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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/dynlib.h
3// Purpose: Dynamic library loading classes
4// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5// Modified by:
6// Created: 20/07/98
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Guilhem Lavaux
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_DYNLIB_H__
13#define _WX_DYNLIB_H__
14
15#include "wx/defs.h"
16
17#if wxUSE_DYNLIB_CLASS
18
19#include "wx/string.h"
20#include "wx/dynarray.h"
21
22#if defined(__OS2__) || defined(__EMX__)
23#include "wx/os2/private.h"
24#endif
25
26#ifdef __WXMSW__
27#include "wx/msw/private.h"
28#endif
29
30// note that we have our own dlerror() implementation under Darwin
31#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32 #define wxHAVE_DYNLIB_ERROR
33#endif
34
35class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
36
37// ----------------------------------------------------------------------------
38// conditional compilation
39// ----------------------------------------------------------------------------
40
41// Note: __OS2__/EMX has to be tested first, since we want to use
42// native version, even if configure detected presence of DLOPEN.
43#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44 typedef HMODULE wxDllType;
45#elif defined(__DARWIN__)
46 // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47 typedef void *wxDllType;
48#elif defined(HAVE_DLOPEN)
49 #include <dlfcn.h>
50 typedef void *wxDllType;
51#elif defined(HAVE_SHL_LOAD)
52 #include <dl.h>
53 typedef shl_t wxDllType;
54#elif defined(__WXMAC__)
55 #include <CodeFragments.h>
56 typedef CFragConnectionID wxDllType;
57#else
58 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
59#endif
60
61// ----------------------------------------------------------------------------
62// constants
63// ----------------------------------------------------------------------------
64
65enum wxDLFlags
66{
67 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
68 // (only works on some Unix versions)
69 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
70 // (default, always the case under Win32)
71 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
72 // loaded libs.
73 wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
74 // name without appending the usual dll
75 // filename extension.
76 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
77 // (only for wxPluginManager)
78
79 wxDL_QUIET = 0x00000020, // don't log an error if failed to load
80
81 wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
82};
83
84enum wxDynamicLibraryCategory
85{
86 wxDL_LIBRARY, // standard library
87 wxDL_MODULE // loadable module/plugin
88};
89
90enum wxPluginCategory
91{
92 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
93 wxDL_PLUGIN_BASE // wxBase-only plugin
94};
95
96// ----------------------------------------------------------------------------
97// macros
98// ----------------------------------------------------------------------------
99
100// when loading a function from a DLL you always have to cast the returned
101// "void *" pointer to the correct type and, even more annoyingly, you have to
102// repeat this type twice if you want to declare and define a function pointer
103// all in one line
104//
105// this macro makes this slightly less painful by allowing you to specify the
106// type only once, as the first parameter, and creating a variable of this type
107// called "pfn<name>" initialized with the "name" from the "dynlib"
108#define wxDYNLIB_FUNCTION(type, name, dynlib) \
109 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
110
111
112// a more convenient function replacing wxDYNLIB_FUNCTION above
113//
114// it uses the convention that the type of the function is its name suffixed
115// with "_t" but it doesn't define a variable but just assigns the loaded value
116// to it and also allows to pass it the prefix to be used instead of hardcoding
117// "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
118//
119// notice that this function doesn't generate error messages if the symbol
120// couldn't be loaded, the caller should generate the appropriate message
121#define wxDL_INIT_FUNC(pfx, name, dynlib) \
122 pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
123
124#ifdef __WXMSW__
125
126// same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
127// wxDynamicLibrary::GetSymbolAorW()
128#define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
129 pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
130
131#endif // __WXMSW__
132
133// the following macros can be used to redirect a whole library to a class and
134// check at run-time if the library is present and contains all required
135// methods
136//
137// notice that they are supposed to be used inside a class which has "m_ok"
138// member variable indicating if the library had been successfully loaded
139
140// helper macros constructing the name of the variable storing the function
141// pointer and the name of its type from the function name
142#define wxDL_METHOD_NAME(name) m_pfn ## name
143#define wxDL_METHOD_TYPE(name) name ## _t
144
145// parameters are:
146// - rettype: return type of the function, e.g. "int"
147// - name: name of the function, e.g. "foo"
148// - args: function signature in parentheses, e.g. "(int x, int y)"
149// - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
150// - defret: the value to return if the library wasn't successfully loaded
151#define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
152 typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
153 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
154 rettype name args \
155 { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
156
157#define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
158 typedef void (* wxDL_METHOD_TYPE(name)) args ; \
159 wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
160 void name args \
161 { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
162
163#define wxDL_METHOD_LOAD(lib, name) \
164 wxDL_METHOD_NAME(name) = \
165 (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
166 if ( !m_ok ) return false
167
168// ----------------------------------------------------------------------------
169// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
170// ----------------------------------------------------------------------------
171
172class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
173{
174public:
175 // ctor, normally never used as these objects are only created by
176 // wxDynamicLibrary::ListLoaded()
177 wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
178
179 // get the (base) name
180 wxString GetName() const { return m_name; }
181
182 // get the full path of this object
183 wxString GetPath() const { return m_path; }
184
185 // get the load address and the extent, return true if this information is
186 // available
187 bool GetAddress(void **addr, size_t *len) const
188 {
189 if ( !m_address )
190 return false;
191
192 if ( addr )
193 *addr = m_address;
194 if ( len )
195 *len = m_length;
196
197 return true;
198 }
199
200 // return the version of the DLL (may be empty if no version info)
201 wxString GetVersion() const
202 {
203 return m_version;
204 }
205
206private:
207 wxString m_name,
208 m_path,
209 m_version;
210
211 void *m_address;
212 size_t m_length;
213
214 friend class wxDynamicLibraryDetailsCreator;
215};
216
217WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
218 wxDynamicLibraryDetailsArray,
219 WXDLLIMPEXP_BASE);
220
221// ----------------------------------------------------------------------------
222// wxDynamicLibrary: represents a handle to a DLL/shared object
223// ----------------------------------------------------------------------------
224
225class WXDLLIMPEXP_BASE wxDynamicLibrary
226{
227public:
228 // return a valid handle for the main program itself or NULL if back
229 // linking is not supported by the current platform (e.g. Win32)
230 static wxDllType GetProgramHandle();
231
232 // return the platform standard DLL extension (with leading dot)
233 static const wxString& GetDllExt() { return ms_dllext; }
234
235 wxDynamicLibrary() : m_handle(0) { }
236 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
237 : m_handle(0)
238 {
239 Load(libname, flags);
240 }
241
242 // NOTE: this class is (deliberately) not virtual, do not attempt
243 // to use it polymorphically.
