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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_
13#define _WX_RAWBMP_H_
14
15#include "wx/image.h"
16#include "wx/bitmap.h"
17
18// ----------------------------------------------------------------------------
19// Abstract Pixel API
20//
21// We need to access our raw bitmap data (1) portably and (2) efficiently.
22// We do this using a two-dimensional "iteration" interface. Performance
23// is extremely important here: these functions will be called hundreds
24// of thousands of times in a row, and even small inefficiencies will
25// make applications seem slow.
26//
27// We can't always rely on inline functions, because not all compilers actually
28// bother to inline them unless we crank the optimization levels way up.
29// Therefore, we also provide macros to wring maximum speed out of compiler
30// unconditionally (e.g. even in debug builds). Of course, if the performance
31// isn't absolutely crucial for you you shouldn't be using them but the inline
32// functions instead.
33// ----------------------------------------------------------------------------
34
35/*
36 Usage example:
37
38 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
39
40 wxBitmap bmp;
41 PixelData data(bmp);
42 if ( !data )
43 {
44 ... raw access to bitmap data unavailable, do something else ...
45 return;
46 }
47
48 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 {
50 ... complain: the bitmap it too small ...
51 return;
52 }
53
54 PixelData::Iterator p(data);
55
56 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
57 p.Offset(data, 10, 10);
58
59 for ( int y = 0; y < 10; ++y )
60 {
61 PixelData::Iterator rowStart = p;
62
63 for ( int x = 0; x < 10; ++x, ++p )
64 {
65 p.Red() = r;
66 p.Green() = g;
67 p.Blue() = b;
68 }
69
70 p = rowStart;
71 p.OffsetY(data, 1);
72 }
73 */
74
75/*
76 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
77 problems with exporting inner class defined inside a specialization of a
78 template class from a DLL. Besides, as all the methods are inline it's not
79 really necessary to put them in DLL at all.
80 */
81
82// ----------------------------------------------------------------------------
83// wxPixelFormat
84// ----------------------------------------------------------------------------
85
86/*
87 wxPixelFormat is a template class describing the bitmap data format. It
88 contains the constants describing the format of pixel data, but does not
89 describe how the entire bitmap is stored (i.e. top-to-bottom,
90 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
91 contains some constants and maybe static methods but nothing more, so it
92 can be safely used without incurring any overhead as all accesses to it are
93 done at compile-time.
94
95 Current limitations: we don't support RAGABA and ARAGAB formats supported
96 by Mac OS X. If there is sufficient interest, these classes could be
97 extended to deal with them. Neither do we support alpha channel having
98 different representation from the RGB ones (happens under QNX/Photon I
99 think), but again this could be achieved with some small extra effort.
100
101 Template parameters are:
102 - type of a single pixel component
103 - size of the single pixel in bits
104 - indices of red, green and blue pixel components inside the pixel
105 - index of the alpha component or -1 if none
106 - type which can contain the full pixel value (all channels)
107 */
108
109template <class Channel,
110 size_t Bpp, int R, int G, int B, int A = -1,
111 class Pixel = wxUint32>
112
113struct wxPixelFormat
114{
115 // iterator over pixels is usually of type "ChannelType *"
116 typedef Channel ChannelType;
117
118 // the type which may hold the entire pixel value
119 typedef Pixel PixelType;
120
121 // NB: using static ints initialized inside the class declaration is not
122 // portable as it doesn't work with VC++ 6, so we must use enums
123
124 // size of one pixel in bits
125 enum { BitsPerPixel = Bpp };
126
127 // size of one pixel in ChannelType units (usually bytes)
128 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
129
130 // the channels indices inside the pixel
131 enum
132 {
133 RED = R,
134 GREEN = G,
135 BLUE = B,
136 ALPHA = A
137 };
138
139 // true if we have an alpha channel (together with the other channels, this
140 // doesn't cover the case of wxImage which stores alpha separately)
141 enum { HasAlpha = A != -1 };
142};
143
144// some "predefined" pixel formats
145// -------------------------------
146
147// wxImage format is common to all platforms
148typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
149
