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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/univ/themes/metal.cpp | |
3 | // Purpose: wxUniversal theme implementing Win32-like LNF | |
4 | // Author: Vadim Zeitlin, Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 06.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // =========================================================================== | |
13 | // declarations | |
14 | // =========================================================================== | |
15 | ||
16 | // --------------------------------------------------------------------------- | |
17 | // headers | |
18 | // --------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/univ/theme.h" | |
28 | ||
29 | #if wxUSE_THEME_METAL | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #include "wx/timer.h" | |
33 | #include "wx/intl.h" | |
34 | #include "wx/dc.h" | |
35 | #include "wx/window.h" | |
36 | ||
37 | #include "wx/dcmemory.h" | |
38 | ||
39 | #include "wx/button.h" | |
40 | #include "wx/listbox.h" | |
41 | #include "wx/checklst.h" | |
42 | #include "wx/combobox.h" | |
43 | #include "wx/scrolbar.h" | |
44 | #include "wx/slider.h" | |
45 | #include "wx/textctrl.h" | |
46 | #include "wx/toolbar.h" | |
47 | ||
48 | #include "wx/menu.h" | |
49 | #include "wx/settings.h" | |
50 | #include "wx/toplevel.h" | |
51 | #endif // WX_PRECOMP | |
52 | ||
53 | #include "wx/notebook.h" | |
54 | #include "wx/spinbutt.h" | |
55 | #include "wx/artprov.h" | |
56 | ||
57 | #include "wx/univ/scrtimer.h" | |
58 | #include "wx/univ/renderer.h" | |
59 | #include "wx/univ/inpcons.h" | |
60 | #include "wx/univ/inphand.h" | |
61 | #include "wx/univ/colschem.h" | |
62 | ||
63 | // wxMetalRenderer: draw the GUI elements in Metal style | |
64 | // ---------------------------------------------------------------------------- | |
65 | ||
66 | class wxMetalRenderer : public wxDelegateRenderer | |
67 | { | |
68 | // FIXME cut'n'paste from Win32 | |
69 | enum wxArrowDirection | |
70 | { | |
71 | Arrow_Left, | |
72 | Arrow_Right, | |
73 | Arrow_Up, | |
74 | Arrow_Down, | |
75 | Arrow_Max | |
76 | }; | |
77 | ||
78 | enum wxArrowStyle | |
79 | { | |
80 | Arrow_Normal, | |
81 | Arrow_Disabled, | |
82 | Arrow_Pressed, | |
83 | Arrow_Inverted, | |
84 | Arrow_InvertedDisabled, | |
85 | Arrow_StateMax | |
86 | }; | |
87 | public: | |
88 | wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme); | |
89 | ||
90 | virtual void DrawButtonSurface(wxDC& dc, | |
91 | const wxColour& WXUNUSED(col), | |
92 | const wxRect& rect, | |
93 | int WXUNUSED(flags)) | |
94 | { DrawMetal(dc, rect); } | |
95 | ||
96 | virtual void DrawScrollbarThumb(wxDC& dc, | |
97 | wxOrientation orient, | |
98 | const wxRect& rect, | |
99 | int flags); | |
100 | ||
101 | virtual void DrawScrollbarShaft(wxDC& dc, | |
102 | wxOrientation orient, | |
103 | const wxRect& rectBar, | |
104 | int flags); | |
105 | ||
106 | virtual void GetComboBitmaps(wxBitmap *bmpNormal, | |
107 | wxBitmap *bmpFocus, | |
108 | wxBitmap *bmpPressed, | |
109 | wxBitmap *bmpDisabled); | |
110 | ||
111 | virtual void DrawArrow(wxDC& dc, | |
112 | wxDirection dir, | |
113 | const wxRect& rect, | |
114 | int flags = 0); | |
115 | protected: | |
116 | void DrawArrowButton(wxDC& dc, | |
117 | const wxRect& rectAll, | |
118 | wxArrowDirection arrowDir, | |
119 | wxArrowStyle arrowStyle); | |
120 | ||
121 | void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); | |
122 | ||
123 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
124 | const wxPen& pen1, const wxPen& pen2); | |
125 | ||
126 | void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); | |
127 | ||
128 | void DrawArrow(wxDC& dc, const wxRect& rect, | |
