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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: wxEventLoop and related classes | |
4 | // Author: Vadim Zeitlin | |
5 | // Copyright: (C) 2008 Vadim Zeitlin | |
6 | // RCS-ID: $Id$ | |
7 | // Licence: wxWindows licence | |
8 | ///////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | /** | |
11 | @class wxEventLoopBase | |
12 | ||
13 | Base class for all event loop implementations. | |
14 | ||
15 | An event loop is a class which queries the queue of native events sent | |
16 | to the wxWidgets application and dispatches them to the appropriate | |
17 | wxEvtHandlers. | |
18 | ||
19 | An object of this class is created by wxAppTraits::CreateEventLoop() and | |
20 | used by wxApp to run the main application event loop. | |
21 | Temporary event loops are usually created by wxDialog::ShowModal(). | |
22 | ||
23 | You can create your own event loop if you need, provided that you restore | |
24 | the main event loop once yours is destroyed (see wxEventLoopActivator). | |
25 | ||
26 | Notice that there can be more than one event loop at any given moment, e.g. | |
27 | an event handler called from the main loop can show a modal dialog, which | |
28 | starts its own loop resulting in two nested loops, with the modal dialog | |
29 | being the active one (its IsRunning() returns @true). And a handler for a | |
30 | button inside the modal dialog can, of course, create another modal dialog | |
31 | with its own event loop and so on. So in general event loops form a stack | |
32 | and only the event loop at the top of the stack is considered to be active. | |
33 | It is also the only loop that can be directly asked to terminate by calling | |
34 | Exit() (which is done by wxDialog::EndModal()), an outer event loop can't | |
35 | be stopped while an inner one is still running. It is however possible to | |
36 | ask an outer event loop to terminate as soon as all its nested loops exit | |
37 | and the control returns back to it by using ScheduleExit(). | |
38 | ||
39 | @library{wxbase} | |
40 | @category{appmanagement} | |
41 | ||
42 | @see wxApp, wxEventLoopActivator | |
43 | */ | |
44 | class wxEventLoopBase | |
45 | { | |
46 | public: | |
47 | /** | |
48 | Return the currently active (running) event loop. | |
49 | ||
50 | May return @NULL if there is no active event loop (e.g. during | |
51 | application startup or shutdown). | |
52 | */ | |
53 | static wxEventLoopBase *GetActive(); | |
54 | ||
55 | /** | |
56 | Set currently active (running) event loop. | |
57 | ||
58 | Called by wxEventLoopActivator, use an instance of this class instead | |
59 | of calling this method directly to ensure that the previously active | |
60 | event loop is restored. | |
61 | ||
62 | Results in a call to wxAppConsole::OnEventLoopEnter. | |
63 | */ | |
64 | static void SetActive(wxEventLoopBase* loop); | |
65 | ||
66 | /** | |
67 | Returns @true if this is the main loop executed by wxApp::OnRun(). | |
68 | */ | |
69 | bool IsMain() const; | |
70 | ||
71 | ||
72 | /** | |
73 | @name Dispatch and processing | |
74 | */ | |
75 | //@{ | |
76 | ||
77 | /** | |
78 | Start the event loop, return the exit code when it is finished. | |
79 | ||
80 | Logically, this method calls Dispatch() in a loop until it returns | |
81 | @false and also takes care of generating idle events during each loop | |
82 | iteration. However not all implementations of this class really | |
83 | implement it like this (e.g. wxGTK does not) so you shouldn't rely on | |
84 | Dispatch() being called from inside this function. | |
85 | ||
86 | @return The argument passed to Exit() which terminated this event loop. | |
87 | */ | |
88 | virtual int Run() = 0; | |
89 | ||
90 | /** | |
91 | Return true if this event loop is currently running. | |
92 | ||
93 | Notice that even if this event loop hasn't terminated yet but has just | |
94 | spawned a nested (e.g. modal) event loop, this method would return | |
95 | @false. | |
96 | */ | |
97 | bool IsRunning() const; | |
98 | ||
99 | /** | |
100 | Use this to check whether the event loop was successfully created | |
101 | before using it | |
102 | */ | |
103 | virtual bool IsOk() const; | |
104 | ||
105 | /** | |
106 | Exit the currently running loop with the given exit code. | |