150// the (most common) native bitmap format without alpha support
151#if defined(__WXMSW__)
152 // under MSW the RGB components are reversed, they're in BGR order
153 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
154
155 #define wxPIXEL_FORMAT_ALPHA 3
156#elif defined(__WXMAC__)
157 // under Mac, first component is unused but still present, hence we use
158 // 32bpp, not 24
159 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
160
161 #define wxPIXEL_FORMAT_ALPHA 0
162#elif defined(__WXCOCOA__)
163 // Cocoa is standard RGB or RGBA (normally it is RGBA)
164 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
165
166 #define wxPIXEL_FORMAT_ALPHA 3
167#elif defined(__WXGTK__)
168 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
169 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
170
171 #define wxPIXEL_FORMAT_ALPHA 3
172#elif defined(__WXDFB__)
173 // Under DirectFB, RGB components are reversed, they're in BGR order
174 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
175
176 #define wxPIXEL_FORMAT_ALPHA 3
177#endif
178
179// the (most common) native format for bitmaps with alpha channel
180#ifdef wxPIXEL_FORMAT_ALPHA
181 typedef wxPixelFormat<unsigned char, 32,
182 wxNativePixelFormat::RED,
183 wxNativePixelFormat::GREEN,
184 wxNativePixelFormat::BLUE,
185 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
186#endif // wxPIXEL_FORMAT_ALPHA
187
188// we also define the (default/best) pixel format for the given class: this is
189// used as default value for the pixel format in wxPixelIterator template
190template <class T> struct wxPixelFormatFor;
191
192#if wxUSE_IMAGE
193// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
194// classes (wxBitmap...) will result in compile errors which is exactly what we
195// want
196template <>
197struct wxPixelFormatFor<wxImage>
198{
199 typedef wxImagePixelFormat Format;
200};
201#endif //wxUSE_IMAGE
202
203// ----------------------------------------------------------------------------
204// wxPixelData
205// ----------------------------------------------------------------------------
206
207/*
208 wxPixelDataBase is just a helper for wxPixelData: it contains things common
209 to both wxImage and wxBitmap specializations.
210 */
211class wxPixelDataBase
212{
213public:
214 // origin of the rectangular region we represent
215 wxPoint GetOrigin() const { return m_ptOrigin; }
216
217 // width and height of the region we represent
218 int GetWidth() const { return m_width; }
219 int GetHeight() const { return m_height; }
220
221 wxSize GetSize() const { return wxSize(m_width, m_height); }
222
223 // the distance between two rows
224 int GetRowStride() const { return m_stride; }
225
226// private: -- see comment in the beginning of the file
227
228 // the origin of this image inside the bigger bitmap (usually (0, 0))
229 wxPoint m_ptOrigin;
230
231 // the size of the image we address, in pixels
232 int m_width,
233 m_height;
234
235 // this parameter is the offset of the start of the (N+1)st row from the
236 // Nth one and can be different from m_bypp*width in some cases:
237 // a) the most usual one is to force 32/64 bit alignment of rows
238 // b) another one is for bottom-to-top images where it's negative
239 // c) finally, it could conceivably be 0 for the images with all
240 // lines being identical
241 int m_stride;
242
243protected:
244 // ctor is protected because this class is only meant to be used as the
245 // base class by wxPixelData
246 wxPixelDataBase()
247 {
248 m_width =
249 m_height =
250 m_stride = 0;
251 }
252};
253
254/*
255 wxPixelData represents the entire bitmap data, i.e. unlike
256 wxPixelFormat (which it uses) it also stores the global bitmap
257 characteristics such as its size, inter-row separation and so on.
258
259 Because of this it can be used to move the pixel iterators (which don't
260 have enough information about the bitmap themselves). This may seem a bit
261 unnatural but must be done in this way to keep the iterator objects as
262 small as possible for maximum efficiency as otherwise they wouldn't be put
263 into the CPU registers by the compiler any more.
264
265 Implementation note: we use the standard workaround for lack of partial
266 template specialization support in VC (both 6 and 7): instead of partly
267 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
268 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
269 fully specialize FooOut.
270
271 Also note that this class doesn't have any default definition because we
272 can't really do anything without knowing the exact image class. We do
273 provide wxPixelDataBase to make it simpler to write new wxPixelData
274 specializations.
