetCPUCount(); | |
288 | ||
289 | // sets the concurrency level: this is, roughly, the number of threads | |
290 | // the system tries to schedule to run in parallel. 0 means the | |
291 | // default value (usually acceptable, but may not yield the best | |
292 | // performance for this process) | |
293 | // | |
294 | // Returns TRUE on success, FALSE otherwise (if not implemented, for | |
295 | // example) | |
296 | static bool SetConcurrency(size_t level); | |
297 | ||
298 | // constructor only creates the C++ thread object and doesn't create (or | |
299 | // start) the real thread | |
300 | wxThread(wxThreadKind kind = wxTHREAD_DETACHED); | |
301 | ||
302 | // functions that change the thread state: all these can only be called | |
303 | // from _another_ thread (typically the thread that created this one, e.g. | |
304 | // the main thread), not from the thread itself | |
305 | ||
306 | // create a new thread - call Run() to start it | |
307 | wxThreadError Create(); | |
308 | ||
309 | // starts execution of the thread - from the moment Run() is called | |
310 | // the execution of wxThread::Entry() may start at any moment, caller | |
311 | // shouldn't suppose that it starts after (or before) Run() returns. | |
312 | wxThreadError Run(); | |
313 | ||
314 | // stops the thread if it's running and deletes the wxThread object if | |
315 | // this is a detached thread freeing its memory - otherwise (for | |
316 | // joinable threads) you still need to delete wxThread object | |
317 | // yourself. | |
318 | // | |
319 | // this function only works if the thread calls TestDestroy() | |
320 | // periodically - the thread will only be deleted the next time it | |
321 | // does it! | |
322 | // | |
323 | // will fill the rc pointer with the thread exit code if it's !NULL | |
324 | wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL); | |
325 | ||
326 | // waits for a joinable thread to finish and returns its exit code | |
327 | // | |
328 | // Returns (ExitCode)-1 on error (for example, if the thread is not | |
329 | // joinable) | |
330 | ExitCode Wait(); | |
331 | ||
332 | // kills the thread without giving it any chance to clean up - should | |
333 | // not be used in normal circumstances, use Delete() instead. It is a | |
334 | // dangerous function that should only be used in the most extreme | |
335 | // cases! | |
336 | // | |
337 | // The wxThread object is deleted by Kill() if the thread is | |
338 | // detachable, but you still have to delete it manually for joinable | |
339 | // threads. | |
340 | wxThreadError Kill(); | |
341 | ||
342 | // pause a running thread: as Delete(), this only works if the thread | |
343 | // calls TestDestroy() regularly | |
344 | wxThreadError Pause(); | |
345 | ||
346 | // resume a paused thread | |
347 | wxThreadError Resume(); | |
348 | ||
349 | // priority | |
350 | // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants | |
351 | // | |
352 | // NB: the priority can only be set before the thread is created | |
353 | void SetPriority(unsigned int prio); | |
354 | ||
355 | // Get the current priority. | |
356 | unsigned int GetPriority() const; | |
357 | ||
358 | // thread status inquiries | |
359 | // Returns true if the thread is alive: i.e. running or suspended | |
360 | bool IsAlive() const; | |
361 | // Returns true if the thread is running (not paused, not killed). | |
362 | bool IsRunning() const; | |
363 | // Returns true if the thread is suspended | |
364 | bool IsPaused() const; | |
365 | ||
366 | // is the thread of detached kind? | |
367 | bool IsDetached() const { return m_isDetached; } | |
368 | ||
369 | // Get the thread ID - a platform dependent number which uniquely | |
370 | // identifies a thread inside a process | |
371 | #ifdef __VMS | |
372 | unsigned long long GetId() const; | |
373 | #else | |
374 | unsigned long GetId() const; | |
375 | #endif | |
376 | ||
377 | // called when the thread exits - in the context of this thread | |
378 | // | |
379 | // NB: this function will not be called if the thread is Kill()ed | |
380 | virtual void OnExit() { } | |
381 | ||
382 | // dtor is public, but the detached threads should never be deleted - use | |
383 | // Delete() instead (or leave the thread terminate by itself) | |
384 | virtual ~wxThread(); | |
385 | ||
386 | protected: | |
387 | // Returns TRUE if the thread was asked to terminate: this function should | |
388 | // be called by the thread from time to time, otherwise the main thread | |
389 | // will be left forever in Delete()! | |
390 | bool TestDestroy(); | |
391 | ||
392 | // exits from the current thread - can be called only from this thread | |
393 | void Exit(ExitCode exitcode = 0); | |
394 | ||
395 | // entry point for the thread - called by Run() and executes in the context | |
396 | // of this thread. | |
397 | virtual void *Entry() = 0; | |
398 | ||
399 | private: | |
400 | // no copy ctor/assignment operator | |
401 | wxThread(const wxThread&); | |
402 | wxThread& operator=(const wxThread&); | |
403 | ||
404 | friend class wxThreadInternal; | |
405 | ||
406 | // the (platform-dependent) thread class implementation | |
407 | wxThreadInternal *m_internal; | |
408 | ||
