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add aglUpdateContext() call (doesn't seem to change anything but should be there...
[wxWidgets.git] / src / msw / sound.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.cpp
3// Purpose: wxSound
4// Author: Julian Smart
5// Modified by: 2005-07-29: Vadim Zeitlin: redesign
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#if defined(__BORLANDC__)
24 #pragma hdrstop
25#endif
26
27#if wxUSE_SOUND
28
29#include "wx/sound.h"
30#include "wx/msw/private.h"
31
32#include <mmsystem.h>
33
34// ----------------------------------------------------------------------------
35// wxSoundData
36// ----------------------------------------------------------------------------
37
38// ABC for different sound data representations
39class wxSoundData
40{
41public:
42 wxSoundData() { }
43
44 // return true if we had been successfully initialized
45 virtual bool IsOk() const = 0;
46
47 // get the flag corresponding to our content for PlaySound()
48 virtual DWORD GetSoundFlag() const = 0;
49
50 // get the data to be passed to PlaySound()
51 virtual LPCTSTR GetSoundData() const = 0;
52
53 virtual ~wxSoundData() { }
54};
55
56// class for in-memory sound data
57class wxSoundDataMemory : public wxSoundData
58{
59public:
60 // we copy the data
61 wxSoundDataMemory(int size, const wxByte *buf);
62
63 void *GetPtr() const { return m_waveDataPtr; }
64
65 virtual bool IsOk() const { return GetPtr() != NULL; }
66 virtual DWORD GetSoundFlag() const { return SND_MEMORY; }
67 virtual LPCTSTR GetSoundData() const { return (LPCTSTR)GetPtr(); }
68
69private:
70 GlobalPtr m_waveData;
71 GlobalPtrLock m_waveDataPtr;
72
73 DECLARE_NO_COPY_CLASS(wxSoundDataMemory)
74};
75
76// class for sound files and resources
77class wxSoundDataFile : public wxSoundData
78{
79public:
80 wxSoundDataFile(const wxString& filename, bool isResource);
81
82 virtual bool IsOk() const { return !m_name.empty(); }
83 virtual DWORD GetSoundFlag() const
84 {
85 return m_isResource ? SND_RESOURCE : SND_FILENAME;
86 }
87 virtual LPCTSTR GetSoundData() const { return m_name.c_str(); }
88
89private:
90 const wxString m_name;
91 const bool m_isResource;
92
93 DECLARE_NO_COPY_CLASS(wxSoundDataFile)
94};
95
96// ============================================================================
97// implementation
98// ============================================================================
99
100// ----------------------------------------------------------------------------
101// wxSoundData-derived classes
102// ----------------------------------------------------------------------------
103
104wxSoundDataMemory::wxSoundDataMemory(int size, const wxByte *buf)
105 : m_waveData(size),
106 m_waveDataPtr(m_waveData)
107{
108 if ( IsOk() )
109 ::CopyMemory(m_waveDataPtr, buf, size);
110}
111
112wxSoundDataFile::wxSoundDataFile(const wxString& filename, bool isResource)
113 : m_name(filename),
114 m_isResource(isResource)
115{
116 // check for file/resource existence?
117}
118
119// ----------------------------------------------------------------------------
120// wxSound
121// ----------------------------------------------------------------------------
122
123wxSound::wxSound()
124{
125 Init();
126}
127
128wxSound::wxSound(const wxString& filename, bool isResource)
129{
130 Init();
131 Create(filename, isResource);
132}
133
134wxSound::wxSound(int size, const wxByte *data)
135{
136 Init();
137 Create(size, data);
138}
139
140wxSound::~wxSound()
141{
142 Free();
143}
144
145void wxSound::Free()
146{
147 if ( m_data )
148 {
149 delete m_data;
150 m_data = NULL;
151 }
152}
153
154bool wxSound::CheckCreatedOk()
155{
156 if ( m_data && !m_data->IsOk() )
157 Free();
158
159 return m_data != NULL;
160}
161
162bool wxSound::Create(const wxString& filename, bool isResource)
163{
164 Free();
165
166 m_data = new wxSoundDataFile(filename, isResource);
167
168 return CheckCreatedOk();
169}
170
171bool wxSound::Create(int size, const wxByte* data)
172{
173 Free();
174
175 m_data = new wxSoundDataMemory(size, data);
176
177 return CheckCreatedOk();
178}
179
180bool wxSound::DoPlay(unsigned flags) const
181{
182 if ( !IsOk() || !m_data->IsOk() )
183 return false;
184
185 DWORD flagsMSW = m_data->GetSoundFlag();
186 HMODULE hmod = flagsMSW == SND_RESOURCE ? wxGetInstance() : NULL;
187
188 // we don't want replacement default sound
189 flagsMSW |= SND_NODEFAULT;
190
191 // NB: wxSOUND_SYNC is 0, don't test for it
192 flagsMSW |= (flags & wxSOUND_ASYNC) ? SND_ASYNC : SND_SYNC;
193 if ( flags & wxSOUND_LOOP )
194 {
195 // looping only works with async flag
196 flagsMSW |= SND_LOOP | SND_ASYNC;
197 }
198
199 return ::PlaySound(m_data->GetSoundData(), hmod, flagsMSW) != FALSE;
200}
201
202/* static */
203void wxSound::Stop()
204{
205 ::PlaySound(NULL, NULL, 0);
206}
207
208#endif // wxUSE_SOUND
209