129 | wxArrowDirection arrowDir, wxArrowStyle arrowStyle); | |
130 | ||
131 | void DrawMetal(wxDC &dc, const wxRect &rect ); | |
132 | private: | |
133 | wxPen m_penBlack, | |
134 | m_penDarkGrey, | |
135 | m_penLightGrey, | |
136 | m_penHighlight; | |
137 | ||
138 | wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; | |
139 | }; | |
140 | ||
141 | // ---------------------------------------------------------------------------- | |
142 | // wxMetalTheme | |
143 | // ---------------------------------------------------------------------------- | |
144 | ||
145 | class wxMetalTheme : public wxTheme | |
146 | { | |
147 | public: | |
148 | wxMetalTheme(); | |
149 | virtual ~wxMetalTheme(); | |
150 | ||
151 | virtual wxRenderer *GetRenderer(); | |
152 | virtual wxArtProvider *GetArtProvider(); | |
153 | virtual wxInputHandler *GetInputHandler(const wxString& control, | |
154 | wxInputConsumer *consumer); | |
155 | virtual wxColourScheme *GetColourScheme(); | |
156 | ||
157 | private: | |
158 | bool GetOrCreateTheme() | |
159 | { | |
160 | if ( !m_win32Theme ) | |
161 | m_win32Theme = wxTheme::Create( wxT("win32") ); | |
162 | return m_win32Theme != NULL; | |
163 | } | |
164 | ||
165 | wxTheme *m_win32Theme; | |
166 | wxMetalRenderer *m_renderer; | |
167 | ||
168 | WX_DECLARE_THEME(Metal) | |
169 | }; | |
170 | ||
171 | // ============================================================================ | |
172 | // implementation | |
173 | // ============================================================================ | |
174 | ||
175 | WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); | |
176 | ||
177 | // ---------------------------------------------------------------------------- | |
178 | // wxMetalTheme | |
179 | // ---------------------------------------------------------------------------- | |
180 | ||
181 | wxMetalTheme::wxMetalTheme() | |
182 | { | |
183 | m_win32Theme = NULL; | |
184 | m_renderer = NULL; | |
185 | } | |
186 | ||
187 | wxMetalTheme::~wxMetalTheme() | |
188 | { | |
189 | delete m_win32Theme; | |
190 | delete m_renderer; | |
191 | } | |
192 | ||
193 | wxRenderer *wxMetalTheme::GetRenderer() | |
194 | { | |
195 | if ( !GetOrCreateTheme() ) | |
196 | return 0; | |
197 | if ( !m_renderer ) | |
198 | m_renderer = new wxMetalRenderer(m_win32Theme->GetRenderer(), | |
199 | m_win32Theme->GetColourScheme()); | |
200 | ||
201 | return m_renderer; | |
202 | } | |
203 | ||
204 | wxArtProvider *wxMetalTheme::GetArtProvider() | |
205 | { | |
206 | if ( !GetOrCreateTheme() ) | |
207 | return 0; | |
208 | return m_win32Theme->GetArtProvider(); | |
209 | } | |
210 | ||
211 | wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control, | |
212 | wxInputConsumer *consumer) | |
213 | { | |
214 | if ( !GetOrCreateTheme() ) | |
215 | return 0; | |
216 | return m_win32Theme->GetInputHandler(control, consumer); | |
217 | } | |
218 | ||
219 | wxColourScheme *wxMetalTheme::GetColourScheme() | |
220 | { | |
221 | if ( !GetOrCreateTheme() ) | |
222 | return 0; | |
223 | return m_win32Theme->GetColourScheme(); | |
224 | } | |
225 | ||
226 | // ---------------------------------------------------------------------------- | |
227 | // wxMetalRenderer | |
228 | // ---------------------------------------------------------------------------- | |
229 | ||
230 | wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) | |
231 | : wxDelegateRenderer(renderer) | |
232 | { | |
233 | // init colours and pens | |
234 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); | |
235 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID); | |
236 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); | |
237 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID); | |
238 | ||