409 | // protects access to any methods of wxThreadInternal object | |
410 | wxCriticalSection m_critsect; | |
411 | ||
412 | // true if the thread is detached, false if it is joinable | |
413 | bool m_isDetached; | |
414 | }; | |
415 | ||
416 | // ---------------------------------------------------------------------------- | |
417 | // Automatic initialization | |
418 | // ---------------------------------------------------------------------------- | |
419 | ||
420 | // GUI mutex handling. | |
421 | void WXDLLEXPORT wxMutexGuiEnter(); | |
422 | void WXDLLEXPORT wxMutexGuiLeave(); | |
423 | ||
424 | // macros for entering/leaving critical sections which may be used without | |
425 | // having to take them inside "#if wxUSE_THREADS" | |
426 | #define wxENTER_CRIT_SECT(cs) (cs).Enter() | |
427 | #define wxLEAVE_CRIT_SECT(cs) (cs).Leave() | |
428 | #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs | |
429 | #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs) | |
430 | ||
431 | #else // !wxUSE_THREADS | |
432 | ||
433 | #include "wx/defs.h" // for WXDLLEXPORT | |
434 | ||
435 | // no thread support | |
436 | inline void WXDLLEXPORT wxMutexGuiEnter() { } | |
437 | inline void WXDLLEXPORT wxMutexGuiLeave() { } | |
438 | ||
439 | // macros for entering/leaving critical sections which may be used without | |
440 | // having to take them inside "#if wxUSE_THREADS" | |
441 | #define wxENTER_CRIT_SECT(cs) | |
442 | #define wxLEAVE_CRIT_SECT(cs) | |
443 | #define wxCRIT_SECT_DECLARE(cs) | |
444 | #define wxCRIT_SECT_LOCKER(name, cs) | |
445 | ||
446 | #endif // wxUSE_THREADS | |
447 | ||
448 | // automatically unlock GUI mutex in dtor | |
449 | class WXDLLEXPORT wxMutexGuiLocker | |
450 | { | |
451 | public: | |
452 | wxMutexGuiLocker() { wxMutexGuiEnter(); } | |
453 | ~wxMutexGuiLocker() { wxMutexGuiLeave(); } | |
454 | }; | |
455 | ||
456 | // ----------------------------------------------------------------------------- | |
457 | // implementation only until the end of file | |
458 | // ----------------------------------------------------------------------------- | |
459 | ||
460 | #if wxUSE_THREADS | |
461 | ||
462 | #if defined(__WXMSW__) | |
463 | // unlock GUI if there are threads waiting for and lock it back when | |
464 | // there are no more of them - should be called periodically by the main | |
465 | // thread | |
466 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
467 | ||
468 | // returns TRUE if the main thread has GUI lock | |
469 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
470 | ||
471 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
472 | extern void WXDLLEXPORT wxWakeUpMainThread(); | |
473 | ||
474 | // return TRUE if the main thread is waiting for some other to terminate: | |
475 | // wxApp then should block all "dangerous" messages | |
476 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
477 | #elif defined(__WXMAC__) | |
478 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
479 | ||
480 | // returns TRUE if the main thread has GUI lock | |
481 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
482 | ||
483 | // wakes up the main thread if it's sleeping inside ::GetMessage() | |
484 | extern void WXDLLEXPORT wxWakeUpMainThread(); | |
485 | ||
486 | // return TRUE if the main thread is waiting for some other to terminate: | |
487 | // wxApp then should block all "dangerous" messages | |
488 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
489 | ||
490 | // implement wxCriticalSection using mutexes | |
491 | inline wxCriticalSection::wxCriticalSection() { } | |
492 | inline wxCriticalSection::~wxCriticalSection() { } | |
493 | ||
494 | inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } | |
495 | inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } | |
496 | #elif defined(__WXPM__) | |
497 | // unlock GUI if there are threads waiting for and lock it back when | |
498 | // there are no more of them - should be called periodically by the main | |
499 | // thread | |
500 | extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); | |
501 | ||
502 | // returns TRUE if the main thread has GUI lock | |
503 | extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); | |
504 | ||
505 | // return TRUE if the main thread is waiting for some other to terminate: | |
506 | // wxApp then should block all "dangerous" messages | |
507 | extern bool WXDLLEXPORT wxIsWaitingForThread(); | |
508 | ||
509 | #else // !MSW && !PM | |
510 | // implement wxCriticalSection using mutexes | |
511 | inline wxCriticalSection::wxCriticalSection() { } | |
512 | inline wxCriticalSection::~wxCriticalSection() { } | |
513 | ||
514 | inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } | |
515 | inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } | |
516 | #endif // MSW/!MSW | |
517 | ||
518 | // we can define these inline functions now (they should be defined after | |
519 | // wxCriticalSection::Enter/Leave) | |
520 | inline | |
521 | wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs) | |
522 | : m_critsect(cs) { m_critsect.Enter(); } | |
523 | inline | |
524 | wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); } | |
525 | #endif // wxUSE_THREADS | |
526 | ||
527 | #endif // __THREADH__ |