244 ~wxDynamicLibrary() { Unload(); }
245
246 // return true if the library was loaded successfully
247 bool IsLoaded() const { return m_handle != 0; }
248
249 // load the library with the given name (full or not), return true if ok
250 bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
251
252 // raw function for loading dynamic libs: always behaves as if
253 // wxDL_VERBATIM were specified and doesn't log error message if the
254 // library couldn't be loaded but simply returns NULL
255 static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
256
257 // detach the library object from its handle, i.e. prevent the object from
258 // unloading the library in its dtor -- the caller is now responsible for
259 // doing this
260 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
261
262 // unload the given library handle (presumably returned by Detach() before)
263 static void Unload(wxDllType handle);
264
265 // unload the library, also done automatically in dtor
266 void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
267
268 // Return the raw handle from dlopen and friends.
269 wxDllType GetLibHandle() const { return m_handle; }
270
271 // check if the given symbol is present in the library, useful to verify if
272 // a loadable module is our plugin, for example, without provoking error
273 // messages from GetSymbol()
274 bool HasSymbol(const wxString& name) const
275 {
276 bool ok;
277 DoGetSymbol(name, &ok);
278 return ok;
279 }
280
281 // resolve a symbol in a loaded DLL, such as a variable or function name.
282 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
283 // export unmangled names)
284 //
285 // Since it is perfectly valid for the returned symbol to actually be NULL,
286 // that is not always indication of an error. Pass and test the parameter
287 // 'success' for a true indication of success or failure to load the
288 // symbol.
289 //
290 // Returns a pointer to the symbol on success, or NULL if an error occurred
291 // or the symbol wasn't found.
292 void *GetSymbol(const wxString& name, bool *success = NULL) const;
293
294 // low-level version of GetSymbol()
295 static void *RawGetSymbol(wxDllType handle, const wxString& name);
296 void *RawGetSymbol(const wxString& name) const
297 {
298#if defined (__WXPM__) || defined(__EMX__)
299 return GetSymbol(name);
300#else
301 return RawGetSymbol(m_handle, name);
302#endif
303 }
304
305#ifdef __WXMSW__
306 // this function is useful for loading functions from the standard Windows
307 // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
308 // wide character build) suffix if they take string parameters
309 static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
310 {
311 return RawGetSymbol
312 (
313 handle,
314 name +
315#if wxUSE_UNICODE
316 L'W'
317#else
318 'A'
319#endif
320 );
321 }
322
323 void *GetSymbolAorW(const wxString& name) const
324 {
325 return RawGetSymbolAorW(m_handle, name);
326 }
327#endif // __WXMSW__
328
329 // return all modules/shared libraries in the address space of this process
330 //
331 // returns an empty array if not implemented or an error occurred
332 static wxDynamicLibraryDetailsArray ListLoaded();
333
334 // return platform-specific name of dynamic library with proper extension
335 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
336 static wxString CanonicalizeName(const wxString& name,
337 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
338
339 // return name of wxWidgets plugin (adds compiler and version info
340 // to the filename):
341 static wxString
342 CanonicalizePluginName(const wxString& name,
343 wxPluginCategory cat = wxDL_PLUGIN_GUI);
344
345 // return plugin directory on platforms where it makes sense and empty
346 // string on others:
347 static wxString GetPluginsDirectory();
348
349
350protected:
351 // common part of GetSymbol() and HasSymbol()
352 void *DoGetSymbol(const wxString& name, bool *success = 0) const;
353
354#ifdef wxHAVE_DYNLIB_ERROR
355 // log the error after a dlxxx() function failure
356 static void Error();
357#endif // wxHAVE_DYNLIB_ERROR
358
359
360 // platform specific shared lib suffix.
361 static const wxString ms_dllext;
362
363 // the handle to DLL or NULL
364 wxDllType m_handle;
365
366 // no copy ctor/assignment operators (or we'd try to unload the library
367 // twice)
368 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
369};
370
371
372// ----------------------------------------------------------------------------
373// Interesting defines
374// ----------------------------------------------------------------------------
375
376#define WXDLL_ENTRY_FUNCTION() \
377extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
378const wxClassInfo *wxGetClassFirst() { \
379 return wxClassInfo::GetFirst(); \
380}
381
382#endif // wxUSE_DYNLIB_CLASS
383
384#endif // _WX_DYNLIB_H__