239 | // init the arrow bitmaps | |
240 | static const size_t ARROW_WIDTH = 7; | |
241 | static const size_t ARROW_LENGTH = 4; | |
242 | ||
243 | wxMask *mask; | |
244 | wxMemoryDC dcNormal, | |
245 | dcDisabled, | |
246 | dcInverse; | |
247 | for ( size_t n = 0; n < Arrow_Max; n++ ) | |
248 | { | |
249 | bool isVertical = n > Arrow_Right; | |
250 | int w, h; | |
251 | if ( isVertical ) | |
252 | { | |
253 | w = ARROW_WIDTH; | |
254 | h = ARROW_LENGTH; | |
255 | } | |
256 | else | |
257 | { | |
258 | h = ARROW_WIDTH; | |
259 | w = ARROW_LENGTH; | |
260 | } | |
261 | ||
262 | // disabled arrow is larger because of the shadow | |
263 | m_bmpArrows[Arrow_Normal][n].Create(w, h); | |
264 | m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); | |
265 | ||
266 | dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); | |
267 | dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); | |
268 | ||
269 | dcNormal.SetBackground(*wxWHITE_BRUSH); | |
270 | dcDisabled.SetBackground(*wxWHITE_BRUSH); | |
271 | dcNormal.Clear(); | |
272 | dcDisabled.Clear(); | |
273 | ||
274 | dcNormal.SetPen(m_penBlack); | |
275 | dcDisabled.SetPen(m_penDarkGrey); | |
276 | ||
277 | // calculate the position of the point of the arrow | |
278 | wxCoord x1, y1; | |
279 | if ( isVertical ) | |
280 | { | |
281 | x1 = (ARROW_WIDTH - 1)/2; | |
282 | y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; | |
283 | } | |
284 | else // horizontal | |
285 | { | |
286 | x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; | |
287 | y1 = (ARROW_WIDTH - 1)/2; | |
288 | } | |
289 | ||
290 | wxCoord x2 = x1, | |
291 | y2 = y1; | |
292 | ||
293 | if ( isVertical ) | |
294 | x2++; | |
295 | else | |
296 | y2++; | |
297 | ||
298 | for ( size_t i = 0; i < ARROW_LENGTH; i++ ) | |
299 | { | |
300 | dcNormal.DrawLine(x1, y1, x2, y2); | |
301 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
302 | ||
303 | if ( isVertical ) | |
304 | { | |
305 | x1--; | |
306 | x2++; | |
307 | ||
308 | if ( n == Arrow_Up ) | |
309 | { | |
310 | y1++; | |
311 | y2++; | |
312 | } | |
313 | else // down arrow | |
314 | { | |
315 | y1--; | |
316 | y2--; | |
317 | } | |
318 | } | |
319 | else // left or right arrow | |
320 | { | |
321 | y1--; | |
322 | y2++; | |
323 | ||
324 | if ( n == Arrow_Left ) | |
325 | { | |
326 | x1++; | |
327 | x2++; | |
328 | } | |
329 | else | |
330 | { | |
331 | x1--; | |
332 | x2--; | |
333 | } | |
334 | } | |
335 | } | |
336 | ||
337 | // draw the shadow for the disabled one | |
338 | dcDisabled.SetPen(m_penHighlight); | |
339 | switch ( n ) | |
340 | { | |
341 | case Arrow_Left: | |
342 | y1 += 2; | |
343 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
344 | break; | |
345 | ||
346 | case Arrow_Right: | |
347 | x1 = ARROW_LENGTH - 1; | |
348 | y1 = (ARROW_WIDTH - 1)/2 + 1; | |
349 | x2 = 0; | |
350 | y2 = ARROW_WIDTH; | |
351 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
352 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
353 | break; | |
354 | ||
355 | case Arrow_Up: | |
356 | x1 += 2; | |
357 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
358 | break; | |
359 | ||
360 | case Arrow_Down: | |
361 | x1 = ARROW_WIDTH - 1; | |
362 | y1 = 1; | |
363 | x2 = (ARROW_WIDTH - 1)/2; | |
364 | y2 = ARROW_LENGTH; | |
365 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
366 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
367 | break; | |
368 | ||
369 | } | |
370 | ||
371 | // create the inverted bitmap but only for the right arrow as we only | |
372 | // use it for the menus | |
373 | if ( n == Arrow_Right ) | |
374 | { | |
375 | m_bmpArrows[Arrow_Inverted][n].Create(w, h); | |
376 | dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); | |
377 | dcInverse.Clear(); | |