275 */
276
277// we need to define this skeleton template to mollify VC++
278template <class Image>
279struct wxPixelDataOut
280{
281 template <class PixelFormat>
282 class wxPixelDataIn
283 {
284 public:
285 class Iterator { };
286 };
287};
288
289#if wxUSE_IMAGE
290// wxPixelData specialization for wxImage: this is the simplest case as we
291// don't have to care about different pixel formats here
292template <>
293struct wxPixelDataOut<wxImage>
294{
295 // NB: this is a template class even though it doesn't use its template
296 // parameter because otherwise wxPixelData couldn't compile
297 template <class dummyPixelFormat>
298 class wxPixelDataIn : public wxPixelDataBase
299 {
300 public:
301 // the type of the class we're working with
302 typedef wxImage ImageType;
303
304 // the iterator which should be used for working with data in this
305 // format
306 class Iterator
307 {
308 public:
309 // the pixel format we use
310 typedef wxImagePixelFormat PixelFormat;
311
312 // the type of the pixel components
313 typedef typename PixelFormat::ChannelType ChannelType;
314
315 // the pixel data we're working with
316 typedef
317 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
318
319 // go back to (0, 0)
320 void Reset(const PixelData& data)
321 {
322 *this = data.GetPixels();
323 }
324
325 // creates the iterator pointing to the beginning of data
326 Iterator(PixelData& data)
327 {
328 Reset(data);
329 }
330
331 // creates the iterator initially pointing to the image origin
332 Iterator(const wxImage& image)
333 {
334 m_pRGB = image.GetData();
335
336 if ( image.HasAlpha() )
337 {
338 m_pAlpha = image.GetAlpha();
339 }
340 else // alpha is not used at all
341 {
342 m_pAlpha = NULL;
343 }
344 }
345
346 // true if the iterator is valid
347 bool IsOk() const { return m_pRGB != NULL; }
348
349
350 // navigation
351 // ----------
352
353 // advance the iterator to the next pixel, prefix version
354 Iterator& operator++()
355 {
356 m_pRGB += PixelFormat::SizePixel;
357 if ( m_pAlpha )
358 ++m_pAlpha;
359
360 return *this;
361 }
362
363 // postfix (hence less efficient -- don't use it unless you
364 // absolutely must) version
365 Iterator operator++(int)
366 {
367 Iterator p(*this);
368 ++*this;
369 return p;
370 }
371
372 // move x pixels to the right and y down
373 //
374 // note that the rows don't wrap!
375 void Offset(const PixelData& data, int x, int y)
376 {
377 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
378 if ( m_pAlpha )
379 m_pAlpha += data.GetWidth() + x;
380 }
381
382 // move x pixels to the right (again, no row wrapping)
383 void OffsetX(const PixelData& WXUNUSED(data), int x)
384 {
385 m_pRGB += PixelFormat::SizePixel*x;
386 if ( m_pAlpha )
387 m_pAlpha += x;
388 }
389
390 // move y rows to the bottom
391 void OffsetY(const PixelData& data, int y)
392 {
393 m_pRGB += data.GetRowStride()*y;
394 if ( m_pAlpha )
395 m_pAlpha += data.GetWidth();
396 }
397
398 // go to the given position
399 void MoveTo(const PixelData& data, int x, int y)
400 {
401 Reset(data);
402 Offset(data, x, y);
403 }
404
405
406 // data access
407 // -----------
408
409 // access to individual colour components
410 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
411 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
412 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
413 ChannelType& Alpha() { return *m_pAlpha; }
414
415 // address the pixel contents directly (always RGB, without alpha)
416 typename PixelFormat::PixelType& Data()
417 { return *(typename PixelFormat::PixelType *)m_pRGB; }
418
419 // private: -- see comment in the beginning of the file
420
421 // pointer into RGB buffer
422 unsigned char *m_pRGB;
423