107 | ||
108 | The loop will exit, i.e. its Run() method will return, during the next | |
109 | event loop iteration. | |
110 | ||
111 | Notice that this method can only be used if this event loop is the | |
112 | currently running one, i.e. its IsRunning() returns @true. If this is | |
113 | not the case, an assert failure is triggered and nothing is done as | |
114 | outer event loops can't be exited from immediately. Use ScheduleExit() | |
115 | if you'd like to exit this loop even if it doesn't run currently. | |
116 | */ | |
117 | virtual void Exit(int rc = 0); | |
118 | ||
119 | /** | |
120 | Schedule an exit from the loop with the given exit code. | |
121 | ||
122 | This method is similar to Exit() but can be called even if this event | |
123 | loop is not the currently running one -- and if it is the active loop, | |
124 | then it works in exactly the same way as Exit(). | |
125 | ||
126 | The loop will exit as soon as the control flow returns to it, i.e. | |
127 | after any nested loops terminate. | |
128 | ||
129 | @since 2.9.5 | |
130 | */ | |
131 | virtual void ScheduleExit(int rc = 0) = 0; | |
132 | ||
133 | /** | |
134 | Return true if any events are available. | |
135 | ||
136 | If this method returns @true, calling Dispatch() will not block. | |
137 | */ | |
138 | virtual bool Pending() const = 0; | |
139 | ||
140 | /** | |
141 | Dispatches the next event in the windowing system event queue. | |
142 | Blocks until an event appears if there are none currently | |
143 | (use Pending() if this is not wanted). | |
144 | ||
145 | This can be used for programming event loops, e.g. | |
146 | ||
147 | @code | |
148 | while (evtloop->Pending()) | |
149 | evtloop->Dispatch(); | |
150 | @endcode | |
151 | ||
152 | @return @false if the event loop should stop and @true otherwise. | |
153 | ||
154 | @see Pending(), wxEventLoopBase | |
155 | */ | |
156 | virtual bool Dispatch() = 0; | |
157 | ||
158 | /** | |
159 | Dispatch an event but not wait longer than the specified timeout for | |
160 | it. | |
161 | ||
162 | If an event is received before the specified @a timeout expires, it is | |
163 | processed and the function returns 1 normally or 0 if the event loop | |
164 | should quite. Otherwise, i.e. if the timeout expires, the functions | |
165 | returns -1 without processing any events. | |
166 | ||
167 | @param timeout | |
168 | The maximal time to wait for the events in milliseconds. | |
169 | ||
170 | @return | |
171 | 1 if an event was processed, 0 if the event loop should quit or -1 | |
172 | if the timeout expired. | |
173 | */ | |
174 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
175 | ||
176 | /** | |
177 | Called by wxWidgets to wake up the event loop even if it is currently | |
178 | blocked inside Dispatch(). | |
179 | */ | |
180 | virtual void WakeUp() = 0; | |
181 | ||
182 | //@} | |
183 | ||
184 | ||
185 | /** | |
186 | @name Idle handling | |
187 | */ | |
188 | //@{ | |
189 | ||
190 | /** | |
191 | Makes sure that idle events are sent again. | |
192 | */ | |
193 | virtual void WakeUpIdle(); | |
194 | ||
195 | /** | |
196 | This virtual function is called when the application becomes idle and | |
197 | normally just sends wxIdleEvent to all interested parties. | |
198 | ||
199 | It should return @true if more idle events are needed, @false if not. | |
200 | */ | |
201 | virtual bool ProcessIdle(); | |
202 | ||
203 | //@} | |
204 | ||
205 | ||
206 | /** | |
207 | @name Yield-related hooks | |
208 | */ | |
209 | //@{ | |
210 | ||
211 | /** | |
212 | Returns @true if called from inside Yield() or from inside YieldFor(). | |
213 | */ | |
214 | virtual bool IsYielding() const; | |
215 | ||
216 | /** | |
217 | Yields control to pending messages in the windowing system. | |
218 | ||
219 | This can be useful, for example, when a time-consuming process writes to a | |
220 | text window. Without an occasional yield, the text window will not be updated | |
221 | properly, and on systems with cooperative multitasking, such as Windows 3.1 | |
222 | other processes will not respond. | |
223 | ||
224 | Caution should be exercised, however, since yielding may allow the | |
225 | user to perform actions which are not compatible with the current task. | |