378 | dcInverse.Blit(0, 0, w, h, | |
379 | &dcNormal, 0, 0, | |
380 | wxXOR); | |
381 | dcInverse.SelectObject(wxNullBitmap); | |
382 | ||
383 | mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); | |
384 | m_bmpArrows[Arrow_Inverted][n].SetMask(mask); | |
385 | ||
386 | m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); | |
387 | dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); | |
388 | dcInverse.Clear(); | |
389 | dcInverse.Blit(0, 0, w, h, | |
390 | &dcDisabled, 0, 0, | |
391 | wxXOR); | |
392 | dcInverse.SelectObject(wxNullBitmap); | |
393 | ||
394 | mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); | |
395 | m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); | |
396 | } | |
397 | ||
398 | dcNormal.SelectObject(wxNullBitmap); | |
399 | dcDisabled.SelectObject(wxNullBitmap); | |
400 | ||
401 | mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); | |
402 | m_bmpArrows[Arrow_Normal][n].SetMask(mask); | |
403 | mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); | |
404 | m_bmpArrows[Arrow_Disabled][n].SetMask(mask); | |
405 | ||
406 | m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; | |
407 | } | |
408 | } | |
409 | ||
410 | void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, | |
411 | wxOrientation WXUNUSED(orient), | |
412 | const wxRect& rect, | |
413 | int WXUNUSED(flags)) | |
414 | { | |
415 | // we don't use the flags, the thumb never changes appearance | |
416 | wxRect rectThumb = rect; | |
417 | DrawArrowBorder(dc, &rectThumb); | |
418 | DrawMetal(dc, rectThumb); | |
419 | } | |
420 | ||
421 | void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, | |
422 | wxOrientation WXUNUSED(orient), | |
423 | const wxRect& rectBar, | |
424 | int WXUNUSED(flags)) | |
425 | { | |
426 | DrawMetal(dc, rectBar); | |
427 | } | |
428 | ||
429 | void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, | |
430 | wxBitmap * WXUNUSED(bmpFocus), | |
431 | wxBitmap *bmpPressed, | |
432 | wxBitmap *bmpDisabled) | |
433 | { | |
434 | static const wxCoord widthCombo = 16; | |
435 | static const wxCoord heightCombo = 17; | |
436 | ||
437 | wxMemoryDC dcMem; | |
438 | ||
439 | if ( bmpNormal ) | |
440 | { | |
441 | bmpNormal->Create(widthCombo, heightCombo); | |
442 | dcMem.SelectObject(*bmpNormal); | |
443 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
444 | Arrow_Down, Arrow_Normal); | |
445 | } | |
446 | ||
447 | if ( bmpPressed ) | |
448 | { | |
449 | bmpPressed->Create(widthCombo, heightCombo); | |
450 | dcMem.SelectObject(*bmpPressed); | |
451 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
452 | Arrow_Down, Arrow_Pressed); | |
453 | } | |
454 | ||
455 | if ( bmpDisabled ) | |
456 | { | |
457 | bmpDisabled->Create(widthCombo, heightCombo); | |
458 | dcMem.SelectObject(*bmpDisabled); | |
459 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
460 | Arrow_Down, Arrow_Disabled); | |
461 | } | |
462 | } | |
463 | ||
464 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
465 | wxDirection dir, | |
466 | const wxRect& rect, | |
467 | int flags) | |
468 | { | |
469 | // get the bitmap for this arrow | |
470 | wxArrowDirection arrowDir; | |
471 | switch ( dir ) | |
472 | { | |
473 | case wxLEFT: arrowDir = Arrow_Left; break; | |
474 | case wxRIGHT: arrowDir = Arrow_Right; break; | |
475 | case wxUP: arrowDir = Arrow_Up; break; | |
476 | case wxDOWN: arrowDir = Arrow_Down; break; | |
477 | ||
478 | default: | |
479 | wxFAIL_MSG(_T("unknown arrow direction")); | |
480 | return; | |
481 | } | |
482 | ||
483 | wxArrowStyle arrowStyle; | |
484 | if ( flags & wxCONTROL_PRESSED ) | |
485 | { | |
486 | // can't be pressed and disabled | |
487 | arrowStyle = Arrow_Pressed; | |
488 | } | |
489 | else | |