424 // pointer into alpha buffer or NULL if alpha isn't used
425 unsigned char *m_pAlpha;
426 };
427
428 // initializes us with the data of the given image
429 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
430 {
431 m_width = image.GetWidth();
432 m_height = image.GetHeight();
433 m_stride = Iterator::PixelFormat::SizePixel * m_width;
434 }
435
436 // initializes us with the given region of the specified image
437 wxPixelDataIn(ImageType& image,
438 const wxPoint& pt,
439 const wxSize& sz) : m_image(image), m_pixels(image)
440 {
441 m_stride = Iterator::PixelFormat::SizePixel * m_width;
442
443 InitRect(pt, sz);
444 }
445
446 // initializes us with the given region of the specified image
447 wxPixelDataIn(ImageType& image,
448 const wxRect& rect) : m_image(image), m_pixels(image)
449 {
450 m_stride = Iterator::PixelFormat::SizePixel * m_width;
451
452 InitRect(rect.GetPosition(), rect.GetSize());
453 }
454
455 // we evaluate to true only if we could get access to bitmap data
456 // successfully
457 operator bool() const { return m_pixels.IsOk(); }
458
459 // get the iterator pointing to the origin
460 Iterator GetPixels() const { return m_pixels; }
461
462 private:
463 void InitRect(const wxPoint& pt, const wxSize& sz)
464 {
465 m_width = sz.x;
466 m_height = sz.y;
467
468 m_ptOrigin = pt;
469 m_pixels.Offset(*this, pt.x, pt.y);
470 }
471
472 // the image we're working with
473 ImageType& m_image;
474
475 // the iterator pointing to the image origin
476 Iterator m_pixels;
477 };
478};
479#endif //wxUSE_IMAGE
480
481#if wxUSE_GUI
482// wxPixelData specialization for wxBitmap: here things are more interesting as
483// we also have to support different pixel formats
484template <>
485struct wxPixelDataOut<wxBitmap>
486{
487 template <class Format>
488 class wxPixelDataIn : public wxPixelDataBase
489 {
490 public:
491 // the type of the class we're working with
492 typedef wxBitmap ImageType;
493
494 class Iterator
495 {
496 public:
497 // the pixel format we use
498 typedef Format PixelFormat;
499
500 // the type of the pixel components
501 typedef typename PixelFormat::ChannelType ChannelType;
502
503 // the pixel data we're working with
504 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
505
506
507 // go back to (0, 0)
508 void Reset(const PixelData& data)
509 {
510 *this = data.GetPixels();
511 }
512
513 // initializes the iterator to point to the origin of the given
514 // pixel data
515 Iterator(PixelData& data)
516 {
517 Reset(data);
518 }
519
520 // initializes the iterator to point to the origin of the given
521 // bitmap
522 Iterator(wxBitmap& bmp, PixelData& data)
523 {
524 // using cast here is ugly but it should be safe as
525 // GetRawData() real return type should be consistent with
526 // BitsPerPixel (which is in turn defined by ChannelType) and
527 // this is the only thing we can do without making GetRawData()
528 // a template function which is undesirable
529 m_ptr = (ChannelType *)
530 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
531 }
532
533 // default constructor
534 Iterator()
535 {
536 m_ptr = NULL;
537 }
538
539 // return true if this iterator is valid
540 bool IsOk() const { return m_ptr != NULL; }
541
542
543 // navigation
544 // ----------
545
546 // advance the iterator to the next pixel, prefix version
547 Iterator& operator++()
548 {
549 m_ptr += PixelFormat::SizePixel;
550
551 return *this;
552 }
553
554 // postfix (hence less efficient -- don't use it unless you
555 // absolutely must) version
556 Iterator operator++(int)
557 {
558 Iterator p(*this);
559 ++*this;
560 return p;
561 }
562
563 // move x pixels to the right and y down
564 //
565 // note that the rows don't wrap!