226 | Disabling menu items or whole menus during processing can avoid unwanted | |
227 | reentrance of code: see ::wxSafeYield for a better function. | |
228 | You can avoid unwanted reentrancies also using IsYielding(). | |
229 | ||
230 | Note that Yield() will not flush the message logs. This is intentional as | |
231 | calling Yield() is usually done to quickly update the screen and popping up | |
232 | a message box dialog may be undesirable. If you do wish to flush the log | |
233 | messages immediately (otherwise it will be done during the next idle loop | |
234 | iteration), call wxLog::FlushActive. | |
235 | ||
236 | Calling Yield() recursively is normally an error and an assert failure is | |
237 | raised in debug build if such situation is detected. However if the | |
238 | @a onlyIfNeeded parameter is @true, the method will just silently | |
239 | return @false instead. | |
240 | */ | |
241 | bool Yield(bool onlyIfNeeded = false); | |
242 | ||
243 | /** | |
244 | Works like Yield() with @e onlyIfNeeded == @true, except that it allows | |
245 | the caller to specify a mask of the ::wxEventCategory values which | |
246 | indicates which events should be processed and which should instead | |
247 | be "delayed" (i.e. processed by the main loop later). | |
248 | ||
249 | Note that this is a safer alternative to Yield() since it ensures that | |
250 | only the events you're interested to will be processed; i.e. this method | |
251 | helps to avoid unwanted reentrancies. | |
252 | ||
253 | Note that currently only wxMSW and wxGTK do support selective yield of | |
254 | native events coming from the underlying GUI toolkit. | |
255 | wxWidgets events posted using wxEvtHandler::AddPendingEvent or | |
256 | wxEvtHandler::QueueEvent are instead selectively processed by all ports. | |
257 | ||
258 | @see wxEvent::GetEventCategory | |
259 | */ | |
260 | bool YieldFor(long eventsToProcess); | |
261 | ||
262 | /** | |
263 | Returns @true if the given event category is allowed inside | |
264 | a YieldFor() call (i.e. compares the given category against the | |
265 | last mask passed to YieldFor()). | |
266 | ||
267 | @see wxEvent::GetEventCategory | |
268 | */ | |
269 | virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const; | |
270 | ||
271 | //@} | |
272 | ||
273 | ||
274 | protected: | |
275 | /** | |
276 | This function is called before the event loop terminates, whether this | |
277 | happens normally (because of Exit() call) or abnormally (because of an | |
278 | exception thrown from inside the loop). | |
279 | ||
280 | The default implementation calls wxAppConsole::OnEventLoopExit. | |
281 | */ | |
282 | virtual void OnExit(); | |
283 | }; | |
284 | ||
285 | /** | |
286 | @class wxEventLoopActivator | |
287 | ||
288 | Makes an event loop temporarily active. | |
289 | ||
290 | This class is used to make the event loop active during its life-time, | |
291 | e.g.: | |
292 | @code | |
293 | class MyEventLoop : public wxEventLoopBase { ... }; | |
294 | ||
295 | void RunMyLoop() | |
296 | { | |
297 | MyEventLoop loop; | |
298 | wxEventLoopActivator activate(&loop); | |
299 | ||
300 | ... | |
301 | } // the previously active event loop restored here | |
302 | @endcode | |
303 | ||
304 | @library{wxbase} | |
305 | @category{appmanagement} | |
306 | ||
307 | @see wxEventLoopBase | |
308 | */ | |
309 | class wxEventLoopActivator | |
310 | { | |
311 | public: | |
312 | /** | |
313 | Makes the loop passed as the parameter currently active. | |
314 | ||
315 | This saves the current return value of wxEventLoopBase::GetActive() and | |
316 | then calls wxEventLoopBase::SetActive() with the given @a loop. | |
317 | */ | |
318 | wxEventLoopActivator(wxEventLoopBase *loop); | |
319 | ||
320 | /** | |
321 | Restores the previously active event loop stored by the constructor. | |
322 | */ | |
323 | ~wxEventLoopActivator(); | |
324 | }; | |
325 | ||
326 | /** | |
327 | @class wxGUIEventLoop | |
328 | ||
329 | A generic implementation of the GUI event loop. | |
330 | ||
331 | @library{wxbase} | |
332 | @category{appmanagement} | |
333 | */ | |
334 | class wxGUIEventLoop : public wxEventLoopBase | |
335 | { | |
336 | public: | |
337 | wxGUIEventLoop(); | |
338 | virtual ~wxGUIEventLoop(); | |
339 | }; | |
340 | ||
341 |