490 | { | |
491 | arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; | |
492 | } | |
493 | ||
494 | DrawArrowButton(dc, rect, arrowDir, arrowStyle); | |
495 | } | |
496 | ||
497 | // | |
498 | // protected functions | |
499 | // | |
500 | ||
501 | void wxMetalRenderer::DrawArrowButton(wxDC& dc, | |
502 | const wxRect& rectAll, | |
503 | wxArrowDirection arrowDir, | |
504 | wxArrowStyle arrowStyle) | |
505 | { | |
506 | wxRect rect = rectAll; | |
507 | DrawMetal( dc, rect ); | |
508 | DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); | |
509 | DrawArrow(dc, rect, arrowDir, arrowStyle); | |
510 | } | |
511 | ||
512 | void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
513 | { | |
514 | // draw | |
515 | dc.SetPen(pen); | |
516 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
517 | dc.DrawRectangle(*rect); | |
518 | ||
519 | // adjust the rect | |
520 | rect->Inflate(-1); | |
521 | } | |
522 | ||
523 | void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, | |
524 | const wxPen& pen1, const wxPen& pen2) | |
525 | { | |
526 | // draw the rectangle | |
527 | dc.SetPen(pen1); | |
528 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
529 | rect->GetLeft(), rect->GetBottom()); | |
530 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
531 | rect->GetRight(), rect->GetTop()); | |
532 | dc.SetPen(pen2); | |
533 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
534 | rect->GetRight(), rect->GetBottom()); | |
535 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
536 | rect->GetRight() + 1, rect->GetBottom()); | |
537 | ||
538 | // adjust the rect | |
539 | rect->Inflate(-1); | |
540 | } | |
541 | ||
542 | void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) | |
543 | { | |
544 | if ( isPressed ) | |
545 | { | |
546 | DrawRect(dc, rect, m_penDarkGrey); | |
547 | ||
548 | // the arrow is usually drawn inside border of width 2 and is offset by | |
549 | // another pixel in both directions when it's pressed - as the border | |
550 | // in this case is more narrow as well, we have to adjust rect like | |
551 | // this: | |
552 | rect->Inflate(-1); | |
553 | rect->x++; | |
554 | rect->y++; | |
555 | } | |
556 | else | |
557 | { | |
558 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
559 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
560 | } | |
561 | } | |
562 | ||
563 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
564 | const wxRect& rect, | |
565 | wxArrowDirection arrowDir, | |
566 | wxArrowStyle arrowStyle) | |
567 | { | |
568 | const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; | |
569 | ||
570 | // under Windows the arrows always have the same size so just centre it in | |
571 | // the provided rectangle | |
572 | wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, | |
573 | y = rect.y + (rect.height - bmp.GetHeight()) / 2; | |
574 | ||
575 | // Windows does it like this... | |
576 | if ( arrowDir == Arrow_Left ) | |
577 | x--; | |
578 | ||
579 | // draw it | |
580 | dc.DrawBitmap(bmp, x, y, true /* use mask */); | |
581 | } | |
582 | ||
583 | // ---------------------------------------------------------------------------- | |
584 | // metal gradient | |
585 | // ---------------------------------------------------------------------------- | |
586 | ||
587 | void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) | |
588 | { | |
589 | dc.SetPen(*wxTRANSPARENT_PEN); | |
590 | for (int y = rect.y; y < rect.height+rect.y; y++) | |
591 | { | |
592 | unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); | |
593 | dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); | |
594 | dc.DrawRectangle( rect.x, y, rect.width, 1 ); | |
595 | } | |
596 | } | |
597 | ||
598 | #endif // wxUSE_THEME_METAL |