566 void Offset(const PixelData& data, int x, int y)
567 {
568 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
569 }
570
571 // move x pixels to the right (again, no row wrapping)
572 void OffsetX(const PixelData& WXUNUSED(data), int x)
573 {
574 m_ptr += PixelFormat::SizePixel*x;
575 }
576
577 // move y rows to the bottom
578 void OffsetY(const PixelData& data, int y)
579 {
580 m_ptr += data.GetRowStride()*y;
581 }
582
583 // go to the given position
584 void MoveTo(const PixelData& data, int x, int y)
585 {
586 Reset(data);
587 Offset(data, x, y);
588 }
589
590
591 // data access
592 // -----------
593
594 // access to invidividual colour components
595 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
596 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
597 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
598 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
599
600 // address the pixel contents directly
601 //
602 // warning: the format is platform dependent
603 typename PixelFormat::PixelType& Data()
604 { return *(typename PixelFormat::PixelType *)m_ptr; }
605
606 // private: -- see comment in the beginning of the file
607
608 // for efficiency reasons this class should not have any other
609 // fields, otherwise it won't be put into a CPU register (as it
610 // should inside the inner loops) by some compilers, notably gcc
611 ChannelType *m_ptr;
612 };
613
614 // ctor associates this pointer with a bitmap and locks the bitmap for
615 // raw access, it will be unlocked only by our dtor and so these
616 // objects should normally be only created on the stack, i.e. have
617 // limited life-time
618 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
619 {
620 }
621
622 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
623 : m_bmp(bmp), m_pixels(bmp, *this)
624 {
625 InitRect(rect.GetPosition(), rect.GetSize());
626 }
627
628 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
629 : m_bmp(bmp), m_pixels(bmp, *this)
630 {
631 InitRect(pt, sz);
632 }
633
634 // we evaluate to true only if we could get access to bitmap data
635 // successfully
636 operator bool() const { return m_pixels.IsOk(); }
637
638 // get the iterator pointing to the origin
639 Iterator GetPixels() const { return m_pixels; }
640
641 // dtor unlocks the bitmap
642 ~wxPixelDataIn()
643 {
644 if ( m_pixels.IsOk() )
645 {
646#if defined(__WXMSW__) || defined(__WXMAC__)
647 // this is a hack to mark wxBitmap as using alpha channel
648 if ( Format::HasAlpha )
649 m_bmp.UseAlpha();
650#endif
651 m_bmp.UngetRawData(*this);
652 }
653 // else: don't call UngetRawData() if GetRawData() failed
654 }
655
656#if WXWIN_COMPATIBILITY_2_8
657 // not needed anymore, calls to it should be simply removed
658 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
659#endif
660
661 // private: -- see comment in the beginning of the file
662
663 // the bitmap we're associated with
664 wxBitmap m_bmp;
665
666 // the iterator pointing to the image origin
667 Iterator m_pixels;
668
669 private:
670 void InitRect(const wxPoint& pt, const wxSize& sz)
671 {
672 m_pixels.Offset(*this, pt.x, pt.y);
673
674 m_ptOrigin = pt;
675 m_width = sz.x;
676 m_height = sz.y;
677 }
678 };
679};
680
681#endif //wxUSE_GUI
682
683// FIXME-VC6: VC6 doesn't like typename in default template parameters while
684// it is necessary with standard-conforming compilers, remove this
685// #define and just use typename when we drop VC6 support
686#if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
687 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
688#else
689 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
690#endif
691
692template <class Image,
693 class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
694 wxPixelFormatFor<Image>::Format >
695class wxPixelData :
696 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
697{
698public:
699 typedef
700 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
701 Base;
702
703 wxPixelData(Image& image) : Base(image) { }
704
705 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
706
707 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
708 : Base(i, pt, sz)
709 {
710 }
711};
712
713// some "predefined" pixel data classes
714#if wxUSE_IMAGE
715typedef wxPixelData<wxImage> wxImagePixelData;
716#endif //wxUSE_IMAGE
717#if wxUSE_GUI
718typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
719typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
720
721#endif //wxUSE_GUI
722
723// ----------------------------------------------------------------------------
724// wxPixelIterator
725// ----------------------------------------------------------------------------
726
727/*
728 wxPixel::Iterator represents something which points to the pixel data and
729 allows us to iterate over it. In the simplest case of wxBitmap it is,
730 indeed, just a pointer, but it can be something more complicated and,
731 moreover, you are free to specialize it for other image classes and bitmap
732 formats.
733
734 Note that although it would have been much more intuitive to have a real
735 class here instead of what we have now, this class would need two template
736 parameters, and this can't be done because we'd need compiler support for
737 partial template specialization then and neither VC6 nor VC7 provide it.
738 */
739template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
740struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
741{
742};
743
744#endif // _WX_RAWBMP_H_